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Akumuru

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Весь контент Akumuru

  1. Akumuru

    Ищу source JTS HF

    Ммм... вон даже как оно ! Ну все ровно, может есть ссылка или сами исходники у тебя ? Глянуть то не то
  2. Akumuru

    Ищу source JTS HF

    Всем доброго времени суток ! Ищу source JTS HF может кто встречал их, как то просто находил а не помню где именно !
  3. Может у кого не будь еще остались исходники Таути, Линдвиор, буду признателен если поделитесь, \ Спасибо всем за внимание !!! Уже не нужно нашел !
  4. Продам эффекты за 700р пишите в скайп Akumuru
  5. В том то и смысл что это для обычного интерлюди патч !
  6. Может у кого не будь остался данный архив ? А то все ссылки битые
  7. данный патч проверялся на сборке ACIS так туш
  8. У меня та же проблема только не с EmuRT сборкой !
  9. Спасибо за совет учту на будущие !
  10. Ну на счет, только изучаю еще ! Я конечно в этом еще мало смыслю но почему ( Совет лучше вообще не юзать javolution ) ?
  11. На счет aveList. про нужно было заменит javolution-5.5.1 проблему нашел в чем была, а на по поводу USERINFO, я и не только его исправлял, GamePacketHandler, CharacterSelectionInfo,CharInfo ну и т.д !
  12. package jts.gameserver.network.serverpackets; import javolution.util.FastList; import java.util.Iterator; import jts.gameserver.Config; import jts.gameserver.data.xml.holder.NpcHolder; import jts.gameserver.instancemanager.CursedWeaponsManager; import jts.gameserver.model.Player; import jts.gameserver.model.Skill; import jts.gameserver.model.Zone; import jts.gameserver.model.base.Element; import jts.gameserver.model.base.Experience; import jts.gameserver.model.base.TeamType; import jts.gameserver.model.entity.events.GlobalEvent; import jts.gameserver.model.items.Inventory; import jts.gameserver.model.items.PcInventory; import jts.gameserver.model.matching.MatchingRoom; import jts.gameserver.model.pledge.Alliance; import jts.gameserver.model.pledge.Clan; import jts.gameserver.skills.effects.EffectCubic; import jts.gameserver.utils.Location; public class UserInfo extends L2GameServerPacket { private boolean can_writeImpl = false, partyRoom; private int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd, _flWalkSpd, _flyRunSpd, _flyWalkSpd, _relation; private double move_speed, attack_speed, col_radius, col_height; private int[][] _inv; private Location _loc, _fishLoc; private int obj_id, vehicle_obj_id, _race, sex, base_class, level, curCp, maxCp, _enchant, _weaponFlag; private long _exp; private int curHp, maxHp, curMp, maxMp, curLoad, maxLoad, rec_left, rec_have; private int _str, _con, _dex, _int, _wit, _men, _sp, ClanPrivs, InventoryLimit; private int _patk, _patkspd, _pdef, evasion, accuracy, crit, _matk, _matkspd, _mevasion, _maccuracy, _mCritRate; private int _mdef, pvp_flag, karma, hair_style, hair_color, face, gm_commands, fame, vitality; private int clan_id, clan_crest_id, ally_id, ally_crest_id, large_clan_crest_id; private int private_store, can_crystalize, pk_kills, pvp_kills, class_id, agathion, _partySubstitute; private int _abnormalEffect, _abnormalEffect2, noble, hero, mount_id, cw_level; private int name_color, running, pledge_class, pledge_type, title_color, transformation; private int defenceFire, defenceWater, defenceWind, defenceEarth, defenceHoly, defenceUnholy; private int mount_type; private String _name, title; private EffectCubic[] cubics; private Element attackElement; private int attackElementValue; private boolean isFlying, _allowMap; private int talismans; private boolean openCloak; private double _expPercent; private TeamType _team; private final PcInventory inv; private final FastList<Integer> _aveList; public UserInfo(Player player) { if(player.getTransformationName() != null) { _name = player.getTransformationName(); title = ""; clan_crest_id = 0; ally_crest_id = 0; large_clan_crest_id = 0; cw_level = CursedWeaponsManager.getInstance().getLevel(player.getCursedWeaponEquippedId()); } else { _name = player.getName(); Clan clan = player.getClan(); Alliance alliance = clan == null ? null : clan.getAlliance(); // clan_id = clan == null ? 