Перейти к содержанию
Авторизация  
diablo

Немогу Зайти На Свой Сервер Interlude

Рекомендуемые сообщения

Сек отпишу серез 10 мин жду перустановки колиента чтоб можно было пропачтить и л2 ини сменить

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Такс везде поменял айпи на 127.0.0.1 и в итоги зашол в l2.exe и доходит только до выбора серверов а дальше непускает ( 0 емоцый(((

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Я кажись знаю,чтото в конфигах,какая сборочка?

l2jTeon revision 596

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

чет мне кажется что он сменил ип в ини в пропатчить забыл )

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
чет мне кажется что он сменил ип в ини в пропатчить забыл )

я сначало пачтю а потом меня ип в ини и захожу в игру

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Что делать потскажыте ( некто незнает в чом проблема?

Изменено пользователем diablo

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Попробуй тогда переобновить конфиги сборки и потом когда обновишь айпи поставишь в конфигах на 127.0.0.1и смотри чтобы не пропустил строчки и т.д,отпишешь.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Попробуй тогда переобновить конфиги сборки и потом когда обновишь айпи поставишь в конфигах на 127.0.0.1и смотри чтобы не пропустил строчки и т.д,отпишешь.

А как переобновить конфиги сборки?

Изменено пользователем diablo

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
омг , обнови эти файлы gameserver/config

и loginserver/config

я понял где они находятса а каким образом их обновить ?просто нависти на папку с файлами и нажать правой кнопой мышы и выбрать обновить так чтоли?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

ето логин # This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ================================================================================

===================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = *

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# If set to True any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If False, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL=jdbc:mysql://localhost/diablo

#URL=jdbc:hsqldb:hsql://localhost/diablo

#URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password=

 

# Security Settings

Login = root

Password = ****

MaximumDbConnections = 50

MaximumStateMents = 100

MaxPoolSize = 50

MinPoolSize = 10

AquireIncrement = 1

IdleConnectionTest = 10800

MaxIdleTime = 0

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts = True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime = 0

 

# ------------------------------------------------ #

# High Performance for your Database #

# Auto Analyze, Check, Optimize and Repair tables #

# L2jTeon Pack with High Performance #

# ------------------------------------------------ #

# If True, starting login analyze tables of LS

DatabaseAutoAnalyze = False

# If True, starting login check tables of LS

DatabaseAutoCheck = False

# If True, starting login optimize tables of LS

DatabaseAutoOptimize = False

# If True, starting login repair tables of LS

DatabaseAutoRepair = False

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth = True

 

#FloodProtection. time in ms

EnableFloodProtection = True

FastConnectionLimit = 15

NormalConnectionTime = 700

FastConnectionTime = 350

MaxConnectionPerIP = 50

а ето гейм # This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ================================================================================

===================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = 127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 127.0.0.1

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to True, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL=jdbc:mysql://localhost/diablo

#URL=jdbc:hsqldb:hsql://localhost/diablo

#URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password=

 

# Security Settings

Login = root

Password = ****

MaximumDbConnections = 50

MaximumStateMents = 100

MaxPoolSize = 50

MinPoolSize = 10

AquireIncrement = 1

IdleConnectionTest = 10800

MaxIdleTime = 0

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate = .*

PetNameTemplate = .*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 500

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 740

MaxProtocolRevision = 746

 

# ------------------------------------------------ #

# High Performance for your Database #

# Auto Analyze, Check, Optimize and Repair tables #

# L2jTeon Pack with High Performance #

# ------------------------------------------------ #

# If True, shutdown analyze all tables of GS

DatabaseAutoAnalyze = False

# If True, shutdown check all tables of GS

DatabaseAutoCheck = False

# If True, shutdown optimize all tables of GS

DatabaseAutoOptimize = False

# If True, shutdown repair all tables of GS

DatabaseAutoRepair = False

 

# ---------------------------------------------- #

# L2j Teon: Anti Flooding #

# Activate Protection for unknownPacket flooding #

# ---------------------------------------------- #

PacketProtection = True

 

# How much unknown packets before punishment.

# If the player send more than 5 unknownPackets per second, the player get punished.

UnknownPacketsBeforeBan = 5

 

# Punishments

# 1 - broadcast warning to gms only

# 2 - kick player (default)

# 3 - kick & ban player (Accesslevel -100)

UnknownPacketsPunishment = 2

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

И всеравно доходит только до выбора серверов

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Выруби защиту в сборке,и проверку на левые скилы и защиту от пакетов-мб поможет...

Обесни пожалуйсто как ето зделать

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Обесни пожалуйсто как ето зделать

Все делается в конфигх(почти все) но защиту вырубать именно в них.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Так нечево неполучаетса я щяс всё выложу может ктонить чтото и откопает вот кофиг логина:


  • # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================
    =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 178.137.39.244 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 178.137.39.244 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/diablo #URL=jdbc:hsqldb:hsql://localhost/diablo #URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password= # Security Settings Login = root Password = ***** MaximumDbConnections = 50 MaximumStateMents = 100 MaxPoolSize = 50 MinPoolSize = 10 AquireIncrement = 1 IdleConnectionTest = 10800 MaxIdleTime = 0 # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts = True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime = 0 # ------------------------------------------------ # # High Performance for your Database # # Auto Analyze, Check, Optimize and Repair tables # # L2jTeon Pack with High Performance # # ------------------------------------------------ # # If True, starting login analyze tables of LS DatabaseAutoAnalyze = False # If True, starting login check tables of LS DatabaseAutoCheck = False # If True, starting login optimize tables of LS DatabaseAutoOptimize = False # If True, starting login repair tables of LS DatabaseAutoRepair = False # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = True #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50

[/left]

ето конфиг гейм сервера:# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ================================================================================

===================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = 178.137.39.244

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 178.137.39.244

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to True, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL=jdbc:mysql://localhost/diablo

#URL=jdbc:hsqldb:hsql://localhost/diablo

#URL=jdbc:sqlserver://localhost/database=diablo/user=sa/password=

 

# Security Settings

Login = root

Password = *****

MaximumDbConnections = 50

MaximumStateMents = 100

MaxPoolSize = 50

MinPoolSize = 10

AquireIncrement = 1

IdleConnectionTest = 10800

MaxIdleTime = 0

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate = .*

PetNameTemplate = .*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 500

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 740

MaxProtocolRevision = 746

 

# ------------------------------------------------ #

# High Performance for your Database #

# Auto Analyze, Check, Optimize and Repair tables #

# L2jTeon Pack with High Performance #

# ------------------------------------------------ #

# If True, shutdown analyze all tables of GS

DatabaseAutoAnalyze = False

# If True, shutdown check all tables of GS

DatabaseAutoCheck = False

# If True, shutdown optimize all tables of GS

DatabaseAutoOptimize = False

# If True, shutdown repair all tables of GS

DatabaseAutoRepair = False

 

# ---------------------------------------------- #

# L2j Teon: Anti Flooding #

# Activate Protection for unknownPacket flooding #

# ---------------------------------------------- #

PacketProtection = True

 

# How much unknown packets before punishment.

# If the player send more than 5 unknownPackets per second, the player get punished.

UnknownPacketsBeforeBan = 5

 

# Punishments

# 1 - broadcast warning to gms only

# 2 - kick player (default)

# 3 - kick & ban player (Accesslevel -100)

UnknownPacketsPunishment = 2

ето запуск логин сервера:(StartLoginServer) Starting L2JTeon Login Server.

 

loading login config

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 1djcdtg8o1plmz9mjtylxf|3c407d5, debugUnreturnedConnectionStackTraces

-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas

sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->

1djcdtg8o1plmz9mjtylxf|3c407d5, idleConnectionTestPeriod -> 10800, initialPoolSi

ze -> 10, jdbcUrl -> jdbc:mysql://localhost/diablo, maxAdministrativeTaskTime ->

0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,

maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoo

lSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0,

preferredTestQuery -> null, properties -> {user=******, password=******}, proper

tyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fals

e, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]

 

Loading LoginContoller...

