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XaTTa6bI4

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Весь контент XaTTa6bI4

  1. а на примери хоть на 1 скиле покажи
  2. так <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE list SYSTEM "tree.dtd"> <!--Create by VISTALL--> <list> а тут скили?? </list>
  3. а подробней можеш написать??
  4. Под скажите норм сборку с мульти профой (учить скили от всех рас) не через саби а просто скили учить
  5. скомплиривать я сам проверю а проста немогу
  6. моет сделаш я тебе дам ну 50-100р
  7. можете мне помоч с 1 файлом http://yadi.sk/d/4226XIn1JUihh если все выйдет то благодарочку дам (денюжну)
  8. XaTTa6bI4

    Саб Клас

    непоможете как конфа називаица?
  9. XaTTa6bI4

    Саб Клас

    а как проверку убрать скилов
  10. XaTTa6bI4

    Саб Клас

    а тут говорят что надо удалить
  11. XaTTa6bI4

    Саб Клас

    /** * Проверяет принципиальную совместимость двух сабов. */ public static boolean areClassesComportable(PlayerClass c1, PlayerClass c2) { if(c1.isOfRace(Race.kamael) != c2.isOfRace(Race.kamael)) return false; // камаэли только с камаэлями if(c1.isOfRace(Race.elf) && c2.isOfRace(Race.darkelf) || c1.isOfRace(Race.darkelf) && c2.isOfRace(Race.elf)) return false; // эльфы несовместимы с темными if(c1 == PlayerClass.Overlord || c1 == PlayerClass.Warsmith || c2 == PlayerClass.Overlord || c2 == PlayerClass.Warsmith) return false; // эти вообще if(subclassSetMap.get(c1) == subclassSetMap.get(c2)) return false; // однотипные return true; } } как снять ограничения
  12. XaTTa6bI4

    Саб Клас

    /** * Проверяет принципиальную совместимость двух сабов. */ public static boolean areClassesComportable(PlayerClass c1, PlayerClass c2) { if(c1.isOfRace(Race.kamael) != c2.isOfRace(Race.kamael)) return false; // камаэли только с камаэлями if(c1.isOfRace(Race.elf) && c2.isOfRace(Race.darkelf) || c1.isOfRace(Race.darkelf) && c2.isOfRace(Race.elf)) return false; // эльфы несовместимы с темными if(c1 == PlayerClass.Overlord || c1 == PlayerClass.Warsmith || c2 == PlayerClass.Overlord || c2 == PlayerClass.Warsmith) return false; // эти вообще if(subclassSetMap.get(c1) == subclassSetMap.get(c2)) return false; // однотипные return true; } } как сделать
  13. XaTTa6bI4

