Скрытый текст# --------------------------------------------------------------------------- # Rate Settings \ Рейты сервера # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # *** # --------------------------------------------------------------------------- # Standard Settings (Retail value = 1) # *** # --------------------------------------------------------------------------- # Experience multiplier # *** # Рейты XP RateXp = 1200 # Skill points multiplier # *** # Рейты SP RateSp = 1200 # Experience multiplier (Party) # *** # Пати рейты XP RatePartyXp = 1000 # Skill points multiplier (Party) # *** # Пати рейты SP RatePartySp = 1000 # *** RateConsumableCost = 1 # *** # Рейт выпадения вещей RateDropItems = 1000 # *** # Рейт Дропа с РБ RateRaidDropItems = 1 # *** # Рейт Спойла RateDropSpoil = 1200 # *** # Рейт манора RateDropManor = 1 # *** RateExtractFish = 1 # *** RateKarmaExpLost = 1 # *** RateSiegeGuardsPrice = 1 # Quest Multipliers # Warning: Many quests need to be rewritten # for this setting to work properly. # Quest item drop multiplier # *** RateQuestDrop = 1200 # Exp/SP reward multipliers # *** RateQuestRewardXP = 1 RateQuestRewardSP = 1 # Adena reward multiplier # *** RateQuestRewardAdena = 100000 # Use additional item multipliers? # Default: False # *** UseQuestRewardMultipliers = True # Default reward multiplier # When UseRewardMultipliers=False - default multiplier is used for any reward # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers # Default: 1 # *** RateQuestReward = 1 # Additional quest-reward multipliers based on item type # *** RateQuestRewardPotion = 1 RateQuestRewardScroll = 1 RateQuestRewardRecipe = 1 RateQuestRewardMaterial = 1 # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,dropChance1;itemId2,dropChance2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 # *** RateDropItemsById = 57,1 # --------------------------------------------------------------------------- # Vitality system rates. Works only if EnableVitality = True # --------------------------------------------------------------------------- # The following configures the xp multiplicator of each vitality level. Basically, you have # 5 levels, the first one being 0. Official rates are: # Level 1: 150% # Level 2: 200% # Level 3: 250% # Level 4: 300% # Take care setting these values according to your server rates, as the can lead to huge differences! # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)! # *** # Множитель XP взависимости от уровня Vitality . # Оффициальные рейты: # Уровень 1: 150% # Уровень 2: 200% # Уровень 3: 250% # Уровень 4: 300% # Установите эти настройки в соответствии, с вашими рейтами сервера, # неправильная настройка приведет к дисбалансу! # Например, если рейты сервра х15 при уровне vitality 4, vitality = 3. => Рейты сервра = 45 (15x3)! RateVitalityLevel1 = 1.5 RateVitalityLevel2 = 2. RateVitalityLevel3 = 2.5 RateVitalityLevel4 = 3. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills # Default values are 1. # *** # Потеря Vitality при смерти. RateVitalityGain = 1. RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zones # *** # Множитель скорости восстановления Vitality в мирных зонах. RateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective # *** # Во сколько раз быстрее восстанавливается Vitality при релогине. # Примечание: # У вас должно быть включено RecoverVitalityOnReconnect для использования этой опции. RateRecoveryOnReconnect = 4. # --------------------------------------------------------------------------- # Player Drops (values are set in PERCENTS) \ # --------------------------------------------------------------------------- PlayerDropLimit = 0 # in % PlayerRateDrop = 0 # in % PlayerRateDropItem = 0 # in % PlayerRateDropEquip = 0 # in % PlayerRateDropEquipWeapon = 0 # --------------------------------------------------------------------------- # Player XP % lost on death. \ Настройка потери EXP при смерти игрока # --------------------------------------------------------------------------- # Must be defined an interval per each % following this: # [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;... # For undefined intervals, default value is 1.0 . # Example (Default settings): # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included), # 2.5 to 76, 2.0 to 77 and 1.5 to 78 # XP loss is affected by clan luck in core # *** # Указывается в процентах: # Синтаксис: [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;... # Для не определенных значений, по умолчанию интервал 1.0 # Например (настройки по умолчанию) : # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # Это установит шанс потери 7.0% опыта с 0 до 39 уровня (включительно), # и 4.00% для персонажей с 40 до 75 уровня (включительно), # 2.5% для 76, 2.0% для 77 и 1.5% для 78 PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # Default: 10 KarmaDropLimit = 10 # Default: 40 KarmaRateDrop = 40 # Default: 50 KarmaRateDropItem = 50 # Default: 40 KarmaRateDropEquip = 40 # Default: 10 KarmaRateDropEquipWeapon = 10 # --------------------------------------------------------------------------- # Pets (Default value = 1) # --------------------------------------------------------------------------- # Рейт XP для питомца. PetXpRate = 1 # Рейты потребления еды питомцем. PetFoodRate = 1 SinEaterXpRate = 1 # --------------------------------------------------------------------------- # Herbs \ Хербы # --------------------------------------------------------------------------- # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed # Default: 15 # *** # Указывается в процентах. RateCommonHerbs = 15 # Herb of Life, Herb of Mana # Default: 10 # *** RateHpMpHerbs = 10 # Greater herb of Life, Greater Herb of Mana # Default: 4 # *** RateGreaterHerbs = 4 # Superior Herb of Life, Superior Herb of Mana # Default: 0.8 # *** RateSuperiorHerbs = 0.8 # Herb of Warrior, Herb of Mystic, Herb of Recovery # Default: 0.2 # *** RateSpecialHerbs = 0.2 # Rate to configure the chance in percent vitality resplenishing herbs are dropping. # Note you'll need to enable EnableVitalityHerbs # Notes: # Works only if EnableVitality = True # *** RateVitalityHerbs = 2. # --------------------------------------------------------------------------- # Other \ Другое # --------------------------------------------------------------------------- # Soul Crystal Level up Chance. The number is in percent (%)! #*** # Шанс поднятия уровня СА. Указывается в процентах. # Default: 32 # Maximum: 100 SoulCryLevelChance = 32 # --------------------------------------------------------------------------- # Premium System / Система Премиум-Аккаунт (ПА) # --------------------------------------------------------------------------- # Enable premium system? # *** # Включить функцию Премиум-Аккаунт (ПА)? # Default: False # *** # По умолчанию: False UsePremiumServices = False # Rates that will be used for Premium players. # *** # Какие рейты будут приниматься для обладателей ПА? PremiumRateXp = 2 PremiumRateSp = 2 PremiumRateDropItems = 2 PremiumRateDropSpoil = 2 PremiumRateDropQuest = 2 PremiumRateRaidDropItems = 2 # --- Test setting / Тестовая функция --- # # Premium drop rates for individual items. Rate for premium drop adena indicated here too. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers # Example: Id1,dropcChance1;Id2,dropChance2 (57,2;58,2) # *** # Премиум дроп-рейты для отдельных предметов. Дроп адены для премиум игроков ставится здесь же. # Убедитесь, что список не содержит пробелов между цифрами. # Пример: Id1,шансДропа1;Id2,шансДропа2 (57,2;58,2) PremiumRateDropItemsById = 57,2