Cached 10 KeyPairs for RSA communication

Stored 20 keys for Blowfish communication

Loaded 127 server names

Loaded 1 registered Game Servers

Cached 10 RSA keys for Game Server communication.

Loaded 2 IP Bans.

Listening for GameServers on 127.0.0.1:9014

Telnet server is currently disabled.

Login Server ready on *:2106

Selector Started

Updated Gameserver [1] Bartz IP's:

InternalIP: 178.137.39.244

ExternalIP: 178.137.39.244

 

 

ето старт гейм сервера (StartGameServer): Starting L2JTeon Game Server.

Visit L2JTeon.servergame.com for updates.

 

===================================================================-[ Configs ]

loading gameserver config

==============================================================-[ L2JTeon Info ]

-------------------------------------------------------------------------------

>>>>> Owners : Maxi56 and Meyknho <<<<<

>>>>> Developers : Harpun and DanielMWX <<<<<

-------------------------------------------------------------------------------

Avaible CPU(s): 4

Processor(s) Identifier: AMD64 Family 16 Model 5 Stepping 3, AuthenticAMD

-------------------------------------------------------------------------------

Operating System: Windows 7 Build: 6.1 Architecture: amd64

-------------------------------------------------------------------------------

# ##### ### ##### ##### #### ## #

# # # # # # # # # #

# # # # ##### # # # # #

# # # # # # # # # ##

##### ##### #### # ##### #### # #

-------------------------------------------------------------------------------

L2J Teon Core Version: 596

L2J Teon DataPack Version: 596

Have Fun With Our Software!

-------------------------------------------------------------------------------

==================================================================-[ Database ]

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 1, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 1djcdtg8o1plor1wmjlbv|6fc62aa8, debugUnreturnedConnectionStackTraces

-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas

sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->

1djcdtg8o1plor1wmjlbv|6fc62aa8, idleConnectionTestPeriod -> 10800, initialPoolSi

ze -> 10, jdbcUrl -> jdbc:mysql://localhost/diablo, maxAdministrativeTaskTime ->

0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,

maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoo

lSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0,

preferredTestQuery -> null, properties -> {user=******, password=******}, proper

tyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fals

e, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]

 

Updated characters online status.

Restored 0 elements.

Cleaned 0 elements from database.

ThreadPoolManager: 2 I/O Core threads prestarted...

ThreadPoolManager: 4 General Packets Core threads prestarted...

ThreadPoolManager: 4 General Task Core threads prestarted...

ThreadPoolManager: 6 Ai Core threads prestarted...

IDFactory: 102912 id's available.

=====================================================================-[ World ]

L2World: Setting up World Regions

L2World: (87 by 128) World Region Grid set up.

Initializing Script Engine Manager

Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - L

anguage Version: 1.8

Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1

Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.

0b5

Script Engine: java 1.6 - Language: java - Language Version: 1.6

================================================================-[ ID Factory ]

SkillTreeTable: Loaded 35892 skills.

FishingSkillTreeTable: Loaded 109 general skills.

FishingSkillTreeTable: Loaded 8 dwarven skills.

EnchantSkillTreeTable: Loaded 13530 enchant skills.

PledgeSkillTreeTable: Loaded 64 pledge skills

ItemTable: Loaded 1014 Armors.

ItemTable: Loaded 6880 Items.

ItemTable: Loaded 1313 Weapons.

CharTemplateTable: Loaded 89 Character Templates.

Pc Color Table: Error while loading data from DB!

====================================================-[ Geodata - Path Finding ]

Geodata Engine: Disabled.

====================================================================-[ Skills ]

Initializing Walkers Routes Table.

WalkerRoutesTable: Loaded 167 Npc Walker Routes.

SkillSpellbookTable: Loaded 334 Spellbooks.

Buffer reload: entries 86, muls 0

NpcBufferSkillIdsTable: Error reading npc_buffer_skill_ids table: com.mysql.jdbc

.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'diablo.npc_buffer' doesn't e

xist

NpcBufferSkillIdsTable: Loaded 0 buffers and 0 skills.

==========================================================-[ Trade Controller ]

TradeController: Loaded 506 Buylists.

TradeController: Loaded 132 Limited Buylists.

=====================================================================-[ Items ]

Extractable items data: Loaded 333 extractable items!

Summon items data: Loaded 14 summon items.

ArmorSetsTable: Loaded 51 armor sets.

FishTable: Loaded 270 Fishes.

=====================================================================-[ Henna ]

HennaTable: Loaded 180 Templates.

HennaTreeTable: Loaded 7128 Henna Tree Templates.

=======================================================================-[ Npc ]

NpcTable: Loaded 6580 Npc Templates.

NpcTable: Loaded 444 Minions.

=================================================================-[ Spawnlist ]

DayNightSpawnManager: Day/Night handler initialised

SpawnTable: Loaded 37423 Npc Spawn Locations.

RaidBossSpawnManager: Could not load raidboss #29096 from DB

RaidBossSpawnManager: Loaded 185 Instances

RaidBossSpawnManager: Scheduled 0 Instances

===========================================-[ Castle Sieges - Fortress Sieges ]

Initializing CastleManager

Loaded: 9 castles

Initializing SiegeManager

Initializing FortManager

Loaded: 21 forts

Initializing FortSiegeManager

Initializing ClanHallManager

Loaded: 0 clan halls

Loaded: 44 free clan halls

===========================================================-[ Clan Hall Siege ]

Fortress Of Resistence

SiegeManager of Bandits Stronghold

SiegeManager of Wild Beasts Farm

=====================================================================-[ Zones ]

Loading zones...

Initializing ArenaManager

Initializing TownManager

Initializing OlympiadStadiaManager

Initializing GrandBossManager

GrandBossManager: Loaded 13 Instances

Initializing FishingZoneManager

Done: loaded 515 zones.

===================================================================-[ Recipes ]

RecipeController: Loaded 871 Recipes.

=====================================================================-[ Cache ]

ChatFilterCache: Loaded

Cache

: Running lazy cache

Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)

======================================================================-[ Clan ]

Restored 0 clans from the database.

==================================================================-[ GM Table ]

=========================================================-[ Helper Buff Table ]

Helper Buff Table: Loaded 14 Templates.

Error while loading buff templates Table 'diablo.buff_templates' doesn't exist

BuffTemplateTable Initialized

==================================================================-[ Teleport ]

TeleportLocationTable: Loaded 669 Teleport Location Templates.

LevelUpData: Loaded 89 Character Level Up Templates.

==================================================-[ RaidBosses - GrandBosses ]

FourSepulchersManager: loaded 20 Mysterious-Box spawns.

FourSepulchersManager: loaded 716 Physical type monsters spawns.

FourSepulchersManager: loaded 716 Magical type monsters spawns.

FourSepulchersManager: loaded 92 Church of duke monsters spawns.

FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.

FourSepulchersManager: Beginning in Attack time

null

null

Tue Jul 31 20:11:25 EEST 2012 Atk announce scheduled to 15.0 minute of this hour

.

VanHalter.loadRoyalGuard: Loaded 30 Royal Guard spawn locations.

VanHalter.loadTriolRevelation: Loaded 11 Triol's Revelation spawn locations.

VanHalter.loadRoyalGuardCaptain: Loaded 1 Royal Guard Captain spawn locations.

VanHalter.loadRoyalGuardHelper: Loaded 1 Royal Guard Helper spawn locations.

VanHalter.loadGuardOfAltar: Loaded 4 Guard Of Altar spawn locations.

VanHalter.loadVanHalter: Loaded High Priestess van Halter spawn locations.

VanHalter.loadRitualOffering: Loaded Ritual Offering spawn locations.

VanHalter.loadRitualSacrifice: Loaded Ritual Sacrifice spawn locations.

VanHalter : State of High Priestess van Halter is 0.

null

null

VanHalter : Spawn Van Halter.

VanHalter : Next spawn date of High Priestess van Halter is Thu Jan 01 02:00:00

EET 1970.

VanHalter : Init VanHalter.

==========================================================-[ Dimensional Rift ]

DimensionalRiftManager: Loaded 7 room types with 56 rooms.

DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.

Initializing QuestManager

=============================================================-[ Announcements ]

Announcements: Loaded 4 Announcements.

=====================================================================-[ Manor ]

ManorManager: Loaded 256 seeds

Initializing CastleManorManager

Manor System: Manor refresh updated

Manor System: New Schedule for manor refresh @ Wed Aug 01 20:00:25 EEST 2012

Manor System: Manor period approve updated

Manor System: New Schedule for period approve @ Wed Aug 01 06:00:25 EEST 2012

Initializing AuctionManager

Loaded: 38 auction(s)

Initializing BoatManager

Initializing MercTicketManager

Loaded: 0 Mercenary Tickets

Initializing PetitionManager

Initializing CursedWeaponsManager

Loaded : 2 cursed weapon(s).

======================================================-[ Seven Signs Festival ]

SevenSigns: Currently in the Competition (Quest Event) period!

SevenSigns: The Seal of Avarice remains unclaimed.

SevenSigns: The Seal of Gnosis remains unclaimed.

SevenSigns: The Seal of Strife remains unclaimed.

SevenSigns: The competition, if the current trend continues, will end in a tie t

his week.

SevenSigns: Next period begins in 5 days, 21 hours and 48 mins.

SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).

AutoSpawnHandler: Could not restore spawn data: com.mysql.jdbc.exceptions.jdbc4.

MySQLSyntaxErrorException: Table 'diablo.random_spawn_loc' doesn't exist

AutoSpawnHandler: Could not restore chat data: com.mysql.jdbc.exceptions.jdbc4.M

ySQLSyntaxErrorException: Table 'diablo.auto_chat' doesn't exist

================================================================-[ Event Drop ]

Initializing ItemsAutoDestroy.

StaticObject: Loaded 29 StaticObject Templates.

==================================================================-[ Handlers ]

AdminCommandHandler: Loaded 462 handlers.

GameServer: Loaded 0 Auto Announcements.

ChatHandler: Loaded 12 handlers.

ItemHandler: Loaded 2018 handlers.

SkillHandler: Loaded 75 handlers.

UserCommandHandler: Loaded 14 handlers.

VoicedCommandHandler: Loaded 9 handlers.

AutoChatHandler : Loaded 0 handlers in total.

AutoSpawnHandler : Loaded 1 handlers in total.

=====================================================================-[ Doors ]

Searching clan halls doors:

DoorTable: Loaded 570 Door Templates.

=========================================================-[ Augmentation Data ]

Initializing AugmentationData.

AugmentationData: Loaded: 52 augmentation stats.

AugmentationData: Loaded: 17 blue, 107 purple and 178 red skills

===============================================================-[ Away System ]

AwayManager: initialized.

==================================================================-[ Olympiad ]

Olympiad System: Loading Olympiad System....

Olympiad System: Currently in Olympiad Period

Olympiad System: Period Ends....

Olympiad System: In 0 days, 15 hours and 48 mins.

Olympiad System: Next Weekly Change is in....

Olympiad System: 6 days, 23 hours and 59 mins.

Olympiad System: Loaded 0 Nobles

Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.

Olympiad System: Event starts/started : Tue Jul 31 18:00:26 EEST 2012

Hero System: Loaded 0 Heroes.

Hero System: Loaded 0 all time Heroes.

Olympiad System: Olympiad Game Started

==========================================================-[ Quests - Scripts ]

Loading Server Scripts

Sailren : State of Sailren is 0.

