Grek 63 Опубликовано 6 апреля, 2022 Перелопатил документацию не могу понять как сделать вот эти параметры в лс на скрине отметил. Пытался найти похожую шмотку не нашел, сборка мобиуса. вот сам лс <variation mineralId="94188"> <optionGroup order="0"> <optionCategory chance="100"> <optionRange from="34249" to="34268" chance="1.37" /> <optionRange from="34289" to="34308" chance="1.37" /> <optionRange from="34329" to="34348" chance="1.37" /> </optionCategory> </optionGroup> <optionGroup order="1"> <optionCategory chance="55"> <optionRange from="34409" to="34428" chance="5.89" /> </optionCategory> <optionCategory chance="35"> <optionRange from="34449" to="34468" chance="0.94" /> </optionCategory> <optionCategory chance="10"> <optionRange from="34489" to="34508" chance="1.85" /> </optionCategory> </optionGroup> </variation> [/CODE] Вот как понимаю эти оптионы которые отвечают за этот параметр, этих оптионов просто нету. [CODE] <optionRange from="34289" to="34308" chance="1.37" /> <optionRange from="34329" to="34348" chance="1.37" /> </optionCategory> </optionGroup> <optionGroup order="1"> <optionCategory chance="55"> <optionRange from="34409" to="34428" chance="5.89" /> </optionCategory> <optionCategory chance="35"> <optionRange from="34449" to="34468" chance="0.94" /> </optionCategory> <optionCategory chance="10"> <optionRange from="34489" to="34508" chance="1.85" /> [/CODE] вот пример оптиона на хп он есть в этом лс и норм работает, подскажите как сделать именно те параметры которые отметил на скрине <option id="34249" name="max_hp"> <effects> <effect name="MaxHp"> <amount>25</amount> <mode>DIFF</mode> </effect> </effects> </option> <option id="34268" name="max_hp"> <effects> <effect name="MaxHp"> <amount>480</amount> <mode>DIFF</mode> </effect> </effects> </option> Вот документация скилов [SPOILER] AbnormalShield: Blocks a given amount of debuffs. (Like DOTA's Linken Sphere) AbnormalTimeChange: Changes the duration of the buffs/debuffs of the target. AbsorbDamage: Absorbs given amount of damage. Immune message is displayed when damage is blocked. Target can still be debuffed. AbstractConditionalHpEffect: Abstract class for managing conditional HP stats. Skills like Frenzy, Final Fortress, etc. AbstractStatAddEffect: Abstract class for managing stat adding. AbstractStatEffect: Abstract class for managing stats. AbstractStatPercentEffect: Abstract class for managing stat percentages. (l2jmobius) Accuracy: P. Accuracy stat. AddHate: Instant effect that increases target's hate towards you. AddHuntingTime: Add time for time limited hunting zones. (l2jmobius) AdditionalPotionCp: Increases the amount of CP heal gained from potions or elixirs. (l2jmobius) AdditionalPotionHp: Increases the amount of HP heal gained from potions or elixirs. (l2jmobius) AdditionalPotionMp: Increases the amount of MP heal gained from potions or elixirs. (l2jmobius) AddSkillBySkill: Add skill when other skill already exists. (l2jmobius) AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots. AgathionSlot: Agathion slot modifier. (l2jmobius) AreaDamage: Topography (Danger Zone) resistance stat. ArtifactSlot: Artifact slot modifier. (l2jmobius) AttackAttribute: Stat that increases specific attack attribute. AttackAttributeAdd: Stat that increases all attack attribute. AttackBehind: Enables all attacks regardless of position to land towards the back. AttackTrait: Stat that manages all attack traits. AutoAttackDamageBonus: Auto attack damage modifier. (l2jmobius) Backstab: Inflicts physical damage according to the backstab formula. Betray: Causes the target summon to attack its owner. Blink: Teleport to location effect. BlinkSwap: You teleport to target's location and target teleports to your location. BlockAbnormalSlot: Blocks any AbnormalType from receiving its skill effects. Horn, Drum, Pipe Organ Melody etc are using this. BlockAction: Blocks basic gameplay actions (Bot Report button stuff) BlockActions: Prevents target from doing any actions. Stun, paralyze etc. BlockChat: Chat ban effect (Bot Report button stuff) BlockControl: Blocks target's control over itself. Fear. BlockEscape: Blocks teleportation BlockMove: Blocks movement. Root. BlockParty: Party ban effect (Bot Report button stuff) BlockResurrection: Blocked target from getting ressurected. BlockSkill: Blocks usage of given skill magic types. Identity Crysis. BlockTarget: Causes the target to become untargetable. Bluff: Rotates the target so you face its back. BonusDropAdena: Bonus amount for dropped adena. (l2jmobius) BonusDropAmount: Bonus amount for dropped items. (l2jmobius) BonusDropRate: Bonus chance for dropping items. (l2jmobius) BonusDropRateLCoin: Bonus chance for LCoins. (l2jmobius) BonusRaidPoints: Bonus amount for raid points. (l2jmobius) BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius) Breath: Underwater breathing stat. BuffBlock: Blocks target from receiving buffs. CallLearnedSkill: Calls existing learned skill. (l2jmobius) CallParty: Recalls whole party. CallPc: Recalls a Player. CallRandomSkill: Triggers a random skill. (l2jmobius) CallSkill: Triggers a specified skill. CallSkillOnActionTime: Triggers a specified skill every given amount of time. CallTargetParty: Recalls the whole party of the target. ChameleonRest: Relax and Silent Move-like effect. ChangeBody: Transforms the target, but its unable to use the transformation template's skills. ChangeFace: Changes the Player's face. Facelifting Potion. ChangeFishingMastery: Empty effect. ChangeHairColor: Changes the Player's hair color. ChangeHairStyle: Changes the Player's Hair style. CheapShot: Oldschool cheap shot SA effect. Has a chance to consume less soulshots during attack. ClassChange: Switch to the given subclass index. Main class, Dual class, Sub-class 1, Sub-Class 2. Compelling: Force target to move at caster. (l2jmobius) Confuse: Causes the target to attack random target. ConsumeBody: Removes target NPC's corpse. ConvertItem: Kamael's Change Weapon skill effect. CounterPhysicalSkill: Counters a physical skill. CpHeal: Increases current CP by a given amount. CpHealOverTime: Increases current CP by a given amount over time. CpHealPercent: Increases current CP by a given percentage amount. Cp: Increases current CP by a static amount. CpRegen: CP Regeneration stat. CraftRate: Craft success rate bonus. (l2jmobius) CriticalDamage: Critical Damage stat. CriticalDamagePosition: Critical Damage depending on position stat. CriticalRate: Critical Rate stat. CriticalRatePositionBonus: Critical Rate depending on position stat. Ignores the critical rate cap of 500. CubicMastery: Max cubics stat. DamageBlock: Blocks Hp or Mp damage/heal. DamageByAttack: An effect that changes damage taken from an attack. DamageShield: Reflect damage percentage stat. DamageShieldResist: Reflect damage percentage resist. DamOverTime: Damage over time effect. Magic Critical results in 10 times amount to me instantly inflicted before the effect is started. DamOverTimePercent: Damage percentage of HP over time. DeathLink: Inflicts magical damage proportional to your current HP. DebuffBlock: Blocks target being affected from debuffs. DefenceAttribute: Stat that increases specific defence attribute. DefenceCriticalDamage: Critical Damage resist stat. DefenceCriticalRate: Critical Rate resist stat. DefenceMagicCriticalDamage: Magic Critical Damage resist stat. DefenceMagicCriticalRate: Magic Critical Rate resist stat. DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius) DefenceTrait: Stat that manages all defence traits. DeleteHate: Has a chance to delete target's hate towards everyone. DeleteHateOfMe: Has a chance to delete target's hate towards you. DeleteTopAgro: Has a chance to delete target's most hated from the list. DetectHiddenObjects: Finds hidden doors Detection: Detects hidden creatures. DisableTargeting: Disables your target's ability to target. Disarm: Removes the weapon of target player. Disarmor: Removes the armor of target player. DispelAll: Stops all effects of the target. DispelByCategory: Removes given amount of target's effects from a BUFF/DEBUFF category. DispelBySlot: Removes given amount of target's effects by specified AbnormalType and maximum abnormal level. DispelBySlotMyself: Removes given amount of effects by specified AbnormalType DispelBySlotProbability: Removes given amount of effects by specified AbnormalType at a given rate. DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to cast two skills at once. DuelistFury: Synergy effect for Faceoff effect. (l2jmobius) ElementalSpiritAttack: Elemental spirit attack stat effect. (JoeAlisson) ElementalSpiritDefense: Elemental spirit defense stat effect. (JoeAlisson) EnableCloak: See/unsee cloaks. EnchantRate: Enchant rate modifier, does not work for non grade items. (l2jmobius) EnemyCharge: Charges towards the enemy. Rush Impact. EnergyAttack: Physical attack based on Momentum formula. Triple Sonic Slash, Double Sonic Slash etc. EnlargeAbnormalSlot: Increase the amount of buff slots. EnlargeSlot: Increases the amount of inventory, warehouse, recipe or trade slots. Escape: Teleport to Town, Castle, Clanhall etc effect. Scroll of Escape effects. ExpModify: Bonus EXP stat. Faceoff: Focuses attacking a given target with all other damage blocked. FakeDeath: Plays dead to avoid enemy NPC aggression. FatalBlow: Physical attack based on blow formula. Deadly Blow, Lethal Blow etc. FatalBlowRate: Blow land rate stat. FatalBlowRateDefence: Blow land rate defence stat. (l2jmobius) Fear: Causes the target to run away. Does not block it though. Feed: Gives food to pet. FishingExpSpBonus: Bonus Exp and SP from fishing. (l2jmobius) Flag: Starts pvpflag. FlyMove: Moves towards target location. FocusEnergy: Max momentum stat. FocusMaxMomentum: Increases momentum to its maximum. FocusMomentum: Increases momentum by a given value. FocusSouls: Increases souls by a given value. GetAgro: Causes enemy NPC to attack you. GetDamageLimit: Sets the maximum amount of damage you can receive. GetMomentum: Increases momentum by a given value at fixed rate. GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius) GiveExpAndSp: Gives a given amount of XP and SP. (l2jmobius) GiveFame: Gives a given amount of Fame. (l2jmobius) GiveHonorCoins: Gives a given amount of Honor Coins. (l2jmobius) GiveRecommendation: Gives recommendations to a player. Blue name. GiveSp: Gives a given amount of SP. GiveXp: Gives a given amount of XP. (l2jmobius) Grow: Sets NPC collision to its growth collision. HairAccessorySet: See/Unsee hair accessory. Harvesting: Manor's harvesting seed. HateAttack: Attacks with increased hate value HeadquarterCreate: Creates a siege flag HealEffect: Increases the amount of HP received. Heal: Increases current HP by a given amount. HealOverTime: Increases current HP by a given amount over time. HealPercent: Increases current HP by a given percentage amount. Hide: Hide effect. HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius) HitNumber: Polearm attack max hit creatures. HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit. HpCpHeal: Increases current HP by a given amount. If the given amount exceeds maximum HP, it increases current CP with the rest value as well. HpDrain: Magical attack that absorbs given percentage of the damage inflicted as HP. Hp: Increases current HP by a static value. HpRegen: HP Regeneration stat. HpToOwner: DOT effect that absorbs HP over time. IgnoreDeath: Become undying. Hp cannot decrease below 1. ImmobileDamageBonus: Bonus damage to immobile targets. (l2jmobius) ImmobileDamageResist: Resist damage while immobile. (l2jmobius) ImmobilePetBuff: Causes your pet to become immobilized. InstantKillResist: Resist against Lethal strike. KarmaCount: Sets current Karma. KnockBack: Knocks back or knocks down target. Lethal: Upon success sets enemy Player's CP to 1 and enemy NPC's HP to 50%. LimitCp: Sets maximum recoverable CP through heals. LimitHp: Sets maximum recoverable HP through heals. LimitMp: Sets maximum recoverable MP through heals. Lucky: dummy effect since behavior is hardcoded MagicAccuracy: M. Accuracy stat. MagicalAbnormalDispelAttack: Magical attack that does damage only if it manages to dispel the given AbnormalType MagicalAbnormalResist: Magical mesmerizing resist. MagicalAttackByAbnormal: Curse of divinity effect. MagicalAttackByAbnormalSlot: Magical attack that does damage only if given AbnormalType is present. MagicalAttack: Magical attack effect. MagicalAttackMp: Mana burn effect. MagicalAttackRange: Magical attack effect that is blocked by shield. Has percentage range of the amount of shield p.def to act as m.def MagicalAttackSpeed: Casting Spd. stat MagicalDamOverTime: Magical attack over time. MagicalDefence: M. Def stat. MagicalEvasion: M. Evasion stat. MagicalSkillPower: Magical Skill Power stat. (l2jmobius) MagicalSoulAttack: Magical attack based on souls formula. MagicCriticalDamage: Magical Critical Damage stat MagicCriticalRate: Magical Critical Rate stat. MagicCriticalRateByCriticalRate: Magical Critical Rate bonus from Critical Rate stat. (l2jmobius) MagicLampExpRate: Sets the magic lamp exp rate. (l2jmobius) MagicMpCost: Sets mana cost per magic type. Clarity. ManaCharge: Mana Recharge stat. ManaDamOverTime: Mana damage over time. ManaHealByLevel: Increases current MP depending on the level diff of the effector and effected. ManaHeal: Increases current MP. ManaHealOverTime: Increases current MP over time. ManaHealPercent: Increases current MP by a given percentage. MAtk: M. Atk. stat. MAtkByPAtk: M. Atk. bonus from P. Atk stat. (l2jmobius) MaxCp: Max. CP stat. MaxHp: Max. HP stat. MaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius) MaxMp: Max. MP stat. ModifyCraftPoints: Modifies player Craft Point count. (l2jmobius) ModifyDeathPoints: Modifies player Death Point count. (l2jmobius) ModifyMagicLampPoints: Modifies player MagicLamp point count. (l2jmobius) ModifyVital: Modifies current HP/MP/CP MpConsumePerLevel: Consumes mana over time depending on your level. Mp: Increases current MP by a given static amount. MpRegen: MP Regeneration stat. MpShield: Transfers given percentage of damage as mana damage. Mana Shield. MpVampiricAttack: Absorbs given percentage of mana during attack. Mute: Prevents target from using magical skills. Silence. NoblesseBless: Does not remove buffs upon death except itself. OpenChest: Opens a treasure chest. OpenCommonRecipeBook: Shows the common recipe book window. OpenDoor: Unlocks doors at a given chance. OpenDwarfRecipeBook: Shows the dwarven craft recipe book window. Passive: Disables skills and movement of npc. PAtk: P. Atk stat. PhysicalAbnormalResist: Physical mesmerizing stat. PhysicalAttackHpLink: Physical attack proportional to your current HP. PhysicalAttack: Physical attack effect. PhysicalAttackMute: Prevents autoattack. PhysicalAttackRange: Autoattack range. PhysicalAttackSaveHp: Physical attack that does not recude HP more than the given percentage value. PhysicalAttackSpeed: Atk. Spd. stat. PhysicalAttackWeaponBonus: Physical attack depending on WeaponType. Erruption. PhysicalDefence: P. Def stat. PhysicalEvasion: P. Evasion stat. PhysicalMute: Prevents the usage of physical skills. Shield Slam. PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle. PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius) PhysicalSkillPower: Physical Skill Power stat. PhysicalSoulAttack: Physical attack depending on souls. PkCount: Increases PK kills. Plunder: Takes bonus item from monster. Sweep effect. PolearmSingleTarget: Effect used by Focus Attack (317) skill. ProtectDeathPenalty: Unable to acquire death penalty. ProtectionBlessing: Keeps you safe from a PK if he is 10 levels or higher. PullBack: Pulls the target towards you. PveMagicalSkillDamageBonus: Magical skill damage stat against NPCs. PveMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from NPCs. PvePhysicalAttackDamageBonus: Autoattack damage stat against NPCs. PvePhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from NPCs. PvePhysicalSkillDamageBonus: Physical skill damage stat against NPCs. PvePhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from NPCs. PveRaidMagicalSkillDamageBonus: Magical skill damage stat against Raidbosses. (l2jmobius) PveRaidMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from Raidboss NPCs. PveRaidPhysicalAttackDamageBonus: Autoattack damage stat against Raidbosses. (l2jmobius) PveRaidPhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from Raidboss NPCs. PveRaidPhysicalSkillDamageBonus: Physical skill damage stat against Raidbosses. (l2jmobius) PveRaidPhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from Raidboss NPCs. PvpMagicalSkillDamageBonus: Magical skill damage stat against Players and Summons. PvpMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from Players and Summons. PvpPhysicalAttackDamageBonus: Autoattack damage stat against Players and Summons. PvpPhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from Players and Summons. PvpPhysicalSkillDamageBonus: Physical skill damage stat against Players and Summons. PvpPhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from Players and Summons. RandomizeHate: Target NPC stops hating you and starts hating random target with your hate. RealDamage: Static damage. RealDamageResist: Resist modifier for RealDamage effect. (l2jmobius) RearDamage: Multiplier for damage done from behind the target. (l2jmobius) RebalanceHP: Balances targets' current HP. RebalanceHPSummon: Balances targets' current HP for summons. RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius) ReduceCancel: Magic skill casting interruption stat. ReduceDropPenalty: Reduces EXP lost and death penalty chance. ReflectMagic: Deflects magical damage back to the attacker. ReflectSkill: Deflects physical/magical debuffs back to the attacker. RefuelAirship: Increases Airship's fuel. Relax: Sits down and increases HP regeneration until full. ResetInstanceEntry: Resets instance re-entry time. (l2jmobius) ResistAbnormalByCategory: Buff/debuff resist stat. ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage) ResistDispelByCategory: Buff/Debuff cancellation resist. ResistSkill: Become invulnerable against given skills. Restoration: Creates specified item id and count. RestorationRandom: Creates items randomly from a specified list. Its multiplied by extractable rate from config. Resurrection: Resurrects target Player or Summon. ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs. Reuse: Decreases skill reuse time based on its magic type. ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius) ReuseSkillIdByDamage: Resets reuse time for the skill with the specific id when damage is taken. (l2jmobius) Root: Stops movement. SacrificeSummon: Sacrifices the players summon. (l2jmobius) SafeFallHeight: Minimum falling height for taking damage stat. SayhaGraceSupport: Set Sayha Grace support end time. (l2jmobius) SendSystemMessageToClan: Sends the specified SystemMessageId to the clan. ServitorShare: Servitor share effect. SetHp: Sets current HP to the given amount. SetCp: Sets current CP to the given amount. (l2jmobius) SetSkill: Adds a skill to the Player and saves it in the database. ShieldDefence: Shield P. Def stat. ShieldDefenceRate: Shield block success rate stat. ShotsBonus: Additional shot damage bonus. (l2jmobius) SilentMove: Prevents aggressive mobs from attacking you when entering aggression range. SkillBonusRange: Additional cast range for skills. (l2jmobius) SkillCriticalDamage: Skill critical damage stat. SkillEvasion: Skill evasion stat. SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat. SkillMasteryRate: Bonus chance for skill mastery stat. SkillPowerAdd: Adds set ammount of power to skills. (l2jmobius) SkillTurning: Stops target's casting. SkillTurningOverTime: Stops target's casting at a fixed rate. SoulBlow: Physical attack based on blow formula with bonus damage from souls. SoulEating: Absorbs souls when taking exp from mobs and sets max soul count. Sow: Planting a seed into NPC target. Manor stuff. Speed: Speed stat. SphericBarrier: Blocks damage and buff/debuff incoming from outside the specified range. SpiritExpModify: Spirit EXP modify stat effect. (JoeAlisson) SpModify: Bonus SP stat. Spoil: Spoils a mob activating its extra sweep drop. StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius) StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius) StatAddForStat: Adds a fixed amount of a Stat based on player current value. (l2jmobius) StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat. StatBonusSpeed: Changes Speed stat to depend on the specified base stat. StatByMoveType: Adds stat based on your movement type (standing, running, walking). StatMulForBaseStat: Multiplies a Stat based on player current BaseStat value. (l2jmobius) StatMulForLevel: Multiplies a fixed amount of a Stat for a specific player level. (l2jmobius) StatUp: Increases the specified base stat. StealAbnormal: Steals enemy's buffs. Summon: Summons a servitor. SummonAgathion: Summons the specified agathion Npc Id. SummonCubic: Summons the specified Cubic ID. SummonHallucination: Creates a doppelganger. Clone Attack skill. SummonMulti: Summons a servitor