0 : clan.getClanId(); clan_crest_id = clan == null ? 0 : clan.getCrestId(); large_clan_crest_id = clan == null ? 0 : clan.getCrestLargeId(); // ally_id = alliance == null ? 0 : alliance.getAllyId(); ally_crest_id = alliance == null ? 0 : alliance.getAllyCrestId(); cw_level = 0; title = player.getTitle(); } if(player.isOrdered()) title += "<Ordered> "; if(player.getPlayerAccess().GodMode && player.isInvisible()) title += "[невидим]"; if(player.isPolymorphed()) if(NpcHolder.getInstance().getTemplate(player.getPolyId()) != null) title += " - " + NpcHolder.getInstance().getTemplate(player.getPolyId()).name; else title += " - Polymorphed"; if(player.isMounted()) { _enchant = 0; mount_id = player.getMountNpcId() + 1000000; mount_type = player.getMountType(); } else { _enchant = player.getEnchantEffect(); mount_id = 0; mount_type = 0; } _weaponFlag = player.getActiveWeaponInstance() == null ? 0x14 : 0x28; move_speed = player.getMovementSpeedMultiplier(); _runSpd = (int) (player.getRunSpeed() / move_speed); _walkSpd = (int) (player.getWalkSpeed() / move_speed); _flRunSpd = 0; // TODO _flWalkSpd = 0; // TODO if(player.isFlying()) { _flyRunSpd = _runSpd; _flyWalkSpd = _walkSpd; } else { _flyRunSpd = 0; _flyWalkSpd = 0; } _swimRunSpd = player.getSwimSpeed(); _swimWalkSpd = player.getSwimSpeed(); _inv = new int[Inventory.PAPERDOLL_MAX][3]; for(int PAPERDOLL_ID : Inventory.PAPERDOLL_ORDER) { _inv[PAPERDOLL_ID][0] = player.getInventory().getPaperdollObjectId(PAPERDOLL_ID); _inv[PAPERDOLL_ID][1] = player.getInventory().getPaperdollItemId(PAPERDOLL_ID); _inv[PAPERDOLL_ID][2] = player.getInventory().getPaperdollAugmentationId(PAPERDOLL_ID); } _relation = player.isClanLeader() ? 0x40 : 0; for(GlobalEvent e : player.getEvents()) _relation = e.getUserRelation(player, _relation); _loc = player.getLoc(); obj_id = player.getObjectId(); vehicle_obj_id = player.isInBoat() ? player.getBoat().getObjectId() : 0x00; _race = player.getRace().ordinal(); sex = player.getSex(); base_class = player.getBaseClassId(); level = player.getLevel(); _exp = player.getExp(); _expPercent = Experience.getExpPercent(player.getLevel(), player.getExp()); _str = player.getSTR(); _dex = player.getDEX(); _con = player.getCON(); _int = player.getINT(); _wit = player.getWIT(); _men = player.getMEN(); curHp = (int) player.getCurrentHp(); maxHp = player.getMaxHp(); curMp = (int) player.getCurrentMp(); maxMp = player.getMaxMp(); curLoad = player.getCurrentLoad(); maxLoad = player.getMaxLoad(); _sp = player.getIntSp(); _patk = player.getPAtk(null); _patkspd = player.getPAtkSpd(); _pdef = player.getPDef(null); evasion = player.getEvasionRate(null); _mevasion = player.getMEvasionRate(null); _maccuracy = player.getMAccuracy(); _mCritRate = (int) player.getMagicCriticalRate(null, null); accuracy = player.getAccuracy(); crit = player.getCriticalHit(null, null); _matk = player.getMAtk(null, null); _matkspd = player.getMAtkSpd(); _mdef = player.getMDef(null, null); pvp_flag = player.getPvpFlag(); // 0=white, 1=purple, 2=purpleblink karma = player.getKarma(); attack_speed = player.getAttackSpeedMultiplier(); col_radius = player.getColRadius(); col_height = player.getColHeight(); hair_style = player.getHairStyle(); hair_color = player.getHairColor(); face = player.getFace(); gm_commands = player.isGM() || player.getPlayerAccess().CanUseGMCommand ? 1 : 0; // builder level активирует в клиенте админские команды clan_id = player.getClanId(); ally_id = player.getAllyId(); private_store =(player.isInBuffStore() ? 0 : player.getPrivateStoreType()); can_crystalize = player.getSkillLevel(Skill.SKILL_CRYSTALLIZE) > 0 ? 1 : 0; pk_kills = player.getPkKills(); pvp_kills = player.getPvpKills(); cubics = player.getCubics().toArray(new EffectCubic[player.getCubics().size()]); _abnormalEffect = player.getAbnormalEffect(); _abnormalEffect2 = player.getAbnormalEffect2(); ClanPrivs = player.getClanPrivileges(); rec_left = player.getRecomLeft(); //c2 recommendations remaining rec_have = player.getRecomHave(); //c2 recommendations received InventoryLimit = player.getInventoryLimit(); class_id = player.getClassId().getId(); maxCp = player.getMaxCp(); curCp = (int) player.getCurrentCp(); _team = player.getTeam(); noble = player.isNoble() || player.isGM() && Config.GM_HERO_AURA ? 