MeJIaN 0 Опубликовано 15 апреля, 2012 Мужики как переписать скрипт под пет баффера ? import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "912_buffer" #Включение\выключение разделов. Для выключения замените ON на OFF attack = "ON" defence = "ON" resist = "ON" support = "ON" warcryer = "ON" overlord = "ON" song = "ON" dance = "ON" noble = "ON" summon = "ON" cubic = "OFF" NPC = [40001] prise_ID = 57 #Выставление цен на бафы min_level = 1 max_level = 90 min_prise = 25000 buff_prise = 25000 Chant_prise = 25000 song_prise = 25000 Dance_prise = 25000 Hero_prise = 25000 Noble_prise = 25000 Summon_prise = 25000 Prophecy_prise = 25000 cubic_prise = 50000 Full_buff_f1_prise = 200000 Full_buff_f2_prise = 400000 Full_buff_f3_prise = 600000 Full_buff_m1_prise = 200000 Full_buff_m2_prise = 400000 Full_buff_m3_prise = 600000 all_song_prise = 100000 all_dance_prise = 100000 print "importing custom: 912_buffer OK" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(prise_ID) if count < min_prise : htmltext = "<html><body>You have not enought adena.</body></html>" if st.getPlayer().getLevel() < min_level : htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>" if st.getPlayer().getLevel() < max_level : htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>" else: st.getPlayer().setTarget(st.getPlayer()) #Full buff fighter 3p if event == "124": st.takeItems(prise_ID,Full_buff_f3_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer ()) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff fighter 2p if event == "125": st.takeItems(prise_ID,Full_buff_f2_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff fighter 1p if event == "126": st.takeItems(prise_ID,Full_buff_f1_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 3p if event == "120": st.takeItems(prise_ID,Full_buff_m3_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 2p if event == "121": st.takeItems(prise_ID,Full_buff_m2_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 1p if event == "122": st.takeItems(prise_ID,Full_buff_m1_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #All Song if event == "130": st.takeItems(prise_ID,all_song_prise) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "all_song.htm" st.setState(State.COMPLETED) #All dance if event == "131": st.takeItems(prise_ID,all_dance_prise) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "all_song.htm" st.setState(State.COMPLETED) #Cancel if event == "666": st.getPlayer().stopAllEffects() return "cancel.htm" st.setState(State.COMPLETED) #Restore if event == "665": st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) return "cancel.htm" st.setState(State.COMPLETED) if event == "2": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "3": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "4": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "5": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "6": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "7": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "8": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "9": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "10": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "11": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "12": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "13": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "14": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "15": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "16": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "17": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "18": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "19": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "20": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "21": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "22": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "23": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "24": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "25": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "26": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "27": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "28": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "29": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "30": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "31": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "32": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "33": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "34": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "35": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "36": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "37": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "38": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "39": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "40": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "41": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "42": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #CHANTS if event == "43": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "44": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "45": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "47": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "60": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "61": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "62": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "63": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "64": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "65": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "66": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "67": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "68": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "69": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "70": if warcryer == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer3.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "71": if warcryer == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer3.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Overlord if event == "48": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "49": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "50": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "51": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "52": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "53": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "54": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "55": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "56": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "57": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "58": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "59": if overlord == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Songs if event == "72": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "73": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "74": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "75": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "76": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "77": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "78": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "79": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "80": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "81": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "82": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "83": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "84": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "85": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Dance if event == "86": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "87": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "88": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "89": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "90": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "91": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "92": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "93": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "94": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "95": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "96": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "97": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Noble if event == "98": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_noble.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "99": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_noble.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "101": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer( )) return "song_noble.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "102": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer( )) return "song_noble.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "103": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "104": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "105": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "106": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Cubic if event == "107": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().sendMessage("You used crystals for the call of cubic") st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "108": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "109": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "110": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "111": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "112": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "113": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "114": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9)) return "cubic2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "115": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9)) return "cubic2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if htmltext != event: st.setState(State.COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" return "buff.htm" QUEST = Quest(912,qn,"Custom") for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) Вот скрипт обычного баффера Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
AlexMan 27 Опубликовано 15 апреля, 2012 вместо getPlayer ставиш getPet Зависит от сборки еще Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Eminence 107 Опубликовано 15 апреля, 2012 вместо getPlayer ставиш getPet Зависит от сборки еще Да, с языка снял прям. P.S. Автор, используй коды... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
rejndger 6 Опубликовано 15 апреля, 2012 ппц, я не пойму так тяжело использовать спойлер?? прока докрутишь роликом к концу забываешь что хотел сказать. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MeJIaN 0 Опубликовано 15 апреля, 2012 (изменено) вместо getPlayer ставиш getPet Зависит от сборки еще неа, нажимаю на баффера, открывается Главный хтмл, жму на любой баф - диалог закрывается в Гс ошибок нет Изменено 15 апреля, 2012 пользователем MeJIaN Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MeJIaN 0 Опубликовано 15 апреля, 2012 ппц, я не пойму так тяжело использовать спойлер?? прока докрутишь роликом к концу забываешь что хотел сказать. если ты не заметил то спойлер стоит! я хз почему так Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ADM_Name) 1 Опубликовано 15 апреля, 2012 тебе тяжело скачать или вытянуть готового пет бафера и просто добавить то что недостает ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MeJIaN 0 Опубликовано 15 апреля, 2012 тебе тяжело скачать или вытянуть готового пет бафера и просто добавить то что недостает ? мне не тяжко! мне нужен дизайн баффера который щас, а если скачаю то так и так скрипт переделывать надо будет Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ADM_Name) 1 Опубликовано 15 апреля, 2012 о боже дизайн...посмотрел на етот посмотрел на тот посчитал ...прикинул ...в 1 заменил...след заменить все? да... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MeJIaN 0 Опубликовано 15 апреля, 2012 о боже дизайн...посмотрел на етот посмотрел на тот посчитал ...прикинул ...в 1 заменил...след заменить все? да... кэп, я так уже делал, все равно не бафает! закрывает диалок тупо и все Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ADM_Name) 1 Опубликовано 15 апреля, 2012 я тебе одно скажу ты из мухи делаешь слона... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MeJIaN 0 Опубликовано 15 апреля, 2012 (изменено) мда, как обычно один флуд и ничего более! п.с пишите по теме п.с.с че всем впадлу помочь? Окей, дам Ркблики на пиво Изменено 15 апреля, 2012 пользователем MeJIaN Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты