Перейти к содержанию

lacosta

Постоялец
  • Публикаций

    1887
  • Зарегистрирован

  • Посещение

  • Победитель дней

    7
  • Отзывы

    100%

Весь контент lacosta

  1. lacosta

    Vps

    нах мне твои услуги если я спросил как решить проблему !!
  2. lacosta

    Vps

    с гео разабрался а вот с ламой нет
  3. lacosta

    Vps

    одну ошибку исправил теперь новая =( Exception in thread "main" java.lang.NoClassDefFoundError: com/lameguard/session /LameClientV195 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14 1) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:442) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.ClassNotFoundException: com.lameguard.session.LameClientV19 5 at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 14 more
  4. lacosta

    Vps

    сама ошибка java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more Failed to Load GeoFile at block: 0 java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more Failed to Load GeoFile at block: 0 java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more Failed to Load GeoFile at block: 0 java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more Failed to Load GeoFile at block: 0 java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more GeoData: loaded, time: 20551 ms. Loading TeleportLocationTable... total 1013 Teleports. Loading LevelUpData... total 89 Templates. Loading SpawnTable... total 4 locations. Time: 0s. SpawnTable: loading spawnlist from database... Exception in thread "main" java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Thread.java:640) at java.util.concurrent.ThreadPoolExecutor.addIfUnderCorePoolSize(ThreadPoolExecutor.java:703) at java.util.concurrent.ThreadPoolExecutor.prestartCoreThread(ThreadPoolExecutor.java:1381) at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(ScheduledThreadPoolExecutor.java:222) at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(ScheduledThreadPoolExecutor.java:397) at net.sf.l2j.gameserver.ThreadPoolManager.scheduleAi(ThreadPoolManager.java:137) at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.manageMinions(L2MonsterInstance.java:132) at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.onSpawn(L2MonsterInstance.java:116) at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:340) at net.sf.l2j.gameserver.model.L2Spawn.intializeNpcInstance(L2Spawn.java:441) at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:411) at net.sf.l2j.gameserver.model.L2Spawn.init(L2Spawn.java:340) at net.sf.l2j.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:452) at net.sf.l2j.gameserver.datatables.SpawnTable.load(SpawnTable.java:80) at net.sf.l2j.gameserver.datatables.SpawnTable.(SpawnTable.java:45) at net.sf.l2j.gameserver.datatables.SpawnTable.(SpawnTable.java:31) at net.sf.l2j.gameserver.GameServer.(GameServer.java:259) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563)
  5. lacosta

    Vps

    Люди кто знает как можно на впс запустить сервер л2 ? с меня ++ Суть проблемы все установил логин пашет норм а вот ГС вечно ошибку при запуске выбивает
  6. lacosta

    Последние Темы

    Люди не кто не подскажет как сделать на стрессе 12 вывод тем на сайт двиг форума XenForo 1.1.3
  7. lacosta

    Итем Бафф

    возми мою сборку и вытени от туда это =) там такоое реализовано
  8. ну не знаю как html но мне и патчя хватает русского =)
  9. lacosta

