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предлагаю тебе взять готовые сеты)
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ну у тебя явно файла не хватает попробуй мои закинуть) http://rghost.ru/36095501 в папку version с заменой
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о_О у тебя протокол совпадает?как ты вобще создаешь ник? русский? со спец символами?
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либо 911 либо http://l2maxi.ru/3416-interlude-sborka-ser...world-rev2.html если с англ не дружишь
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кто смелый и поможет ему настроить сборку?)
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у меня все ок со всем шмотом который я заливаю
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не советую иметь с ним дело не реклама КИДАЛОВО
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лол что?этот скрипт в шаре уже год хз че у тебя копировать †DeMoN†™ хз серавно не выходит no main method in custom.AugmentShop.AugmentShop Скрытый текстpackage custom.AugmentShop; import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.quest.Quest; import com.l2jfrozen.gameserver.model.quest.QuestState; import com.l2jfrozen.gameserver.model.Inventory; import java.sql.Connection; import java.sql.PreparedStatement; import com.l2jfrozen.util.database.L2DatabaseFactory; import java.util.logging.Level; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; /** * * @author adapted by Samar 2011 RUSSIA * */ public class AugmentShop extends Quest { private final static int ITEM_ID = 57; private final static int ITEM_COUNT = 1000000; private final static String qn = "AugmentShop"; private final static int NPC = 91000; public AugmentShop(int questId, String name, String descr) { super(questId, name, descr); addFirstTalkId(NPC); addStartNpc(NPC); addTalkId(NPC); } @Override public String onAdvEvent(String event, L2NpcInstance npc, L2PcInstance player) { String htmltext = ""; if (event.equalsIgnoreCase("active")) { htmltext = "active.htm"; } else if (event.equalsIgnoreCase("passive")) { htmltext = "passive.htm"; } else if (event.equalsIgnoreCase("chance")) { htmltext = "chance.htm"; } else { updateAugment(player, Integer.parseInt(event.substring(0,5)), Integer.parseInt(event.substring(6,10)), Integer.parseInt(event.substring(11,13))); } return htmltext; } @Override public String onFirstTalk(L2NpcInstance npc, L2PcInstance player) { String htmltext = ""; QuestState qs = player.getQuestState(qn); if (qs == null) qs = newQuestState(player); htmltext = "main.htm"; return htmltext; } private static void updateAugment(L2PcInstance player, int attributes, int skill, int level) { L2ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null) { player.sendMessage("You have to equip a weapon."); return; } if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isAugmented() ) { player.sendMessage("The weapon is already augmented."); return; } if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) < ITEM_COUNT) { player.sendMessage("You dont have enough item."); return; } Connection con = null; try { player.destroyItemByItemId("Consume", ITEM_ID, ITEM_COUNT, player, true); con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)"); statement.setInt(1, item.getObjectId()); statement.setInt(2, attributes*65536+1); statement.setInt(3, skill); statement.setInt(4, level); statement.executeUpdate(); player.sendMessage("Succesfully augmented. You have to relog now."); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not augment item: "+item.getObjectId()+" ", e); } finally { try { /*L2DatabaseFactory.close(con);*/ con.close(); } catch (Exception e) { } } } public static void main(String[] args) { new AugmentShop(-1, "AugmentShop", "Augment Shop"); } } вроде правильно или нет?
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гц) но конга удаляю повторяющиеся строчки летят ошибки в яве) Скрытый текстjava.lang.ClassNotFoundException: custom.AugmentShop.AugmentShop at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at com.l2jserver.script.java.MemoryClassLoader.findClass(MemoryClassLoad er.java:77) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at com.l2jserver.script.java.MemoryClassLoader.load(MemoryClassLoader.ja va:58) at com.l2jserver.script.java.JavaScriptEngine.parseMain(JavaScriptEngine .java:113) at com.l2jserver.script.java.JavaScriptEngine.parse(JavaScriptEngine.jav a:106) at com.l2jserver.script.java.JavaScriptEngine.eval(JavaScriptEngine.java :61) at com.l2jserver.script.java.JavaScriptEngine.eval(JavaScriptEngine.java :66) at com.l2jfrozen.gameserver.scripting.L2ScriptEngineManager.executeScrip t(L2ScriptEngineManager.java:450) at com.l2jfrozen.gameserver.scripting.L2ScriptEngineManager.executeScrip t(L2ScriptEngineManager.java:372) at com.l2jfrozen.gameserver.scripting.L2ScriptEngineManager.executeScrip tsList(L2ScriptEngineManager.java:206) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:465) Failed executing script: C:\newserv\gameserver\data\scripts\custom\AugmentShop\A ugmentShop.java. See AugmentShop.java.error.log for details.
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так должно быть?) Скрытый текстpackage quests.AugmentShop; import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.quest.Quest; import com.l2jfrozen.gameserver.model.quest.QuestState; import com.l2jfrozen.gameserver.model.Inventory; import java.sql.Connection; import java.sql.PreparedStatement; import com.l2jfrozen.util.database.L2DatabaseFactory; import java.util.logging.Level; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; /** * * @author adapted by Samar 2011 RUSSIA * */ public class AugmentShop extends Quest { private final static int ITEM_ID = 57; private final static int ITEM_COUNT = 1000000; private final static String qn = "AugmentShop"; private final static int NPC = 91000; public AugmentShop(int questId, String name, String descr) { super(questId, name, descr); addFirstTalkId(NPC); addStartNpc(NPC); addTalkId(NPC); } @Override public String onAdvEvent(String event, L2NpcInstance npc, L2PcInstance player) { String htmltext = ""; if (event.equalsIgnoreCase("active")) { htmltext = "active.htm"; } else if (event.equalsIgnoreCase("passive")) { htmltext = "passive.htm"; } else if (event.equalsIgnoreCase("chance")) { htmltext = "chance.htm"; } else { updateAugment(player, Integer.parseInt(event.substring(0,5)), Integer.parseInt(event.substring(6,10)), Integer.parseInt(event.substring(11,13))); } return htmltext; } @Override public String onFirstTalk(L2NpcInstance npc, L2PcInstance player) { String htmltext = ""; QuestState qs = player.getQuestState(qn); if (qs == null) qs = newQuestState(player); htmltext = "main.htm"; return htmltext; } public static void main(String[] args) { new AugmentShop(-1, qn, "AugmentShop"); } private static void updateAugment(L2PcInstance player, int attributes, int skill, int level) { L2ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null) { player.sendMessage("You have to equip a weapon."); return; } if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isAugmented() ) { player.sendMessage("The weapon is already augmented."); return; } if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) < ITEM_COUNT) { player.sendMessage("You dont have enough item."); return; } Connection con = null; try { player.destroyItemByItemId("Consume", ITEM_ID, ITEM_COUNT, player, true); con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)"); statement.setInt(1, item.getObjectId()); statement.setInt(2, attributes*65536+1); statement.setInt(3, skill); statement.setInt(4, level); statement.executeUpdate(); player.sendMessage("Succesfully augmented. You have to relog now."); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not augment item: "+item.getObjectId()+" ", e); } finally { try { /*L2DatabaseFactory.close(con);*/ con.close(); } catch (Exception e) { } } } public static void main(String[] args) { new AugmentShop(-1, "AugmentShop", "Augment Shop"); } } если да то ошибка ---------- 1. ERROR in \AugmentShop.java (at line 75) public static void main(String[] args) ^^^^^^^^^^^^^^^^^^^ Duplicate method main(String[]) in type AugmentShop ---------- 2. ERROR in \AugmentShop.java (at line 138) public static void main(String[] args) ^^^^^^^^^^^^^^^^^^^ Duplicate method main(String[]) in type AugmentShop или я накрабил где?
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Скрытый текстpackage custom.AugmentShop; import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.quest.Quest; import com.l2jfrozen.gameserver.model.quest.QuestState; import com.l2jfrozen.gameserver.model.Inventory; import java.sql.Connection; import java.sql.PreparedStatement; import com.l2jfrozen.util.database.L2DatabaseFactory; import java.util.logging.Level; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; /** * * @author adapted by Samar 2011 RUSSIA * */ public class AugmentShop extends Quest { private final static int ITEM_ID = 57; private final static int ITEM_COUNT = 1000000; private final static String qn = "AugmentShop"; private final static int NPC = 91000; public AugmentShop(int questId, String name, String descr) { super(questId, name, descr); addFirstTalkId(NPC); addStartNpc(NPC); addTalkId(NPC); } @Override public String onAdvEvent(String event, L2NpcInstance npc, L2PcInstance player) { String htmltext = ""; if (event.equalsIgnoreCase("active")) { htmltext = "active.htm"; } else if (event.equalsIgnoreCase("passive")) { htmltext = "passive.htm"; } else if (event.equalsIgnoreCase("chance")) { htmltext = "chance.htm"; } else { updateAugment(player, Integer.parseInt(event.substring(0,5)), Integer.parseInt(event.substring(6,10)), Integer.parseInt(event.substring(11,13))); } return htmltext; } @Override public String onFirstTalk(L2NpcInstance npc, L2PcInstance player) { String htmltext = ""; QuestState qs = player.getQuestState(qn); if (qs == null) qs = newQuestState(player); htmltext = "main.htm"; return htmltext; } public static void main(String[] args) { new AugmentShop(-1, qn, "AugmentShop"); } private static void updateAugment(L2PcInstance player, int attributes, int skill, int level) { L2ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null) { player.sendMessage("You have to equip a weapon."); return; } if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isAugmented() ) { player.sendMessage("The weapon is already augmented."); return; } if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) < ITEM_COUNT) { player.sendMessage("You dont have enough item."); return; } Connection con = null; try { player.destroyItemByItemId("Consume", ITEM_ID, ITEM_COUNT, player, true); con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)"); statement.setInt(1, item.getObjectId()); statement.setInt(2, attributes*65536+1); statement.setInt(3, skill); statement.setInt(4, level); statement.executeUpdate(); player.sendMessage("Succesfully augmented. You have to relog now."); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not augment item: "+item.getObjectId()+" ", e); } finally { try { /*L2DatabaseFactory.close(con);*/ con.close(); } catch (Exception e) { } } } }
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добавь малярию и флю в бафер и не заморачивайся
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не заработает у меня покрайней мере после смены импортов не пашет
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открой порты в брендмауэре оффни его офнни антивирус фаервол
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ну так не легче взять с профилями и переписать?
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по оффу в двух тронках надо кастовать или вы хотите свое сделать?думаю надо ядро капать
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хм сделай по аналогии с первыми 2мя
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там реализованы фарм и пвп их включить надо только если я не путаю