Flori 1 Опубликовано 18 апреля, 2012 Starting L2J-Frozen Core Game Server. Official website : http://www.l2jfrozen.com Enjoy by server core. Bee happy! ------------------------------ ======================================================================-[ Team ] # ##### ##### ##### ##### ##### ##### ## # # # # # # # # # # # # # # ### #### ### # # # # # ### # # # # # # ### # # # # # # # ##### ##### # # ## ##### ##### ##### # ## java.io.FileNotFoundException: .\config\version\l2jfrozen-datapack.properties (╨ Э╨╡ ╤Г╨┤╨░╨╡╤В╤Б╤П ╨╜╨░╨╣╤В╨╕ ╤Г╨║╨░╨╖╨░╨╜╨╜╤Л╨╣ ╤Д╨░╨╣╨╗) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at com.l2jfrozen.Config.loadDPVersionConfig(Config.java:456) at com.l2jfrozen.Config.load(Config.java:4485) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:188) Exception in thread "main" java.lang.Error: Failed to Load ./config/version/l2jf rozen-datapack.properties File. at com.l2jfrozen.Config.loadDPVersionConfig(Config.java:466) at com.l2jfrozen.Config.load(Config.java:4485) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:188) Server terminated abnormaly Send you bug to : http://www.l2jfrozen.com server terminated Send you bug to : http://www.l2jfrozen.com Restart® or Quit(q) такую фигню пишет сборка фрозен помогите плз Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
{N{eX}T} 5 Опубликовано 18 апреля, 2012 java.io.FileNotFoundException: .\config\version\l2jfrozen-datapack.properties (╨ Э╨╡ ╤Г╨┤╨░╨╡╤В╤Б╤П ╨╜╨░╨╣╤В╨╕ ╤Г╨║╨░╨╖╨░╨╜╨╜╤Л╨╣ ╤Д╨░╨╣╨╗) Русские символы убирай в пути до сервера, посмотри конфиг на ошибки. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 18 апреля, 2012 java.io.FileNotFoundException: .\config\version\l2jfrozen-datapack.properties (╨Э╨╡ ╤Г╨┤╨░╨╡╤В╤Б╤П ╨╜╨░╨╣╤В╨╕ ╤Г╨║╨░╨╖╨░╨╜╨╜╤Л╨╣ ╤Д╨░╨╣╨╗) Русские символы убирай в пути до сервера, посмотри конфиг на ошибки. Где смотреть и где убирать?))а то я хз) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 18 апреля, 2012 в каких файлах править Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 Ап Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
taste 501 Опубликовано 22 апреля, 2012 ты файлы датапака не залил Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 ты файлы датапака не залил Датапак делал в базу залил таблицы есть смотрел Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
taste 501 Опубликовано 22 апреля, 2012 \config\version\l2jfrozen-datapack.properties файл есть? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 \config\version\l2jfrozen-datapack.properties файл есть? Да есть Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Akumu 1117 Опубликовано 22 апреля, 2012 Проблема может возникать по двум причинам: а. JVM не может получить доступ к файлу: 1. Файл находится в недоступном для JVM месте (пр. кирилица в пути к файлу) 2. Файл в данный момент используется другим приложением, и его модификация невозможна б. Файл не существует. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 Проблема может возникать по двум причинам: а. JVM не может получить доступ к файлу: 1. Файл находится в недоступном для JVM месте (пр. кирилица в пути к файлу) путь D:\L2jFrozen 2. Файл в данный момент используется другим приложением, и его модификация невозможна б. Файл не существует. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Akumu 1117 Опубликовано 22 апреля, 2012 Ну я надеюсь вы понимаете что JVM отталкивается от корневого каталога, тобишь убедитесь что перенесли конфиги в папку гс. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = 127.0.0.1 # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2db # Database name GameserverDB = l2db LoginserverDB = l2db # Login - Mysql's user Login = root # Password - Mysql's Password Password = тут пароль от дб # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # DatapackRoot = C:/Work/tmp/DataPack Здесь всё правильно прописано? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 Ну я надеюсь вы понимаете что JVM отталкивается от корневого каталога, тобишь убедитесь что перенесли конфиги в папку гс. Не понял я тебя)) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Akumu 1117 Опубликовано 22 апреля, 2012 Не понял я тебя)) В таком случае вам сюда, и читайте в каких ситуациях возникает эта проблема. Пока вы не начнете учиться сами, будете продолжать задавать такие глупые и однотипные вопросы, на которые отвечать нет не малейшего желания. Удаляюсь. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 В таком случае вам сюда, и читайте в каких ситуациях возникает эта проблема.Пока вы не начнете учиться сами, будете продолжать задавать такие глупые и однотипные вопросы, на которые отвечать нет не малейшего желания. Удаляюсь. Спасибо) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 только наверно гугл не поможет) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flori 1 Опубликовано 22 апреля, 2012 неужели не у кого такой проблемы не было? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