1 : 0; //0x01: symbol on char menu ctrl+I hero = player.isFakeHero() || player.isHero() || player.isGM() && Config.GM_HERO_AURA ? 1 : 0; //0x01: Hero Aura and symbol //fishing = _cha.isFishing() ? 1 : 0; // Fishing Mode _fishLoc = player.getFishLoc(); name_color = player.getNameColor(); running = player.isRunning() ? 0x01 : 0x00; //changes the Speed display on Status Window pledge_class = player.getPledgeClass(); pledge_type = player.getPledgeType(); title_color = player.getTitleColor(); transformation = player.getTransformation(); attackElement = player.getAttackElement(); attackElementValue = player.getAttack(attackElement); defenceFire = player.getDefence(Element.FIRE); defenceWater = player.getDefence(Element.WATER); defenceWind = player.getDefence(Element.WIND); defenceEarth = player.getDefence(Element.EARTH); defenceHoly = player.getDefence(Element.HOLY); defenceUnholy = player.getDefence(Element.UNHOLY); agathion = player.getAgathionId(); fame = player.getFame(); vitality = (int) player.getVitality(); partyRoom = player.getMatchingRoom() != null && player.getMatchingRoom().getType() == MatchingRoom.PARTY_MATCHING && player.getMatchingRoom().getLeader() == player; isFlying = player.isInFlyingTransform(); talismans = player.getTalismanCount(); openCloak = player.getOpenCloak(); _allowMap = player.isActionBlocked(Zone.BLOCKED_ACTION_MINIMAP); inv = player.getInventory(); _aveList = player.getAveList(); can_writeImpl = true; } @[member='override'] protected final void writeImpl() { if(!can_writeImpl) return; writeC(0x32); writeD(_loc.x); writeD(_loc.y); writeD(_loc.z + Config.CLIENT_Z_SHIFT); writeD(vehicle_obj_id); writeD(obj_id); writeS(_name); writeD(_race); writeD(sex); writeD(base_class); writeD(level); writeQ(_exp); writeF(_expPercent); writeD(_str); writeD(_dex); writeD(_con); writeD(_int); writeD(_wit); writeD(_men); writeD(maxHp); writeD(curHp); writeD(maxMp); writeD(curMp); writeD(_sp); writeD(curLoad); writeD(maxLoad); writeD(_weaponFlag); for(int PAPERDOLL_ID : Inventory.PAPERDOLL_ORDER) writeD(_inv[PAPERDOLL_ID][0]); for(int PAPERDOLL_ID : Inventory.PAPERDOLL_ORDER) writeD(_inv[PAPERDOLL_ID][1]); for(int PAPERDOLL_ID : Inventory.PAPERDOLL_ORDER) writeD(_inv[PAPERDOLL_ID][2]); writeD(talismans); writeD(openCloak ? 0x01 : 0x00); writeD(inv.getVisualItemId(Inventory.PAPERDOLL_RHAND)); // Tauti writeD(inv.getVisualItemId(Inventory.PAPERDOLL_LHAND)); // Tauti writeD(0); // Tauti writeD(inv.getVisualItemId(Inventory.PAPERDOLL_GLOVES)); // Tauti writeD(inv.getVisualItemId(Inventory.PAPERDOLL_CHEST)); // Tauti writeD(inv.getVisualItemId(Inventory.PAPERDOLL_LEGS)); // Tauti writeD(inv.getVisualItemId(Inventory.PAPERDOLL_FEET)); // Tauti writeD(inv.getVisualItemId(Inventory.PAPERDOLL_HAIR)); // Tauti writeD(inv.getVisualItemId(Inventory.PAPERDOLL_DHAIR)); // Tauti writeD(_patk); writeD(_patkspd); writeD(_pdef); writeD(evasion); writeD(accuracy); writeD(crit); writeD(_matk); writeD(_matkspd); writeD(_patkspd); writeD(_mdef); writeD(_mevasion); writeD(_maccuracy); writeD(_mCritRate); writeD(pvp_flag); writeD(karma); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); // swimspeed writeD(_swimWalkSpd); // swimspeed writeD(_flRunSpd); writeD(_flWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(move_speed); writeF(attack_speed); writeF(col_radius); writeF(col_height); writeD(hair_style); writeD(hair_color); writeD(face); writeD(gm_commands); writeS(title); writeD(clan_id); writeD(clan_crest_id); writeD(ally_id); writeD(ally_crest_id); // 0x40 leader rights // siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader) writeD(_relation); writeC(mount_type); // mount type writeC(private_store); writeC(can_crystalize); writeD(pk_kills); writeD(pvp_kills); writeH(cubics.length); for(EffectCubic cubic : cubics) writeH(cubic == null ? 0 : cubic.getId()); writeC(partyRoom ? 0x01 : 0x00); //1-find party members writeD(_abnormalEffect); writeC(isFlying ? 