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Derzkiy

Не Запускаеться Логин

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в чем может быть причина???

не запускаеться логин сервер,сборка пв

http://s020.radikal....1a35f8cf2d5.jpg

 

вот конфиг гейм сервера

 

# Bind ip of the gameserver

GameserverHostname = 94.178.26.231

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 94.178.26.231

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 94.178.26.231

 

# The Loginserver host and port; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP

LoginPort = 9014

LoginHost = 94.178.26.231

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = False

 

####

### Настройки базы данных

## Соединение

#хост

URL=jdbc:mysql://localhost/l2jdb

# логин

Login = root

# пароль

Password = ****

## Тонкая настройка (!!только если на 100% уверены, что делаете!!)

# Min no of connections the pool will (initially) create (per partition)

MinConnectionsPerPartition = 10

# Max no of connections the pool will ever create (per partition).

MaxConnectionsPerPartition = 30

# Sets number of partitions to use.

PartitionCount = 5

# Number of new connections to create in 1 batch whenever we need more connections.

AcquireIncrement = 5

# This sets the time (in minutes), for a connection to remain idle before sending a test query to the DB.

IdleConnectionTestPeriod = 10

# Maximum age of an unused connection before it is closed off. In minutes.

IdleMaxAge = 10

# Number of release-connection helper threads to create per partition.

ReleaseHelperThreads = 5

# After attempting to acquire a connection and failing, wait for this value before attempting to acquire a new connection again.

AcquireRetryDelay = 7000

# After attempting to acquire a connection and failing, try to connect these many times before giving up.

AcquireRetryAttempts = 5

# If set to true, the connection pool will remain empty until the first connection is obtained.

LazyInit = False

# If set to true, stores all activity on this connection to allow for replaying it again automatically if it fails. Makes the pool marginally slower.

TransactionRecoveryEnabled = False

# Queries taking longer than this limit to execute are logged.

QueryExecuteTimeLimit = 0

# Time to wait before a call to getConnection() times out and returns an error.

ConnectionTimeout = 0

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 1500

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 735

MaxProtocolRevision = 775

 

#Авторестарт сервера в определенный час

AutoRestartHour = 5

 

#GUI для Windows

WindowsAdvancedConsole = False

 

#Ваш ключ от сборки;

SerialKey =

 

 

а вот конфиг логин сервера

 

####

## Основные настройки

 

# Внешний IP

ExternalHostname = 94.178.26.231

 

# Внутренний IP

InternalHostname = 94.178.26.231

 

# IP, на котором будет висеть логин; в локалке ни ставил, лучше указать внешний (ExternalHostname)

LoginserverHostname = 94.178.26.231

 

# Порт логина

LoginserverPort = 2106

 

# База данных

Driver=com.mysql.jdbc.Driver

URL=jdbc:mysql://localhost/l2jdb

Login = root

Password = *****

 

# Авторег

AutoCreateAccounts = True

 

# Аксесс аккаунта для доступа на закрытый серв

GMMinLevel = 100

 

# IP прослушки геймсерверов; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP

LoginHostname = 94.178.26.231

# Порт прослушки геймсерверов

LoginPort = 9014

 

####

## Про остальные настройки в этом файле можно забыть

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = True

 

# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime = 15

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth = False

 

#FloodProtection. time in ms

EnableFloodProtection = True

FastConnectionLimit = 15

NormalConnectionTime = 700

FastConnectionTime = 350

MaxConnectionPerIP = 3

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попробуй на 127.0.0.1 запустить.

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попробуй на 127.0.0.1 запустить.

127.0.0.1 запускаеться,только мне нужно через инет

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вот конфиг гейм сервера

 

# Bind ip of the gameserver

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 94.178.26.231

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

# The Loginserver host and port; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = False

 

####

### Настройки базы данных

## Соединение

#хост

URL=jdbc:mysql://localhost/l2jdb

# логин

Login = root

# пароль

Password = ****

## Тонкая настройка (!!только если на 100% уверены, что делаете!!)

# Min no of connections the pool will (initially) create (per partition)

MinConnectionsPerPartition = 10

# Max no of connections the pool will ever create (per partition).

MaxConnectionsPerPartition = 30

# Sets number of partitions to use.

PartitionCount = 5

# Number of new connections to create in 1 batch whenever we need more connections.

AcquireIncrement = 5

# This sets the time (in minutes), for a connection to remain idle before sending a test query to the DB.

IdleConnectionTestPeriod = 10

# Maximum age of an unused connection before it is closed off. In minutes.

IdleMaxAge = 10

# Number of release-connection helper threads to create per partition.

ReleaseHelperThreads = 5

# After attempting to acquire a connection and failing, wait for this value before attempting to acquire a new connection again.

AcquireRetryDelay = 7000

# After attempting to acquire a connection and failing, try to connect these many times before giving up.

AcquireRetryAttempts = 5

# If set to true, the connection pool will remain empty until the first connection is obtained.

LazyInit = False

# If set to true, stores all activity on this connection to allow for replaying it again automatically if it fails. Makes the pool marginally slower.

