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Весь контент lacosta
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нах мне твои услуги если я спросил как решить проблему !!
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одну ошибку исправил теперь новая =( Exception in thread "main" java.lang.NoClassDefFoundError: com/lameguard/session /LameClientV195 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14 1) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:442) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.ClassNotFoundException: com.lameguard.session.LameClientV19 5 at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 14 more
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сама ошибка java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more Failed to Load GeoFile at block: 0 java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more Failed to Load GeoFile at block: 0 java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more Failed to Load GeoFile at block: 0 java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more Failed to Load GeoFile at block: 0 java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:748) at net.sf.l2j.gameserver.GeoEngine.loadGeodataFile(GeoEngine.java:653) at net.sf.l2j.gameserver.GeoEngine.nInitGeodata(GeoEngine.java:603) at net.sf.l2j.gameserver.GeoEngine.(GeoEngine.java:60) at net.sf.l2j.gameserver.GeoEngine$SingletonHolder.(GeoEngine.java:1445) at net.sf.l2j.gameserver.GeoEngine.getInstance(GeoEngine.java:1440) at net.sf.l2j.gameserver.GeoData$SingletonHolder.(GeoData.java:239) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:234) at net.sf.l2j.gameserver.GameServer.(GameServer.java:247) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) Caused by: java.lang.OutOfMemoryError: Map failed at sun.nio.ch.FileChannelImpl.map0(Native Method) at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:745) ... 9 more GeoData: loaded, time: 20551 ms. Loading TeleportLocationTable... total 1013 Teleports. Loading LevelUpData... total 89 Templates. Loading SpawnTable... total 4 locations. Time: 0s. SpawnTable: loading spawnlist from database... Exception in thread "main" java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Thread.java:640) at java.util.concurrent.ThreadPoolExecutor.addIfUnderCorePoolSize(ThreadPoolExecutor.java:703) at java.util.concurrent.ThreadPoolExecutor.prestartCoreThread(ThreadPoolExecutor.java:1381) at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(ScheduledThreadPoolExecutor.java:222) at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(ScheduledThreadPoolExecutor.java:397) at net.sf.l2j.gameserver.ThreadPoolManager.scheduleAi(ThreadPoolManager.java:137) at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.manageMinions(L2MonsterInstance.java:132) at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.onSpawn(L2MonsterInstance.java:116) at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:340) at net.sf.l2j.gameserver.model.L2Spawn.intializeNpcInstance(L2Spawn.java:441) at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:411) at net.sf.l2j.gameserver.model.L2Spawn.init(L2Spawn.java:340) at net.sf.l2j.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:452) at net.sf.l2j.gameserver.datatables.SpawnTable.load(SpawnTable.java:80) at net.sf.l2j.gameserver.datatables.SpawnTable.(SpawnTable.java:45) at net.sf.l2j.gameserver.datatables.SpawnTable.(SpawnTable.java:31) at net.sf.l2j.gameserver.GameServer.(GameServer.java:259) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563)
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Люди кто знает как можно на впс запустить сервер л2 ? с меня ++ Суть проблемы все установил логин пашет норм а вот ГС вечно ошибку при запуске выбивает
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Люди не кто не подскажет как сделать на стрессе 12 вывод тем на сайт двиг форума XenForo 1.1.3
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возми мою сборку и вытени от туда это =) там такоое реализовано
- 1 ответ
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- 1
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Через ядро все можно
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ну не знаю как html но мне и патчя хватает русского =)
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ну если вся перепривяска будет за ваш щет тогда норм !