    [Продам] Lameguard Interlude

    Можно Домен в ЛС
  10. lacosta

    Установщик Патча

    такой же патч могу сделать бесплатно
  11. lacosta

    Продам Lameguard Interlude

    ну если вся перепривяска будет за ваш щет тогда норм !
  12. lacosta

    Исходники

    нет конечно
  13. да не так точно работать не будет
  14. скритый текст не работает =(
  15. Люди что тут может быть не так что режит статы mDef =( <?xml version='1.0' encoding='utf-8'?> <list> <skill id="8000" levels="1" name="Necklace of Valakas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='2.0' order='0x30' stat='mCritRate'/> <mul val='0.85' order='0x30' stat='fireVuln'/> <mul val='0.2' order='0x30' stat='sleepVuln'/> <mul val='0.90' order='0x30' stat='mReuse'/> <mul val='0.90' order='0x30' stat='pReuse'/> <add val='5' order='0x40' stat="reflectDam"/> <mul order="0x30" stat="pDef" val="1.10" /> <mul order="0x30" stat="mDef" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8001" levels="1" name="Earring of Antharas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.2' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.4' order='0x30' stat='stunVuln'/> <mul val='0.4' order='0x30' stat='derangementVuln'/> <mul val='0.95' order='0x30' stat='MpConsumeRate'/> <mul val='0.85' order='0x30' stat='earthVuln'/> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8002" levels="1" name="Earring of Zaken"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.4' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.6' order='0x30' stat='stunVuln'/> <mul val='0.6' order='0x40' stat='derangementVuln'/> <mul order="0x30" stat="pAtk" val="1.10" /> <mul order="0x30" stat="mAtk" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8003" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> <mul order="0x30" stat="pAtkSpd" val="1.10" /> <mul order="0x30" stat="mAtkSpd" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8004" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> <mul order="0x30" stat="pAtkSpd" val="1.10" /> <mul order="0x30" stat="mAtkSpd" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8005" levels="1" name="Necklace of Valakas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pDef" val="1.15" /> <mul order="0x30" stat="mDef" val="1.15" /> <add val='25' order="0x10" stat="runSpd"/> <mul val='2.0' order='0x30' stat='mCritRate'/> <mul val='0.85' order='0x30' stat='fireVuln'/> <mul val='0.2' order='0x30' stat='sleepVuln'/> <mul val='0.90' order='0x30' stat='mReuse'/> <mul val='0.90' order='0x30' stat='pReuse'/> <add val='5' order='0x40' stat="reflectDam"/> </for> </skill> <skill id="8006" levels="1" name="Earring of Antharas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <mul order="0x30" stat="maxHp" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.2' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.4' order='0x30' stat='stunVuln'/> <mul val='0.4' order='0x30' stat='derangementVuln'/> <mul val='0.95' order='0x30' stat='MpConsumeRate'/> <mul val='0.85' order='0x30' stat='earthVuln'/> </for> </skill> <skill id="8007" levels="1" name="Earring of Zaken"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd" /> <mul val='0.4' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.6' order='0x30' stat='stunVuln'/> <mul val='0.6' order='0x40' stat='derangementVuln'/> </for> </skill> <skill id="8008" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.15" /> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8009" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8010" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.16" /> <mul order="0x30" stat="mAtkSpd" val="1.16" /> <mul order="0x30" stat="pDef" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="pAtk" val="1.25" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8011" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.16" /> <mul order="0x30" stat="mAtkSpd" val="1.16" /> <mul order="0x30" stat="pDef" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="pAtk" val="1.25" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8012" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.18" /> <mul order="0x30" stat="mAtkSpd" val="1.18" /> <mul order="0x30" stat="pDef" val="1.45" /> <mul order="0x30" stat="mDef" val="1.45" /> <mul order="0x30" stat="pAtk" val="1.45" /> <mul order="0x30" stat="mAtk" val="1.45" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8013" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.18" /> <mul order="0x30" stat="mAtkSpd" val="1.18" /> <mul order="0x30" stat="pDef" val="1.45" /> <mul order="0x30" stat="mDef" val="1.45" /> <mul order="0x30" stat="pAtk" val="1.45" /> <mul order="0x30" stat="mAtk" val="1.45" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8014" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.20" /> <mul order="0x30" stat="mAtkSpd" val="1.20" /> <mul order="0x30" stat="pDef" val="1.85" /> <mul order="0x30" stat="mDef" val="1.85" /> <mul order="0x30" stat="pAtk" val="1.85" /> <mul order="0x30" stat="mAtk" val="1.85" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8015" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.20" /> <mul order="0x30" stat="mAtkSpd" val="1.20" /> <mul order="0x30" stat="pDef" val="1.85" /> <mul order="0x30" stat="mDef" val="1.85" /> <mul order="0x30" stat="pAtk" val="1.85" /> <mul order="0x30" stat="mAtk" val="1.85" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> </list>
  16. lacosta

    Куплю Статы

    да я пишу а у меня режит статы =(
  17. lacosta

    Куплю Статы

    Куплю статы на 3 лвл бижи и 3 лвл Власти Цена договорная пишите тут или в аську 320-792
  18. я не пойму из за чего режит статы
  19. походу сильно большой ид
×
×
  • Создать...