Есть скрипт для заточки
package services.community;
import java.util.StringTokenizer;
import l2ft.gameserver.Config;
import l2ft.gameserver.data.htm.HtmCache;
import l2ft.gameserver.handler.bbs.CommunityBoardManager;
import l2ft.gameserver.model.base.Element;
import l2ft.gameserver.network.l2.s2c.ShowBoard;
import l2ft.gameserver.scripts.Functions;
import l2ft.gameserver.model.Player;
import l2ft.gameserver.model.items.ItemInstance;
import l2ft.gameserver.data.xml.holder.ItemHolder;
import l2ft.gameserver.network.l2.s2c.InventoryUpdate;
import l2ft.gameserver.handler.bbs.ICommunityBoardHandler;
import l2ft.gameserver.templates.item.EtcItemTemplate;
import l2ft.gameserver.network.l2.components.SystemMsg;
import l2ft.gameserver.model.base.TeamType;
import l2ft.gameserver.templates.item.ItemTemplate;
import l2ft.gameserver.scripts.ScriptFile;
import l2ft.gameserver.templates.item.ArmorTemplate.ArmorType;
import l2ft.gameserver.templates.item.support.EnchantItem;
import l2ft.gameserver.utils.BbsUtil;
import l2ft.gameserver.utils.Log;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class ManageEnchant extends Functions implements ScriptFile, ICommunityBoardHandler
{
static final Logger _log = LoggerFactory.getLogger(ManageEnchant.class);
private int enchant_item = Config.COMMUNITYBOARD_ENCHANT_ITEM;
private int max_enchant = Config.COMMUNITYBOARD_MAX_ENCHANT;
private int[] enchant_level = Config.COMMUNITYBOARD_ENCHANT_LVL;
private int[] ench_price_weapon = Config.COMMUNITYBOARD_ENCHANT_PRICE_WEAPON;
private int[] ench_price_armor = Config.COMMUNITYBOARD_ENCHANT_PRICE_ARMOR;
private int[] atr_lvl_weapon = Config.COMMUNITYBOARD_ENCHANT_ATRIBUTE_LVL_WEAPON;
private int[] atr_price_weapon = Config.COMMUNITYBOARD_ENCHANT_ATRIBUTE_PRICE_WEAPON;
private int[] atr_lvl_armor = Config.COMMUNITYBOARD_ENCHANT_ATRIBUTE_LVL_ARMOR;
private int[] atr_price_armor = Config.COMMUNITYBOARD_ENCHANT_ATRIBUTE_PRICE_ARMOR;
private boolean atr_pvp = Config.COMMUNITYBOARD_ENCHANT_ATRIBUTE_PVP;
@Override
public void onLoad(){
if(Config.COMMUNITYBOARD_ENABLED)
{
_log.info("CommunityBoard: Enchant Community service loaded.");
CommunityBoardManager.getInstance().registerHandler(this);
}
}
@Override
public void onReload(){
if(Config.COMMUNITYBOARD_ENABLED)
{
CommunityBoardManager.getInstance().removeHandler(this);
}
}
@Override
public void onShutdown(){}
@Override
public String[] getBypassCommands(){
return new String[] {
"_bbsechant",
"_bbsechantlist",
"_bbsechantChus",
"_bbsechantAtr",
"_bbsechantgo",
"_bbsechantuseAtr"
};
}
@Override
public void onBypassCommand(Player activeChar, String bypass){
if(!CheckCondition(activeChar))
return;
if (bypass.startsWith("_bbsechant"))
{
String name = "None Name";
String html = HtmCache.getInstance().getNotNull(Config.BBS_HOME_DIR + "pages/enchant.htm", activeChar);
name = ItemHolder.getInstance().getTemplate(enchant_item).getName();
StringBuilder sb = new StringBuilder("");
sb.append("<table width=400>");
ItemInstance[] arr = activeChar.getInventory().getItems();
int len = arr.length;
for (int i = 0; i < len; i++)
{
ItemInstance _item = arr[i];
if (_item == null || _item.getTemplate().isBelt() || _item.isCursed() || _item.isArrow()
|| _item.getTemplate().isBracelet() || _item.getTemplate().isCloak() || _item.isNoEnchant()
|| !_item.isEquipped() || _item.isShieldNoEnchant() || _item.getItemType() == ArmorType.SIGIL || _item.isHeroWeapon()
|| _item.getItemId() >= 7816 && _item.getItemId() <= 7831 || _item.isShadowItem()
|| _item.isCommonItem() || _item.getEnchantLevel() >= (max_enchant + 1) || !_item.canBeEnchanted(true)
|| _item.getEquipSlot() == ItemTemplate.SLOT_HAIR || _item.getEquipSlot() == ItemTemplate.SLOT_DHAIR)
continue;
sb.append(new StringBuilder("<tr><td><img src=icon." + _item.getTemplate().getIcon() + " width=32 height=32></td><td>"));
