DELETE FROM character_friends;
DELETE FROM character_hennas;
DELETE FROM character_macroses;
DELETE FROM character_quests;
DELETE FROM character_shortcuts;
DELETE FROM character_skills;
DELETE FROM character_skills_save;
DELETE FROM character_subclasses;
DELETE FROM characters;
забей в Бд
Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = 25.41.9.225
GameserverPort = 7777
# Configure your external ip
ExternalHostname = 25.41.9.225
# Configure your internal ip
InternalHostname = 25.41.9.225
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 25.41.9.225
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/l2jdb2?useUnicode=true&characterEncoding=UTF-8
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 63696369
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 5000
MaximumDbConnections = 5000
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (l2j.kj2a.ru) to solve
# it.
SingleConnectionTimeOutDb=200000
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 846
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# DatapackRoot = C:/Work/tmp/DataPack
это замени свой network тока под свой лад поменяй поможет тоже самое было =-)