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JustForMe

Проблема с коннектом к своему серверу

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Добрый день. Установил себе сборку java серва от aCis, rev 330. Сначала настроил под внешние IP, мой друг смог залогиниться на мой сервер, но дальше выбора сервера не пустило. Попробовал запустить в локальном режиме, проблема была таже.
Вот конфиги

 

Gameserver:

 

# ================================================================
# Gameserver setting
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1
#192.168.1.49

# The Loginserver host and port.
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request.
RequestServerID = 1

# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True

# ================================================================
# Database informations
# ================================================================

URL = jdbc:mysql://localhost/acis
#URL = jdbc:hsqldb:hsql://localhost/acis
#URL = jdbc:sqlserver://localhost/database=acis/user=root/password=420485899

Login = root
Password = 420485899

# Maximum database connections (minimum 2, basically 10 if number under 10, default 100).
MaximumDbConnections = 100

# Idle connections expiration time (0 = never expire, default).
MaximumDbIdleTime = 0

# ================================================================
# serverList
# ================================================================

# Displays [] in front of server name.
ServerListBrackets = False

# Displays a clock next to the server name.
ServerListClock = False

# If True, the server will be set as GM only.
ServerGMOnly = False

# If True, the server will be a test server (listed by testserver clients only).
TestServer = False

# ================================================================
# Clients related options
# ================================================================

# Allow delete chars after D days, 0 = feature disabled.
DeleteCharAfterDays = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
# Default: 730
MinProtocolRevision = 500

# Default: 746
MaxProtocolRevision = 900

#=============================================================
# Jail & Punishements
#=============================================================

# Jail is a PvP zone.
JailIsPvp = False

# Player punishment for illegal actions.
# 1 - broadcast warning to gms only
# 2 - kick player(default)
# 3 - kick & ban player
# 4 - jail player (define minutes of jail with param: 0 = infinite)
DefaultPunish = 2
DefaultPunishParam = 0

# ================================================================
# Automatic options
# ================================================================

# AutoLoot, don't lead herbs behavior. False by default.
AutoLoot = False

# AutoLoot from raid boss. False by default.
AutoLootRaid = False

# If False, herbs will drop on ground even if AutoLoot is enabled. False by default.
AutoLootHerbs = False

# =================================================================
# Items Management
# =================================================================

# Allows players to drop items on the ground.
AllowDiscardItem = True

# Allows the creation of multiple nonstackable items at one time.
MultipleItemDrop = True

# Delete from world monsters dropped items after n seconds, 0 (disabled) by default.
AutoDestroyItemTime = 0

# Delete from world monsters dropped herbs after n seconds (default: 15 seconds).
AutoDestroyHerbTime = 15

# List of items that will not be destroyed (seperated by ",").
# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Items on this list will be protected regardless below options.
ListOfProtectedItems = 57,5575,6673

# Delete from world players dropped items (all except equipable items).
# NOTE: Work only if AutoDestroyItemTime > 0.
DestroyPlayerDroppedItem = False

# Delete from world dropped equippable items (armor, weapon, jewelry).
# NOTE: Work only if DestroyPlayerDroppedItem = True.
DestroyEquipableItem = False

# Save into DB droppped items (restored after reboot).
SaveDroppedItem = False

# Empty table after items are loaded into memory - safety setting
# If server crash before saving items, on next start old items will be restored
# and players may already picked up some of them - so this will prevent duplicates.
EmptyDroppedItemTableAfterLoad = False

# Time interval in minutes to save items on ground in database, 0 to disable.
# NOTE: If SaveDroppedItemInterval is disabled, items will be saved into DB only at server shutdown.
SaveDroppedItemInterval = 0

# Delete all saved items from database on next start.
# NOTE: Work only if SaveDroppedItem = False.
ClearDroppedItemTable = False

# =================================================================
# RATES
# =================================================================

# Rate control, float values.
RateXp = 1.
RateSp = 1.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1.
RateConsumableCost = 1.
RateDropItems = 1.
RateRaidDropItems = 1.
RateDropSpoil = 1.
RateDropManor = 1

# Quest configuration settings.
RateQuestDrop = 1.
RateQuestReward = 1.
RateQuestRewardXP = 1.
RateQuestRewardSP = 1.
RateQuestRewardAdena = 1.

RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1

# Player Drop Rate control, percent (%) values.
PlayerDropLimit = 0
PlayerRateDrop = 0
PlayerRateDropItem = 0
PlayerRateDropEquip = 0
PlayerRateDropEquipWeapon = 0

# Karma Drop Rate control, percent (%) values.
KarmaDropLimit = 10
KarmaRateDrop = 40
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10

# Pet rate control (float values except for "PetFoodRate", default 1./1/1.).
PetXpRate = 1.
PetFoodRate = 1
SinEaterXpRate = 1.

# Common herbs (default).
RateCommonHerbs = 1.
# Herb of Life (categorie 1).
RateHpHerbs = 1.
# Herb of Mana (categorie 2).
RateMpHerbs = 1.
# Special herbs (categorie 3).
RateSpecialHerbs = 1.