- 3 ответа
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- 1
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да не так точно работать не будет
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Люди что тут может быть не так что режит статы mDef =( <?xml version='1.0' encoding='utf-8'?> <list> <skill id="8000" levels="1" name="Necklace of Valakas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='2.0' order='0x30' stat='mCritRate'/> <mul val='0.85' order='0x30' stat='fireVuln'/> <mul val='0.2' order='0x30' stat='sleepVuln'/> <mul val='0.90' order='0x30' stat='mReuse'/> <mul val='0.90' order='0x30' stat='pReuse'/> <add val='5' order='0x40' stat="reflectDam"/> <mul order="0x30" stat="pDef" val="1.10" /> <mul order="0x30" stat="mDef" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8001" levels="1" name="Earring of Antharas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.2' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.4' order='0x30' stat='stunVuln'/> <mul val='0.4' order='0x30' stat='derangementVuln'/> <mul val='0.95' order='0x30' stat='MpConsumeRate'/> <mul val='0.85' order='0x30' stat='earthVuln'/> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8002" levels="1" name="Earring of Zaken"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.4' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.6' order='0x30' stat='stunVuln'/> <mul val='0.6' order='0x40' stat='derangementVuln'/> <mul order="0x30" stat="pAtk" val="1.10" /> <mul order="0x30" stat="mAtk" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8003" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> <mul order="0x30" stat="pAtkSpd" val="1.10" /> <mul order="0x30" stat="mAtkSpd" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8004" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> <mul order="0x30" stat="pAtkSpd" val="1.10" /> <mul order="0x30" stat="mAtkSpd" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8005" levels="1" name="Necklace of Valakas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pDef" val="1.15" /> <mul order="0x30" stat="mDef" val="1.15" /> <add val='25' order="0x10" stat="runSpd"/> <mul val='2.0' order='0x30' stat='mCritRate'/> <mul val='0.85' order='0x30' stat='fireVuln'/> <mul val='0.2' order='0x30' stat='sleepVuln'/> <mul val='0.90' order='0x30' stat='mReuse'/> <mul val='0.90' order='0x30' stat='pReuse'/> <add val='5' order='0x40' stat="reflectDam"/> </for> </skill> <skill id="8006" levels="1" name="Earring of Antharas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <mul order="0x30" stat="maxHp" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.2' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.4' order='0x30' stat='stunVuln'/> <mul val='0.4' order='0x30' stat='derangementVuln'/> <mul val='0.95' order='0x30' stat='MpConsumeRate'/> <mul val='0.85' order='0x30' stat='earthVuln'/> </for> </skill> <skill id="8007" levels="1" name="Earring of Zaken"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd" /> <mul val='0.4' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.6' order='0x30' stat='stunVuln'/> <mul val='0.6' order='0x40' stat='derangementVuln'/> </for> </skill> <skill id="8008" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.15" /> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8009" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8010" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.16" /> <mul order="0x30" stat="mAtkSpd" val="1.16" /> <mul order="0x30" stat="pDef" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="pAtk" val="1.25" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8011" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.16" /> <mul order="0x30" stat="mAtkSpd" val="1.16" /> <mul order="0x30" stat="pDef" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="pAtk" val="1.25" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8012" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.18" /> <mul order="0x30" stat="mAtkSpd" val="1.18" /> <mul order="0x30" stat="pDef" val="1.45" /> <mul order="0x30" stat="mDef" val="1.45" /> <mul order="0x30" stat="pAtk" val="1.45" /> <mul order="0x30" stat="mAtk" val="1.45" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8013" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.18" /> <mul order="0x30" stat="mAtkSpd" val="1.18" /> <mul order="0x30" stat="pDef" val="1.45" /> <mul order="0x30" stat="mDef" val="1.45" /> <mul order="0x30" stat="pAtk" val="1.45" /> <mul order="0x30" stat="mAtk" val="1.45" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8014" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.20" /> <mul order="0x30" stat="mAtkSpd" val="1.20" /> <mul order="0x30" stat="pDef" val="1.85" /> <mul order="0x30" stat="mDef" val="1.85" /> <mul order="0x30" stat="pAtk" val="1.85" /> <mul order="0x30" stat="mAtk" val="1.85" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8015" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.20" /> <mul order="0x30" stat="mAtkSpd" val="1.20" /> <mul order="0x30" stat="pDef" val="1.85" /> <mul order="0x30" stat="mDef" val="1.85" /> <mul order="0x30" stat="pAtk" val="1.85" /> <mul order="0x30" stat="mAtk" val="1.85" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> </list>
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Куплю статы на 3 лвл бижи и 3 лвл Власти Цена договорная пишите тут или в аську 320-792
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я не пойму из за чего режит статы