sb.append(new StringBuilder("<font color=\"LEVEL\">" + _item.getTemplate().getName() + " " + (_item.getEnchantLevel() <= 0 ? "" : new StringBuilder("</font><br1><font color=3293F3>Заточено на: +" + _item.getEnchantLevel())) + "</font><br1>"));
sb.append(new StringBuilder("Заточка за: <font color=\"LEVEL\">" + name + "</font>"));
sb.append("<img src=\"l2ui.squaregray\" width=\"170\" height=\"1\">");
sb.append("</td><td>");
if(Config.ALLOW_BBS_ENCHANT_ELEMENTAR)
sb.append(new StringBuilder("<button value=\"Обычная\" action=\"bypass _bbsechantlist:" + _item.getObjectId() + ";\" width=75 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"));
sb.append("</td><td>");
if(Config.ALLOW_BBS_ENCHANT_ATT)
sb.append(new StringBuilder("<button value=\"Аттрибут\" action=\"bypass _bbsechantChus:" + _item.getObjectId() + ";\" width=75 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"));
sb.append("</td></tr>");
}
sb.append("</table>");
html = html.replace("%enchanter%", sb.toString());
html = BbsUtil.htmlBuff(html, activeChar);
ShowBoard.separateAndSend(html, activeChar);
}
if (bypass.startsWith("_bbsechantlist"))
{
StringTokenizer st2 = new StringTokenizer(bypass, ";");
String[] mBypass = st2.nextToken().split(":");
int ItemForEchantObjID = Integer.parseInt(mBypass[1]);
String name = "None Name";
String html = HtmCache.getInstance().getNotNull(Config.BBS_HOME_DIR + "pages/enchant.htm", activeChar);
name = ItemHolder.getInstance().getTemplate(enchant_item).getName();
ItemInstance EhchantItem = activeChar.getInventory().getItemByObjectId(ItemForEchantObjID);
StringBuilder sb = new StringBuilder("");
sb.append("Для обычной заточки выбрана вещь:<br1><table width=300>");
sb.append(new StringBuilder("<tr><td width=32><img src=icon." + EhchantItem.getTemplate().getIcon() + " width=32 height=32> <img src=\"l2ui.squaregray\" width=\"32\" height=\"1\"></td><td width=236><center>"));
sb.append(new StringBuilder("<font color=\"LEVEL\">" + EhchantItem.getTemplate().getName() + " " + (EhchantItem.getEnchantLevel() <= 0 ? "" : new StringBuilder("</font><br1><font color=3293F3>Заточено на: +" + EhchantItem.getEnchantLevel())) + "</font><br1>"));
sb.append(new StringBuilder("Заточка производится за: <font color=\"LEVEL\">" + name + "</font>"));
sb.append("<img src=\"l2ui.squaregray\" width=\"236\" height=\"1\"><center></td>");
sb.append(new StringBuilder("<td width=32><img src=icon." + EhchantItem.getTemplate().getIcon() + " width=32 height=32> <img src=\"l2ui.squaregray\" width=\"32\" height=\"1\"></td>"));
sb.append("</tr>");
sb.append("</table>");
sb.append("<br>");
sb.append("<br>");
sb.append("<table border=0 width=400><tr><td width=200>");
for(int i = 0; i < enchant_level.length; i++)
{
sb.append(new StringBuilder("<button value=\"На +" + enchant_level[i] + " (Цена:" + (EhchantItem.getTemplate().isWeapon() != false ? ench_price_weapon[i] : ench_price_armor[i]) + " " + name + ")\" action=\"bypass _bbsechantgo:" + enchant_level[i] + ":" + (EhchantItem.getTemplate().isWeapon() != false ? ench_price_weapon[i] : ench_price_armor[i]) + ":" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
//sb.append("<br1>");
}
sb.append("</td></tr></table><br1><button value=\"Назад\" action=\"bypass _bbsechant;\" width=70 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");
html = html.replace("%enchanter%", sb.toString());
html = BbsUtil.htmlBuff(html, activeChar);
ShowBoard.separateAndSend(html, activeChar);
}
if (bypass.startsWith("_bbsechantChus"))
{
StringTokenizer st2 = new StringTokenizer(bypass, ";");
String[] mBypass = st2.nextToken().split(":");
int ItemForEchantObjID = Integer.parseInt(mBypass[1]);
String name = "None Name";
String html = HtmCache.getInstance().getNotNull(Config.BBS_HOME_DIR + "pages/enchant.htm", activeChar);
name = ItemHolder.getInstance().getTemplate(enchant_item).getName();
ItemInstance EhchantItem = activeChar.getInventory().getItemByObjectId(ItemForEchantObjID);
StringBuilder sb = new StringBuilder("");
sb.append("Для заточки на атрибут выбрана вещь:<br><table width=300>");
sb.append(new StringBuilder("<tr><td width=32><img src=icon." + EhchantItem.getTemplate().getIcon() + " width=32 height=32> <img src=\"l2ui.squaregray\" width=\"32\" height=\"1\"></td><td width=236><center>"));
sb.append(new StringBuilder("<font color=\"LEVEL\">" + EhchantItem.getTemplate().getName() + " " + (EhchantItem.getEnchantLevel() <= 0 ? "" : new StringBuilder("</font><br1><font color=3293F3>Заточено на: +" + EhchantItem.getEnchantLevel())) + "</font><br1>"));
sb.append(new StringBuilder("Заточка производится за: <font color=\"LEVEL\">" + name + "</font>"));
sb.append("<img src=\"l2ui.squaregray\" width=\"236\" height=\"1\"><center></td>");
sb.append(new StringBuilder("<td width=32><img src=icon." + EhchantItem.getTemplate().getIcon() + " width=32 height=32> <img src=\"l2ui.squaregray\" width=\"32\" height=\"1\"></td>"));
sb.append("</tr>");
sb.append("</table>");
sb.append("<br>");
sb.append("<br>");
sb.append("<table border=0 width=400><tr><td width=200>");
sb.append("<center><img src=icon.etc_wind_stone_i00 width=32 height=32></center><br>");
sb.append(new StringBuilder("<button value=\"Wind \" action=\"bypass _bbsechantAtr:2:" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
sb.append("<br><center><img src=icon.etc_earth_stone_i00 width=32 height=32></center><br>");
sb.append(new StringBuilder("<button value=\"Earth \" action=\"bypass _bbsechantAtr:3:" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
sb.append("<br><center><img src=icon.etc_fire_stone_i00 width=32 height=32></center><br>");
sb.append(new StringBuilder("<button value=\"Fire \" action=\"bypass _bbsechantAtr:0:" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
sb.append("</td><td width=200>");
sb.append("<center><img src=icon.etc_water_stone_i00 width=32 height=32></center><br>");
sb.append(new StringBuilder("<button value=\"Water \" action=\"bypass _bbsechantAtr:1:" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
sb.append("<br><center><img src=icon.etc_holy_stone_i00 width=32 height=32></center><br>");
sb.append(new StringBuilder("<button value=\"Divine \" action=\"bypass _bbsechantAtr:4:" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
sb.append("<br><center><img src=icon.etc_unholy_stone_i00 width=32 height=32></center><br>");
sb.append(new StringBuilder("<button value=\"Dark \" action=\"bypass _bbsechantAtr:5:" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
sb.append("</td></tr></table><br1><button value=\"Назад\" action=\"bypass _bbsechant;\" width=70 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");
html = html.replace("%enchanter%", sb.toString());
html = BbsUtil.htmlBuff(html, activeChar);
ShowBoard.separateAndSend(html, activeChar);
}
if (bypass.startsWith("_bbsechantAtr"))
{
StringTokenizer st2 = new StringTokenizer(bypass, ";");
String[] mBypass = st2.nextToken().split(":");
int AtributType = Integer.parseInt(mBypass[1]);
int ItemForEchantObjID = Integer.parseInt(mBypass[2]);
String ElementName = "";
if (AtributType == 0)
ElementName = "Fire";
else if (AtributType == 1)
ElementName = "Water";
else if (AtributType == 2)
ElementName = "Wind";
else if (AtributType == 3)
ElementName = "Earth";
else if (AtributType == 4)
ElementName = "Divine";
else if (AtributType == 5)
ElementName = "Dark";
String name = "None Name";
String html = HtmCache.getInstance().getNotNull(Config.BBS_HOME_DIR + "pages/enchant.htm", activeChar);
name = ItemHolder.getInstance().getTemplate(enchant_item).getName();
ItemInstance EhchantItem = activeChar.getInventory().getItemByObjectId(ItemForEchantObjID);
StringBuilder sb = new StringBuilder("");
sb.append(new StringBuilder("Выбран элемент: <font color=\"LEVEL\">" + ElementName + "</font><br1> Для заточки выбрана вещь:<br1><table width=300>"));
sb.append(new StringBuilder("<tr><td width=32><img src=icon." + EhchantItem.getTemplate().getIcon() + " width=32 height=32> <img src=\"l2ui.squaregray\" width=\"32\" height=\"1\"></td><td width=236><center>"));
sb.append(new StringBuilder("<font color=\"LEVEL\">" + EhchantItem.getTemplate().getName() + " " + (EhchantItem.getEnchantLevel() <= 0 ? "" : new StringBuilder("</font><br1><font color=3293F3>Заточено на: +" + EhchantItem.getEnchantLevel())) + "</font><br1>"));
sb.append(new StringBuilder("Заточка производится за: <font color=\"LEVEL\">" + name + "</font>"));
sb.append("<img src=\"l2ui.squaregray\" width=\"236\" height=\"1\"><center></td>");
sb.append(new StringBuilder("<td width=32><img src=icon." + EhchantItem.getTemplate().getIcon() + " width=32 height=32> <img src=\"l2ui.squaregray\" width=\"32\" height=\"1\"></td>"));
sb.append("</tr>");
sb.append("<br1>");
sb.append("<br1>");
if (EhchantItem.getTemplate().getCrystalType() == ItemTemplate.Grade.S || EhchantItem.getTemplate().getCrystalType() == ItemTemplate.Grade.S80 || EhchantItem.getTemplate().getCrystalType() == ItemTemplate.Grade.S84)
{
sb.append("<table border=0 width=400><tr><td width=200>");
for(int i = 0; i < (EhchantItem.getTemplate().isWeapon() != false ? atr_lvl_weapon.length : atr_lvl_armor.length); i++)
{
sb.append("<center><button value=\"На +");
sb.append(new StringBuilder((EhchantItem.getTemplate().isWeapon() != false ? atr_lvl_weapon[i] : atr_lvl_armor[i]) + " (Цена:" + (EhchantItem.getTemplate().isWeapon() != false ? atr_price_weapon[i] : atr_price_armor[i]) + " " + name + ")\" action=\"bypass _bbsechantuseAtr:" + (EhchantItem.getTemplate().isWeapon() != false ? atr_lvl_weapon[i] : atr_lvl_armor[i]) + ":" + AtributType + ":" + (EhchantItem.getTemplate().isWeapon() != false ? atr_price_weapon[i] : atr_price_armor[i]) + ":" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
sb.append("<br1>");
}
sb.append("</td></tr></table><br1>");
}
else if (EhchantItem.getTemplate().getCrystalType() == ItemTemplate.Grade.S || EhchantItem.getTemplate().getCrystalType() == ItemTemplate.Grade.S80 || EhchantItem.getTemplate().getCrystalType() == ItemTemplate.Grade.S84)
{
sb.append("<table border=0 width=400><tr><td width=200>");
for(int i = 0; i < (EhchantItem.getTemplate().isWeapon() != false ? atr_lvl_weapon.length : atr_lvl_armor.length); i++)
{
sb.append(new StringBuilder("<center><button value=\"На +" + (EhchantItem.getTemplate().isWeapon() != false ? atr_lvl_weapon[i] : atr_lvl_armor[i]) + " (Цена:" + (EhchantItem.getTemplate().isWeapon() != false ? atr_price_weapon[i] : atr_price_armor[i]) + " " + name + ")\" action=\"bypass _bbsechantuseAtr:" + (EhchantItem.getTemplate().isWeapon() != false ? atr_lvl_weapon[i] : atr_lvl_armor[i]) + ":" + AtributType + ":" + (EhchantItem.getTemplate().isWeapon() != false ? atr_price_weapon[i] : atr_price_armor[i]) + ":" + ItemForEchantObjID + ";\" width=200 height=20 back=\"L2UI_CT1.Button_DF\" fore=\"L2UI_CT1.Button_DF\">"));
sb.append("<br1>");
}
sb.append("</td></tr></table><br1>");
sb.append("</table>");
}
else
{
sb.append("<table border=0 width=400><tr><td width=200>");
sb.append("<br1>");
sb.append("<br1>");
sb.append("<br1>");
sb.append("<br1>");
sb.append("<center><font color=\"LEVEL\">Заточка данной вещи не возможна!</font></center>");
sb.append("<br1>");
sb.append("<br1>");
sb.append("<br1>");
sb.append("<br1>");
sb.append("</td></tr></table><br1>");
}
sb.append("<button value=\"Назад\" action=\"bypass _bbsechant;\" width=70 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");
html = html.replace("%enchanter%", sb.toString());
html = BbsUtil.htmlBuff(html, activeChar);
ShowBoard.separateAndSend(html, activeChar);
}
if (bypass.startsWith("_bbsechantgo"))
{
StringTokenizer st2 = new StringTokenizer(bypass, ";");
String[] mBypass = st2.nextToken().split(":");
int EchantVal = Integer.parseInt(mBypass[1]);
int EchantPrice = Integer.parseInt(mBypass[2]);
int EchantObjID = Integer.parseInt(mBypass[3]);
ItemTemplate item = ItemHolder.getInstance().getTemplate(enchant_item);
ItemInstance pay = activeChar.getInventory().getItemByItemId(item.getItemId());
ItemInstance EhchantItem = activeChar.getInventory().getItemByObjectId(EchantObjID);
if (pay != null && pay.getCount() >= EchantPrice)
{
activeChar.getInventory().destroyItem(pay, EchantPrice);
EhchantItem.setEnchantLevel(EchantVal);
activeChar.getInventory().equipItem(EhchantItem);
activeChar.sendPacket(new InventoryUpdate().addModifiedItem(EhchantItem));
activeChar.broadcastUserInfo(true);
activeChar.broadcastCharInfo();
activeChar.sendMessage(new StringBuilder("" + EhchantItem.getTemplate().getName() + " было заточено до " + EchantVal + ".").toString());
Log.add(new StringBuilder(activeChar.getName() + " enchant item:" + EhchantItem.getTemplate().getName() + " val: " + EchantVal + "").toString(), "wmzSeller");
onBypassCommand(activeChar, "_bbsechant");
}
else
activeChar.sendPacket(SystemMsg.INCORRECT_ITEM_COUNT);
}
if (bypass.startsWith("_bbsechantuseAtr"))
{
StringTokenizer st2 = new StringTokenizer(bypass, ";");
String[] mBypass = st2.nextToken().split(":");
int EchantVal = Integer.parseInt(mBypass[1]);
int AtrType = Integer.parseInt(mBypass[2]);
int EchantPrice = Integer.parseInt(mBypass[3]);
int EchantObjID = Integer.parseInt(mBypass[4]);
ItemTemplate item = ItemHolder.getInstance().getTemplate(enchant_item);
ItemInstance pay = activeChar.getInventory().getItemByItemId(item.getItemId());
ItemInstance EhchantItem = activeChar.getInventory().getItemByObjectId(EchantObjID);
if(EhchantItem.isWeapon()){
if (pay != null && pay.getCount() >= EchantPrice){
activeChar.getInventory().destroyItem(pay, EchantPrice);
activeChar.getInventory().unEquipItem(EhchantItem);
EhchantItem.setAttributeElement(getAttr(AtrType), EchantVal);
activeChar.getInventory().equipItem(EhchantItem);
activeChar.sendPacket(new InventoryUpdate().addModifiedItem(EhchantItem));
activeChar.broadcastUserInfo(true);
activeChar.sendMessage(new StringBuilder("Значение атрибута " + EhchantItem.getTemplate().getName() + " увеличено до " + EchantVal + ".").toString());
Log.add(new StringBuilder(activeChar.getName() + " enchant item:" + EhchantItem.getTemplate().getName() + " val: " + EchantVal + " AtributType:" + AtrType).toString(), "wmzSeller");
onBypassCommand(activeChar, "_bbsechant");
}
else
activeChar.sendPacket(SystemMsg.INCORRECT_ITEM_COUNT);
}
else if(EhchantItem.isArmor()){
if(!canEnchantArmorAttribute(AtrType, EhchantItem)){
activeChar.sendMessage("Невозможно вставить аттрибут в броню, не соблюдены условия");
return;
}
if (pay != null && pay.getCount() >= EchantPrice){
activeChar.getInventory().destroyItem(pay, EchantPrice);
activeChar.getInventory().unEquipItem(EhchantItem);
EhchantItem.setAttributeElement(getAttr(AtrType), EchantVal);
activeChar.getInventory().equipItem(EhchantItem);
activeChar.sendPacket(new InventoryUpdate().addModifiedItem(EhchantItem));
activeChar.broadcastUserInfo(true);
activeChar.sendMessage(new StringBuilder("Значение атрибута " + EhchantItem.getTemplate().getName() + " увеличено до " + EchantVal + ".").toString());
Log.add(new StringBuilder(activeChar.getName() + " enchant item:" + EhchantItem.getTemplate().getName() + " val: " + EchantVal + " AtributType:" + AtrType).toString(), "wmzSeller");
onBypassCommand(activeChar, "_bbsechant");
}
}
else{
if (activeChar.isLangRus())
activeChar.sendMessage("В данную вещь нельзя вставить атрибут.");
else
activeChar.sendMessage("In this thing you can not insert the attribute.");
}
}
}
public void onWriteCommand(Player player, String bypass, String arg1, String arg2, String arg3, String arg4, String arg5) {
//To change body of implemented methods use File | Settings | File Templates.
}
private boolean canEnchantArmorAttribute(int attr, ItemInstance item){
switch(attr)
{
case 0:
if(item.getDefenceWater() != 0)
return false;
break;
case 1:
if(item.getDefenceFire() != 0)
return false;
break;
case 2:
if(item.getDefenceEarth() != 0)
return false;
break;
case 3:
if(item.getDefenceWind() != 0)
return false;
break;
case 4:
if(item.getDefenceUnholy() != 0)
return false;
break;
case 5:
if(item.getDefenceHoly() != 0)
return false;
break;
}
return true;
}
private Element getAttr(int attr){
Element El = Element.NONE;
switch(attr)
{
case 0:
El = Element.FIRE;
break;
case 1:
El = Element.WATER;
break;
case 2:
El = Element.WIND;
break;
case 3:
El = Element.EARTH;
break;
case 4:
El = Element.HOLY;
break;
case 5:
El = Element.UNHOLY;
break;
}
return El;
}
private static boolean CheckCondition(Player player){
if(player == null)
return false;
if(player.isDead())
return false;
if((player.getPvpFlag() != 0 || player.isInDuel() || player.isInCombat() || player.isAttackingNow()))
{
if (player.isLangRus())
player.sendMessage("Во время боя нельзя использовать данную функцию.");
else
player.sendMessage("During combat, you can not use this feature.");
return false;
}
if (player.isInOlympiadMode())
{
if (player.isLangRus())
player.sendMessage("Во время Олимпиады нельзя использовать данную функцию.");
else
player.sendMessage("During the Olympics you can not use this feature.");
return false;
}
if (!Config.COMMUNITYBOARD_ENCHANT_ENABLED)
{
if (player.isLangRus())
player.sendMessage("Функция заточки отключена.");
else
player.sendMessage("Enchant off function.");
return false;
}
if (player.getTeam() != TeamType.NONE)
{
if (player.isLangRus())
player.sendMessage("Нельзя использовать заточку во время эвентов.");
else
player.sendMessage("You can not use the enchant during Events.");
return false;
}
return true;
}
}
На сколько хватило меня
1. Создание в шаблоне комунити
<button value="Т" action="bypass _bbsechant;" width=200 height=26 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch">
2. Создание файлика enchant.htm
3. В файле уже писал всё что угодно оно ноль на масу
<html>
<body>
<br><br>
<center><table><tr><td><img src="l2ui.bbs_lineage2" width=80 height=16 ></td><td><button action="bypass _bbspage:main2" width=16 height=16 back="L2UI_CH3.joypad_shortcut_down" fore="L2UI_CH3.joypad_shortcut"></td></tr></table></center>
<br>
<center><table width=700 height=400 background="L2UI_CH3.refinewnd_back_Pattern">
<tr><td height=45><br></td></tr>
<tr>
<td><center>%None Name%</center></td>
<td><center>%_bbsechant%</center></td>
<td>
<center><button value="Набор для мага" action="bypass _bbsechantlist" width=130 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
<center><button value="Набор для война" action="bypass _bbsechant" width=130 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
</td
</tr>
</table></center>
<br>
<center>Наш сайт <font color=FF0000></font></center><br1>
<center><font color=666666>LINEAGE2 © 2014</font></center>
<br>
<center><img src="L2UI.SquareGray" width=600 height=1></center>
<br>
</body>
<html>
Помогите а то я так и загнуся.(
С меня плюсики....