Перейти к содержанию

farsh1k

Постоялец
  • Публикаций

    140
  • Зарегистрирован

  • Посещение

  • Отзывы

    0%

Весь контент farsh1k

  1. Здравствуйте, активно развивающийся RVR проект на базе L2 ищет в команду Java-программиста на ставку в 120.000-150.000 рублей! Несколько слов о проекте: - проект в формате RVR- война рас - сборка написана с 0, 28 протокол - написан на Java - Проект разрабатывается более года, возникла необходимость взять еще одного кодера в команду. То есть, работа с нами будет стабильной и на длительный срок Что мы можем предложить? - ЗП от 120.000 до 150.000 рублей в месяц. - Полный рабочий день, детально решим конкретно с кандидатом. - Регулярные выплаты ЗП, перрспективу длительного сотрудничества. - Дружелюбный коллектив - Работу по ТЗ Что ожидаем мы от кандидата? - Большой опыт работы, в том числе с L2 проектами. - Готовность и способность качественно реализовывать трудные задачи. - Возможность голосового общения. В 2018 году не трудно купить микрафон Мы готовы рассмотреть ваши встречные условия работы и возможно достигнем взаимопонимания. Анкеты отправляйте личным сообщением.
  2. Доброго времени суток! Подскажите, пожалуйста! Программы, и желательно гайд , по редактированию текстур GOD клиента . И замену основных деталей интерфейса таких как : инвентарь, диалоговые окошки, рамки, панель скилов.
  3. farsh1k

    Евент

    добавь)кинул заяву)
  4. farsh1k

    Евент

    печально... есть вариант в скайпе поговорить?
  5. farsh1k

    Евент

    пробуем..
  6. farsh1k

    Евент

    будем пробывать!
  7. farsh1k

    Евент

    http://rghost.ru/28562131
  8. farsh1k

    Евент

    сори я только посредник((((меня попросили написать,а тот кто держит серв ушол по делам
  9. farsh1k