TransactionRecoveryEnabled = False

# Queries taking longer than this limit to execute are logged.

QueryExecuteTimeLimit = 0

# Time to wait before a call to getConnection() times out and returns an error.

ConnectionTimeout = 0

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 1500

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 735

MaxProtocolRevision = 775

 

#Авторестарт сервера в определенный час

AutoRestartHour = 5

 

#GUI для Windows

WindowsAdvancedConsole = False

 

#Ваш ключ от сборки;

SerialKey =

 

 

 

 

а вот конфиг логин сервера

 

####

## Основные настройки

 

# Внешний IP

ExternalHostname = 94.178.26.231

 

# Внутренний IP

InternalHostname = 127.0.0.1

 

# IP, на котором будет висеть логин; в локалке ни ставил, лучше указать внешний (ExternalHostname)

LoginserverHostname = *

 

# Порт логина

LoginserverPort = 2106

 

# База данных

Driver=com.mysql.jdbc.Driver

URL=jdbc:mysql://localhost/l2jdb

Login = root

Password = *****

 

# Авторег

AutoCreateAccounts = True

 

# Аксесс аккаунта для доступа на закрытый серв

GMMinLevel = 100

 

# IP прослушки геймсерверов; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP

LoginHostname = 127.0.0.1

# Порт прослушки геймсерверов

LoginPort = 9014

 

####

## Про остальные настройки в этом файле можно забыть

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = True

 

# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime = 15

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth = False

 

#FloodProtection. time in ms

EnableFloodProtection = True

FastConnectionLimit = 15

NormalConnectionTime = 700

FastConnectionTime = 350

MaxConnectionPerIP = 3

 

  • Upvote 2

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вот конфиг гейм сервера

 

# Bind ip of the gameserver

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 94.178.26.231

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

# The Loginserver host and port; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = False

 

####

### Настройки базы данных

## Соединение

#хост

URL=jdbc:mysql://localhost/l2jdb

# логин

Login = root

# пароль

Password = ****

## Тонкая настройка (!!только если на 100% уверены, что делаете!!)

# Min no of connections the pool will (initially) create (per partition)

MinConnectionsPerPartition = 10

# Max no of connections the pool will ever create (per partition).

MaxConnectionsPerPartition = 30

# Sets number of partitions to use.

PartitionCount = 5

# Number of new connections to create in 1 batch whenever we need more connections.

AcquireIncrement = 5

# This sets the time (in minutes), for a connection to remain idle before sending a test query to the DB.

IdleConnectionTestPeriod = 10

# Maximum age of an unused connection before it is closed off. In minutes.

IdleMaxAge = 10

# Number of release-connection helper threads to create per partition.

ReleaseHelperThreads = 5

# After attempting to acquire a connection and failing, wait for this value before attempting to acquire a new connection again.

AcquireRetryDelay = 7000

# After attempting to acquire a connection and failing, try to connect these many times before giving up.

AcquireRetryAttempts = 5

# If set to true, the connection pool will remain empty until the first connection is obtained.

LazyInit = False

# If set to true, stores all activity on this connection to allow for replaying it again automatically if it fails. Makes the pool marginally slower.

TransactionRecoveryEnabled = False

# Queries taking longer than this limit to execute are logged.

QueryExecuteTimeLimit = 0

# Time to wait before a call to getConnection() times out and returns an error.

ConnectionTimeout = 0

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 1500

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 735

MaxProtocolRevision = 775

 

#Авторестарт сервера в определенный час

AutoRestartHour = 5

 

#GUI для Windows

WindowsAdvancedConsole = False

 

#Ваш ключ от сборки;

SerialKey =

 

 

 

 

а вот конфиг логин сервера

 

####

## Основные настройки

 

# Внешний IP

ExternalHostname = 94.178.26.231

 

# Внутренний IP

InternalHostname = 127.0.0.1

 

# IP, на котором будет висеть логин; в локалке ни ставил, лучше указать внешний (ExternalHostname)

LoginserverHostname = *

 

# Порт логина

LoginserverPort = 2106

 

# База данных

Driver=com.mysql.jdbc.Driver

URL=jdbc:mysql://localhost/l2jdb

Login = root

Password = *****

 

# Авторег

AutoCreateAccounts = True

 

# Аксесс аккаунта для доступа на закрытый серв

GMMinLevel = 100

 

# IP прослушки геймсерверов; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP

LoginHostname = 127.0.0.1

# Порт прослушки геймсерверов

LoginPort = 9014

 

####

## Про остальные настройки в этом файле можно забыть

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = True

 

# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime = 15

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth = False

 

#FloodProtection. time in ms

EnableFloodProtection = True

FastConnectionLimit = 15

NormalConnectionTime = 700

FastConnectionTime = 350

MaxConnectionPerIP = 3

 

спасибо)дал ++

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