0x02 : 0x00); writeD(ClanPrivs); writeH(rec_left); writeH(rec_have); writeD(mount_id); writeH(InventoryLimit); writeD(class_id); writeD(0x00); // special effects? circles around player... writeD(maxCp); writeD(curCp); writeC(_enchant); writeC(_team.ordinal()); writeD(large_clan_crest_id); writeC(noble); writeC(hero); writeC(0x00); writeD(_fishLoc.x); writeD(_fishLoc.y); writeD(_fishLoc.z); writeD(name_color); writeC(running); writeD(pledge_class); writeD(pledge_type); writeD(title_color); writeD(cw_level); writeD(transformation); // Transformation id // AttackElement (0 - Fire, 1 - Water, 2 - Wind, 3 - Earth, 4 - Holy, 5 - Dark, -2 - None) writeH(attackElement.getId()); writeH(attackElementValue); // AttackElementValue writeH(defenceFire); // DefAttrFire writeH(defenceWater); // DefAttrWater writeH(defenceWind); // DefAttrWind writeH(defenceEarth); // DefAttrEarth writeH(defenceHoly); // DefAttrHoly writeH(defenceUnholy); // DefAttrUnholy writeD(agathion); // T2 Starts writeD(fame); // Fame writeD(_allowMap ? 1 : 0); // Minimap on Hellbound writeD(vitality); // Vitality Points writeD(0x00);// Unknown GOD writeD(0x00);// Unknown GOD (1 - Party searching?) writeC(_partySubstitute); writeD(0x00);// Unknown GOD if (_aveList != null) { writeD(_aveList.size()); for (int i : _aveList) { writeD(i); } } else { writeD(0x00); } writeC(0x00); } }
  13. Может посоветуйте что не будь ?
  14. В денежных средствах проблема, ну и вы раньше то же не чего не понимали же вить так оно ?! со временем может и научусь, если с вашей стороны есть предложения я их выслушаю !
  15. в Player почему то его нету, решил сделать его сам но не получилось ! /** * Method getAveList. * @return long */ public long getAveList() { return _aveList; } Если вы не заняты, не могли бы вы посмотреть, может как то я не правильно ищу ?!
  16. В файле Creature так имели виду сделать ? /** * Method getAveList. * @return FastList<Integer> */ public FastList<Integer> getAveList() { return _aveList; } public void addToAveList(int aeId) { if (!_aveList.contains(Integer.valueOf(aeId))) { _aveList.add(Integer.valueOf(aeId)); } } public void removeFromAveList(int aeId) { if (_aveList.contains(Integer.valueOf(aeId))) { _aveList.remove(_aveList.indexOf(Integer.valueOf(aeId))); } }
  17. Спасибо буду про бывать ! Решил по про бывать сделать так _aveList = player.getArrayList(); вроде как ошибка пропала, но повлияет на что то ?
  18. Самому бы еще знать А так пытаюсь поднять ХФ до Lindviora ! Но пока что возникла проблема с aveList
  19. gameserver\network\serverpackets\NpcInfo.java:109: error: cannot find symbol _aveList = cha.getAveList(); ^ symbol: method getAveList() location: variable cha of type Creature \gameserver\network\serverpackets\NpcInfoPoly.java:56: error: cannot find symbol _aveList = cha.getAveList(); ^ symbol: method getAveList() location: variable cha of type Player gameserver\network\serverpackets\UserInfo.java:229: error: cannot find symbol _aveList = player.getaveList(); ^ symbol: method getaveList() location: variable player of type Player
  20. Всем доброго времени суток ! При компиляция выдает такую ошибку, подскажите пожалуйста что нужно сделать чтоб ее убрать ? gameserver\model\Creature.java:1778: error: incompatible types return _aveList; ^ required: FastList<Integer> found: Object gameserver\model\Creature.java:1783: error: cannot find symbol if (!_aveList.contains(aeId)) ^ symbol: method contains(int) location: variable _aveList of type Object gameserver\model\Creature.java:1785: error: cannot find symbol _aveList.add(aeId); ^ symbol: method add(int) location: variable _aveList of type Object gameserver\model\Creature.java:1791: error: cannot find symbol if (_aveList.contains(aeId)) ^ symbol: method contains(int) location: variable _aveList of type Object gameserver\model\Creature.java:1793: error: cannot find symbol _aveList.remove(_aveList.indexOf(aeId))
  21. Akumuru

    EmuRT.Rev 21 ?

    Это эпилог старых емурт, которые делали Грациа Парт 2, Если вы про этих EmuRT то это не они http://forummaxi.ru/files/file/1561-шара-исходники-emurt-last/ как и эпилог которые они делали
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