    Саб Клас

    package l2ft.gameserver.model.base; import static l2ft.gameserver.model.base.ClassLevel.First; import static l2ft.gameserver.model.base.ClassLevel.Fourth; import static l2ft.gameserver.model.base.ClassLevel.Second; import static l2ft.gameserver.model.base.ClassLevel.Third; import static l2ft.gameserver.model.base.ClassType.Fighter; import static l2ft.gameserver.model.base.ClassType.Mystic; import static l2ft.gameserver.model.base.ClassType.Priest; import static l2ft.gameserver.model.base.Race.darkelf; import static l2ft.gameserver.model.base.Race.dwarf; import static l2ft.gameserver.model.base.Race.elf; import static l2ft.gameserver.model.base.Race.human; import static l2ft.gameserver.model.base.Race.kamael; import static l2ft.gameserver.model.base.Race.orc; import java.util.EnumMap; import java.util.EnumSet; import java.util.Set; public enum PlayerClass { HumanFighter(human, Fighter, First), //0 Warrior(human, Fighter, Second), //1 Gladiator(human, Fighter, Third), //2 Warlord(human, Fighter, Third), //3 HumanKnight(human, Fighter, Second), //4 Paladin(human, Fighter, Third), //5 DarkAvenger(human, Fighter, Third), //6 Rogue(human, Fighter, Second), //7 TreasureHunter(human, Fighter, Third), //8 Hawkeye(human, Fighter, Third), //9 HumanMystic(human, Mystic, First), //10 HumanWizard(human, Mystic, Second), //11 Sorceror(human, Mystic, Third), //12 Necromancer(human, Mystic, Third), //13 Warlock(human, Mystic, Third), //14 Cleric(human, Priest, Second), //15 Bishop(human, Priest, Third), //16 Prophet(human, Priest, Third), //17 ElvenFighter(elf, Fighter, First), //18 ElvenKnight(elf, Fighter, Second), //19 TempleKnight(elf, Fighter, Third), //20 Swordsinger(elf, Fighter, Third), //21 ElvenScout(elf, Fighter, Second), //22 Plainswalker(elf, Fighter, Third), //23 SilverRanger(elf, Fighter, Third), //24 ElvenMystic(elf, Mystic, First), //25 ElvenWizard(elf, Mystic, Second), //26 Spellsinger(elf, Mystic, Third), //27 ElementalSummoner(elf, Mystic, Third), //28 ElvenOracle(elf, Priest, Second), //29 ElvenElder(elf, Priest, Third), //30 DarkElvenFighter(darkelf, Fighter, First), //31 PalusKnight(darkelf, Fighter, Second), //32 ShillienKnight(darkelf, Fighter, Third), //33 Bladedancer(darkelf, Fighter, Third), //34 Assassin(darkelf, Fighter, Second), //35 AbyssWalker(darkelf, Fighter, Third), //36 PhantomRanger(darkelf, Fighter, Third), //37 DarkElvenMystic(darkelf, Mystic, First), //38 DarkElvenWizard(darkelf, Mystic, Second), //39 Spellhowler(darkelf, Mystic, Third), //40 PhantomSummoner(darkelf, Mystic, Third), //41 ShillienOracle(darkelf, Priest, Second), //42 ShillienElder(darkelf, Priest, Third), //43 OrcFighter(orc, Fighter, First), //44 orcRaider(orc, Fighter, Second), //45 Destroyer(orc, Fighter, Third), //46 orcMonk(orc, Fighter, Second), //47 Tyrant(orc, Fighter, Third), //48 orcMystic(orc, Mystic, First), //49 orcShaman(orc, Mystic, Second), //50 Overlord(orc, Mystic, Third), //51 Warcryer(orc, Mystic, Third), //52 DwarvenFighter(dwarf, Fighter, First), //53 DwarvenScavenger(dwarf, Fighter, Second), //54 BountyHunter(dwarf, Fighter, Third), //55 DwarvenArtisan(dwarf, Fighter, Second), //56 Warsmith(dwarf, Fighter, Third), //57 DummyEntry1(null, null, null), //58 DummyEntry2(null, null, null), //59 DummyEntry3(null, null, null), //60 DummyEntry4(null, null, null), //61 DummyEntry5(null, null, null), //62 DummyEntry6(null, null, null), //63 DummyEntry7(null, null, null), //64 DummyEntry8(null, null, null), //65 DummyEntry9(null, null, null), //66 DummyEntry10(null, null, null), //67 DummyEntry11(null, null, null), //68 DummyEntry12(null, null, null), //69 DummyEntry13(null, null, null), //70 DummyEntry14(null, null, null), //71 DummyEntry15(null, null, null), //72 DummyEntry16(null, null, null), //73 DummyEntry17(null, null, null), //74 DummyEntry18(null, null, null), //75 DummyEntry19(null, null, null), //76 DummyEntry20(null, null, null), //77 DummyEntry21(null, null, null), //78 DummyEntry22(null, null, null), //79 DummyEntry23(null, null, null), //80 DummyEntry24(null, null, null), //81 DummyEntry25(null, null, null), //82 DummyEntry26(null, null, null), //83 DummyEntry27(null, null, null), //84 DummyEntry28(null, null, null), //85 DummyEntry29(null, null, null), //86 DummyEntry30(null, null, null), //87 Duelist(human, Fighter, Fourth), //88 Dreadnought(human, Fighter, Fourth), //89 PhoenixKnight(human, Fighter, Fourth), //90 HellKnight(human, Fighter, Fourth), //91 Sagittarius(human, Fighter, Fourth), //92 Adventurer(human, Fighter, Fourth), //93 Archmage(human, Mystic, Fourth), //94 Soultaker(human, Mystic, Fourth), //95 ArcanaLord(human, Mystic, Fourth), //96 Cardinal(human, Priest, Fourth), //97 Hierophant(human, Priest, Fourth), //98 EvaTemplar(elf, Fighter, Fourth), //99 SwordMuse(elf, Fighter, Fourth), //100 WindRider(elf, Fighter, Fourth), //101 MoonlightSentinel(elf, Fighter, Fourth), //102 MysticMuse(elf, Mystic, Fourth), //103 ElementalMaster(elf, Mystic, Fourth), //104 EvaSaint(elf, Priest, Fourth), //105 ShillienTemplar(darkelf, Fighter, Fourth), //106 SpectralDancer(darkelf, Fighter, Fourth), //107 GhostHunter(darkelf, Fighter, Fourth), //108 GhostSentinel(darkelf, Fighter, Fourth), //109 StormScreamer(darkelf, Mystic, Fourth), //110 SpectralMaster(darkelf, Mystic, Fourth), //111 ShillienSaint(darkelf, Priest, Fourth), //112 Titan(orc, Fighter, Fourth), //113 GrandKhauatari(orc, Fighter, Fourth), //114 Dominator(orc, Mystic, Fourth), //115 Doomcryer(orc, Mystic, Fourth), //116 FortuneSeeker(dwarf, Fighter, Fourth), //117 Maestro(dwarf, Fighter, Fourth), //118 DummyEntry31(null, null, null), //119 DummyEntry32(null, null, null), //120 DummyEntry33(null, null, null), //121 DummyEntry34(null, null, null), //122 /** Kamael */ MaleSoldier(kamael, Fighter, First), // 123 FemaleSoldier(kamael, Fighter, First), //124 Troopier(kamael, Fighter, Second), // 125 Warder(kamael, Fighter, Second), //126 Berserker(kamael, Fighter, Third), //127 MaleSoulbreaker(kamael, Fighter, Third), //128 FemaleSoulbreaker(kamael, Fighter, Third), //129 Arbalester(kamael, Fighter, Third), //130 /** kamael */ Doombringer(kamael, Fighter, Fourth), //131 MaleSoulHound(kamael, Fighter, Fourth), //132 FemaleSoulHound(kamael, Fighter, Fourth), //133 Trickster(kamael, Fighter, Fourth), //134 Inspector(kamael, Fighter, Third), //135 Judicator(kamael, Fighter, Fourth); //136 public static final PlayerClass[] VALUES = values(); private Race _race; private ClassLevel _level; private ClassType _type; private static final Set<PlayerClass> mainSubclassSet; private static final Set<PlayerClass> kamaelSubclassSet; private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith); private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight); private static final Set<PlayerClass> subclasseSet2 = EnumSet.of(TreasureHunter, AbyssWalker, Plainswalker); private static final Set<PlayerClass> subclasseSet3 = EnumSet.of(Hawkeye, SilverRanger, PhantomRanger); private static final Set<PlayerClass> subclasseSet4 = EnumSet.of(Warlock, ElementalSummoner, PhantomSummoner); private static final Set<PlayerClass> subclasseSet5 = EnumSet.of(Sorceror, Spellsinger, Spellhowler); /** kamael SubClasses */ private static final Set<PlayerClass> subclasseSet6 = EnumSet.of(Inspector); private static final EnumMap<PlayerClass, Set<PlayerClass>> subclassSetMap = new EnumMap<PlayerClass, Set<PlayerClass>>(PlayerClass.class); static { kamaelSubclassSet = getSet(kamael, Third); Set<PlayerClass> subclasses = getSet(null, Third); subclasses.removeAll(neverSubclassed); subclasses.removeAll(kamaelSubclassSet); mainSubclassSet = subclasses; subclassSetMap.put(DarkAvenger, subclasseSet1); subclassSetMap.put(HellKnight, subclasseSet1); subclassSetMap.put(Paladin, subclasseSet1); subclassSetMap.put(PhoenixKnight, subclasseSet1); subclassSetMap.put(TempleKnight, subclasseSet1); subclassSetMap.put(EvaTemplar, subclasseSet1); subclassSetMap.put(ShillienKnight, subclasseSet1); subclassSetMap.put(ShillienTemplar, subclasseSet1); subclassSetMap.put(TreasureHunter, subclasseSet2); subclassSetMap.put(Adventurer, subclasseSet2); subclassSetMap.put(AbyssWalker, subclasseSet2); subclassSetMap.put(GhostHunter, subclasseSet2); subclassSetMap.put(Plainswalker, subclasseSet2); subclassSetMap.put(WindRider, subclasseSet2); subclassSetMap.put(Hawkeye, subclasseSet3); subclassSetMap.put(Sagittarius, subclasseSet3); subclassSetMap.put(SilverRanger, subclasseSet3); subclassSetMap.put(MoonlightSentinel, subclasseSet3); subclassSetMap.put(PhantomRanger, subclasseSet3); subclassSetMap.put(GhostSentinel, subclasseSet3); subclassSetMap.put(Warlock, subclasseSet4); subclassSetMap.put(ArcanaLord, subclasseSet4); subclassSetMap.put(ElementalSummoner, subclasseSet4); subclassSetMap.put(ElementalMaster, subclasseSet4); subclassSetMap.put(PhantomSummoner, subclasseSet4); subclassSetMap.put(SpectralMaster, subclasseSet4); subclassSetMap.put(Sorceror, subclasseSet5); subclassSetMap.put(Archmage, subclasseSet5); subclassSetMap.put(Spellsinger, subclasseSet5); subclassSetMap.put(MysticMuse, subclasseSet5); subclassSetMap.put(Spellhowler, subclasseSet5); subclassSetMap.put(StormScreamer, subclasseSet5); subclassSetMap.put(Doombringer, subclasseSet6); subclassSetMap.put(MaleSoulHound, subclasseSet6); subclassSetMap.put(FemaleSoulHound, subclasseSet6); subclassSetMap.put(Trickster, subclasseSet6); subclassSetMap.put(Duelist, EnumSet.of(Gladiator)); subclassSetMap.put(Dreadnought, EnumSet.of(Warlord)); subclassSetMap.put(Soultaker, EnumSet.of(Necromancer)); subclassSetMap.put(Cardinal, EnumSet.of(Bishop)); subclassSetMap.put(Hierophant, EnumSet.of(Prophet)); subclassSetMap.put(SwordMuse, EnumSet.of(Swordsinger)); subclassSetMap.put(EvaSaint, EnumSet.of(ElvenElder)); subclassSetMap.put(SpectralDancer, EnumSet.of(Bladedancer)); subclassSetMap.put(Titan, EnumSet.of(Destroyer)); subclassSetMap.put(GrandKhauatari, EnumSet.of(Tyrant)); subclassSetMap.put(Dominator, EnumSet.of(Overlord)); subclassSetMap.put(Doomcryer, EnumSet.of(Warcryer)); } PlayerClass(Race race, ClassType type, ClassLevel level) { _race = race; _level = level; _type = type; } public final Set<PlayerClass> getAvailableSubclasses() { if(_race == Race.kamael) return EnumSet.copyOf(kamaelSubclassSet); Set<PlayerClass> subclasses = null; if(_level == Third || _level == Fourth) { subclasses = EnumSet.copyOf(mainSubclassSet); subclasses.removeAll(neverSubclassed); subclasses.remove(this); switch(_race) { case elf: subclasses.removeAll(getSet(darkelf, Third)); break; case darkelf: subclasses.removeAll(getSet(elf, Third)); break; } Set<PlayerClass> unavailableClasses = subclassSetMap.get(this); if(unavailableClasses != null) subclasses.removeAll(unavailableClasses); } return subclasses; } public static EnumSet<PlayerClass> getSet(Race race, ClassLevel level) { EnumSet<PlayerClass> allOf = EnumSet.noneOf(PlayerClass.class); for(PlayerClass playerClass : EnumSet.allOf(PlayerClass.class)) if(race == null || playerClass.isOfRace(race)) if(level == null || playerClass.isOfLevel(level)) allOf.add(playerClass); return allOf; } public final boolean isOfRace(Race race) { return _race == race; } public final boolean isOfType(ClassType type) { return _type == type; } public final boolean isOfLevel(ClassLevel level) { return _level == level; } /** * Проверяет принципиальную совместимость двух сабов. */ public static boolean areClassesComportable(PlayerClass c1, PlayerClass c2) { if(c1.isOfRace(Race.kamael) != c2.isOfRace(Race.kamael)) return false; // камаэли только с камаэлями if(c1.isOfRace(Race.elf) && c2.isOfRace(Race.darkelf) || c1.isOfRace(Race.darkelf) && c2.isOfRace(Race.elf)) return false; // эльфы несовместимы с темными if(c1 == PlayerClass.Overlord || c1 == PlayerClass.Warsmith || c2 == PlayerClass.Overlord || c2 == PlayerClass.Warsmith) return false; // эти вообще if(subclassSetMap.get(c1) == subclassSetMap.get(c2)) return false; // однотипные return true; } }
  14. XaTTa6bI4

    Саб Клас

    package l2ft.gameserver.model.base; /** * This class defines all classes (ex : human fighter, darkFighter...) that a player can chose.<BR><BR> * * Data :<BR><BR> * <li>id : The Identifier of the class</li> * <li>isMage : True if the class is a mage class</li> * <li>race : The race of this class</li> * <li>parent : The parent ClassId for male or null if this class is the root</li> * <li>parent2 : The parent2 ClassId for female or null if parent2 like parent</li> * <li>level : The child level of this Class</li><BR><BR> */ public enum ClassId { fighter(0, false, Race.human, null, null, 1, null), warrior(1, false, Race.human, fighter, null, 2, null), gladiator(2, false, Race.human, warrior, null, 3, ClassType2.Warrior), warlord(3, false, Race.human, warrior, null, 3, ClassType2.Warrior), knight(4, false, Race.human, fighter, null, 2, null), paladin(5, false, Race.human, knight, null, 3, ClassType2.Knight), darkAvenger(6, false, Race.human, knight, null, 3, ClassType2.Knight), rogue(7, false, Race.human, fighter, null, 2, null), treasureHunter(8, false, Race.human, rogue, null, 3, ClassType2.Rogue), hawkeye(9, false, Race.human, rogue, null, 3, ClassType2.Rogue), mage(10, true, Race.human, null, null, 1, null), wizard(11, true, Race.human, mage, null, 2, null), sorceror(12, true, Race.human, wizard, null, 3, ClassType2.Wizard), necromancer(13, true, Race.human, wizard, null, 3, ClassType2.Wizard), warlock(14, true, Race.human, wizard, null, 3, ClassType2.Summoner), cleric(15, true, Race.human, mage, null, 2, null), bishop(16, true, Race.human, cleric, null, 3, ClassType2.Healer), prophet(17, true, Race.human, cleric, null, 3, ClassType2.Enchanter), elvenFighter(18, false, Race.elf, null, null, 1, null), elvenKnight(19, false, Race.elf, elvenFighter, null, 2, null), templeKnight(20, false, Race.elf, elvenKnight, null, 3, ClassType2.Knight), swordSinger(21, false, Race.elf, elvenKnight, null, 3, ClassType2.Enchanter), elvenScout(22, false, Race.elf, elvenFighter, null, 2, null), plainsWalker(23, false, Race.elf, elvenScout, null, 3, ClassType2.Rogue), silverRanger(24, false, Race.elf, elvenScout, null, 3, ClassType2.Rogue), elvenMage(25, true, Race.elf, null, null, 1, null), elvenWizard(26, true, Race.elf, elvenMage, null, 2, null), spellsinger(27, true, Race.elf, elvenWizard, null, 3, ClassType2.Wizard), elementalSummoner(28, true, Race.elf, elvenWizard, null, 3, ClassType2.Summoner), oracle(29, true, Race.elf, elvenMage, null, 2, null), elder(30, true, Race.elf, oracle, null, 3, ClassType2.Healer), darkFighter(31, false, Race.darkelf, null, null, 1, null), palusKnight(32, false, Race.darkelf, darkFighter, null, 2, null), shillienKnight(33, false, Race.darkelf, palusKnight, null, 3, ClassType2.Knight), bladedancer(34, false, Race.darkelf, palusKnight, null, 3, ClassType2.Enchanter), assassin(35, false, Race.darkelf, darkFighter, null, 2, null), abyssWalker(36, false, Race.darkelf, assassin, null, 3, ClassType2.Rogue), phantomRanger(37, false, Race.darkelf, assassin, null, 3, ClassType2.Rogue), darkMage(38, true, Race.darkelf, null, null, 1, null), darkWizard(39, true, Race.darkelf, darkMage, null, 2, null), spellhowler(40, true, Race.darkelf, darkWizard, null, 3, ClassType2.Wizard), phantomSummoner(41, true, Race.darkelf, darkWizard, null, 3, ClassType2.Summoner), shillienOracle(42, true, Race.darkelf, darkMage, null, 2, null), shillienElder(43, true, Race.darkelf, shillienOracle, null, 3, ClassType2.Healer), orcFighter(44, false, Race.orc, null, null, 1, null), orcRaider(45, false, Race.orc, orcFighter, null, 2, null), destroyer(46, false, Race.orc, orcRaider, null, 3, ClassType2.Warrior), orcMonk(47, false, Race.orc, orcFighter, null, 2, null), tyrant(48, false, Race.orc, orcMonk, null, 3, ClassType2.Warrior), orcMage(49, true, Race.orc, null, null, 1, null), orcShaman(50, true, Race.orc, orcMage, null, 2, null), overlord(51, true, Race.orc, orcShaman, null, 3, ClassType2.Enchanter), warcryer(52, true, Race.orc, orcShaman, null, 3, ClassType2.Enchanter), dwarvenFighter(53, false, Race.dwarf, null, null, 1, null), scavenger(54, false, Race.dwarf, dwarvenFighter, null, 2, null), bountyHunter(55, false, Race.dwarf, scavenger, null, 3, ClassType2.Warrior), artisan(56, false, Race.dwarf, dwarvenFighter, null, 2, null), warsmith(57, false, Race.dwarf, artisan, null, 3, ClassType2.Warrior), /* * Dummy Entries (id's already in decimal format) * btw FU NCSoft for the amount of work you put me * through to do this!! * <START> */ dummyEntry1(58, false, null, null, null, 0, null), dummyEntry2(59, false, null, null, null, 0, null), dummyEntry3(60, false, null, null, null, 0, null), dummyEntry4(61, false, null, null, null, 0, null), dummyEntry5(62, false, null, null, null, 0, null), dummyEntry6(63, false, null, null, null, 0, null), dummyEntry7(64, false, null, null, null, 0, null), dummyEntry8(65, false, null, null, null, 0, null), dummyEntry9(66, false, null, null, null, 0, null), dummyEntry10(67, false, null, null, null, 0, null), dummyEntry11(68, false, null, null, null, 0, null), dummyEntry12(69, false, null, null, null, 0, null), dummyEntry13(70, false, null, null, null, 0, null), dummyEntry14(71, false, null, null, null, 0, null), dummyEntry15(72, false, null, null, null, 0, null), dummyEntry16(73, false, null, null, null, 0, null), dummyEntry17(74, false, null, null, null, 0, null), dummyEntry18(75, false, null, null, null, 0, null), dummyEntry19(76, false, null, null, null, 0, null), dummyEntry20(77, false, null, null, null, 0, null), dummyEntry21(78, false, null, null, null, 0, null), dummyEntry22(79, false, null, null, null, 0, null), dummyEntry23(80, false, null, null, null, 0, null), dummyEntry24(81, false, null, null, null, 0, null), dummyEntry25(82, false, null, null, null, 0, null), dummyEntry26(83, false, null, null, null, 0, null), dummyEntry27(84, false, null, null, null, 