# =================================================================
# Allowed features
# =================================================================

AllowFreight = True
AllowWarehouse = True

# If True, player can try on weapon and armor in shops.
# Each item tried cost WearPrice adena.
AllowWear = True
WearDelay = 5
WearPrice = 10

# "Allow" types - Read variable name for info about ;p.
AllowLottery = True
AllowRace = True
AllowWater = True
AllowCursedWeapons = True
AllowManor = True
AllowBoat = True

# NOTE : Fishing will "bug" without geodata (if you activate w/o geodata, fishing is possible everywhere).
AllowFishing = False

# Allow characters to receive damage from falling. CoordSynchronize = 2 is recommended.
# True - enabled.
# False - disabled.
# Auto - True if geodata enabled and False if disabled.
# Default: Auto
EnableFallingDamage = Auto

# ================================================================
# Debug, Dev & Test config
# ================================================================

# Don't load scripts.
NoScripts = False

# Don't load spawns.
NoSpawns = False

# Debug messages (by default False, easily "flood" your GS logs).
Debug = False
Developer = False
PacketHandlerDebug = False

# ================================================================
# Dead Lock Detector (thread detecting deadlocks)
# ================================================================

# Activate the feature (by default: False).
DeadLockDetector = False

# Check interval in seconds (by default: 20).
DeadLockCheckInterval = 20

# Automatic restart if deadlock case is found (by default: False).
RestartOnDeadlock = False

# =================================================================
# Logging features
# =================================================================

# Logging ChatWindow.
LogChat = False

# Logging Item handling NOTE: This can be very space consuming.
LogItems = False

# Log GM actions.
GMAudit = False

# =================================================================
# Community board configuration
# =================================================================

# Activate or no the community board.
EnableCommunityBoard = False

# Show this community board section when you open it.
BBSDefault = _bbshome

# =================================================================
# Geodata & ValidatePosition
# =================================================================

# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targeting and L2Playable movement. You need to download
# files for data/geodata folder. Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode files) and all
# character moves go through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 0

#[True]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = True

# Player coordinates synchronization
# 1 - partial synchronization Client --> Server ; don't use it with geodata
# 2 - partial synchronization Server --> Client ; use this setting with geodata
# -1 - Old system: will synchronize Z only ; default
CoordSynchronize = -1

# =================================================================
# Those next options are for another type of pathfinding, named CellPathFinding. It won't load
# pathnodes from the folder, but make calculs "on the fly", producing more accurate routes but is
# (maybe 10x) heavier to calculate. Recommended for small servers at least.

# If False, pathnode files (GeoPathFinding method) are used.
# If True, CellPathFinding method is used, and next options are available to configure it.
# Default: False
CellPathFinding = False

# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

# Weight for nodes without obstacles far from walls
LowWeight = 0.5

# Weight for nodes near walls
MediumWeight = 2

# Weight for nodes with obstacles
HighWeight = 3

# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True

# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707

# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3

# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function is FOR DEBUG PURPOSES ONLY !
DebugPath = False

# =================================================================
# Misc
# =================================================================

# Basic protection against L2Walker.
L2WalkerProtection = False

# Enforces gameguard query on character login.
GameGuardEnforce = False

# Delete invalid quest from player.
AutoDeleteInvalidQuestData = False

# Zone setting.
# 0 = Peace All the Time
# 1 = PVP During Siege for siege participants
# 2 = PVP All the Time
ZoneTown = 0

# Show "data/html/servnews.htm" when a character logins.
ShowServerNews = False

# Disable tutorial on new player game entrance. Default: False.

DisableTutorial = False

 

 

LoginServer

 

#=============================================================

#                         Loginserver
#=============================================================
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
#5.228.85.255
 
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
 
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
 
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
 
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
 
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *
 
# The port on which login will listen for GameServers
LoginPort = 9014
 
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
 
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Security to leave this option as default (True)
ShowLicence = True
 
#=============================================================
#                    Database informations
#=============================================================
 
URL = jdbc:mysql://localhost/acis
#URL = jdbc:hsqldb:hsql://localhost/acis
#URL = jdbc:sqlserver://localhost/database=acis/user=root/password=420485899
 
Login = root
Password = 420485899
 
MaximumDbConnections = 10
 
# Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not.
AutoCreateAccounts = True
 
# The delay in minutes after which the login updates the gameservers IP's (useful when their ip is dynamic)
IpUpdateTime = 15
 
#=============================================================
#                        Security
#=============================================================
 
# Log all events from loginserver (account creation, failed/success login, etc) 
LogLoginController = False
 
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = True
 
# FloodProtection. time in ms
EnableFloodProtection = True
 
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50
 
#=============================================================
#        Test server, shoudnt be touched in live server
#=============================================================
 
Debug = False
Developer = False

PacketHandlerDebug = False

 

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Патч проверь, в клиенте пишет не верная версия протокола?

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а логи сервера ошибок не пишет?

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А другую папку system не попробовали с другом использовать?

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Проблема решена сменой клиента на чистый, можно закрывать.

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LoL! Наверное забыл заменить IP в l2ini

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