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Destiny.L.A

Ошибка Лс (frozen)

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Выбивает ошибку в ЛС:

 

				  >>>>>  Developpers: Shyla, Beetle  <<<<<

	 #	 #####		  ##### ##### ##### ##### ##### ##	#
	 #		 #		  #	 #   # #   #	 # #	 # #   #
	 #	  ###	####   ###   #   # #   #   #   ###   #  #  #
	 #	 #			  #	 ###   #   # #	 #	 #   # #
	 ##### #####		  #	 #  ## ##### ##### ##### #	##

						Copyright 2010-2011
==================================================================-[ Database ]
===========================================================-[ LoginController ]
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested
address: JVM_Bind
java.net.BindException: Cannot assign requested address: JVM_Bind
	at java.net.PlainSocketImpl.socketBind(Native Method)
	at java.net.PlainSocketImpl.bind(Unknown Source)
	at java.net.ServerSocket.bind(Unknown Source)
	at java.net.ServerSocket.<init>(Unknown Source)
	at com.l2jfrozen.loginserver.FloodProtectedListener.<init>(FloodProtecte
dListener.java:54)
	at com.l2jfrozen.loginserver.GameServerListener.<init>(GameServerListene
r.java:39)
	at com.l2jfrozen.loginserver.L2LoginServer.<init>(L2LoginServer.java:206
)
	at com.l2jfrozen.loginserver.L2LoginServer.main(L2LoginServer.java:52)

LoginServer terminated abnormaly


LoginServer terminated

Restart® or Quit(q)

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Настройки .ини ЛС:

Скрытый текст
#============================================================#
#					   Frozen Dev.Team					  #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => [url=http://l2jfrozen.com]http://l2jfrozen.com[/url]
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [url=http://www.whatismyip.com]http://www.whatismyip.com[/url]
# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = crazypvp.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = crazypvp.no-ip.biz

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = crazypvp.no-ip.biz
LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)  
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs  
LoginHostname = crazypvp.no-ip.biz

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

# Database Settings
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 098765432
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 10
# The timeout before a new connection to the database (in ms)
TimeOutConDb = 0
# Sets number of partitions to use.
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 4

# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50


# The lifetime of the session with the login server. 
SessionTTL = 25000
MaxSessions = 100

# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True

# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0

# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.

# ===============================================================
# Test server configuration, not to switch on the game server!  =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False

# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True

# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False

# Switched on "development"
Developer = False

# =============================================================
# Anti Ddos protection. 
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = false





Настройка .ини ГС:

# ===================================#
#   Game Server Settings			 #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from [url=http://www.whatismyip.com/]http://www.whatismyip.com/[/url]. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------

# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = crazypvp.no-ip.biz
GameserverPort = 7777

# Configure your external ip
ExternalHostname = crazypvp.no-ip.biz

# Configure your internal ip
InternalHostname = crazypvp.no-ip.biz

# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = crazypvp.no-ip.biz

# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/l2jdb
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 098765432
# Attention: lazy init connections disabled!
# Please, set only real values for your database
MaximumDbConnections = 20
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb=150000
# Sets number of partitions to use.
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 6

# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12

# Datapack folder
# DatapackRoot = C:/Work/tmp/DataPack

 

 

(Простите что так много... не умею делать короче.)

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Выбивает ошибку в ЛС:

 

>>>>> Developpers: Shyla, Beetle <<<<<

 

# ##### ##### ##### ##### ##### ##### ## #

# # # # # # # # # # # #

# ### #### ### # # # # # ### # # #

# # # ### # # # # # # #

##### ##### # # ## ##### ##### ##### # ##

 

Copyright 2010-2011

==================================================================-[ Database ]

===========================================================-[ LoginController ]

Cached 10 KeyPairs for RSA communication

Stored 20 keys for Blowfish communication

Loaded 127 server names

Loaded 1 registered Game Servers

Cached 10 RSA keys for Game Server communication.

FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested

address: JVM_Bind

java.net.BindException: Cannot assign requested address: JVM_Bind

at java.net.PlainSocketImpl.socketBind(Native Method)

at java.net.PlainSocketImpl.bind(Unknown Source)

at java.net.ServerSocket.bind(Unknown Source)

at java.net.ServerSocket.<init>(Unknown Source)

at com.l2jfrozen.loginserver.FloodProtectedListener.<init>(FloodProtecte

dListener.java:54)

at com.l2jfrozen.loginserver.GameServerListener.<init>(GameServerListene

r.java:39)

at com.l2jfrozen.loginserver.L2LoginServer.<init>(L2LoginServer.java:206

)

at com.l2jfrozen.loginserver.L2LoginServer.main(L2LoginServer.java:52)

 

LoginServer terminated abnormaly

 

 

LoginServer terminated

 

Restart® or Quit(q)

 

 

По моему серву мало оперативки ты в GameServer.Bat изменял по

java -Xmx1024m -Xms1024m -cp

?

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Просто если я везде в ЛС,ГС расставлю 127.0.0.1 ип то все окей... а если везде раставлю свой то ниче не пашет((((

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Ребят, оформляйте свои посты красиво, а то даже смотреть не хочется тему

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FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested

address: JVM_Bind - вот... значит не правельно написал ип в конфигах

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