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Проблема с хп после релога

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// Decompiled by DJ v3.12.12.101 Copyright 2016 Atanas Neshkov Date: 19.05.2020 20:17:57
// Home Page: http://www.neshkov.com/dj.html - Check often for new version!
// Decompiler options: packimports(3)

package l2p.gameserver.stats;

import l2p.gameserver.Config;
import l2p.gameserver.stats.funcs.Func;

// Referenced classes of package l2p.gameserver.stats:
// StatFunctions, Stats, Env

private static class StatFunctions$FuncMaxHpLimit extends Func

public void calc(Env env)
env.value = Math.min(Config.LIM_HP, env.value);

static final Func func = new StatFunctions$FuncMaxHpLimit();

private StatFunctions$FuncMaxHpLimit()
super(Stats.MAX_HP, 256, null);

имея вот такой скрип у меня нет капа на Хп,цп и мп на сборке но есть проблема в том что если любой из этих статов становиться выше 99999 при релоге хп падает до от 24 до 62к не зависимо от изначального количества. Прошу дать направление где копать и что править...

Having such scripts, I don’t have a drop, but there are also problems with the collection, but there is a problem that it will increase to 99999 with a drop from 24 to 62k it does not depend on the initial quantity. Please give directions where to dig and what to edit ...

Edited by JoeyTribbiani

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