
diablo
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Весь контент diablo
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Доброго времени суток всем,помогите пожалуйста найти L2J сборку с3(chronicle3)
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Да у меня стоит динам ip как ето ресетнуть модем?у меня не модем
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Привет всем,ребят как обойти бан по ip в lineage 2 ?
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Доброго времени суток !Кто может помоч мене с выбором и настройкой нужного бота(wallker) на кач для chronicle 4,с меня спасибки вов всех постах ,буду очень рад!
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хххххххххххххххххххххххххххххххххххххххххххххххх
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Анивирусы отключины и левые проги
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Ребят помогите выскакует ошибка при запуске l2.exe :Прекращена работа программы "l2.bin" Сигнатура проблемы: Имя события проблемы: BEX Имя приложения: l2.bin Версия приложения: 0.0.0.0 Отметка времени приложения: 4db7ff7b Имя модуля с ошибкой: StackHash_0a9e Версия модуля с ошибкой: 0.0.0.0 Отметка времени модуля с ошибкой: 00000000 Смещение исключения: 04c12b3d Код исключения: c0000005 Данные исключения: 00000008 Версия ОС: 6.1.7600.2.0.0.256.1 Код языка: 1049 Дополнительные сведения 1: 0a9e Дополнительные сведения 2: 0a9e372d3b4ad19135b953a78882e789 Дополнительные сведения 3: 0a9e Дополнительные сведения 4: 0a9e372d3b4ad19135b953a78882e789 Ознакомьтесь с заявлением о конфиденциальности в Интернете: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0419 Если заявление о конфиденциальности в Интернете недоступно, ознакомьтесь с его локальным вариантом: C:\Windows\system32\ru-RU\erofflps.txt
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Поможет кто? Предупреждение от модератора †DeMoN†™ 4.17 Преждевременное поднятие темы (с момента последней публикации не прошло 12 часов)
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Я кажысь знаю в чом проблема ребята а в конфигах логина и гейм сервера в строках LoginHost и LoginHostNAme что стоять должно?
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http://l2maxi.ru/java/server/4460-evermore-r562.html Но повторяю вчера всё работало коректно
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Привет всем ,я первый раз зделал свой сервер lineage 2 interlude всё прекрасно работало я играл на своём сервере и радовался ,но когда севдни попыталса запусти LoginServer.cmd мне выдало следущие : FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested address: JVM_Bind Работа: "Сервера авторизации" завершена некорректно . . . "Сервер авторизации" отключен! . . . Для продолжения нажмите любую клавишу . . .
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Нашол только одну скомпленую сборку http://l2maxi.ru/java/server/97-l2emu-1189-rev.html и то оно неправельно залита некачаетса( Скиньте пожалуйсто норм скомпленую зборку
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Киньте плз скомпиленую сборочку умоляю некак немогу найти
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можеш пожалуйсто скинуть такую скомпленую зборку любых хроник только чтоб поменше возни с ней было
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Вроде всё скинул прошу помоч
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Можете скинуть пожалуйсто ссылку на ету збоку которую легко и просто установить ,если есть возможность то гейд
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Так нечево неполучаетса я щяс всё выложу может ктонить чтото и откопает вот кофиг логина: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 178.137.39.244 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 178.137.39.244 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = ***** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts = True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime = 0 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, starting login analyze tables of LS DatabaseAutoAnalyze = False # If True, starting login check tables of LS DatabaseAutoCheck = False # If True, starting login optimize tables of LS DatabaseAutoOptimize = False # If True, starting login repair tables of LS DatabaseAutoRepair = False # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = True #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 [/left] ето конфиг гейм сервера:# This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname = 178.137.39.244 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname = 178.137.39.244 # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to True, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = ***** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate = .* PetNameTemplate = .* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, shutdown analyze all tables of GS DatabaseAutoAnalyze = False # If True, shutdown check all tables of GS DatabaseAutoCheck = False # If True, shutdown optimize all tables of GS DatabaseAutoOptimize = False # If True, shutdown repair all tables of GS DatabaseAutoRepair = False # ---------------------------------------------- # # L2j Teon: Anti Flooding # # Activate Protection for unknownPacket flooding # # ---------------------------------------------- # PacketProtection = True # How much unknown packets before punishment. # If the player send more than 5 unknownPackets per second, the player get punished. UnknownPacketsBeforeBan = 5 # Punishments # 1 - broadcast warning to gms only # 2 - kick player (default) # 3 - kick & ban player (Accesslevel -100) UnknownPacketsPunishment = 2 ето запуск логин сервера:(StartLoginServer) Starting L2JTeon Login Server. loading login config MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1djcdtg8o1plmz9mjtylxf|3c407d5, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1djcdtg8o1plmz9mjtylxf|3c407d5, idleConnectionTestPeriod -> 10800, initialPoolSi ze -> 10, jdbcUrl -> jdbc:mysql://localhost/diablo, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoo lSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, proper tyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fals e, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loading LoginContoller... Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 1 registered Game Servers Cached 10 RSA keys for Game Server communication. Loaded 2 IP Bans. Listening for GameServers on 127.0.0.1:9014 Telnet server is currently disabled. Login Server ready on *:2106 Selector Started Updated Gameserver [1] Bartz IP's: InternalIP: 178.137.39.244 ExternalIP: 178.137.39.244 ето старт гейм сервера (StartGameServer): Starting L2JTeon Game Server. Visit L2JTeon.servergame.com for updates. ===================================================================-[ Configs ] loading gameserver config ==============================================================-[ L2JTeon Info ] ------------------------------------------------------------------------------- >>>>> Owners : Maxi56 and Meyknho <<<<< >>>>> Developers : Harpun and DanielMWX <<<<< ------------------------------------------------------------------------------- Avaible CPU(s): 4 Processor(s) Identifier: AMD64 Family 16 Model 5 Stepping 3, AuthenticAMD ------------------------------------------------------------------------------- Operating System: Windows 7 Build: 6.1 Architecture: amd64 ------------------------------------------------------------------------------- # ##### ### ##### ##### #### ## # # # # # # # # # # # # # # # ##### # # # # # # # # # # # # # # ## ##### ##### #### # ##### #### # # ------------------------------------------------------------------------------- L2J Teon Core Version: 596 L2J Teon DataPack Version: 596 Have Fun With Our Software! ------------------------------------------------------------------------------- ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1djcdtg8o1plor1wmjlbv|6fc62aa8, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1djcdtg8o1plor1wmjlbv|6fc62aa8, idleConnectionTestPeriod -> 10800, initialPoolSi ze -> 10, jdbcUrl -> jdbc:mysql://localhost/diablo, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoo lSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, proper tyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fals e, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Updated characters online status. Restored 0 elements. Cleaned 0 elements from database. ThreadPoolManager: 2 I/O Core threads prestarted... ThreadPoolManager: 4 General Packets Core threads prestarted... ThreadPoolManager: 4 General Task Core threads prestarted... ThreadPoolManager: 6 Ai Core threads prestarted... IDFactory: 102912 id's available. =====================================================================-[ World ] L2World: Setting up World Regions L2World: (87 by 128) World Region Grid set up. Initializing Script Engine Manager Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - L anguage Version: 1.8 Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1 Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2. 0b5 Script Engine: java 1.6 - Language: java - Language Version: 1.6 ================================================================-[ ID Factory ] SkillTreeTable: Loaded 35892 skills. FishingSkillTreeTable: Loaded 109 general skills. FishingSkillTreeTable: Loaded 8 dwarven skills. EnchantSkillTreeTable: Loaded 13530 enchant skills. PledgeSkillTreeTable: Loaded 64 pledge skills ItemTable: Loaded 1014 Armors. ItemTable: Loaded 6880 Items. ItemTable: Loaded 1313 Weapons. CharTemplateTable: Loaded 89 Character Templates. Pc Color Table: Error while loading data from DB! ====================================================-[ Geodata - Path Finding ] Geodata Engine: Disabled. ====================================================================-[ Skills ] Initializing Walkers Routes Table. WalkerRoutesTable: Loaded 167 Npc Walker Routes. SkillSpellbookTable: Loaded 334 Spellbooks. Buffer reload: entries 86, muls 0 NpcBufferSkillIdsTable: Error reading npc_buffer_skill_ids table: com.mysql.jdbc .exceptions.jdbc4.MySQLSyntaxErrorException: Table 'diablo.npc_buffer' doesn't e xist NpcBufferSkillIdsTable: Loaded 0 buffers and 0 skills. ==========================================================-[ Trade Controller ] TradeController: Loaded 506 Buylists. TradeController: Loaded 132 Limited Buylists. =====================================================================-[ Items ] Extractable items data: Loaded 333 extractable items! Summon items data: Loaded 14 summon items. ArmorSetsTable: Loaded 51 armor sets. FishTable: Loaded 270 Fishes. =====================================================================-[ Henna ] HennaTable: Loaded 180 Templates. HennaTreeTable: Loaded 7128 Henna Tree Templates. =======================================================================-[ Npc ] NpcTable: Loaded 6580 Npc Templates. NpcTable: Loaded 444 Minions. =================================================================-[ Spawnlist ] DayNightSpawnManager: Day/Night handler initialised SpawnTable: Loaded 37423 Npc Spawn Locations. RaidBossSpawnManager: Could not load raidboss #29096 from DB RaidBossSpawnManager: Loaded 185 Instances RaidBossSpawnManager: Scheduled 0 Instances ===========================================-[ Castle Sieges - Fortress Sieges ] Initializing CastleManager Loaded: 9 castles Initializing SiegeManager Initializing FortManager Loaded: 21 forts Initializing FortSiegeManager Initializing ClanHallManager Loaded: 0 clan halls Loaded: 44 free clan halls ===========================================================-[ Clan Hall Siege ] Fortress Of Resistence SiegeManager of Bandits Stronghold SiegeManager of Wild Beasts Farm =====================================================================-[ Zones ] Loading zones... Initializing ArenaManager Initializing TownManager Initializing OlympiadStadiaManager Initializing GrandBossManager GrandBossManager: Loaded 13 Instances Initializing FishingZoneManager Done: loaded 515 zones. ===================================================================-[ Recipes ] RecipeController: Loaded 871 Recipes. =====================================================================-[ Cache ] ChatFilterCache: Loaded Cache : Running lazy cacheCache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50) ======================================================================-[ Clan ] Restored 0 clans from the database. ==================================================================-[ GM Table ] =========================================================-[ Helper Buff Table ] Helper Buff Table: Loaded 14 Templates. Error while loading buff templates Table 'diablo.buff_templates' doesn't exist BuffTemplateTable Initialized ==================================================================-[ Teleport ] TeleportLocationTable: Loaded 669 Teleport Location Templates. LevelUpData: Loaded 89 Character Level Up Templates. ==================================================-[ RaidBosses - GrandBosses ] FourSepulchersManager: loaded 20 Mysterious-Box spawns. FourSepulchersManager: loaded 716 Physical type monsters spawns. FourSepulchersManager: loaded 716 Magical type monsters spawns. FourSepulchersManager: loaded 92 Church of duke monsters spawns. FourSepulchersManager: loaded 68 Emperor's grave NPC spawns. FourSepulchersManager: Beginning in Attack time null null Tue Jul 31 20:11:25 EEST 2012 Atk announce scheduled to 15.0 minute of this hour . VanHalter.loadRoyalGuard: Loaded 30 Royal Guard spawn locations. VanHalter.loadTriolRevelation: Loaded 11 Triol's Revelation spawn locations. VanHalter.loadRoyalGuardCaptain: Loaded 1 Royal Guard Captain spawn locations. VanHalter.loadRoyalGuardHelper: Loaded 1 Royal Guard Helper spawn locations. VanHalter.loadGuardOfAltar: Loaded 4 Guard Of Altar spawn locations. VanHalter.loadVanHalter: Loaded High Priestess van Halter spawn locations. VanHalter.loadRitualOffering: Loaded Ritual Offering spawn locations. VanHalter.loadRitualSacrifice: Loaded Ritual Sacrifice spawn locations. VanHalter : State of High Priestess van Halter is 0. null null VanHalter : Spawn Van Halter. VanHalter : Next spawn date of High Priestess van Halter is Thu Jan 01 02:00:00 EET 1970. VanHalter : Init VanHalter. ==========================================================-[ Dimensional Rift ] DimensionalRiftManager: Loaded 7 room types with 56 rooms. DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. Initializing QuestManager =============================================================-[ Announcements ] Announcements: Loaded 4 Announcements. =====================================================================-[ Manor ] ManorManager: Loaded 256 seeds Initializing CastleManorManager Manor System: Manor refresh updated Manor System: New Schedule for manor refresh @ Wed Aug 01 20:00:25 EEST 2012 Manor System: Manor period approve updated Manor System: New Schedule for period approve @ Wed Aug 01 06:00:25 EEST 2012 Initializing AuctionManager Loaded: 38 auction(s) Initializing BoatManager Initializing MercTicketManager Loaded: 0 Mercenary Tickets Initializing PetitionManager Initializing CursedWeaponsManager Loaded : 2 cursed weapon(s). ======================================================-[ Seven Signs Festival ] SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie t his week. SevenSigns: Next period begins in 5 days, 21 hours and 48 mins. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). AutoSpawnHandler: Could not restore spawn data: com.mysql.jdbc.exceptions.jdbc4. MySQLSyntaxErrorException: Table 'diablo.random_spawn_loc' doesn't exist AutoSpawnHandler: Could not restore chat data: com.mysql.jdbc.exceptions.jdbc4.M ySQLSyntaxErrorException: Table 'diablo.auto_chat' doesn't exist ================================================================-[ Event Drop ] Initializing ItemsAutoDestroy. StaticObject: Loaded 29 StaticObject Templates. ==================================================================-[ Handlers ] AdminCommandHandler: Loaded 462 handlers. GameServer: Loaded 0 Auto Announcements. ChatHandler: Loaded 12 handlers. ItemHandler: Loaded 2018 handlers. SkillHandler: Loaded 75 handlers. UserCommandHandler: Loaded 14 handlers. VoicedCommandHandler: Loaded 9 handlers. AutoChatHandler : Loaded 0 handlers in total. AutoSpawnHandler : Loaded 1 handlers in total. =====================================================================-[ Doors ] Searching clan halls doors: DoorTable: Loaded 570 Door Templates. =========================================================-[ Augmentation Data ] Initializing AugmentationData. AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded: 17 blue, 107 purple and 178 red skills ===============================================================-[ Away System ] AwayManager: initialized. ==================================================================-[ Olympiad ] Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: Period Ends.... Olympiad System: In 0 days, 15 hours and 48 mins. Olympiad System: Next Weekly Change is in.... Olympiad System: 6 days, 23 hours and 59 mins. Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Tue Jul 31 18:00:26 EEST 2012 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. Olympiad System: Olympiad Game Started ==========================================================-[ Quests - Scripts ] Loading Server Scripts Sailren : State of Sailren is 0. Sailren : Next spawn date of Sailren is Thu Jan 01 02:00:00 EET 1970. Sailren : Init Sailren. Compiled Scripts Cache is disabled. Loaded: 433 quests Event ID: (PlayingWithFire Event) has passed... Ignored. Event ID: (tbikba) has passed... Ignored. Event ID: (Valentines Event) has passed... Ignored. ======================================================-[ L2JTeon EventManager ] # ------------------------------ # # L2JTeon KvN Mode is Disabled. # # ------------------------------ # ===============================================================-[ Game Server ] IdFactory: Free ObjectID's remaining: 1879006596 GameServer Started, free memory 574 Mb of 910 Mb Connecting to login on 127.0.0.1:9014 Maximum Numbers of Connected Players: 500 Selector StartedServer Loaded in 39 Seconds =======================================================-[ Game Server Started ] Telnet server is currently disabled. Registered on login as Server 1 : Bartz AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID = 268476721). Siege of Goddard: Sun Aug 05 16:00:00 EEST 2012 [color=#FF00FF]ето l2.ini :[/color] [url] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= MapExt=unr EXEName=l2.exe SaveExt=usa Port=7777 Class=LineageWarrior.MFighter ServerAddr=178.137.39.244 IsL2NetLogin=True IsL2Console=True IsL2Seamless=True IsL2Projector=True ISL2Mark=2 ForceAspectRatio=False AspectRatio=1.334 IsDefaultShaodw=False IsUnderWaterEffect=False IsUseCommand=True L2VersionCheck=false IsL2MemLog=False L2ThreadFilter=1 L2TestServer=false EnablePurgeLevel=True SharedSky=True L2MaxPawnResourceLoad=1.0 L2UseKeyCrypt=true L2UseReplayManager=true EnableSecondWindow=true IsUseXMLUI=True [L2WaterEffect] ColorReference=(A=180,R=38,G=56,B=64,RR=150) EffectResolution=512 [LanguageSet] Language=0 [FontSet] ;Font=L2Font.Japan ;Glyph=Japan.gly Font=L2Font.gulim Glyph=gulim.gly [CharacterDisplay] Name=true Dist=1000 [ClippingRange] PawnMax=3.0 PawnMin=1.5 AntiPortal=1.5 Terrain=8.0 StaticMesh=4.0 Projector=0.2 StaticMeshLod=5.0 Pawn=2.0 Actor=4.0 [AutoLogOn] IsL2AutoLogOn=Ture L2ID=zodiac L2Passwd=zodiac L2Slot=7 [FirstRun] FirstRun=2110 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=Engine.BaseGUIController ;DefaultGame=WarfareGame.WarfareTeamGame ;DefaultServerGame=WarfareGame.WarfareTeamGame DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DefaultPlayerController=Engine.LineagePlayerController L2NetHandler=Engine.NetHandler L2Console=NWindow.ConsoleWnd L2Font=NWindow.L2Font [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr ;Paths=../Music/*.umx Paths=../Animations/*.ukx Paths=../SysTextures/*.utx Paths=../Animations/*.usk Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=32 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=AmbientCreatures ;ServerPackages=WarEffects ;ServerPackages=Decorations ServerPackages=GamePlay ServerPackages=UnrealGame ;ServerPackages=WarfareGame ;ServerPackages=WarClassLight ;ServerPackages=WarClassHeavy ;ServerPackages=WarClassMisc ;ServerPackages=Pickups [WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True CaptureMouse=True StartupFullscreen=True UseWindowFrame=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Higher TextureDetailTerrain=Higher TextureDetailWeaponSkin=Higher TextureDetailPlayerSkin=Higher TextureDetailWorld=Higher TextureDetailRenderMap=Higher TextureDetailLightmap=Higher NoFractalAnim=False ScaleHUDX=0.0 [sDLDrv.SDLClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.1 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False [ipDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload [ipDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Warriors.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another Unreal Server ShortName=Unreal Server [ipDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [ipServer.UdpServerQuery] GameName=ut [ipDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=0.8 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UWindow EditPackages=UnrealEd EditPackages=IpDrv EditPackages=GamePlay EditPackages=LineageEffect EditPackages=LineageWarrior EditPackages=LineageNpc EditPackages=LineageNpc2 EditPackages=LineageNpcEv EditPackages=LineageMonster EditPackages=LineageMonster2 EditPackages=LineageMonster3 EditPackages=LineageVehicle EditPackages=LineageDeco EditPackages=LineageEnv EditPackages=UDebugMenu EditPackages=NWindow ;EditPackages=WarEffects ;EditPackages=Decorations ;EditPackages=WarfareGame ;EditPackages=IHVDemoContent ;EditPackages=Pickups ;EditPackages=WarClassLight ;EditPackages=WarClassHeavy ;EditPackages=WarClassMisc ;EditPackages=AmbientCreatures ;EditPackages=Vehicles ;EditPackages=UPreview [uMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [uMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False [uWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [WindowPositions] GameLog=(X=0,Y=0,XL=512,YL=256)
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Здраствуйте все ,я создал ету тему так как хочу создать свой сервер lineage 2 и у меня неполучаетса более подробное описание об ошыбках вы найдёте тут : http://forummaxi.ru/index.php?showtopic=13...pid=121514& может быть хтото и ответит . но так как нехто несмог узнать и помоч с решением ошыбки я подумал что кривая зборка ,и ета тама была создана для того чтобы узнать ,попросить потсказать какуюту зборку любых Хроник с которой у меня былобы по минимуму возни и проблем с ней а лутше чтобы и небыло)
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Обесни пожалуйсто как ето зделать
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И всеравно доходит только до выбора серверов
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ето логин # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = **** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts = True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime = 0 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, starting login analyze tables of LS DatabaseAutoAnalyze = False # If True, starting login check tables of LS DatabaseAutoCheck = False # If True, starting login optimize tables of LS DatabaseAutoOptimize = False # If True, starting login repair tables of LS DatabaseAutoRepair = False # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = True #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 а ето гейм # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname = 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname = 127.0.0.1 # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to True, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = **** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate = .* PetNameTemplate = .* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, shutdown analyze all tables of GS DatabaseAutoAnalyze = False # If True, shutdown check all tables of GS DatabaseAutoCheck = False # If True, shutdown optimize all tables of GS DatabaseAutoOptimize = False # If True, shutdown repair all tables of GS DatabaseAutoRepair = False # ---------------------------------------------- # # L2j Teon: Anti Flooding # # Activate Protection for unknownPacket flooding # # ---------------------------------------------- # PacketProtection = True # How much unknown packets before punishment. # If the player send more than 5 unknownPackets per second, the player get punished. UnknownPacketsBeforeBan = 5 # Punishments # 1 - broadcast warning to gms only # 2 - kick player (default) # 3 - kick & ban player (Accesslevel -100) UnknownPacketsPunishment = 2
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я понял где они находятса а каким образом их обновить ?просто нависти на папку с файлами и нажать правой кнопой мышы и выбрать обновить так чтоли?