всё правельно
логин
####
## Основные настройки
# Внешний IP
ExternalHostname = actarius.zapto.org
# Внутренний IP
InternalHostname = 192.168.1.2
# IP, на котором будет висеть логин; в локалке ни ставил, лучше указать внешний (ExternalHostname)
LoginserverHostname = 192.168.1.2
# Порт логина
LoginserverPort = 2106
# База данных
Driver=com.mysql.jdbc.Driver
URL=jdbc:mysql://localhost/demon
Login = root
Password = 328653
# Авторег
AutoCreateAccounts = true
# Аксесс аккаунта для доступа на закрытый серв
GMMinLevel = 100
# IP прослушки геймсерверов; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP
LoginHostname = 192.168.1.2
# Порт прослушки геймсерверов
LoginPort = 9014
####
## Про остальные настройки в этом файле можно забыть
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = True
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False
#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 3
гейм
# Bind ip of the gameserver
GameserverHostname = 192.168.1.2
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = actarius.zapto.org
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 192.168.1.2
# The Loginserver host and port; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP
LoginPort = 9014
LoginHost = 192.168.1.2
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = False
####
### Настройки базы данных
## Соединение
#хост
URL=jdbc:mysql://localhost/demon?useUnicode=true&characterEncoding=UTF-8
# логин
Login = root
# пароль
Password = 328653
## Тонкая настройка (!!только если на 100% уверены, что делаете!!)
# Min no of connections the pool will (initially) create (per partition)
MinConnectionsPerPartition = 10
# Max no of connections the pool will ever create (per partition).
MaxConnectionsPerPartition = 30
# Sets number of partitions to use.
PartitionCount = 5
# Number of new connections to create in 1 batch whenever we need more connections.
AcquireIncrement = 5
# This sets the time (in minutes), for a connection to remain idle before sending a test query to the DB.
IdleConnectionTestPeriod = 10
# Maximum age of an unused connection before it is closed off. In minutes.
IdleMaxAge = 10
# Number of release-connection helper threads to create per partition.
ReleaseHelperThreads = 5
# After attempting to acquire a connection and failing, wait for this value before attempting to acquire a new connection again.
AcquireRetryDelay = 7000
# After attempting to acquire a connection and failing, try to connect these many times before giving up.
AcquireRetryAttempts = 5
# If set to true, the connection pool will remain empty until the first connection is obtained.
LazyInit = False
# If set to true, stores all activity on this connection to allow for replaying it again automatically if it fails. Makes the pool marginally slower.
TransactionRecoveryEnabled = False
# Queries taking longer than this limit to execute are logged.
QueryExecuteTimeLimit = 0
# Time to wait before a call to getConnection() times out and returns an error.
ConnectionTimeout = 0
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=[A-Za-z0-9\-]{3,16}
PetNameTemplate=[A-Za-z0-9\-]{3,16}
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1500
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 735
MaxProtocolRevision = 775
#Авторестарт сервера в определенный час
AutoRestartHour = 5
#GUI для Windows
WindowsAdvancedConsole = False
#Ваш ключ от сборки;