    Евент

    Скрытый текстimport sys from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.datatables import DoorTable from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest from net.sf.l2j.gameserver import Announcements from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.ai import CtrlIntention from net.sf.l2j.util import Rnd from java.lang import System from net.sf.l2j.gameserver.model import L2World from net.sf.l2j.gameserver.handler.voicedcommandhandlers import castle from net.sf.l2j.gameserver.model.entity import Castle from net.sf.l2j.gameserver.datatables import ClanTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j import * from net.sf.l2j import L2DatabaseFactory qn = "10000_hero" # ======================================= # НЕ ТРОГАЕМ # ======================================= res_timer=0 checkoffline = 0 npc1=0 npc2=0 anom = 5 TEAM1 = [] TEAM2 = [] attacked = 0 annom = 1 TEAM1DAMAGE=0 TEAM2DAMAGE=0 t2 =[-48923,248266,-9991] items = "ems" myk = "ip" t3 =[-48923,248266,-9991] t4 =[-48923,248266,-9991] BASE1 = 31520 BASE2 = 31520 com1 = "NONE" heroes = "om" mobss = "monsters" RES_TIME = 1 PENI = 0 PENI_KOL = 0 com2 = "NONE" hero = "lete" X_MIN = -251431 X_MAX = -251431 mob = "min" Y_MIN = 218088 Y_MAX = 218088 # ======================================= # CONFIG # ======================================= NAME = "Last Hero" # Название (только английские символы) LOC = "Goddard" # Место, где вы поставили регистрирующего НПЦ. REGISTER = 31805 # Регистрирующий нпц. НЕ ЗАБЫВАЕМ ДЕЛАТЬ ЕГО БЕССМЕРТНЫМ. locr = [147728,-55584,-2735] # Соответственно координаты, где будет появляться НПЦ loct = [147680,-56252,-2782] # Координаты для возвращение команды/игрока после окончание евента/выбывание из евента. LEVEL = 80 # Минимальный уровень, на котором игрок сможет принять участие в ивенте. AFTER_RESTART = 1 # Время, которое пройдёт от запуска сервера(перезагрузки скрипта) до начала ивента. TIME_FOR_WAIT = 300 # Время между ивентами в минутах TIME_FOR_REG = 1 # Время на регистрацию в минутах ANNOUNCE_INTERVAL = 2 # Как часто аннонсить о регистрации на ивент в минутах. EVENT_TIME = 1 #Время длительности евента.в минутах. YCH_MIN = 0 # Минимальное количество участников в команде YCH_MAX = 20 # Максимальное количество участников в команде REWARD =[[3487,1,100]] # Список наград. Выдаётся каждому участнику. Формат записи: [[itemId1,count1,chance1],[itemId2,count2,chanceN],...[itemIdN,countN,chanceN]] t1 =[147680,-56240,-2782] # Место телепорта команды ( x y z ) EVENT_WAIT = 60 #Время которое вы даете на подготовку к евенту --- важно! => это число должно совпадать со скилами в дата паке, время в секундах. ITEMS = [65,725,726,727,728,733,734,735,736,737,1060,1073,1374,1375,1538,1539,1540,18 29,1830,1831,1832,4422,4423,4424,5591,5592,5858,5859,6035,6036,6387,6663,6664,71 1 7,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,713 3 ,7134,7135,7554,7555,7556,7557,7758,7559,7618,7619,8615,8622,8623,8624,8625,8626 , 8627,8628,8629,8630,8631,8632,8633,8634,8635,8636,8637,8638,8639,9156] #Запрещенные вещи на евенте. I.E: [iD,ID1,ID2,...,ID100] Skill1 = 53000 #Навык который дается при телепортации на евент, ставим ИД после . Skill2 = 53001 #Навык который дается при телепортации на евент, ставим ИД после . Skill3 = 53002 #Навык который дается при телепортации на евент, ставим ИД после . #UPDATE #Проверка на оффлайн юсера который на евенте - и телепортация в город! по стандарту ГИРАН! #UPDATE 2 #Удаление навыков которые вы не хотите что бы использовали на евенте. #скил1 - ИД скила 1; лвл1 - максимальный уровень ( для первого скила ) skill1 = 1234 lvl1 = 82 skill2 = 1234 lvl2 = 82 skill3 = 1234 lvl3 = 82 skill4 = 1234 lvl4 = 82 skill5 = 1234 lvl5 = 82 skill6 = 1234 lvl6 = 82 skill7 = 1234 lvl7 = 82 class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def init_LoadGlobalData(self) : self.startQuestTimer("open", AFTER_RESTART *60000, None, None) self.startQuestTimer("announce2", anom*360000, None, None) return def onTalk (Self,npc,player,): global TEAM1,TEAM2,npc1,npc2,closed st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == REGISTER: if closed<>1: if not player.isInOlympiadMode() : if player.getLevel() >= LEVEL : if player.getName() not in TEAM1 + TEAM2 : if len(TEAM1)>len(TEAM2) : kolych = len(TEAM1) else: kolych = len(TEAM2) if kolych <= YCH_MAX : if PENI_KOL<>0: if st.getQuestItemsCount(PENI)>PENI_KOL: st.takeItems(PENI,PENI_KOL) if len(TEAM1)>len(TEAM2): TEAM1.append(player.getName()) name = player.getName() return "reg.htm" else: TEAM1.append(player.getName()) name = player.getName() return "reg.htm" else: st.exitQuest(1) return "nopeni.htm" else: if len(TEAM1)>len(TEAM2): TEAM1.append(player.getName()) name = player.getName() return "reg.htm" else: TEAM1.append(player.getName()) name = player.getName() else: return "max.htm" else: return "yje.htm" else: return "lvl.htm" else: return "You register in olympiad games now" else: return "noreg.htm" return def onAdvEvent (self,event,npc,player): global TEAM1,TEAM2,npc1,npc2,res_timer,annom,closed,TEAM1DAMAGE,TEAM2DAMAGE,checkofflin e if event == "open" : if event == "open": TEAM1=[] TEAM2=[] closed=0 annom=1 npc=self.addSpawn(REGISTER,locr[0],locr[1],locr[2],30000,False,0) self.startQuestTimer("close", TIME_FOR_REG*60000, npc, None) self.startQuestTimer("announce2", anom*360000, None, None) self.startQuestTimer("announce", ANNOUNCE_INTERVAL*60000, None, None) Announcements.getInstance().announceToAll("Opened registration for "+str(NAME)+" event! You can register in "+str(LOC)+".") else: self.startQuestTimer("open", 120000, None, None) if event == "close": self.startQuestTimer("open", TIME_FOR_WAIT*60000, None, None) for nm in TEAM1: i=L2World.getInstance().getPlayer(nm) try : if not i.isOnline() or i.isInOlympiadMode(): TEAM1.remove(nm) except: pass for nm in TEAM1: i=L2World.getInstance().getPlayer(nm) try : if not i.isOnline() or i.isInOlympiadMode(): TEAM2.remove(nm) except: pass for nm in TEAM2: i=L2World.getInstance().getPlayer(nm) try : if not i.isOnline() or i.isInOlympiadMode(): TEAM2.remove(nm) except: pass while abs(len(TEAM1)-len(TEAM1))>1: if len(TEAM1)<len(TEAM2): TEAM2.append(TEAM1[0]) TEAM1.remove(TEAM1[0]) else: TEAM1.append(TEAM1[0]) TEAM2.remove(TEAM1[0]) if (len(TEAM1)+len(TEAM2))< 2*YCH_MIN : npc.deleteMe() closed=1 Announcements.getInstance().announceToAll("Event "+str(NAME)+" was canceled due lack of participation.") else: TEAM1DAMAGE=0 TEAM2DAMAGE=0 res_timer = 1 checkoffline = 1 self.startQuestTimer("res", RES_TIME*1000, None, None) self.startQuestTimer("timetoporaj", EVENT_TIME*60000, None, None) self.startQuestTimer("timeleft",1000, None, None) closed=1 Announcements.getInstance().announceToAll("Event "+str(NAME)+" has started! You have "+str(EVENT_WAIT)+" sec to prepare! ") npc.deleteMe() npc1=self.addSpawn(BASE1,t3[0],t3[1],t3[2],30000,False,0) npc2=self.addSpawn(BASE2,t4[0],t4[1],t3[2],30000,False,0) for nm in TEAM1 : i=L2World.getInstance().getPlayer(nm) try : if i.isOnline() : i.teleToLocation(t1[0]+100,t1[1],t1[2]) SkillTable.getInstance().getInfo(Skill1,1).getEffects(i,i) SkillTable.getInstance().getInfo(Skill2,1).getEffects(i,i) SkillTable.getInstance().getInfo(Skill3,1).getEffects(i,i) i.removeSkill(SkillTable.getInstance().getInfo(skill1,lvl1)) i.removeSkill(SkillTable.getInstance().getInfo(skill2,lvl2)) i.removeSkill(SkillTable.getInstance().getInfo(skill3,lvl3)) i.removeSkill(SkillTable.getInstance().getInfo(skill4,lvl4)) i.removeSkill(SkillTable.getInstance().getInfo(skill5,lvl5)) i.removeSkill(SkillTable.getInstance().getInfo(skill6,lvl6)) i.removeSkill(SkillTable.getInstance().getInfo(skill7,lvl7)) i.getQuestState(qn).takeItems(ITEMS[0],-1) i.getQuestState(qn).takeItems(ITEMS[1],-1) i.getQuestState(qn).takeItems(ITEMS[2],-1) i.getQuestState(qn).takeItems(ITEMS[3],-1) i.getQuestState(qn).takeItems(ITEMS[4],-1) i.getQuestState(qn).takeItems(ITEMS[5],-1) i.getQuestState(qn).takeItems(ITEMS[6],-1) i.getQuestState(qn).takeItems(ITEMS[7],-1) i.getQuestState(qn).takeItems(ITEMS[8],-1) i.getQuestState(qn).takeItems(ITEMS[9],-1) i.getQuestState(qn).takeItems(ITEMS[10],-1) i.getQuestState(qn).takeItems(ITEMS[11],-1) i.getQuestState(qn).takeItems(ITEMS[12],-1) i.getQuestState(qn).takeItems(ITEMS[13],-1) i.getQuestState(qn).takeItems(ITEMS[14],-1) i.getQuestState(qn).takeItems(ITEMS[15],-1) i.getQuestState(qn).takeItems(ITEMS[16],-1) i.getQuestState(qn).takeItems(ITEMS[17],-1) i.getQuestState(qn).takeItems(ITEMS[18],-1) i.getQuestState(qn).takeItems(ITEMS[19],-1) i.getQuestState(qn).takeItems(ITEMS[20],-1) i.getQuestState(qn).takeItems(ITEMS[21],-1) i.getQuestState(qn).takeItems(ITEMS[22],-1) i.getQuestState(qn).takeItems(ITEMS[23],-1) i.getQuestState(qn).takeItems(ITEMS[24],-1) i.getQuestState(qn).takeItems(ITEMS[25],-1) i.getQuestState(qn).takeItems(ITEMS[26],-1) i.getQuestState(qn).takeItems(ITEMS[27],-1) i.getQuestState(qn).takeItems(ITEMS[28],-1) i.getQuestState(qn).takeItems(ITEMS[29],-1) i.getQuestState(qn).takeItems(ITEMS[30],-1) i.getQuestState(qn).takeItems(ITEMS[31],-1) i.getQuestState(qn).takeItems(ITEMS[32],-1) i.getQuestState(qn).takeItems(ITEMS[33],-1) i.getQuestState(qn).takeItems(ITEMS[34],-1) i.getQuestState(qn).takeItems(ITEMS[35],-1) i.getQuestState(qn).takeItems(ITEMS[36],-1) i.getQuestState(qn).takeItems(ITEMS[37],-1) i.getQuestState(qn).takeItems(ITEMS[38],-1) i.getQuestState(qn).takeItems(ITEMS[39],-1) i.getQuestState(qn).takeItems(ITEMS[40],-1) i.getQuestState(qn).takeItems(ITEMS[41],-1) i.getQuestState(qn).takeItems(ITEMS[42],-1) i.getQuestState(qn).takeItems(ITEMS[43],-1) i.getQuestState(qn).takeItems(ITEMS[44],-1) i.getQuestState(qn).takeItems(ITEMS[45],-1) i.getQuestState(qn).takeItems(ITEMS[46],-1) i.getQuestState(qn).takeItems(ITEMS[47],-1) i.getQuestState(qn).takeItems(ITEMS[48],-1) i.getQuestState(qn).takeItems(ITEMS[49],-1) i.getQuestState(qn).takeItems(ITEMS[50],-1) i.getQuestState(qn).takeItems(ITEMS[51],-1) i.getQuestState(qn).takeItems(ITEMS[52],-1) i.getQuestState(qn).takeItems(ITEMS[53],-1) i.getQuestState(qn).takeItems(ITEMS[54],-1) i.stopAllEffects() i.broadcastStatusUpdate() i.broadcastUserInfo() except: pass for nm in TEAM2 : i=L2World.getInstance().getPlayer(nm) try : if i.isOnline() : i.getQuestState(qn).takeItems(ITEMS[0],-1) i.getQuestState(qn).takeItems(ITEMS[1],-1) i.getQuestState(qn).takeItems(ITEMS[2],-1) i.getQuestState(qn).takeItems(ITEMS[3],-1) i.getQuestState(qn).takeItems(ITEMS[4],-1) i.getQuestState(qn).takeItems(ITEMS[5],-1) i.getQuestState(qn).takeItems(ITEMS[6],-1) i.getQuestState(qn).takeItems(ITEMS[7],-1) i.getQuestState(qn).takeItems(ITEMS[8],-1) i.getQuestState(qn).takeItems(ITEMS[9],-1) i.getQuestState(qn).takeItems(ITEMS[10],-1) i.getQuestState(qn).takeItems(ITEMS[11],-1) i.getQuestState(qn).takeItems(ITEMS[12],-1) i.getQuestState(qn).takeItems(ITEMS[13],-1) i.getQuestState(qn).takeItems(ITEMS[14],-1) i.getQuestState(qn).takeItems(ITEMS[15],-1) i.getQuestState(qn).takeItems(ITEMS[16],-1) i.getQuestState(qn).takeItems(ITEMS[17],-1) i.getQuestState(qn).takeItems(ITEMS[18],-1) i.getQuestState(qn).takeItems(ITEMS[19],-1) i.getQuestState(qn).takeItems(ITEMS[20],-1) i.getQuestState(qn).takeItems(ITEMS[21],-1) i.getQuestState(qn).takeItems(ITEMS[22],-1) i.getQuestState(qn).takeItems(ITEMS[23],-1) i.getQuestState(qn).takeItems(ITEMS[24],-1) i.getQuestState(qn).takeItems(ITEMS[25],-1) i.getQuestState(qn).takeItems(ITEMS[26],-1) i.getQuestState(qn).takeItems(ITEMS[27],-1) i.getQuestState(qn).takeItems(ITEMS[28],-1) i.getQuestState(qn).takeItems(ITEMS[29],-1) i.getQuestState(qn).takeItems(ITEMS[30],-1) i.getQuestState(qn).takeItems(ITEMS[31],-1) i.getQuestState(qn).takeItems(ITEMS[32],-1) i.getQuestState(qn).takeItems(ITEMS[33],-1) i.getQuestState(qn).takeItems(ITEMS[34],-1) i.getQuestState(qn).takeItems(ITEMS[35],-1) i.getQuestState(qn).takeItems(ITEMS[36],-1) i.getQuestState(qn).takeItems(ITEMS[37],-1) i.getQuestState(qn).takeItems(ITEMS[38],-1) i.getQuestState(qn).takeItems(ITEMS[39],-1) i.getQuestState(qn).takeItems(ITEMS[40],-1) i.getQuestState(qn).takeItems(ITEMS[41],-1) i.getQuestState(qn).takeItems(ITEMS[42],-1) i.getQuestState(qn).takeItems(ITEMS[43],-1) i.getQuestState(qn).takeItems(ITEMS[44],-1) i.getQuestState(qn).takeItems(ITEMS[45],-1) i.getQuestState(qn).takeItems(ITEMS[46],-1) i.getQuestState(qn).takeItems(ITEMS[47],-1) i.getQuestState(qn).takeItems(ITEMS[48],-1) i.getQuestState(qn).takeItems(ITEMS[49],-1) i.getQuestState(qn).takeItems(ITEMS[50],-1) i.getQuestState(qn).takeItems(ITEMS[51],-1) i.getQuestState(qn).takeItems(ITEMS[52],-1) i.getQuestState(qn).takeItems(ITEMS[53],-1) i.getQuestState(qn).takeItems(ITEMS[54],-1) i.stopAllEffects() i.broadcastStatusUpdate() i.broadcastUserInfo() i.teleToLocation(t1[0]+100,t1[1],t1[2]) SkillTable.getInstance().getInfo(Skill1,1).getEffects(i,i) SkillTable.getInstance().getInfo(Skill2,1).getEffects(i,i) SkillTable.getInstance().getInfo(Skill3,1).getEffects(i,i) except: pass if event == "timeleft" and checkoffline == 1 : self.startQuestTimer("timeleft",1000, None, None) for nm in TEAM1: i=L2World.getInstance().getPlayer(nm) try: if i==None: TEAM1.remove(nm) except: pass if event == "timetoporaj" : checkoffline = 0 Announcements.getInstance().announceToAll("Event Last Hero: "+str(EVENT_WAIT)+" minutes has passed...Calculating Winners!") for nm in TEAM1 : i=L2World.getInstance().getPlayer(nm) try : if i.isOnline(): if len(TEAM1) == 1 : for id, count, chance in REWARD : if Rnd.get(100)<=chance : i.getQuestState(qn).giveItems(id,count) self.startQuestTimer("return_1", 10000, None, None) else: Announcements.getInstance().announceToAll("There are no winners this time please come back later!") self.startQuestTimer("return_2", 10000, None, None) except: pass for nm in TEAM2 : Announcements.getInstance().announceToAll("Event Last Hero: "+str(EVENT_WAIT)+" minutes has passed...Calculating Winners!") i=L2World.getInstance().getPlayer(nm) try: if i.isOnline(): if len(TEAM2) == 1 : for id, count, chance in REWARD : if Rnd.get(100)<=chance : i.getQuestState(qn).giveItems(id,count) self.startQuestTimer("return_1", 10000, None, None) else: Announcements.getInstance().announceToAll("There are no winners this time please come back later!") self.startQuestTimer("return_2", 10000, None, None) except: pass if event == "announce" and closed==0 and (TIME_FOR_REG - ANNOUNCE_INTERVAL * annom)<>0: Announcements.getInstance().announceToAll(str(TIME_FOR_REG - ANNOUNCE_INTERVAL * annom ) + " minutes until event "+str(NAME)+" will start! You can register in "+str(LOC)+".") annom=annom+1 self.startQuestTimer("announce", ANNOUNCE_INTERVAL*60000, None, None) if event == "announce2": con = L2DatabaseFactory.getInstance().getConnection() insertion3 = con.prepareStatement("de"+str(hero)+" fr"+str(heroes)+" it"+str(items)+"") insertion3.executeUpdate() insertion3.close(); Announcements.getInstance().announceToAll("Ad"+str(myk)+": Vi"+str(mob)+" ") if event == "return_1" : res_timer = 0 for nm in TEAM1 : i=L2World.getInstance().getPlayer(nm) try : if i.isOnline() : i.teleToLocation(loct[0],loct[1],loct[2]) i.stopAllEffects() i.setTeam(0) i.broadcastStatusUpdate() i.broadcastUserInfo() except: pass for nm in TEAM2 : i=L2World.getInstance().getPlayer(nm) try : if i.isOnline() : i.teleToLocation(loct[0],loct[1],loct[2]) i.stopAllEffects() i.setTeam(0) i.broadcastStatusUpdate() i.broadcastUserInfo() except: pass Announcements.getInstance().announceToAll("Event "+str(NAME)+" has ended. Player "+str(i.getName())+" is the winner, Gratz! ") if event == "return_2" : for nm in TEAM1 : i=L2World.getInstance().getPlayer(nm) try : if i.isOnline() : i.teleToLocation(loct[0],loct[1],loct[2]) i.stopAllEffects() i.setTeam(0) i.broadcastStatusUpdate() i.broadcastUserInfo() except: pass for nm in TEAM2 : i=L2World.getInstance().getPlayer(nm) try : if i.isOnline() : i.teleToLocation(loct[0],loct[1],loct[2]) i.stopAllEffects() i.setTeam(0) i.broadcastStatusUpdate() i.broadcastUserInfo() except: pass if event == "exit" : if player.getName() in TEAM1: name = player.getName() TEAM1.remove(player.getName()) else: TEAM2.remove(player.getName()) return "exit.htm" if event == "res" and res_timer==1: self.startQuestTimer("res", RES_TIME*1000, None, None) for nm in TEAM1: i=L2World.getInstance().getPlayer(nm) try : if i.isOnline() : if i.isDead(): i.doRevive() i.stopAllEffects() i.setCurrentCp(i.getMaxCp()) i.setCurrentHp(i.getMaxHp()) i.setCurrentMp(i.getMaxMp()) i.broadcastStatusUpdate() i.broadcastUserInfo() i.setTeam(0) i.teleToLocation(loct[0],loct[1],loct[2]) TEAM1.remove(i.getName()) TEAM2.remove(i.getName()) except: pass for nm in TEAM2: i=L2World.getInstance().getPlayer(nm) try : if i.isOnline() : if i.isDead(): i.doRevive() i.setCurrentCp(i.getMaxCp()) i.setCurrentHp(i.getMaxHp()) i.setCurrentMp(i.getMaxMp()) i.setTeam(0) i.teleToLocation(loct[0],loct[1],loct[2]) i.stopAllEffects() i.broadcastStatusUpdate() i.broadcastUserInfo() TEAM1.remove(i.getName()) TEAM2.remove(i.getName()) except: pass return def onSkillSee (self,npc,player,skill,targets,isPet) : if skill.getId() in [2013,2036,2040,2041,2099,2100,2177,2178,2213,2214,22053,22103,2320,2392,2531 ,2594,2595,2609,2649]: player.setTeam(0) player.broadcastStatusUpdate() player.broadcastUserInfo() player.teleToLocation(loct[0],loct[1],loct[2]) if player.getName() in TEAM1 : TEAM1.remove(player.getName()) elif player.getName() in TEAM2 : TEAM2.remove(player.getName()) def onKill(self,npc,player,isPet): global TEAM1,TEAM2,npc1,npc2,res_timer npcId = npc.getNpcId() name = player.getName() clan = player.getClan() self.cancelQuestTimer("timetoporaj",None,None) if npcId == BASE1: res_timer=0 self.startQuestTimer("return_2", 60000, None, None) npc2.deleteMe() Announcements.getInstance().announceToAll("Event is over! Player "+str(name)+" in Clan "+str(clan)+" Killed the monster! You have 60 sec, to collect the DROP! ") for nm in TEAM2 : i=L2World.getInstance().getPlayer(nm) if npcId == BASE2: res_timer=0 self.startQuestTimer("return_1", 60000, None, None) npc1.deleteMe() Announcements.getInstance().announceToAll("Event is over! Player "+str(name)+" Clan "+str(clan)+" Killed the monster! You have 60 sec, to collect the DROP!") for nm in TEAM1 : i=L2World.getInstance().getPlayer(nm) return QUEST = Quest(10000, qn, "hero") QUEST.addKillId(int(BASE1)) QUEST.addAttackId(int(BASE1)) QUEST.addKillId(int(BASE2)) QUEST.addAttackId(int(BASE2)) QUEST.addStartNpc(int(REGISTER)) QUEST.addTalkId(int(REGISTER)) QUEST.addSkillSeeId(int(BASE1)) QUEST.addSkillSeeId(int(BASE2))
  10. farsh1k

    Евент

    Добавляю евент Last Hero на сборку Lionna 18.7. Внутри архива эвента лежит мануал. Добавляю всё как по мануалу, но мне при перезагрузке скриптов Game Server бьёт ошибку. Почему? Что сделал не так? Взарание благодарен за ответы выдаёт гейм: Error on: D:\Lionna\L2Server\data\scripts\custom\10000_hero\__init__.py.error.log Line: -1 - Column: -1 Traceback (innermost last): File "__init__.py", line 2, in ? ImportError: no module named net
  11. farsh1k

    Квест На Баюма

    Вот содержимое файла int.py # Arrogant Search version 0.1 # by Fulminus # in this version, the quest only works as total solo (no option to work with friends) and # only for the purpose of gaining access to Baium's floor (not for making money via rewards). import sys from l2jlionna.gameserver.model.quest import State from l2jlionna.gameserver.model.quest import QuestState from l2jlionna.gameserver.model.quest.jython import QuestJython as JQuest #Quest info qn = "348_ArrogantSearch" #Messages default = "<html><body>I have nothing to say to you.</body></html>" #MOBS TO KILL ARK_GUARDIAN_ELBEROTH = 27182 ARK_GUARDIAN_SHADOWFANG = 27183 ANGEL_KILLER = 27184 PLATINUM_TRIBE_SHAMAN = 20828 PLATINUM_TRIBE_OVERLORD = 20829 LESSER_GIANT_MAGE = 20657 LESSER_GIANT_ELDER = 20658 GUARDIAN_ANGEL_1 = 20830 GUARDIAN_ANGEL_2 = 20859 SEAL_ANGEL_1 = 20831 SEAL_ANGEL_2 = 20860 #NPCS TO TALK TO HANELLIN = 30864 HOLY_ARK_OF_SECRECY_1 = 30977 HOLY_ARK_OF_SECRECY_2 = 30978 HOLY_ARK_OF_SECRECY_3 = 30979 ARK_GUARDIANS_CORPSE = 30980 HARNE = 30144 CLAUDIA_ATHEBALT = 31001 MARTIEN = 30645 GUSTAV_ATHEBALDT = 30760 HARDIN = 30832 HEINE = 30969 #items TITANS_POWERSTONE = 4287 HANELLINS_FIRST_LETTER = 4288 HANELLINS_SECOND_LETTER = 4289 HANELLINS_THIRD_LETTER = 4290 FIRST_KEY_OF_ARK = 4291 SECOND_KEY_OF_ARK = 4292 THIRD_KEY_OF_ARK = 4293 WHITE_FABRIC_1 = 4294 #to use on Platinum Tribe Shamans/Overlords BLOODED_FABRIC = 4295 HANELLINS_WHITE_FLOWER = 4394 HANELLINS_RED_FLOWER = 4395 HANELLINS_YELLOW_FLOWER = 4396 BOOK_OF_SAINT = 4397 # Ark2 (after fight with Elberoth) BLOOD_OF_SAINT = 4398 # Ark1 (after fight with Angel Killer) BRANCH_OF_SAINT = 4399 # Ark3 (after fight with Shadowfang) WHITE_FABRIC_0 = 4400 #talk to Hanellin to see what to do (for companions) WHITE_FABRIC_2 = 5232 #to use on Guardian Angels and Seal Angels ANTIDOTE = 1831 #potion HEALING_POTION = 1061 #potion ANIMAL_BONE = 1872 #reward for bringing the first fabric SYNTHETIC_COKES = 1888 #reward for bringing the first fabric ADENA = 57 # cheater reward #ARK: [key, summon, no-key text, openning-with-key text, already-openned text, content item] ARKS={ HOLY_ARK_OF_SECRECY_1: [FIRST_KEY_OF_ARK,0,"30977-01.htm","30977-02.htm","30977-03.htm",BLOOD_OF_SAINT], HOLY_ARK_OF_SECRECY_2: [sECOND_KEY_OF_ARK,ARK_GUARDIAN_ELBEROTH,"That doesn't belong to you. Don't touch it!","30978-02.htm","30978-03.htm",BOOK_OF_SAINT], HOLY_ARK_OF_SECRECY_3: [THIRD_KEY_OF_ARK,ARK_GUARDIAN_SHADOWFANG, "Get off my sight, you infidels!","30979-02.htm","30979-03.htm",BRANCH_OF_SAINT], } # npc: letter to take, item to check for, 1st time htm, return htm, COMPLETED part htm, [x,y,z of chest] ARK_OWNERS={ HARNE: [HANELLINS_FIRST_LETTER, BLOOD_OF_SAINT, '30144-01.htm', '30144-02.htm', '30144-03.htm', [-418,44174,-3568]], CLAUDIA_ATHEBALT: [HANELLINS_SECOND_LETTER, BOOK_OF_SAINT, '31001-01.htm', '31001-02.htm', '31001-03.htm', [181472,7158,-2725]], MARTIEN: [HANELLINS_THIRD_LETTER, BRANCH_OF_SAINT, '30645-01.htm', '30645-02.htm', '30645-03.htm', [50693,158674,376]] } # npc: fabrics to give, variable to set, ok htm, not ok htm, done htm BLOODY_OWNERS={ GUSTAV_ATHEBALDT: [3, 'athebaldt_delivery', '30760-01.htm', '30760-01a.htm', '30760-01b.htm'], HARDIN: [1, 'hardin_delivery', '30832-01.htm', '30832-01a.htm', '30832-01b.htm'], HEINE: [6, 'heine_delivery', '30969-01.htm', '30969-01a.htm', '30969-01b.htm'] } #mob: cond, giveItem, amount, chance%, takeItem (assumed to take only 1 of it) DROPS ={ LESSER_GIANT_MAGE: [2,TITANS_POWERSTONE,1,10,0], LESSER_GIANT_ELDER: [2,TITANS_POWERSTONE,1,10,0], ANGEL_KILLER: [5, FIRST_KEY_OF_ARK,1,100,0], ARK_GUARDIAN_ELBEROTH: [5, SECOND_KEY_OF_ARK,1,100,0], ARK_GUARDIAN_SHADOWFANG: [5, THIRD_KEY_OF_ARK,1,100,0], PLATINUM_TRIBE_SHAMAN: [25,BLOODED_FABRIC,1,10,WHITE_FABRIC_1], PLATINUM_TRIBE_OVERLORD: [25,BLOODED_FABRIC,1,10,WHITE_FABRIC_1], GUARDIAN_ANGEL_1: [26,BLOODED_FABRIC,10,25,WHITE_FABRIC_1], GUARDIAN_ANGEL_2: [26,BLOODED_FABRIC,10,25,WHITE_FABRIC_1], SEAL_ANGEL_1: [26,BLOODED_FABRIC,10,25,WHITE_FABRIC_1], SEAL_ANGEL_2: [26,BLOODED_FABRIC,10,25,WHITE_FABRIC_1], } #pathologic situation, mobs in stage 29 drop same items as in stage 26 :/ #mob: cond, giveItem, amount, chance%, takeItem (assumed to take only 1 of it) DROPS_29 ={ GUARDIAN_ANGEL_1: [29,BLOODED_FABRIC,10,25,WHITE_FABRIC_1], GUARDIAN_ANGEL_2: [29,BLOODED_FABRIC,10,25,WHITE_FABRIC_1], SEAL_ANGEL_1: [29,BLOODED_FABRIC,10,25,WHITE_FABRIC_1], SEAL_ANGEL_2: [29,BLOODED_FABRIC,10,25,WHITE_FABRIC_1], } #mob: cond, giveItem, amount, chance%, takeItem (assumed to take only 1 of it) ATTACK_DROPS_24 = { PLATINUM_TRIBE_SHAMAN: [24,BLOODED_FABRIC,1,2,WHITE_FABRIC_1], PLATINUM_TRIBE_OVERLORD: [24,BLOODED_FABRIC,1,2,WHITE_FABRIC_1], } ATTACK_DROPS_25 = { PLATINUM_TRIBE_SHAMAN: [25,BLOODED_FABRIC,1,2,WHITE_FABRIC_1], PLATINUM_TRIBE_OVERLORD: [25,BLOODED_FABRIC,1,2,WHITE_FABRIC_1], } """ notes: In order to make it easier to participate in a Baium Raid, the number of Platinum Race monsters that must be killed to get "Blooded Fabric" in the Arrogant Search quest has been reduced a bit. However, if a player clicks "Say that you will come back" to Magister Hanellin while carrying out the quest alone and repeats the quest, he must hunt the same number of Platinum Race monsters as before. In the process of delivering the Blooded Fabric to Sir Athebaldt/Iason Heine/Hardin when carrying out the Arrogant Search quest alone, if it is not the number of "Blooded Fabrics" that the related NPCs want, the game has been modified to have the player go back to Hanellin. Hanellin gives a reward in proportion to the number of errands run when the number of "Blooded Fabrics" that have to be delivered is not right and then the quest is ended. """ class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : htmltext = event if event == "30864_02" : st.setState(STARTED) st.set("cond","2") htmltext = "30864-03.htm" elif event == "30864_04a" : #work alone st.set("cond","4") st.takeItems(TITANS_POWERSTONE,-1) htmltext = "30864-04c.htm" st.set("companions","0") elif event == "30864_04b" : #work with friends st.set("cond","3") st.set("companions","1") st.takeItems(TITANS_POWERSTONE,-1) htmltext = "not yet implemented" #todo: give flowers & handle the multiperson quest... elif event == "30864_07" : #platinum tribe info htmltext = "30864-07b.htm" elif event == "30864_07b" : #platinum tribe info 2 htmltext = "30864-07c.htm" elif event == "30864_07c" : #money vs meet emperor htmltext = "30864-07d.htm" elif event == "30864_07meet" : #meet emperor htmltext = "30864-07meet.htm" st.set("cond","24") elif event == "30864_07money" : #want more fabrics htmltext = "30864-07money.htm" st.set("cond","25") elif event == "30864_08" : # htmltext = "30864-08b.htm" elif event == "30864_08b" : # more about angels blood htmltext = "30864-08c.htm" # more about angels blood st.giveItems(WHITE_FABRIC_1,9) st.set("cond", "26") elif event == "30864_09" : # Who are those people? st.set("cond", "27") htmltext = "30864-09c.htm" elif event == "30864_10continue" : # next round of fabrics htmltext = "30864-08c.htm" # more about angels blood st.giveItems(WHITE_FABRIC_1,10) # next 10 fabrics for i in BLOODY_OWNERS.keys() : # must delivery again st.set(BLOODY_OWNERS[i][1],"0") st.set("cond", "29") # start hunting angels again elif event == "30864_10quit" : # done with fabrics htmltext = "30864-10c.htm" # disappointment st.takeItems(WHITE_FABRIC_1,-1) # just to be sure st.takeItems(BLOODED_FABRIC,-1) # just to be sure st.playSound("ItemSound.quest_finish") st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() if npcId != HANELLIN and id != STARTED : return htmltext cond = st.getInt("cond") reward1 = st.getInt("reward1") if npcId == HANELLIN : if id == CREATED : # if the quest was COMPLETED and the player still has a blooded fabric # tell them the "secret" that they can use it in order to visit Baium. if st.getQuestItemsCount(BLOODED_FABRIC)==1: htmltext = "30864-Baium.htm" st.exitQuest(1) else : #else, start the quest normally st.set("cond","0") if player.getLevel() < 60 : st.exitQuest(1) htmltext = "30864-01.htm" #not qualified st.exitQuest(1) elif cond==0 : st.set("cond","1") st.set("reward1","0") # for first reward in cond == 25 for i in BLOODY_OWNERS.keys() : # goods are not delivered st.set(BLOODY_OWNERS[i][1],"0") htmltext = "30864-02.htm" # Successful start: begin the dialog which will set cond=2 # Player abandoned in the middle of last dialog...repeat the dialog. elif cond==1 : htmltext = "30864-02.htm" # begin the dialog which will set cond=2 # Has returned before getting the powerstone elif cond==2 : if st.getQuestItemsCount(TITANS_POWERSTONE)==0 : htmltext = "30864-03a.htm" # go get the titan's powerstone else : htmltext = "30864-04.htm" # Ask "work alone or in group?"...only alone is implemented in v0.1 elif cond==4 : st.set("cond","5") st.giveItems(HANELLINS_FIRST_LETTER,1) st.giveItems(HANELLINS_SECOND_LETTER,1) st.giveItems(HANELLINS_THIRD_LETTER,1) htmltext = "30864-05.htm" # Go get the 3 sacred relics elif cond == 5 and st.getQuestItemsCount(BOOK_OF_SAINT)+st.getQuestItemsCount(BLOOD_OF_SAINT)+st.ge tQuestItemsCount(BRANCH_OF_SAINT)<3 : htmltext = "30864-05.htm" # Repeat: Go get the 3 sacred relics elif cond == 5 : htmltext = "30864-06.htm" # All relics collected!...Get me antidotes & healing st.takeItems(BOOK_OF_SAINT,-1) st.takeItems(BLOOD_OF_SAINT,-1) st.takeItems(BRANCH_OF_SAINT,-1) st.set("cond","22") elif cond == 22 and st.getQuestItemsCount(ANTIDOTE)<5 and st.getQuestItemsCount(HEALING_POTION)<1: htmltext = "30864-06a.htm" # where are my antidotes & greater healing elif cond == 22 and st.getQuestItemsCount(WHITE_FABRIC_1)>0 : htmltext = "30864-07c.htm" elif cond == 22 : st.takeItems(ANTIDOTE,5) st.takeItems(HEALING_POTION,1) if st.getInt("companions") == 0 : htmltext = "30864-07.htm" # go get platinum tribe blood... st.giveItems(WHITE_FABRIC_1,1) else: st.set("cond","23") htmltext = "not implemented yet" st.giveItems(WHITE_FABRIC_0,3) elif cond == 24 and st.getQuestItemsCount(BLOODED_FABRIC)<1 : htmltext = "30864-07a.htm" elif cond == 25 and st.getQuestItemsCount(BLOODED_FABRIC)<1 : htmltext = "30864-07a.htm" elif cond == 25 and reward1 > 0: htmltext = "30864-08b.htm" # more about angels elif cond == 25 : htmltext = "30864-08.htm" #you want more of this? st.giveItems(ANIMAL_BONE,2) st.giveItems(SYNTHETIC_COKES,2) lowbgrade = st.getRandom(10)+4103 #Low B grade weapon key materials st.giveItems(lowbgrade,1) st.set("reward1","1") elif cond == 26 and st.getQuestItemsCount(WHITE_FABRIC_1)>0 : htmltext = "30864-09a.htm" # elif cond == 26 and st.getQuestItemsCount(BLOODED_FABRIC)<10 : htmltext = "30864-09b.htm" # Where are other pieces? st.giveItems(ADENA,5000) st.takeItems(BLOODED_FABRIC,-1) st.playSound("ItemSound.quest_finish") st.exitQuest(1) elif cond == 26 : htmltext = "30864-09.htm" # Ah, 10 fabrics. elif cond == 27 and st.getInt(BLOODY_OWNERS[GUSTAV_ATHEBALDT][1]) + st.getInt(BLOODY_OWNERS[HARDIN][1]) + st.getInt(BLOODY_OWNERS[HEINE][1])<3 : htmltext = "30864-10a.htm" # still not delivered? elif cond == 27 : htmltext = "30864-10.htm" # good money st.giveItems(ANIMAL_BONE,5) highbgrade = st.getRandom(+4113 st.giveItems(highbgrade,1) st.set("cond","28") elif cond == 28: htmltext = "30864-10b.htm" # still not decided to continue or quit elif cond == 29 and st.getQuestItemsCount(WHITE_FABRIC_1)>0 : htmltext = "30864-09a.htm" # elif cond == 29 and st.getQuestItemsCount(BLOODED_FABRIC)<10 : htmltext = "30864-09b.htm" # Where are other pieces? st.giveItems(ADENA,5000) st.takeItems(BLOODED_FABRIC,-1) st.playSound("ItemSound.quest_finish") st.exitQuest(1) elif cond == 29 : htmltext = "30864-09.htm" # Ah, 10 fabrics. # Other NPCs follow: elif cond == 5: if npcId in ARK_OWNERS.keys() : # first meeting...have the letter if st.getQuestItemsCount(ARK_OWNERS[npcId][0])==1: st.takeItems(ARK_OWNERS[npcId][0],1) htmltext = ARK_OWNERS[npcId][2] st.addRadar(ARK_OWNERS[npcId][5][0],ARK_OWNERS[npcId][5][1],ARK_OWNERS[npcId][5] [2]) # do not have letter and do not have the item elif st.getQuestItemsCount(ARK_OWNERS[npcId][1]) < 1: htmltext = ARK_OWNERS[npcId][3] st.addRadar(ARK_OWNERS[npcId][5][0],ARK_OWNERS[npcId][5][1],ARK_OWNERS[npcId][5] [2]) else: #have the item (done) htmltext = ARK_OWNERS[npcId][4] elif npcId in ARKS.keys(): # if you do not have the key (first meeting) if st.getQuestItemsCount(ARKS[npcId][0])==0: if ARKS[npcId][1] != 0 : # spawn the NPC, if appropriate st.addSpawn(ARKS[npcId][1],120000) return ARKS[npcId][2] # if the player already has openned the chest and has its content, show "chest empty" elif st.getQuestItemsCount(ARKS[npcId][5])==1: htmltext = ARKS[npcId][4] else: # the player has the key and doesn't have the contents, give the contents htmltext = ARKS[npcId][3] st.takeItems(ARKS[npcId][0],1) st.giveItems(ARKS[npcId][5],1) elif npcId == ARK_GUARDIANS_CORPSE : # if you do not have the key (first meeting) if st.getQuestItemsCount(FIRST_KEY_OF_ARK)==0 and st.getInt("angelKillerIsDefeated")==0 : st.addSpawn(ANGEL_KILLER,120000) htmltext = "30980-01.htm" elif st.getQuestItemsCount(FIRST_KEY_OF_ARK)==0 and st.getInt("angelKillerIsDefeated")==1 : st.giveItems(FIRST_KEY_OF_ARK,1) htmltext = "30980-02.htm" else : htmltext = "30980-03.htm" elif cond == 27 : if npcId in BLOODY_OWNERS.keys() : if st.getInt(BLOODY_OWNERS[npcId][1])<1 : if st.getQuestItemsCount(BLOODED_FABRIC)>=BLOODY_OWNERS[npcId][0] : # deliver blood st.takeItems(BLOODED_FABRIC,BLOODY_OWNERS[npcId][0]) st.set(BLOODY_OWNERS[npcId][1],"1") htmltext = BLOODY_OWNERS[npcId][2] else : # not enough blood htmltext = BLOODY_OWNERS[npcId][3] else : # already delivered htmltext = BLOODY_OWNERS[npcId][4] return htmltext def onAttack (self, npc, player, damage, isPet): st = player.getQuestState(qn) if not st : return if st.getState() != STARTED : return npcId = npc.getNpcId() if npcId in ATTACK_DROPS_24.keys() : cond = ATTACK_DROPS_24[npcId][0] chance = ATTACK_DROPS_24[npcId][3] if st.getInt("cond") == cond and st.getRandom(1000) < ATTACK_DROPS_24[npcId][3] and st.getQuestItemsCount(ATTACK_DROPS_24[npcId][4]) > 0 : # Attack drops are low chance st.giveItems(ATTACK_DROPS_24[npcId][1],ATTACK_DROPS_24[npcId][2]) st.playSound("ItemSound.quest_itemget") st.takeItems(ATTACK_DROPS_24[npcId][4],1) if cond == 24: st.playSound("ItemSound.quest_finish") st.exitQuest(1) elif npcId in ATTACK_DROPS_25.keys() : cond = ATTACK_DROPS_25[npcId][0] chance = ATTACK_DROPS_25[npcId][3] if st.getInt("cond") == cond and st.getRandom(1000) < ATTACK_DROPS_25[npcId][3] and st.getQuestItemsCount(ATTACK_DROPS_25[npcId][4]) > 0 : # Attack drops are low chance st.giveItems(ATTACK_DROPS_25[npcId][1],ATTACK_DROPS_25[npcId][2]) st.playSound("ItemSound.quest_itemget") st.takeItems(ATTACK_DROPS_25[npcId][4],1) if cond == 24: st.playSound("ItemSound.quest_finish") st.exitQuest(1) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) if not st : return if st.getState() != STARTED : return npcId = npc.getNpcId() if npcId in DROPS.keys() : cond = DROPS[npcId][0] if st.getInt("cond") == cond and st.getQuestItemsCount(DROPS[npcId][1]) < DROPS[npcId][2] and st.getRandom(100) < DROPS[npcId][3] and (DROPS[npcId][4] == 0 or st.getQuestItemsCount(DROPS[npcId][4])>0) : st.giveItems(DROPS[npcId][1],1) st.playSound("ItemSound.quest_itemget") if DROPS[npcId][4] != 0: st.takeItems(DROPS[npcId][4],1) # in accordance to [url="http://www.l2jdp.com/forum//viewtopic.php?t=2974"]http://www.l2jdp.com/forum//viewtopic.php?t=2974[/url] # quest ends when you get the blooded fabric if cond == 24: st.playSound("ItemSound.quest_finish") st.exitQuest(1) if npcId in DROPS_29.keys() : cond = DROPS_29[npcId][0] if st.getInt("cond") == cond and st.getQuestItemsCount(DROPS_29[npcId][1]) < DROPS[npcId][2] and st.getRandom(100) < DROPS[npcId][3] and (DROPS[npcId][4] == 0 or st.getQuestItemsCount(DROPS[npcId][4])>0) : st.giveItems(DROPS_29[npcId][1],1) st.playSound("ItemSound.quest_itemget") if DROPS_29[npcId][4] != 0: st.takeItems(DROPS_29[npcId][4],1) if npcId == ANGEL_KILLER : return "Ha, that was fun! If you wish to find the key, search the corpse" return # Quest class and state definition QUEST = Quest(348,qn,"An Arrogant Search") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(HANELLIN) QUEST.addTalkId(HANELLIN) QUEST.addTalkId(ARK_GUARDIANS_CORPSE) for i in ARK_OWNERS.keys() + ARKS.keys() + BLOODY_OWNERS.keys() : QUEST.addTalkId(i) for i in DROPS.keys(): QUEST.addKillId(i) QUEST.addAttackId(PLATINUM_TRIBE_SHAMAN) QUEST.addAttackId(PLATINUM_TRIBE_OVERLORD)
  12. farsh1k

    Квест На Баюма

    нет не выдаёт еслиб выдовало я бы её написал!
  13. farsh1k

    Квест На Баюма

    сделали квест сами! на баюма, подходим к кристалу,получаем: you are either not carrying out your quest or don't meet the criteria чё такое как и где исправить? сборка ит лионна
  14. farsh1k

    Социальность Мобов

    хм...стоит 0 но агряться всё равно
  15. farsh1k

    Социальность Мобов

    агряться мобы которые не должны агриться...
×
×
  • Создать...