0, null), dummyEntry28(85, false, null, null, null, 0, null), dummyEntry29(86, false, null, null, null, 0, null), dummyEntry30(87, false, null, null, null, 0, null), /* * <END> * Of Dummy entries */ duelist(88, false, Race.human, gladiator, null, 4, ClassType2.Warrior), dreadnought(89, false, Race.human, warlord, null, 4, ClassType2.Warrior), phoenixKnight(90, false, Race.human, paladin, null, 4, ClassType2.Knight), hellKnight(91, false, Race.human, darkAvenger, null, 4, ClassType2.Knight), sagittarius(92, false, Race.human, hawkeye, null, 4, ClassType2.Rogue), adventurer(93, false, Race.human, treasureHunter, null, 4, ClassType2.Rogue), archmage(94, true, Race.human, sorceror, null, 4, ClassType2.Wizard), soultaker(95, true, Race.human, necromancer, null, 4, ClassType2.Wizard), arcanaLord(96, true, Race.human, warlock, null, 4, ClassType2.Summoner), cardinal(97, true, Race.human, bishop, null, 4, ClassType2.Healer), hierophant(98, true, Race.human, prophet, null, 4, ClassType2.Enchanter), evaTemplar(99, false, Race.elf, templeKnight, null, 4, ClassType2.Knight), swordMuse(100, false, Race.elf, swordSinger, null, 4, ClassType2.Enchanter), windRider(101, false, Race.elf, plainsWalker, null, 4, ClassType2.Rogue), moonlightSentinel(102, false, Race.elf, silverRanger, null, 4, ClassType2.Rogue), mysticMuse(103, true, Race.elf, spellsinger, null, 4, ClassType2.Wizard), elementalMaster(104, true, Race.elf, elementalSummoner, null, 4, ClassType2.Summoner), evaSaint(105, true, Race.elf, elder, null, 4, ClassType2.Healer), shillienTemplar(106, false, Race.darkelf, shillienKnight, null, 4, ClassType2.Knight), spectralDancer(107, false, Race.darkelf, bladedancer, null, 4, ClassType2.Enchanter), ghostHunter(108, false, Race.darkelf, abyssWalker, null, 4, ClassType2.Rogue), ghostSentinel(109, false, Race.darkelf, phantomRanger, null, 4, ClassType2.Rogue), stormScreamer(110, true, Race.darkelf, spellhowler, null, 4, ClassType2.Wizard), spectralMaster(111, true, Race.darkelf, phantomSummoner, null, 4, ClassType2.Summoner), shillienSaint(112, true, Race.darkelf, shillienElder, null, 4, ClassType2.Healer), titan(113, false, Race.orc, destroyer, null, 4, ClassType2.Warrior), grandKhauatari(114, false, Race.orc, tyrant, null, 4, ClassType2.Warrior), dominator(115, true, Race.orc, overlord, null, 4, ClassType2.Enchanter), doomcryer(116, true, Race.orc, warcryer, null, 4, ClassType2.Enchanter), fortuneSeeker(117, false, Race.dwarf, bountyHunter, null, 4, ClassType2.Warrior), maestro(118, false, Race.dwarf, warsmith, null, 4, ClassType2.Warrior), dummyEntry31(119, false, null, null, null, 0, null), dummyEntry32(120, false, null, null, null, 0, null), dummyEntry33(121, false, null, null, null, 0, null), dummyEntry34(122, false, null, null, null, 0, null), /** * Kamael */ maleSoldier(123, false, Race.kamael, null, null, 1, null), femaleSoldier(124, false, Race.kamael, null, null, 1, null), trooper(125, false, Race.kamael, maleSoldier, null, 2, null), warder(126, false, Race.kamael, femaleSoldier, null, 2, null), berserker(127, false, Race.kamael, trooper, null, 3, ClassType2.Warrior), maleSoulbreaker(128, false, Race.kamael, trooper, null, 3, ClassType2.Warrior), femaleSoulbreaker(129, false, Race.kamael, warder, null, 3, ClassType2.Warrior), arbalester(130, false, Race.kamael, warder, null, 3, ClassType2.Rogue), doombringer(131, false, Race.kamael, berserker, null, 4, ClassType2.Warrior), maleSoulhound(132, false, Race.kamael, maleSoulbreaker, null, 4, ClassType2.Warrior), femaleSoulhound(133, false, Race.kamael, femaleSoulbreaker, null, 4, ClassType2.Warrior), trickster(134, false, Race.kamael, arbalester, null, 4, ClassType2.Rogue), inspector(135, false, Race.kamael, trooper, warder, 3, ClassType2.Enchanter), judicator(136, false, Race.kamael, inspector, null, 4, ClassType2.Enchanter); public static final ClassId[] VALUES = values(); /** The Identifier of the Class<?> */ private final int _id; /** True if the class is a mage class */ private final boolean _isMage; /** The Race object of the class */ private final Race _race; /** The parent ClassId for male or null if this class is a root */ private final ClassId _parent; /** The parent2 ClassId for female or null if parent2 class is parent */ private final ClassId _parent2; private final ClassType2 _type2; private final int _level; /** * Constructor<?> of ClassId.<BR><BR> */ private ClassId(int id, boolean isMage, Race race, ClassId parent, ClassId parent2, int level, ClassType2 classType2) { _id = id; _isMage = isMage; _race = race; _parent = parent; _parent2 = parent2; _level = level; _type2 = classType2; } /** * Return the Identifier of the Class.<BR><BR> */ public final int getId() { return _id; } /** * Return True if the class is a mage class.<BR><BR> */ public final boolean isMage() { return _isMage; } /** * Return the Race object of the class.<BR><BR> */ public final Race getRace() { return _race; } /** * Return True if this Class<?> is a child of the selected ClassId.<BR><BR> * * @param cid The parent ClassId to check */ public final boolean childOf(ClassId cid) { if(_parent == null) return false; if(_parent == cid || _parent2 == cid) return true; return _parent.childOf(cid); } /** * Return True if this Class<?> is equal to the selected ClassId or a child of the selected ClassId.<BR><BR> * * @param cid The parent ClassId to check */ public final boolean equalsOrChildOf(ClassId cid) { return this == cid || childOf(cid); } /** * Return the child level of this Class<?> (0=root, 1=child leve 1...).<BR><BR> * * @param cid The parent ClassId to check */ public final int level() { if(_parent == null) return 0; return 1 + _parent.level(); } public final ClassId getParent(int sex) { return sex == 0 || _parent2 == null ? _parent : _parent2; } public final int getLevel() { return _level; } public ClassType2 getType2() { return _type2; } } как сделать что бы росрешить брать все сабы всем
  15. XaTTa6bI4

