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tulllka

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  1. tulllka

    Момогите

    http://l2maxi.ru/lineage2/movies/2560-zapu...t-dvampire.html Стя спасибка
  2. tulllka

    Gmshop

    Спс за помощь!!
  3. tulllka

    Gmshop

    nazarr40
  4. tulllka

    Gmshop

    Написал непомогло)))
  5. tulllka

    Gmshop

    Вот такая проблема додаю вещи в гм шоп а там зовсим другие стают вещи ((( вроди вьсо норм делаю стандартно так .. <!-- Adena --> <item id="1"> <ingredient id="9142" count="1" enchant="0"/> <production id="57" count="5000000" enchant="0"/> </item> а когда додаю еше 1 тогда савсем другое в шопе )) <!-- Adena --> <item id="1"> <ingredient id="9142" count="1" enchant="0"/> <production id="57" count="5000000" enchant="0"/> </item> <item id="2"> <ingredient id="9143" count="1" enchant="0"/> <production id="57" count="5000" enchant="0"/> </item>
  6. tulllka

    Пас На Чара

    Кто знает как зделать так чтоб можна била ставить пас на чара ?? кто поможет дам на пивко ))
  7. tulllka

    Иконки

    Чет твое видео неодин плеер нечитает )) Люди Кто поможеш вставить в гм шоп 2 Слова ппц нада !!!
  8. tulllka

    Иконки

    я всьо понял тока 1. icon.skill0277 - путь к кортинке в .utx ...... как туда картинку закинуть? <img src="sek.gui001" width="256" height="64"><br> <img src="L2UI.SquareWhite" width=260 height=1>
  9. tulllka

    Иконки

    Как изменять иконки в гм шопе бафере и так дале )))
  10. Тема закрита проблему решил перустановил l2ex
  11. Вот такая проблема захажу в игру и мне вибивает типа я читер (( как удалить защит з папки систем ? как я понял ето етот фаил systempr тока без нево незапускаетса клиент (
  12. tulllka

    Порти

    дак ета я зделал?
  13. tulllka

    Порти

    Как открить порт 3106 когдато аткривал через торент шас непашет ))) в браудмаузери вьсо адкрито )) )) уменя через шнур нет )) слишал то через фаирвол мона адкрить ет да?
  14. tulllka

    Что Скажете?

    Мож твой скайп?
  15. tulllka

    Проблема С Объвязкой

    Стукни в скайп помогу за спасибку nazarr40
  16. tulllka

    Что Скажете?

    http://host4games.ru/?javahost Как норм дц???
  17. дак я виришл дц в Германие взять
  18. tulllka

    Ищу Партнера

    Ищу Партнера ... 1.Сменя железа 2.Сайт на платном хосте + домен + шаблон 3.Реклама. С вас: Сборка + защита Подробнее в скайп nazarr40 Прошу здесь нефлудить !!
  19. tulllka

    Програми Для Взлому

    да ботнет нада )) я шас скачав l2phx тока немогу роздуплитса кто поможет??
  20. tulllka

    Програми Для Взлому

    У каво есть дос програма или ешо какието для взлому сервера
  21. Лось и чим я тебе кинул что недал Гм при старте сервера???
  22. могу дать машину и сайт
  23. дак ктота паможет установить?
  24. При воде логин и паса акаунт несоздаетса сборка сервера 4 элемента всьо настраел IP прописал 127.0.0.1 в патче тоже прописал что за ?? ада на сервере авто рег включил ) Пмогите )) Логин сервер #============================================================# # Frozen Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = * # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = 127.0.0.1 LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 3 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = root # maximum number of simultaneous connecting to the database MaximumDbConnections = 5000 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Гейм # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = 127.0.0.1 GameserverPort = 7777 # Configure your external ip ExternalHostname = 127.0.0.1 # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = root # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 5000 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 700 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # DatapackRoot = C:/Work/tmp/DataPack Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = false #------------------------------------------- # Additional login server logs settings - #------------------------------------------- Debug = False Assert = False Developer = False EnableAllExceptionsLog = false DebugPackets = false
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