если поймешь что к чему то вот тебе пример
name floats_1[0] floats_1[1] floats_1[2] ints_1[0] ints_1[1] ints_1[2] floats_2[0] floats_2[1] floats_2[2] ints_2[0] ints_2[1] ints_2[2] floats_3[0] floats_3[1] floats_3[2] ints_3[0] ints_3[1] ints_3[2] floats_4[0] floats_4[1] floats_4[2] ints_4[0] ints_4[1] ints_4[2] floats_5[0] floats_5[1] floats_5[2] ints_5[0] ints_5[1] ints_5[2] floats_6[0] floats_6[1] floats_6[2] ints_6[0] ints_6[1] ints_6[2] floats_7[0] floats_7[1] floats_7[2] ints_7[0] ints_7[1] ints_7[2] floats_8[0] floats_8[1] floats_8[2] ints_8[0] ints_8[1] ints_8[2] floats_9[0] floats_9[1] floats_9[2] ints_9[0] ints_9[1] ints_9[2] floats_A[0] floats_A[1] floats_A[2] ints_A[0] ints_A[1] ints_A[2] floats_B[0] floats_B[1] floats_B[2] ints_B[0] ints_B[1] ints_B[2] floats_C[0] floats_C[1] floats_C[2] ints_C[0] ints_C[1] ints_C[2] floats_D[0] floats_D[1] floats_D[2] ints_D[0] ints_D[1] ints_D[2] floats_E[0] floats_E[1] floats_E[2] ints_E[0] ints_E[1] ints_E[2] floats_F[0] floats_F[1] floats_F[2] ints_F[0] ints_F[1] ints_F[2]
LineageAccessory.Fdwarf_hairpin_m000_a 3.000000 -0.600000 2.150000 16384 32768 0 3.500000 -0.600000 2.100000 16384 32768 0 3.000000 -1.000000 2.150000 16384 32768 0 3.500000 -0.300000 2.150000 16000 32768 0 3.200000 -0.800000 2.100000 15000 34000 0 3.200000 -0.800000 2.400000 13500 -9500 32768 3.000000 -0.600000 2.150000 16384 32768 0 0.000000 0.000000 0.000000 0 0 0 0.000000 0.000000 0.000000 0 0 0 0.000000 0.000000 0.000000 0 0 0 0.000000 0.000000 0.000000 0 0 0 0.000000 0.000000 0.000000 0 0 0 0.000000 0.000000 0.000000 0 0 0 0.000000 0.000000 0.000000 0 0 0 0.000000 0.000000 0.000000 0 0 0