without unsummoning previous servitors. SummonNpc: Summons a specified Npc Id. SummonPet: Summons a specified pet. SummonPoints: Maximum summon points stat. SummonTrap: Summons a trap. Sweeper: Takes extra items from a spoiled mob's corpse. Synergy: Gives a buff at fixed rate based on current AbnormalType. Party Solidarity. TakeCastle: Engraves a castle. TakeCastleStart: Starts engraving a castle. TakeFort: Engraves a fortress. TakeFortStart: Starts engraving a fortress. TalismanSlot: Maximum talisman slots stat. TargetCancel: Cancels enemy's target. TargetMe: Changes your enemy's target to you. TargetMeProbability: Changes your enemy's target to you with a given probability. Teleport: Teleports to a specified XYZ location. TeleportToNpc: Teleports to a specified Npc Id. TeleportToPlayer: Teleports to targeted player. (l2jmobius) TeleportToSummon: Teleports to your summon. TeleportToTarget: Teleports to your target. TransferDamageToPlayer: Transfers portion of incoming damage from target to you. TransferDamageToSummon: Transfers portion of incoming damage towards your summon. TransferHate: Transfers Npc's hate from you to your target. Transformation: Transforms into the specified transformation id and gives its template skills. TrapDetect: Detects a hidden trap. TrapRemove: Removes a trap. TriggerSkill: Triggers a specified skill. (l2jmobius) TriggerSkillByAttack: Triggers a specified skill when you deal damage. TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage. TriggerSkillByDamage: Triggers a specified skill when you receive damage. TriggerSkillByDeathBlow: Triggers a specified skill when you land a death blow (killing a creature). TriggerSkillByDualRange: Triggers a specified skill based on close or ranged distance. (l2jmobius) TriggerSkillByHpPercent: Triggers a specified skill based on effected HP percent. (l2jmobius) TriggerSkillByKill: Triggers a specified skill when you kill a creature. TriggerSkillByMagicType: Triggers skill when you finish casting a skill with a specified magic type. TriggerSkillBySkillAttack: Triggers skill when you finish casting a skill that does damage. TriggerSkillBySkill: Triggers skill when you finish casting a specified skill. TwoHandedBluntBonus: P. Atk and accuracy bonus while using Two Handed Blunt weapon. TwoHandedSwordBonus: P. Atk and accuracy bonus while using Two Handed Sword weapon. UnsummonAgathion: Unsummons current summoned agathion. Unsummon: Unsummons a target summon. UnsummonServitors: Unsummons target servitors. Untargetable: Becomes untargetable. VampiricAttack: Increases current HP when dealing damage. VampiricDefence: Resist stat towards VampiricAttack VitalityExpRate: Sets the vitality exp rate. (l2jmobius) VitalityPointsRate: Vitality points consume rate. VitalityPointUp: Increases vitality points. WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius) WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius) WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius) WeightLimit: Maximum weight stat. WeightPenalty: Weight penalty level stat. WorldChatPoints: Modify world chat points to use per day. [/SPOILER] Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imek 12 Опубликовано 6 апреля, 2022 Добавь если их нет Ты же сам скинул каких не хватает Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Grek 63 Опубликовано 6 апреля, 2022 1 минуту назад, imek сказал: Добавь если их нет Ты же сам скинул каких не хватает не могу найти их в документации Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imek 12 Опубликовано 6 апреля, 2022 Только что, Grek сказал: не могу найти их в документации в какой документации Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Grek 63 Опубликовано 6 апреля, 2022 42 минуты назад, imek сказал: в какой документации которую выше написал там параметры которые можно добавлять у каждой сборки есть документация) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Matey 229 Опубликовано 6 апреля, 2022 2 часа назад, Grek сказал: которую выше написал там параметры которые можно добавлять у каждой сборки есть документация) дожился, а открыть любой скил который использует такое же свойство не судьба и посмотреть название эффекта ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты