attraktiv00 4 Опубликовано 12 мая, 2015 При входи в игру с любого перса, Перс становится автоматически с привами админа как убрать что бы все новечки появлялись без прив??? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
2terege 67 Опубликовано 12 мая, 2015 В самих конфигах поищи. Там есть 1 конфиг отвечающий за это. В каждой сборке по своему конфиг называется. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Endliner 7 Опубликовано 12 мая, 2015 При входи в игру с любого перса, Перс становится автоматически с привами админа как убрать что бы все новечки появлялись без прив??? EverybodyHasAdminRights = стоит true нужно поставить false \GameServer\config\server.ini (PRORERTIES) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
attraktiv00 4 Опубликовано 12 мая, 2015 EverybodyHasAdminRights = стоит true нужно поставить false \GameServer\config\server.ini (PRORERTIES) И что тут делать? # Bind ip of the gameserver GameserverHostname = 192.168.100.5 GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 192.168.100.5 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.100.5 # The Loginserver host and port; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP LoginPort = 9014 LoginHost = 192.168.100.5 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True #### ### Настройки базы данных ## Соединение #хост URL=jdbc:mysql://localhost/l2j?useUnicode=true&characterEncoding=UTF-8 # логин Login = root # пароль Password = 12512500 ## Тонкая настройка (!!только если на 100% уверены, что делаете!!) # Min no of connections the pool will (initially) create (per partition) MinConnectionsPerPartition = 10 # Max no of connections the pool will ever create (per partition). MaxConnectionsPerPartition = 30 # Sets number of partitions to use. PartitionCount = 5 # Number of new connections to create in 1 batch whenever we need more connections. AcquireIncrement = 5 # This sets the time (in minutes), for a connection to remain idle before sending a test query to the DB. IdleConnectionTestPeriod = 10 # Maximum age of an unused connection before it is closed off. In minutes. IdleMaxAge = 10 # Number of release-connection helper threads to create per partition. ReleaseHelperThreads = 5 # After attempting to acquire a connection and failing, wait for this value before attempting to acquire a new connection again. AcquireRetryDelay = 7000 # After attempting to acquire a connection and failing, try to connect these many times before giving up. AcquireRetryAttempts = 5 # If set to true, the connection pool will remain empty until the first connection is obtained. LazyInit = False # If set to true, stores all activity on this connection to allow for replaying it again automatically if it fails. Makes the pool marginally slower. TransactionRecoveryEnabled = False # Queries taking longer than this limit to execute are logged. QueryExecuteTimeLimit = 0 # Time to wait before a call to getConnection() times out and returns an error. ConnectionTimeout = 0 # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=[A-Za-z0-9\-]{3,16} PetNameTemplate=[A-Za-z0-9\-]{3,16} # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 1500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 735 MaxProtocolRevision = 775 #Авторестарт сервера в определенный час AutoRestartHour = 5 #GUI для Windows WindowsAdvancedConsole = False #Ваш ключ от сборки; SerialKey = 7cc1b5c5cf5e3f2fef74c19b6847853727cf55sd Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Endliner 7 Опубликовано 12 мая, 2015 (изменено) И что тут делать? # Bind ip of the gameserver GameserverHostname = 192.168.100.5 GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 192.168.100.5 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.100.5 # The Loginserver host and port; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP LoginPort = 9014 LoginHost = 192.168.100.5 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True #### ### Настройки базы данных ## Соединение #хост URL=jdbc:mysql://localhost/l2j?useUnicode=true&characterEncoding=UTF-8 # логин Login = root # пароль Password = 12512500 ## Тонкая настройка (!!только если на 100% уверены, что делаете!!) # Min no of connections the pool will (initially) create (per partition) MinConnectionsPerPartition = 10 # Max no of connections the pool will ever create (per partition). MaxConnectionsPerPartition = 30 # Sets number of partitions to use. PartitionCount = 5 # Number of new connections to create in 1 batch whenever we need more connections. AcquireIncrement = 5 # This sets the time (in minutes), for a connection to remain idle before sending a test query to the DB. IdleConnectionTestPeriod = 10 # Maximum age of an unused connection before it is closed off. In minutes. IdleMaxAge = 10 # Number of release-connection helper threads to create per partition. ReleaseHelperThreads = 5 # After attempting to acquire a connection and failing, wait for this value before attempting to acquire a new connection again. AcquireRetryDelay = 7000 # After attempting to acquire a connection and failing, try to connect these many times before giving up. AcquireRetryAttempts = 5 # If set to true, the connection pool will remain empty until the first connection is obtained. LazyInit = False # If set to true, stores all activity on this connection to allow for replaying it again automatically if it fails. Makes the pool marginally slower. TransactionRecoveryEnabled = False # Queries taking longer than this limit to execute are logged. QueryExecuteTimeLimit = 0 # Time to wait before a call to getConnection() times out and returns an error. ConnectionTimeout = 0 # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=[A-Za-z0-9\-]{3,16} PetNameTemplate=[A-Za-z0-9\-]{3,16} # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 1500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 735 MaxProtocolRevision = 775 #Авторестарт сервера в определенный час AutoRestartHour = 5 #GUI для Windows WindowsAdvancedConsole = False #Ваш ключ от сборки; SerialKey = 7cc1b5c5cf5e3f2fef74c19b6847853727cf55sd я бы не советовал палить ключ от сборки)) а что за сборка? Изменено 12 мая, 2015 пользователем Endliner Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Izonami 31 Опубликовано 12 мая, 2015 options.cfg # If next switch is set to true every newly created character will have access level 200. EverybodyHasAdminRights = true Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты