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diablo

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Весь контент diablo

  1. diablo

    Зборка С3

    Доброго времени суток всем,помогите пожалуйста найти L2J сборку с3(chronicle3)
  2. diablo

    Обход Бана

    Да у меня стоит динам ip как ето ресетнуть модем?у меня не модем
  3. diablo

    Обход Бана

    Привет всем,ребят как обойти бан по ip в lineage 2 ?
  4. diablo

    Помогите!;wallker

    Доброго времени суток !Кто может помоч мене с выбором и настройкой нужного бота(wallker) на кач для chronicle 4,с меня спасибки вов всех постах ,буду очень рад!
  5. хххххххххххххххххххххххххххххххххххххххххххххххх
  6. Анивирусы отключины и левые проги
  7. Ребят помогите выскакует ошибка при запуске l2.exe :Прекращена работа программы "l2.bin" Сигнатура проблемы: Имя события проблемы: BEX Имя приложения: l2.bin Версия приложения: 0.0.0.0 Отметка времени приложения: 4db7ff7b Имя модуля с ошибкой: StackHash_0a9e Версия модуля с ошибкой: 0.0.0.0 Отметка времени модуля с ошибкой: 00000000 Смещение исключения: 04c12b3d Код исключения: c0000005 Данные исключения: 00000008 Версия ОС: 6.1.7600.2.0.0.256.1 Код языка: 1049 Дополнительные сведения 1: 0a9e Дополнительные сведения 2: 0a9e372d3b4ad19135b953a78882e789 Дополнительные сведения 3: 0a9e Дополнительные сведения 4: 0a9e372d3b4ad19135b953a78882e789 Ознакомьтесь с заявлением о конфиденциальности в Интернете: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0419 Если заявление о конфиденциальности в Интернете недоступно, ознакомьтесь с его локальным вариантом: C:\Windows\system32\ru-RU\erofflps.txt
  8. Поможет кто? Предупреждение от модератора †DeMoN†™ 4.17 Преждевременное поднятие темы (с момента последней публикации не прошло 12 часов)
  9. Я кажысь знаю в чом проблема ребята а в конфигах логина и гейм сервера в строках LoginHost и LoginHostNAme что стоять должно?
  10. http://l2maxi.ru/java/server/4460-evermore-r562.html Но повторяю вчера всё работало коректно
  11. Привет всем ,я первый раз зделал свой сервер lineage 2 interlude всё прекрасно работало я играл на своём сервере и радовался ,но когда севдни попыталса запусти LoginServer.cmd мне выдало следущие : FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested address: JVM_Bind Работа: "Сервера авторизации" завершена некорректно . . . "Сервер авторизации" отключен! . . . Для продолжения нажмите любую клавишу . . .
  12. diablo

    Сборка Л2

    ето скопленая?????
  13. diablo

    Сборка Л2

    Нашол только одну скомпленую сборку http://l2maxi.ru/java/server/97-l2emu-1189-rev.html и то оно неправельно залита некачаетса( Скиньте пожалуйсто норм скомпленую зборку
  14. diablo

    Сборка Л2

    Киньте плз скомпиленую сборочку умоляю некак немогу найти
  15. diablo

    Сборка Л2

    можеш пожалуйсто скинуть такую скомпленую зборку любых хроник только чтоб поменше возни с ней было
  16. Вроде всё скинул прошу помоч
  17. diablo

    Сборка Л2

    Чо за Хрень?
  18. diablo

    Сборка Л2

    и ищо одно что такое "скомпиленые"
  19. diablo

    Сборка Л2

    Можете скинуть пожалуйсто ссылку на ету збоку которую легко и просто установить ,если есть возможность то гейд
  20. Так нечево неполучаетса я щяс всё выложу может ктонить чтото и откопает вот кофиг логина: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 178.137.39.244 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 178.137.39.244 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = ***** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts = True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime = 0 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, starting login analyze tables of LS DatabaseAutoAnalyze = False # If True, starting login check tables of LS DatabaseAutoCheck = False # If True, starting login optimize tables of LS DatabaseAutoOptimize = False # If True, starting login repair tables of LS DatabaseAutoRepair = False # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = True #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 [/left] ето конфиг гейм сервера:# This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname = 178.137.39.244 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname = 178.137.39.244 # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to True, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = ***** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate = .* PetNameTemplate = .* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, shutdown analyze all tables of GS DatabaseAutoAnalyze = False # If True, shutdown check all tables of GS DatabaseAutoCheck = False # If True, shutdown optimize all tables of GS DatabaseAutoOptimize = False # If True, shutdown repair all tables of GS DatabaseAutoRepair = False # ---------------------------------------------- # # L2j Teon: Anti Flooding # # Activate Protection for unknownPacket flooding # # ---------------------------------------------- # PacketProtection = True # How much unknown packets before punishment. # If the player send more than 5 unknownPackets per second, the player get punished. UnknownPacketsBeforeBan = 5 # Punishments # 1 - broadcast warning to gms only # 2 - kick player (default) # 3 - kick & ban player (Accesslevel -100) UnknownPacketsPunishment = 2 ето запуск логин сервера:(StartLoginServer) Starting L2JTeon Login Server. loading login config MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1djcdtg8o1plmz9mjtylxf|3c407d5, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1djcdtg8o1plmz9mjtylxf|3c407d5, idleConnectionTestPeriod -> 10800, initialPoolSi ze -> 10, jdbcUrl -> jdbc:mysql://localhost/diablo, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoo lSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, proper tyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fals e, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Loading LoginContoller... Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 1 registered Game Servers Cached 10 RSA keys for Game Server communication. Loaded 2 IP Bans. Listening for GameServers on 127.0.0.1:9014 Telnet server is currently disabled. Login Server ready on *:2106 Selector Started Updated Gameserver [1] Bartz IP's: InternalIP: 178.137.39.244 ExternalIP: 178.137.39.244 ето старт гейм сервера (StartGameServer): Starting L2JTeon Game Server. Visit L2JTeon.servergame.com for updates. ===================================================================-[ Configs ] loading gameserver config ==============================================================-[ L2JTeon Info ] ------------------------------------------------------------------------------- >>>>> Owners : Maxi56 and Meyknho <<<<< >>>>> Developers : Harpun and DanielMWX <<<<< ------------------------------------------------------------------------------- Avaible CPU(s): 4 Processor(s) Identifier: AMD64 Family 16 Model 5 Stepping 3, AuthenticAMD ------------------------------------------------------------------------------- Operating System: Windows 7 Build: 6.1 Architecture: amd64 ------------------------------------------------------------------------------- # ##### ### ##### ##### #### ## # # # # # # # # # # # # # # # ##### # # # # # # # # # # # # # # ## ##### ##### #### # ##### #### # # ------------------------------------------------------------------------------- L2J Teon Core Version: 596 L2J Teon DataPack Version: 596 Have Fun With Our Software! ------------------------------------------------------------------------------- ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1djcdtg8o1plor1wmjlbv|6fc62aa8, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1djcdtg8o1plor1wmjlbv|6fc62aa8, idleConnectionTestPeriod -> 10800, initialPoolSi ze -> 10, jdbcUrl -> jdbc:mysql://localhost/diablo, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoo lSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, proper tyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fals e, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] Updated characters online status. Restored 0 elements. Cleaned 0 elements from database. ThreadPoolManager: 2 I/O Core threads prestarted... ThreadPoolManager: 4 General Packets Core threads prestarted... ThreadPoolManager: 4 General Task Core threads prestarted... ThreadPoolManager: 6 Ai Core threads prestarted... IDFactory: 102912 id's available. =====================================================================-[ World ] L2World: Setting up World Regions L2World: (87 by 128) World Region Grid set up. Initializing Script Engine Manager Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - L anguage Version: 1.8 Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1 Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2. 0b5 Script Engine: java 1.6 - Language: java - Language Version: 1.6 ================================================================-[ ID Factory ] SkillTreeTable: Loaded 35892 skills. FishingSkillTreeTable: Loaded 109 general skills. FishingSkillTreeTable: Loaded 8 dwarven skills. EnchantSkillTreeTable: Loaded 13530 enchant skills. PledgeSkillTreeTable: Loaded 64 pledge skills ItemTable: Loaded 1014 Armors. ItemTable: Loaded 6880 Items. ItemTable: Loaded 1313 Weapons. CharTemplateTable: Loaded 89 Character Templates. Pc Color Table: Error while loading data from DB! ====================================================-[ Geodata - Path Finding ] Geodata Engine: Disabled. ====================================================================-[ Skills ] Initializing Walkers Routes Table. WalkerRoutesTable: Loaded 167 Npc Walker Routes. SkillSpellbookTable: Loaded 334 Spellbooks. Buffer reload: entries 86, muls 0 NpcBufferSkillIdsTable: Error reading npc_buffer_skill_ids table: com.mysql.jdbc .exceptions.jdbc4.MySQLSyntaxErrorException: Table 'diablo.npc_buffer' doesn't e xist NpcBufferSkillIdsTable: Loaded 0 buffers and 0 skills. ==========================================================-[ Trade Controller ] TradeController: Loaded 506 Buylists. TradeController: Loaded 132 Limited Buylists. =====================================================================-[ Items ] Extractable items data: Loaded 333 extractable items! Summon items data: Loaded 14 summon items. ArmorSetsTable: Loaded 51 armor sets. FishTable: Loaded 270 Fishes. =====================================================================-[ Henna ] HennaTable: Loaded 180 Templates. HennaTreeTable: Loaded 7128 Henna Tree Templates. =======================================================================-[ Npc ] NpcTable: Loaded 6580 Npc Templates. NpcTable: Loaded 444 Minions. =================================================================-[ Spawnlist ] DayNightSpawnManager: Day/Night handler initialised SpawnTable: Loaded 37423 Npc Spawn Locations. RaidBossSpawnManager: Could not load raidboss #29096 from DB RaidBossSpawnManager: Loaded 185 Instances RaidBossSpawnManager: Scheduled 0 Instances ===========================================-[ Castle Sieges - Fortress Sieges ] Initializing CastleManager Loaded: 9 castles Initializing SiegeManager Initializing FortManager Loaded: 21 forts Initializing FortSiegeManager Initializing ClanHallManager Loaded: 0 clan halls Loaded: 44 free clan halls ===========================================================-[ Clan Hall Siege ] Fortress Of Resistence SiegeManager of Bandits Stronghold SiegeManager of Wild Beasts Farm =====================================================================-[ Zones ] Loading zones... Initializing ArenaManager Initializing TownManager Initializing OlympiadStadiaManager Initializing GrandBossManager GrandBossManager: Loaded 13 Instances Initializing FishingZoneManager Done: loaded 515 zones. ===================================================================-[ Recipes ] RecipeController: Loaded 871 Recipes. =====================================================================-[ Cache ] ChatFilterCache: Loaded Cache : Running lazy cacheCache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50) ======================================================================-[ Clan ] Restored 0 clans from the database. ==================================================================-[ GM Table ] =========================================================-[ Helper Buff Table ] Helper Buff Table: Loaded 14 Templates. Error while loading buff templates Table 'diablo.buff_templates' doesn't exist BuffTemplateTable Initialized ==================================================================-[ Teleport ] TeleportLocationTable: Loaded 669 Teleport Location Templates. LevelUpData: Loaded 89 Character Level Up Templates. ==================================================-[ RaidBosses - GrandBosses ] FourSepulchersManager: loaded 20 Mysterious-Box spawns. FourSepulchersManager: loaded 716 Physical type monsters spawns. FourSepulchersManager: loaded 716 Magical type monsters spawns. FourSepulchersManager: loaded 92 Church of duke monsters spawns. FourSepulchersManager: loaded 68 Emperor's grave NPC spawns. FourSepulchersManager: Beginning in Attack time null null Tue Jul 31 20:11:25 EEST 2012 Atk announce scheduled to 15.0 minute of this hour . VanHalter.loadRoyalGuard: Loaded 30 Royal Guard spawn locations. VanHalter.loadTriolRevelation: Loaded 11 Triol's Revelation spawn locations. VanHalter.loadRoyalGuardCaptain: Loaded 1 Royal Guard Captain spawn locations. VanHalter.loadRoyalGuardHelper: Loaded 1 Royal Guard Helper spawn locations. VanHalter.loadGuardOfAltar: Loaded 4 Guard Of Altar spawn locations. VanHalter.loadVanHalter: Loaded High Priestess van Halter spawn locations. VanHalter.loadRitualOffering: Loaded Ritual Offering spawn locations. VanHalter.loadRitualSacrifice: Loaded Ritual Sacrifice spawn locations. VanHalter : State of High Priestess van Halter is 0. null null VanHalter : Spawn Van Halter. VanHalter : Next spawn date of High Priestess van Halter is Thu Jan 01 02:00:00 EET 1970. VanHalter : Init VanHalter. ==========================================================-[ Dimensional Rift ] DimensionalRiftManager: Loaded 7 room types with 56 rooms. DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. Initializing QuestManager =============================================================-[ Announcements ] Announcements: Loaded 4 Announcements. =====================================================================-[ Manor ] ManorManager: Loaded 256 seeds Initializing CastleManorManager Manor System: Manor refresh updated Manor System: New Schedule for manor refresh @ Wed Aug 01 20:00:25 EEST 2012 Manor System: Manor period approve updated Manor System: New Schedule for period approve @ Wed Aug 01 06:00:25 EEST 2012 Initializing AuctionManager Loaded: 38 auction(s) Initializing BoatManager Initializing MercTicketManager Loaded: 0 Mercenary Tickets Initializing PetitionManager Initializing CursedWeaponsManager Loaded : 2 cursed weapon(s). ======================================================-[ Seven Signs Festival ] SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie t his week. SevenSigns: Next period begins in 5 days, 21 hours and 48 mins. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). AutoSpawnHandler: Could not restore spawn data: com.mysql.jdbc.exceptions.jdbc4. MySQLSyntaxErrorException: Table 'diablo.random_spawn_loc' doesn't exist AutoSpawnHandler: Could not restore chat data: com.mysql.jdbc.exceptions.jdbc4.M ySQLSyntaxErrorException: Table 'diablo.auto_chat' doesn't exist ================================================================-[ Event Drop ] Initializing ItemsAutoDestroy. StaticObject: Loaded 29 StaticObject Templates. ==================================================================-[ Handlers ] AdminCommandHandler: Loaded 462 handlers. GameServer: Loaded 0 Auto Announcements. ChatHandler: Loaded 12 handlers. ItemHandler: Loaded 2018 handlers. SkillHandler: Loaded 75 handlers. UserCommandHandler: Loaded 14 handlers. VoicedCommandHandler: Loaded 9 handlers. AutoChatHandler : Loaded 0 handlers in total. AutoSpawnHandler : Loaded 1 handlers in total. =====================================================================-[ Doors ] Searching clan halls doors: DoorTable: Loaded 570 Door Templates. =========================================================-[ Augmentation Data ] Initializing AugmentationData. AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded: 17 blue, 107 purple and 178 red skills ===============================================================-[ Away System ] AwayManager: initialized. ==================================================================-[ Olympiad ] Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: Period Ends.... Olympiad System: In 0 days, 15 hours and 48 mins. Olympiad System: Next Weekly Change is in.... Olympiad System: 6 days, 23 hours and 59 mins. Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Tue Jul 31 18:00:26 EEST 2012 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. Olympiad System: Olympiad Game Started ==========================================================-[ Quests - Scripts ] Loading Server Scripts Sailren : State of Sailren is 0. Sailren : Next spawn date of Sailren is Thu Jan 01 02:00:00 EET 1970. Sailren : Init Sailren. Compiled Scripts Cache is disabled. Loaded: 433 quests Event ID: (PlayingWithFire Event) has passed... Ignored. Event ID: (tbikba) has passed... Ignored. Event ID: (Valentines Event) has passed... Ignored. ======================================================-[ L2JTeon EventManager ] # ------------------------------ # # L2JTeon KvN Mode is Disabled. # # ------------------------------ # ===============================================================-[ Game Server ] IdFactory: Free ObjectID's remaining: 1879006596 GameServer Started, free memory 574 Mb of 910 Mb Connecting to login on 127.0.0.1:9014 Maximum Numbers of Connected Players: 500 Selector StartedServer Loaded in 39 Seconds =======================================================-[ Game Server Started ] Telnet server is currently disabled. Registered on login as Server 1 : Bartz AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID = 268476721). Siege of Goddard: Sun Aug 05 16:00:00 EEST 2012 [color=#FF00FF]ето l2.ini :[/color] [url] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= MapExt=unr EXEName=l2.exe SaveExt=usa Port=7777 Class=LineageWarrior.MFighter ServerAddr=178.137.39.244 IsL2NetLogin=True IsL2Console=True IsL2Seamless=True IsL2Projector=True ISL2Mark=2 ForceAspectRatio=False AspectRatio=1.334 IsDefaultShaodw=False IsUnderWaterEffect=False IsUseCommand=True L2VersionCheck=false IsL2MemLog=False L2ThreadFilter=1 L2TestServer=false EnablePurgeLevel=True SharedSky=True L2MaxPawnResourceLoad=1.0 L2UseKeyCrypt=true L2UseReplayManager=true EnableSecondWindow=true IsUseXMLUI=True [L2WaterEffect] ColorReference=(A=180,R=38,G=56,B=64,RR=150) EffectResolution=512 [LanguageSet] Language=0 [FontSet] ;Font=L2Font.Japan ;Glyph=Japan.gly Font=L2Font.gulim Glyph=gulim.gly [CharacterDisplay] Name=true Dist=1000 [ClippingRange] PawnMax=3.0 PawnMin=1.5 AntiPortal=1.5 Terrain=8.0 StaticMesh=4.0 Projector=0.2 StaticMeshLod=5.0 Pawn=2.0 Actor=4.0 [AutoLogOn] IsL2AutoLogOn=Ture L2ID=zodiac L2Passwd=zodiac L2Slot=7 [FirstRun] FirstRun=2110 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=Engine.BaseGUIController ;DefaultGame=WarfareGame.WarfareTeamGame ;DefaultServerGame=WarfareGame.WarfareTeamGame DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DefaultPlayerController=Engine.LineagePlayerController L2NetHandler=Engine.NetHandler L2Console=NWindow.ConsoleWnd L2Font=NWindow.L2Font [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr ;Paths=../Music/*.umx Paths=../Animations/*.ukx Paths=../SysTextures/*.utx Paths=../Animations/*.usk Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=32 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=AmbientCreatures ;ServerPackages=WarEffects ;ServerPackages=Decorations ServerPackages=GamePlay ServerPackages=UnrealGame ;ServerPackages=WarfareGame ;ServerPackages=WarClassLight ;ServerPackages=WarClassHeavy ;ServerPackages=WarClassMisc ;ServerPackages=Pickups [WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True CaptureMouse=True StartupFullscreen=True UseWindowFrame=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Higher TextureDetailTerrain=Higher TextureDetailWeaponSkin=Higher TextureDetailPlayerSkin=Higher TextureDetailWorld=Higher TextureDetailRenderMap=Higher TextureDetailLightmap=Higher NoFractalAnim=False ScaleHUDX=0.0 [sDLDrv.SDLClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.1 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False [ipDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload [ipDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Warriors.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another Unreal Server ShortName=Unreal Server [ipDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [ipServer.UdpServerQuery] GameName=ut [ipDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=0.8 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UWindow EditPackages=UnrealEd EditPackages=IpDrv EditPackages=GamePlay EditPackages=LineageEffect EditPackages=LineageWarrior EditPackages=LineageNpc EditPackages=LineageNpc2 EditPackages=LineageNpcEv EditPackages=LineageMonster EditPackages=LineageMonster2 EditPackages=LineageMonster3 EditPackages=LineageVehicle EditPackages=LineageDeco EditPackages=LineageEnv EditPackages=UDebugMenu EditPackages=NWindow ;EditPackages=WarEffects ;EditPackages=Decorations ;EditPackages=WarfareGame ;EditPackages=IHVDemoContent ;EditPackages=Pickups ;EditPackages=WarClassLight ;EditPackages=WarClassHeavy ;EditPackages=WarClassMisc ;EditPackages=AmbientCreatures ;EditPackages=Vehicles ;EditPackages=UPreview [uMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [uMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False [uWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [WindowPositions] GameLog=(X=0,Y=0,XL=512,YL=256)
  21. diablo