(P)iligri(m) 0 Опубликовано 30 апреля, 2012 У меня тоже проблема с запуском гейм сервера. если кто знает в чем проблема, помогите пожалуйста! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
(P)iligri(m) 0 Опубликовано 30 апреля, 2012 Содержание l2jmod.properties Скрытый текст # --------------------------------------------------------------------------- # L2JMODS - non-retail-like systems that have been integrated into the L2J project. # Be warned that there may be no support for these mods beyond the original author's assistance. # --------------------------------------------------------------------------- # Champion mobs - Turn random mobs into Champions # --------------------------------------------------------------------------- # Enable/Disable Champion Mob System. ChampionEnable = True # Force Champion mobs to be passive? # To leave champion mobs to default/Agressive, set to False. # To set all champion mobs to Passive, set True. ChampionPassive = False # % chance for a mob to became champion (0 to disable). ChampionFrequency = 5 # Title of all Champion Mobs. ChampionTitle = Champion # Min and max levels allowed for a mob to be a Champion mob. ChampionMinLevel = 20 ChampionMaxLevel = 70 # Hp multiplier for Champion mobs. ChampionHp = 8 # Hp Regen Multiplier for Champion mobs. ChampionHpRegen = 1.0 # Standard rewards multiplier for Champion mobs. ChampionRewards = 8 # Adena & Seal Stone rewards multiplier for Champion mobs. ChampionAdenasRewards = 1.0 # P. Attack and M. Attack bonus for Champion mobs. ChampionAtk = 1.0 # Physical/Magical Attack Speed bonus for Champion mobs. ChampionSpdAtk = 1.0 # Specified reward item ID ChampionRewardItemID = 6393 # The amount of the specified reward a player will receive if they are awarded the item. ChampionRewardItemQty = 1 # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob. ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a LOWER lvl Champion mob. ChampionRewardHigherLvlItemChance = 0 # Do you want to enable the vitality calculation when killing champion mobs? # Be aware that it can lead to huge unbalance on your server, your rate for that mob would # then be "mobXP x serverRate x vitalityRate x championXpRate # Notes: # Works only if EnableVitality = True # Default: False ChampionEnableVitality = False # Enable spawning of the champions in instances # Default = False ChampionEnableInInstances = False # --------------------------------------------------------------------------- # Wedding System (by evill33t) # --------------------------------------------------------------------------- # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u> # CustomNpcTable = True in General.properties # --------------------------------------------------------------------------- # Wedding Manager ID: 50007 # # First part - "Engagement" # 1) Target the player that you want to make a couple with. # 2) Use the voice command ".engage nameofyourpartner" then press enter. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her. # 4) If the target player accepts the engagement invitation, you will be engaged. # # Second part - "Marriage" # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area). # (You may need Formal Wear and Adena to pay wedding fees!) # 2) Each player needs to speak to the NPC and make the request to be married. # 3) Once done, fireworks will display and the two players will be married. # # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below) # # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner". # # If you're married you have to pay a specified % of your adena to your partner. # # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below. # --------------------------------------------------------------------------- # Enable/Disable Wedding System AllowWedding = False # Amount of Adena required to get married WeddingPrice = 250000000 # Enable/Disable