    Саб Клас

    а де не подскаете?
  16. XaTTa6bI4

    Саб Клас

    а в натуре камов нету
  17. XaTTa6bI4

    Саб Клас

    мне надо сделать чтоби всех и камов моно било брать
  18. XaTTa6bI4

    Саб Клас

    я правельно написал?
  19. XaTTa6bI4

    Саб Клас

    package l2ft.gameserver.model.base; /** * This class defines all classes (ex : human fighter, darkFighter...) that a player can chose.<BR><BR> * * Data :<BR><BR> * <li>id : The Identifier of the class</li> * <li>isMage : True if the class is a mage class</li> * <li>race : The race of this class</li> * <li>parent : The parent ClassId for male or null if this class is the root</li> * <li>parent2 : The parent2 ClassId for female or null if parent2 like parent</li> * <li>level : The child level of this Class</li><BR><BR> */ public enum ClassId { fighter(0, false, Race.human, null, null, 1, null), warrior(1, false, Race.human, fighter, null, 2, null), gladiator(2, false, Race.human, warrior, null, 3, ClassType2.Warrior), warlord(3, false, Race.human, warrior, null, 3, ClassType2.Warrior), knight(4, false, Race.human, fighter, null, 2, null), paladin(5, false, Race.human, knight, null, 3, ClassType2.Knight), darkAvenger(6, false, Race.human, knight, null, 3, ClassType2.Knight), rogue(7, false, Race.human, fighter, null, 2, null), treasureHunter(8, false, Race.human, rogue, null, 3, ClassType2.Rogue), hawkeye(9, false, Race.human, rogue, null, 3, ClassType2.Rogue), mage(10, true, Race.human, null, null, 1, null), wizard(11, true, Race.human, mage, null, 2, null), sorceror(12, true, Race.human, wizard, null, 3, ClassType2.Wizard), necromancer(13, true, Race.human, wizard, null, 3, ClassType2.Wizard), warlock(14, true, Race.human, wizard, null, 3, ClassType2.Summoner), cleric(15, true, Race.human, mage, null, 2, null), bishop(16, true, Race.human, cleric, null, 3, ClassType2.Healer), prophet(17, true, Race.human, cleric, null, 3, ClassType2.Enchanter), elvenFighter(18, false, Race.elf, null, null, 1, null), elvenKnight(19, false, Race.elf, elvenFighter, null, 2, null), templeKnight(20, false, Race.elf, elvenKnight, null, 3, ClassType2.Knight), swordSinger(21, false, Race.elf, elvenKnight, null, 3, ClassType2.Enchanter), elvenScout(22, false, Race.elf, elvenFighter, null, 2, null), plainsWalker(23, false, Race.elf, elvenScout, null, 3, ClassType2.Rogue), silverRanger(24, false, Race.elf, elvenScout, null, 3, ClassType2.Rogue), elvenMage(25, true, Race.elf, null, null, 1, null), elvenWizard(26, true, Race.elf, elvenMage, null, 2, null), spellsinger(27, true, Race.elf, elvenWizard, null, 3, ClassType2.Wizard), elementalSummoner(28, true, Race.elf, elvenWizard, null, 3, ClassType2.Summoner), oracle(29, true, Race.elf, elvenMage, null, 2, null), elder(30, true, Race.elf, oracle, null, 3, ClassType2.Healer), darkFighter(31, false, Race.darkelf, null, null, 1, null), palusKnight(32, false, Race.darkelf, darkFighter, null, 2, null), shillienKnight(33, false, Race.darkelf, palusKnight, null, 3, ClassType2.Knight), bladedancer(34, false, Race.darkelf, palusKnight, null, 3, ClassType2.Enchanter), assassin(35, false, Race.darkelf, darkFighter, null, 2, null), abyssWalker(36, false, Race.darkelf, assassin, null, 3, ClassType2.Rogue), phantomRanger(37, false, Race.darkelf, assassin, null, 3, ClassType2.Rogue), darkMage(38, true, Race.darkelf, null, null, 1, null), darkWizard(39, true, Race.darkelf, darkMage, null, 2, null), spellhowler(40, true, Race.darkelf, darkWizard, null, 3, ClassType2.Wizard), phantomSummoner(41, true, Race.darkelf, darkWizard, null, 3, ClassType2.Summoner), shillienOracle(42, true, Race.darkelf, darkMage, null, 2, null), shillienElder(43, true, Race.darkelf, shillienOracle, null, 3, ClassType2.Healer), orcFighter(44, false, Race.orc, null, null, 1, null), orcRaider(45, false, Race.orc, orcFighter, null, 2, null), destroyer(46, false, Race.orc, orcRaider, null, 3, ClassType2.Warrior), orcMonk(47, false, Race.orc, orcFighter, null, 2, null), tyrant(48, false, Race.orc, orcMonk, null, 