    Сборка Л2

    Здраствуйте все ,я создал ету тему так как хочу создать свой сервер lineage 2 и у меня неполучаетса более подробное описание об ошыбках вы найдёте тут : http://forummaxi.ru/index.php?showtopic=13...pid=121514& может быть хтото и ответит . но так как нехто несмог узнать и помоч с решением ошыбки я подумал что кривая зборка ,и ета тама была создана для того чтобы узнать ,попросить потсказать какуюту зборку любых Хроник с которой у меня былобы по минимуму возни и проблем с ней а лутше чтобы и небыло)
  22. Обесни пожалуйсто как ето зделать
  23. И всеравно доходит только до выбора серверов
  24. ето логин # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = **** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts = True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime = 0 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, starting login analyze tables of LS DatabaseAutoAnalyze = False # If True, starting login check tables of LS DatabaseAutoCheck = False # If True, starting login optimize tables of LS DatabaseAutoOptimize = False # If True, starting login repair tables of LS DatabaseAutoRepair = False # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = True #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 а ето гейм # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname = 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname = 127.0.0.1 # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to True, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = **** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate = .* PetNameTemplate = .* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, shutdown analyze all tables of GS DatabaseAutoAnalyze = False # If True, shutdown check all tables of GS DatabaseAutoCheck = False # If True, shutdown optimize all tables of GS DatabaseAutoOptimize = False # If True, shutdown repair all tables of GS DatabaseAutoRepair = False # ---------------------------------------------- # # L2j Teon: Anti Flooding # # Activate Protection for unknownPacket flooding # # ---------------------------------------------- # PacketProtection = True # How much unknown packets before punishment. # If the player send more than 5 unknownPackets per second, the player get punished. UnknownPacketsBeforeBan = 5 # Punishments # 1 - broadcast warning to gms only # 2 - kick player (default) # 3 - kick & ban player (Accesslevel -100) UnknownPacketsPunishment = 2
  25. я понял где они находятса а каким образом их обновить ?просто нависти на папку с файлами и нажать правой кнопой мышы и выбрать обновить так чтоли?
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