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MeJIaN

Пет Баффер

Рекомендуемые сообщения

Мужики как переписать скрипт под пет баффера ?

 

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "912_buffer"

 

#Включение\выключение разделов. Для выключения замените ON на OFF

attack = "ON"

defence = "ON"

resist = "ON"

support = "ON"

warcryer = "ON"

overlord = "ON"

song = "ON"

dance = "ON"

noble = "ON"

summon = "ON"

cubic = "OFF"

 

NPC = [40001]

prise_ID = 57

 

 

#Выставление цен на бафы

min_level = 1

max_level = 90

min_prise = 25000

buff_prise = 25000

Chant_prise = 25000

song_prise = 25000

Dance_prise = 25000

Hero_prise = 25000

Noble_prise = 25000

Summon_prise = 25000

Prophecy_prise = 25000

cubic_prise = 50000

Full_buff_f1_prise = 200000

Full_buff_f2_prise = 400000

Full_buff_f3_prise = 600000

Full_buff_m1_prise = 200000

Full_buff_m2_prise = 400000

Full_buff_m3_prise = 600000

all_song_prise = 100000

all_dance_prise = 100000

 

print "importing custom: 912_buffer OK"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(prise_ID)

if count < min_prise :

htmltext = "<html><body>You have not enought adena.</body></html>"

if st.getPlayer().getLevel() < min_level :

htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"

if st.getPlayer().getLevel() < max_level :

htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"

else:

st.getPlayer().setTarget(st.getPlayer())

 

#Full buff fighter 3p

if event == "124":

st.takeItems(prise_ID,Full_buff_f3_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer

())

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff fighter 2p

if event == "125":

st.takeItems(prise_ID,Full_buff_f2_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff fighter 1p

if event == "126":

st.takeItems(prise_ID,Full_buff_f1_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 3p

if event == "120":

st.takeItems(prise_ID,Full_buff_m3_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 2p

if event == "121":

st.takeItems(prise_ID,Full_buff_m2_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 1p

if event == "122":

st.takeItems(prise_ID,Full_buff_m1_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

#All Song

if event == "130":

st.takeItems(prise_ID,all_song_prise)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "all_song.htm"

st.setState(State.COMPLETED)

#All dance

if event == "131":

st.takeItems(prise_ID,all_dance_prise)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "all_song.htm"

st.setState(State.COMPLETED)

#Cancel

if event == "666":

st.getPlayer().stopAllEffects()

return "cancel.htm"

st.setState(State.COMPLETED)

 

#Restore

if event == "665":

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())

return "cancel.htm"

st.setState(State.COMPLETED)

 

if event == "2":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "3":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "4":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "5":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "6":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "7":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "8":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "9":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "10":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "11":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "12":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "13":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "14":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "15":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "16":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "17":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "18":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "19":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "20":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "21":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "22":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "23":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "24":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "25":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "26":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "27":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "28":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "29":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "30":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "31":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "32":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "33":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "34":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "35":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "36":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "37":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "38":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "39":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "40":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "41":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "42":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#CHANTS

if event == "43":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "44":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "45":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "47":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "60":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "61":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "62":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "63":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "64":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "65":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "66":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "67":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "68":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "69":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "70":

if warcryer == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer3.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "71":

if warcryer == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer3.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Overlord

if event == "48":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "49":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "50":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "51":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "52":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "53":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "54":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "55":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "56":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "57":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "58":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "59":

if overlord == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Songs

if event == "72":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "73":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "74":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "75":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "76":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "77":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "78":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "79":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "80":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "81":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "82":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "83":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "84":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "85":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Dance

if event == "86":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "87":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "88":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "89":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "90":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "91":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "92":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "93":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "94":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "95":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "96":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "97":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Noble

if event == "98":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_noble.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "99":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_noble.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "101":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "song_noble.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "102":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "song_noble.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "103":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "104":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "105":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "106":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Cubic

if event == "107":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().sendMessage("You used crystals for the call of cubic")

st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "108":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "109":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "110":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "111":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "112":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "113":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "114":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))

return "cubic2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "115":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))

return "cubic2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if htmltext != event:

st.setState(State.COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

st = player.getQuestState(qn)

htmltext = "<html><head><body>I have nothing to say to you</body></html>"

return "buff.htm"

 

QUEST = Quest(912,qn,"Custom")

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

 

 

Вот скрипт обычного баффера

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вместо getPlayer ставиш getPet Зависит от сборки еще

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вместо getPlayer ставиш getPet Зависит от сборки еще

 

Да, с языка снял прям.8)

 

P.S. Автор, используй коды...

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ппц, я не пойму так тяжело использовать спойлер??

прока докрутишь роликом к концу забываешь что хотел сказать.

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вместо getPlayer ставиш getPet Зависит от сборки еще

неа, нажимаю на баффера, открывается Главный хтмл, жму на любой баф - диалог закрывается

в Гс ошибок нет

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ппц, я не пойму так тяжело использовать спойлер??

прока докрутишь роликом к концу забываешь что хотел сказать.

если ты не заметил то спойлер стоит! я хз почему так

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тебе тяжело скачать или вытянуть готового пет бафера и просто добавить то что недостает ?

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тебе тяжело скачать или вытянуть готового пет бафера и просто добавить то что недостает ?

мне не тяжко! мне нужен дизайн баффера который щас, а если скачаю то так и так скрипт переделывать надо будет

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о боже дизайн...посмотрел на етот посмотрел на тот посчитал ...прикинул ...в 1 заменил...след заменить все? да...

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о боже дизайн...посмотрел на етот посмотрел на тот посчитал ...прикинул ...в 1 заменил...след заменить все? да...

кэп, я так уже делал, все равно не бафает! закрывает диалок тупо и все

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я тебе одно скажу ты из мухи делаешь слона...

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мда, как обычно один флуд и ничего более!

 

п.с пишите по теме

п.с.с че всем впадлу помочь? Окей, дам Ркблики на пиво

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