3, ClassType2.Warrior), orcMage(49, true, Race.orc, null, null, 1, null), orcShaman(50, true, Race.orc, orcMage, null, 2, null), overlord(51, true, Race.orc, orcShaman, null, 3, ClassType2.Enchanter), warcryer(52, true, Race.orc, orcShaman, null, 3, ClassType2.Enchanter), dwarvenFighter(53, false, Race.dwarf, null, null, 1, null), scavenger(54, false, Race.dwarf, dwarvenFighter, null, 2, null), bountyHunter(55, false, Race.dwarf, scavenger, null, 3, ClassType2.Warrior), artisan(56, false, Race.dwarf, dwarvenFighter, null, 2, null), warsmith(57, false, Race.dwarf, artisan, null, 3, ClassType2.Warrior), /* * Dummy Entries (id's already in decimal format) * btw FU NCSoft for the amount of work you put me * through to do this!! * <START> */ dummyEntry1(58, false, null, null, null, 0, null), dummyEntry2(59, false, null, null, null, 0, null), dummyEntry3(60, false, null, null, null, 0, null), dummyEntry4(61, false, null, null, null, 0, null), dummyEntry5(62, false, null, null, null, 0, null), dummyEntry6(63, false, null, null, null, 0, null), dummyEntry7(64, false, null, null, null, 0, null), dummyEntry8(65, false, null, null, null, 0, null), dummyEntry9(66, false, null, null, null, 0, null), dummyEntry10(67, false, null, null, null, 0, null), dummyEntry11(68, false, null, null, null, 0, null), dummyEntry12(69, false, null, null, null, 0, null), dummyEntry13(70, false, null, null, null, 0, null), dummyEntry14(71, false, null, null, null, 0, null), dummyEntry15(72, false, null, null, null, 0, null), dummyEntry16(73, false, null, null, null, 0, null), dummyEntry17(74, false, null, null, null, 0, null), dummyEntry18(75, false, null, null, null, 0, null), dummyEntry19(76, false, null, null, null, 0, null), dummyEntry20(77, false, null, null, null, 0, null), dummyEntry21(78, false, null, null, null, 0, null), dummyEntry22(79, false, null, null, null, 0, null), dummyEntry23(80, false, null, null, null, 0, null), dummyEntry24(81, false, null, null, null, 0, null), dummyEntry25(82, false, null, null, null, 0, null), dummyEntry26(83, false, null, null, null, 0, null), dummyEntry27(84, false, null, null, null, 0, null), dummyEntry28(85, false, null, null, null, 0, null), dummyEntry29(86, false, null, null, null, 0, null), dummyEntry30(87, false, null, null, null, 0, null), /* * <END> * Of Dummy entries */ duelist(88, false, Race.human, gladiator, null, 4, ClassType2.Warrior), dreadnought(89, false, Race.human, warlord, null, 4, ClassType2.Warrior), phoenixKnight(90, false, Race.human, paladin, null, 4, ClassType2.Knight), hellKnight(91, false, Race.human, darkAvenger, null, 4, ClassType2.Knight), sagittarius(92, false, Race.human, hawkeye, null, 4, ClassType2.Rogue), adventurer(93, false, Race.human, treasureHunter, null, 4, ClassType2.Rogue), archmage(94, true, Race.human, sorceror, null, 4, ClassType2.Wizard), soultaker(95, true, Race.human, necromancer, null, 4, ClassType2.Wizard), arcanaLord(96, true, Race.human, warlock, null, 4, ClassType2.Summoner), cardinal(97, true, Race.human, bishop, null, 4, ClassType2.Healer), hierophant(98, true, Race.human, prophet, null, 4, ClassType2.Enchanter), evaTemplar(99, false, Race.elf, templeKnight, null, 4, ClassType2.Knight), swordMuse(100, false, Race.elf, swordSinger, null, 4, ClassType2.Enchanter), windRider(101, false, Race.elf, plainsWalker, null, 4, ClassType2.Rogue), moonlightSentinel(102, false, Race.elf, silverRanger, null, 4, ClassType2.Rogue), mysticMuse(103, true, Race.elf, spellsinger, null, 4, ClassType2.Wizard), elementalMaster(104, true, Race.elf, elementalSummoner, null, 4, ClassType2.Summoner), evaSaint(105, true, Race.elf, elder, null, 4, ClassType2.Healer), shillienTemplar(106, false, Race.darkelf, shillienKnight, null, 4, ClassType2.Knight), spectralDancer(107, false, Race.darkelf, bladedancer, null, 4, ClassType2. правельно?
  20. XaTTa6bI4

    Саб Клас

    1 сделать больше 3 прмеру 40 2 сделать чтобы били доступни все профи (овер ками и тд) 3 скили сохранялись 4(если реально) брать за добавления саба плату
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