punishing of players who attempt to be engaged to other players while married. WeddingPunishInfidelity = True # Enable/Disable teleport function for married couples. WeddingTeleport = True # Amount of Adena required to teleport to spouse. WeddingTeleportPrice = 50000 # Time before character is teleported after using the skill. WeddingTeleportDuration = 60 # Enable/Disable same sex marriages. WeddingAllowSameSex = False # Require players to wear formal wear to be married? WeddingFormalWear = True # Amount of Adena (%) a player must pay to the other to get divorced. WeddingDivorceCosts = 20 # --------------------------------------------------------------------------- # Team vs. Team Event Engine (by FBIagent) # --------------------------------------------------------------------------- # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u> # CustomNpcTable = True in General.properties # --------------------------------------------------------------------------- # Enable/Disable TvTEvent System TvTEventEnabled = False # TvT in instance TvTEventInInstance = False # Name of the instance file for TvT TvTEventInstanceFile = coliseum.xml # Times TvT will occur (24h format). TvTEventInterval = 9:00,15:00,21:00,3:00 # Registration timer from start of event (in minutes). TvTEventParticipationTime = 60 # Event running time (in minutes). TvTEventRunningTime = 20 # TvT Event NPC (create a custom npc of type L2TvTEventNpc). TvTEventParticipationNpcId = 70010 # TvT Event Participation Fee (itemId, number). Fee is not returned. # Example: 57,100000 # Default = none TvTEventParticipationFee = 0,0 # Location for TvTEvent NPC to spawn in form x,y,z[,heading] TvTEventParticipationNpcCoordinates = 83425,148585,-3406 # Min/Max amount of players allowed in each team. TvTEventMinPlayersInTeams = 1 TvTEventMaxPlayersInTeams = 20 # Min/Max level of players that may join the event. TvTEventMinPlayerLevel = 1 TvTEventMaxPlayerLevel = 85 # Repsawn and exit delay timers (in seconds). TvTEventRespawnTeleportDelay = 10 TvTEventStartLeaveTeleportDelay = 10 # First Team - Name, Start/Death x,y,z location. TvTEventTeam1Name = Team1 TvTEventTeam1Coordinates = 148695,46725,-3414 # Second Team - Name, Start/Death x,y,z location. TvTEventTeam2Name = Team2 TvTEventTeam2Coordinates = 149999,46728,-3414 # Reward for winning team. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount TvTEventReward = 57,100000 # TvTEvent Rules TvTEventTargetTeamMembersAllowed = True TvTEventScrollsAllowed = False TvTEventPotionsAllowed = False TvTEventSummonByItemAllowed = False # Door ID's to open/close on start/end. # Not supported in instance, use xml template for defining doors. # Example: TvTDoorsToOpen = 1;2;3;4;5;6 TvTDoorsToOpen = TvTDoorsToClose = # Should both teams get reward if there's a tie? TvTRewardTeamTie = False # Participant's effects handling on teleport/death. # Effects lasting through death never removed. # 0 - always remove all effects. # 1 - remove all effects only during port to event (noblesse blessing can be used) # 2 - never remove any effect # Default: 0 TvTEventEffectsRemoval = 0 # Fighter-class participants will be buffed with those buffs each respawn # Format: skill1Id,skill1Level;skill2Id,skill2Level... # Example: 1504,1;1501,1;1502,1;1499,1 TvTEventFighterBuffs = # Mage-class participants will be buffed with those buffs each respawn # Format: skill1Id,skill1Level;skill2Id,skill2Level... # Example: 1504,1;1500,1;1501,1;1085,3 TvTEventMageBuffs = # Maximum number of allowed participants per IP address (dualbox check) # Default: 0 (no limits) TvTEventMaxParticipantsPerIP = 0 # Voiced command (.tvt) working during TVT event to get information about event status TvTAllowVoicedInfoCommand = false # --------------------------------------------------------------------------- # L2J Banking System # --------------------------------------------------------------------------- # Enable/Disable Banking System BankingEnabled = False # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw". BankingGoldbarCount = 1 # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit". BankingAdenaCount = 50000000 # --------------------------------------------------------------------------- # Warehouse Sorting # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....) # --------------------------------------------------------------------------- EnableWarehouseSortingClan = False EnableWarehouseSortingPrivate = False # --------------------------------------------------------------------------- # Offline trade/craft # --------------------------------------------------------------------------- # Option to enable or disable offline trade feature. # Enable -> true, Disable -> false OfflineTradeEnable = False # Option to enable or disable offline craft feature. # Enable -> true, Disable -> false OfflineCraftEnable = False # If set to True, name color will be changed then entering offline mode OfflineSetNameColor = False # Color of the name in offline mode (if OfflineSetNameColor = True) OfflineNameColor = 808080 # Allow fame for characters in offline mode # Enable -> true, Disable -> false OfflineFame = False #Restore offline traders/crafters after restart/shutdown. Default: false. RestoreOffliners = False #Do not restore offline characters, after OfflineMaxDays days spent from first restore. #Require server restart to disconnect expired shops. #0 = disabled (always restore). #Default: 10 OfflineMaxDays = 10 #Disconnect shop after finished selling, buying. #Default: True OfflineDisconnectFinished = True # --------------------------------------------------------------------------- # Mana Drugs/Potions # --------------------------------------------------------------------------- # This option will enable core support for: # Mana Drug (item ID 726), using skill ID 10000. # Mana Potion (item ID 728), using skill ID 10001. EnableManaPotionSupport = False # --------------------------------------------------------------------------- # Display Server Time # --------------------------------------------------------------------------- # This option will enable displaying of the local server time for /time command. DisplayServerTime = False # --------------------------------------------------------------------------- # Welcome message # --------------------------------------------------------------------------- # Show screen welcome message on character login # Default: False ScreenWelcomeMessageEnable = False # Screen welcome message text to show on character login if enabled # ('#' for a new line, but message can have max 2 lines) ScreenWelcomeMessageText = Welcome to L2J server! # Show screen welcome message for x seconds when character log in to game if enabled ScreenWelcomeMessageTime = 10 # --------------------------------------------------------------------------- # AntiFeed # --------------------------------------------------------------------------- # This option will enable antifeed for pvp/pk/clanrep points. # Default: False AntiFeedEnable = False # If set to True, kills from dualbox will not increase pvp/pk points # and clan reputation will not be transferred. # Default: True AntiFeedDualbox = True # If set to True, server will count disconnected (unable to determine ip address) # as dualbox. # Default: True AntiFeedDisconnectedAsDualbox = False # If character died faster than timeout - pvp/pk points for killer will not increase # and clan reputation will not be transferred. # Setting to 0 will disable this feature. # Default: 120 seconds. AntiFeedInterval = 120 # --------------------------------------------------------------------------- # Pvp/pk Announce # --------------------------------------------------------------------------- # Default: False AnnouncePkPvP = False # Announce this as normal system message # Default: True AnnouncePkPvPNormalMessage = True # PK message template # variables: $killer, $target AnnouncePkMsg = $killer has slaughtered $target # Pvp message template # variables: $killer, $target AnnouncePvpMsg = $killer has defeated $target # --------------------------------------------------------------------------- # Chat Moderation # --------------------------------------------------------------------------- # This option will enable using of the voice commands .banchat and .unbanchat # for players with corresponding access level (default: 7). # Check access_levels.sql and admin_command_access_rights for details. # Default: False ChatAdmin = True # --------------------------------------------------------------------------- # Multilingual support # --------------------------------------------------------------------------- # Enable or disable multilingual support. # Default: False MultiLangEnable = False # List of allowed languages, semicolon separated. # Default: en MultiLangAllowed = en;ru # Default language, if not defined. # Default: en MultiLangDefault = en # Enable or disable voice command .lang for changing languages on the fly. # Default: True MultiLangVoiceCommand = True # Enable or disable multilingual SystemMessages support. # Default: False MultiLangSystemMessageEnable = False # List of allowed languages for SystemMessages, semicolon separated. # Default: MultiLangSystemMessageAllowed = # --------------------------------------------------------------------------- # Walker/Bot protection # --------------------------------------------------------------------------- # Basic protection against L2Walker. # Default: False L2WalkerProtection = False # --------------------------------------------------------------------------- # Debug enable/disable voice command # --------------------------------------------------------------------------- # This option will enable voice command .debug allowing players # to turn on/off debugging on self only. # (admin command //debug can enable debugging on any character) # Use admin_command_access_rights table for defining access rights. # Default: False DebugVoiceCommand = False # --------------------------------------------------------------------------- # Dualbox Check # --------------------------------------------------------------------------- # Maximum number of players per IP address allowed to enter game. # Default: 0 (unlimited) DualboxCheckMaxPlayersPerIP = 0 # Maximum number of players per IP address allowed to participate in olympiad. # Default: 0 (unlimited) DualboxCheckMaxOlympiadParticipantsPerIP = 0 # Whitelist of the addresses for dualbox checks. # Format: Address1,Number1;Address2,Number2... # Network address can be number (127.0.0.1) or symbolic (localhost) formats. # Additional connection number added to the global limits for this address. # For example, if number of TvT event participants per IP address set to the 1 (no dualbox) # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com # will be 1+2=3. Use 0 or negative value for unlimited number of connections. # Default: 127.0.0.1,0 (no limits from localhost) DualboxCheckWhitelist = 127.0.0.1,0 #============================================ # Vote Reward System by GoldenBoy = #============================================ #Set it "True" if you want to Enable Vote Reward System. EnableVoteReward = False #If you enable Vote Reward System you must fill your Html Patch. #e.g. VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/yourserver/65487.htm # Html Patch for Your Vote Site # Works with HopZone/HopZones/TopZone and other HopZone Like ServerNameForVotes = L2ServerName VoteHtmlPatch = VoteReward1Count = 1000 VoteReward2Count = 1000 VoteReward1Id = 57 VoteReward2Id = 57 VotesForReward = 5 #Max amount of reward items that you want to stop reward #the player that have more than "MaxRewardCountForStack". MaxRewardCountForStackItem1 = 2000000000 MaxRewardCountForStackItem2 = 2000000000 #DelayForNextReward in seconds DelayForNextReward = 600 # Allows user to use .online Command # Displays The Number of The Players That are Currently Online. # Default : False OnlinePLayers = False #================================================== # Custom Start Title by BaGGOC = #================================================== # Set this option to true to enable custom titles on new chars. CharTitle = True CharAddTitle = Vote For Us #------------------------------------------ # AltFlagedPlayerCanUseGK #------------------------------------------ AltFlagedPlayerCanUseGK = True #------------------------------------------ # Olympiad allow matches from same ip #------------------------------------------ AltOlySameIp = True # Set true for custom spawn location. CustomSpawn = false SpawnX = x SpawnY = y SpawnZ = z #------------------------------------------ # SUBCLASS By BaGGoC #------------------------------------------ SUBCLASS_LVL_CUSTOM = 40 # ------------------------------------------------------------- # Costum PVP/PK settings # ------------------------------------------------------------- # Costum pvp/pk message # after pvp: "Good fight,enemy pwned:)" # after pk: "Nice kill!You are so dangerous!" AllowCostumPvPMessage = True # Pvp reward system AllowPvpRewardSystem = False # Pvp reward itemId PvpRewardItem = 57 # Pvp reward amount PvpRewardAmount = 1 # Pk reward system AllowPkRewardSystem = False # Pk reward itemId PkRewardItem = 57 # Pk reward amount PkRewardAmount = 1 # Allow the default PK system(+1 pk,+karma) UseDefaultSystem = True # Allow costum pk system (pvp point for pk,no karma) # UseDefaultSystem need to be False! UseCostumSystem = False # Allow custom starting lvl default:false AllowCustomStartLvl = false #Custom Start lvl for 85 lvl and 100% put 86 CustomStartLvl = 1 # ---------------------------------------------- # # Hero Status (until restart) for kills System [Author: Mentor] www.teamsrv.net # ---------------------------------------------- # # Enabled Hero status for kills? (Default: False) HeroStatusForKills = False # Kills (PvP+PK) for Hero Status (Default: 20) HeroStatusForKillsCount = 20 # Death for removed Hero Status (Default: 2) DeleteHeroStatusDeathCount = 2 # Classes balance # Note: # Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE # Class: Too long... # Damage: Current damage emperor to 2 # ClassID 90 = Phoenix Knight ClassID = 90 WeaponType = DAGGER Damage = 2 #Author TheEnd NameColorSystem = False NameColor = # This is the amount of goldbars that a new character starts their character with. # Default: 0 StartingGBCount = 0 # This is the id of goldbars # Default : 3470 StartingGBId = 3470 #Exp and SP Award System By Cobra # 0 Is by Default! AddExpAtPvp = 0 AddSpAtPvp = 0 #--------------------------------------------------------------- # PK protection #--------------------------------------------------------------- # Disables attacking char if the attacker's lvl minus victim's lvl is over # specified difference and the target is not flagged. For example, if you want # to disable PK'ing chars that are more than 20 lvls below attacker's lvl, set # the value to 20. Setting the value to 0 disables the feature. DisableAttackIfLvlDifferenceOver = 0 # If player has more than specified number of PKs in the monitored period, # he/she is automatically punished. If set to zero, this feature is disabled. PunishPKPlayerIfPKsOver = 0 # For what period (in seconds) the PKs should be monitored PKMonitorPeriod = 3600 # Punisment type: # jail - char will be jailed PKPunishmentType = jail # Punishment length (in seconds) # If punishment type is jail then the punishment period should be divisable by # 60 as jail punishment is counted in minutes PKPunishmentPeriod = 3600 --------------------------------------------------------------------------- Auto Vote Event Manager --------------------------------------------------------------------------- Enable Default: False EnableAutoVoteEngine = False Save and Load votes count on start/shutdown to database Default: False AutoVoteEngineSaveLoad = False Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
elvin 8 Опубликовано 30 апреля, 2012 (изменено) У меня тоже проблема с запуском гейм сервера. если кто знает в чем проблема, помогите пожалуйста! Проблем mods.propetis файл Изменено 30 апреля, 2012 пользователем elvin Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
(P)iligri(m) 0 Опубликовано 30 апреля, 2012 Проблем mods.propetis файл я это понимаю, но в нем я ничего не трогал!!! выложил содержание, что не так я не знаю! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Extreme 2 Опубликовано 30 апреля, 2012 (изменено) 1.закинь сервер напиример: "C:\server" далее настрой "startGameServer.bat" а именно: java -Dfile.encoding=UTF8 -Xmx1024m -Xms512m -Xmn256m -XX:PermSize=128m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -XX:+UseSerialGC -cp ./lib/*;l2jfrozen-core.jar com.l2jfrozen.gameserver.GameServer Поставь свои значения Если не помогло добовляй меня в скайп или аську через тв сделаю Изменено 30 апреля, 2012 пользователем Extreme Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Extreme 2 Опубликовано 1 мая, 2012 (изменено) И да проверить конфиги гс вот мои запускаеться норм Скрытый текст# ===================================## Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = 127.0.0.1 GameserverPort = 7777 # Configure your external ip ExternalHostname = 127.0.0.1 # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/ # Database name GameserverDB = extreme LoginserverDB = extreme # Login - Mysql's user Login = root # Password - Mysql's Password Password = vfhmziby # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # DatapackRoot = C:/Work/tmp/DataPack где красным светом ставь свои значения Изменено 1 мая, 2012 пользователем Extreme Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты