Подскажите, что и где дописать в скрипте у бафера, чтоб установить возможность пользоваться им до определенного уровня
заранее спасибо
Вот скрипт бафера
import sys
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from com.l2jfrozen.gameserver.model import L2Skill
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
qn = "Buffer_by_Sydhe"
NPC = [50104]
ACCEPT_BUFF = [1040, 1068, 1035, 1043, 1077, 1078, 1085, 1311, 1032,
1036, 1045, 1048, 4352, 4357, 4391, 4403, 4405, 1243,
1388, 1389, 1087, 1259, 1059, 1268]
ACCEPT_DANCES = [271, 272, 273, 274, 275, 276, 277, 307, 309,
310, 311, 365]
ACCEPT_SONGS = [364, 264, 306, 269, 270, 265, 363, 349, 308,
305, 304, 267, 266, 268]
ACCEPT_CHANTS = [1251, 1252, 1253, 1284, 1006, 1007, 1009, 1362,
1310, 1309, 1308, 1391, 1390]
ACCEPT_SPECIAL = [1364, 1356, 1355, 1357, 1413, 4702, 4703, 4700,
4699, 1323]
ACCEPT_RESISTS = [1393, 1392, 1182, 1189, 1191, 1073]
QuestId = -1
QuestName = "Buffer"
QuestDesc = "custom"
print qn + " Buffer l2maxi.ru (KFan)"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self, event, st):
htmltext = "Sory, failed Event"
ownerid = st.getPlayer().getObjectId()
effects = st.getPlayer().getAllEffects()
if event.startswith("page_") :
page = int(event.replace("page_", ""))
htmltext = str(page) + ".htm"
elif event == "cancel" :
st.getPlayer().stopAllEffects()
htmltext = "1.htm"
activePage = 1
elif event == "reload" :
st.getPlayer().restoreCP()
st.getPlayer().restoreHP()
st.getPlayer().restoreMP()
htmltext = "1.htm"
elif event.startswith("buff_") :
id_lvl = event.replace("buff_", "")
id_lvl = id_lvl.split("_")
SkillTable.getInstance().getInfo(int(id_lvl[0]), int(id_lvl[1])).getEffects(st.getPlayer(), st.getPlayer())
htmltext = str(int(id_lvl[2])) + ".htm"
elif event.startswith("profile_") :
act = event.replace("profile_", "")
con = L2DatabaseFactory.getInstance().getConnection()
if act.startswith("buff_") :
act = str(int(act.replace("buff_", "")))
sql = con.prepareStatement("SELECT * FROM profile_buff WHERE char_id = ? AND pindex = ?")
sql.setInt(1, int(ownerid))
sql.setInt(2, int(act))
rs = sql.executeQuery()
rs.next()
full_buffs = rs.getString("skills").split(";")
sql.close()
rs.close()
for buff in full_buffs :
if buff != "" :
buff = buff.split(",")
SkillTable.getInstance().getInfo(int(buff[0]), int(buff[1])).getEffects(st.getPlayer(), st.getPlayer())
htmltext = "1.htm"
elif act.startswith("save_") :
act = str(int(act.replace("save_", "")))
sqll = con.prepareStatement("DELETE FROM profile_buff WHERE char_id = ? AND pindex = ?")
sqll.setInt(1, int(ownerid))
sqll.setInt(2, int(act))
sqll.execute()
sqll.close()
saving = "++"
for eff in effects :
eff_id = eff.getSkill().getId()
eff_level = eff.getSkill().getLevel()
if saving == "++" :
if (eff_id in ACCEPT_BUFF or eff_id in ACCEPT_DANCES or eff_id in ACCEPT_SONGS or eff_id in ACCEPT_CHANTS or eff_id in ACCEPT_SPECIAL or eff_id in ACCEPT_RESISTS) :
saving = str(eff_id) + "," + str(eff_level) + ";"
else :
if (eff_id in ACCEPT_BUFF or eff_id in ACCEPT_DANCES or eff_id in ACCEPT_SONGS or eff_id in ACCEPT_CHANTS or eff_id in ACCEPT_SPECIAL or eff_id in ACCEPT_RESISTS) :
saving += str(eff_id) + "," + str(eff_level) + ";"
sql = con.prepareStatement("INSERT INTO profile_buff (char_id, pindex, skills) VALUES ('" + str(ownerid) + "', '" + str(act) + "', '" + saving + "')")
sql.execute()
sql.close()
htmltext = "8.htm"
con.close()
return htmltext
def onTalk (self, npc, player):
htmltext = "1.htm"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
return htmltext
QUEST = Quest(QuestId, qn, QuestDesc)
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)