Sailren : Next spawn date of Sailren is Thu Jan 01 02:00:00 EET 1970.

Sailren : Init Sailren.

Compiled Scripts Cache is disabled.

Loaded: 433 quests

Event ID: (PlayingWithFire Event) has passed... Ignored.

Event ID: (tbikba) has passed... Ignored.

Event ID: (Valentines Event) has passed... Ignored.

======================================================-[ L2JTeon EventManager ]

# ------------------------------ #

# L2JTeon KvN Mode is Disabled. #

# ------------------------------ #

===============================================================-[ Game Server ]

IdFactory: Free ObjectID's remaining: 1879006596

GameServer Started, free memory 574 Mb of 910 Mb

Connecting to login on 127.0.0.1:9014

Maximum Numbers of Connected Players: 500

Selector StartedServer Loaded in 39 Seconds

 

=======================================================-[ Game Server Started ]

Telnet server is currently disabled.

Registered on login as Server 1 : Bartz

AutoSpawnHandler: No location co-ords specified for spawn instance (Object ID =

268476721).

Siege of Goddard: Sun Aug 05 16:00:00 EEST 2012

[color=#FF00FF]ето l2.ini :[/color] [url]

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Player

Map=Index.unr

LocalMap=Entry.unr

Host=

Portal=

MapExt=unr

EXEName=l2.exe

SaveExt=usa

Port=7777

Class=LineageWarrior.MFighter

ServerAddr=178.137.39.244

IsL2NetLogin=True

IsL2Console=True

IsL2Seamless=True

IsL2Projector=True

ISL2Mark=2

ForceAspectRatio=False

AspectRatio=1.334

IsDefaultShaodw=False

IsUnderWaterEffect=False

IsUseCommand=True

L2VersionCheck=false

IsL2MemLog=False

L2ThreadFilter=1

L2TestServer=false

EnablePurgeLevel=True

SharedSky=True

L2MaxPawnResourceLoad=1.0

L2UseKeyCrypt=true

L2UseReplayManager=true

EnableSecondWindow=true

IsUseXMLUI=True

 

[L2WaterEffect]

ColorReference=(A=180,R=38,G=56,B=64,RR=150)

EffectResolution=512

 

[LanguageSet]

Language=0

 

[FontSet]

;Font=L2Font.Japan

;Glyph=Japan.gly

Font=L2Font.gulim

Glyph=gulim.gly

 

[CharacterDisplay]

Name=true

Dist=1000

 

[ClippingRange]

PawnMax=3.0

PawnMin=1.5

AntiPortal=1.5

Terrain=8.0

StaticMesh=4.0

Projector=0.2

StaticMeshLod=5.0

Pawn=2.0

Actor=4.0

 

[AutoLogOn]

IsL2AutoLogOn=Ture

L2ID=zodiac

L2Passwd=zodiac

L2Slot=7

 

[FirstRun]

FirstRun=2110

 

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

;AudioDevice=XboxAudio.XboxAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

DefaultPlayerMenu=UDebugMenu.UDebugRootWindow

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

GUIController=Engine.BaseGUIController

;DefaultGame=WarfareGame.WarfareTeamGame

;DefaultServerGame=WarfareGame.WarfareTeamGame

DefaultGame=Engine.GameInfo

DefaultServerGame=Engine.GameInfo

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

DefaultPlayerController=Engine.LineagePlayerController

L2NetHandler=Engine.NetHandler

L2Console=NWindow.ConsoleWnd

L2Font=NWindow.L2Font

 

[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

Paths=../System/*.u

Paths=../StaticMeshes/*.usx

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Voice/*.uax

Paths=../Maps/*.unr

;Paths=../Music/*.umx

Paths=../Animations/*.ukx

Paths=../SysTextures/*.utx

Paths=../Animations/*.usk

Paths=../Saves/*.uvx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp

 

[Engine.GameEngine]

CacheSizeMegs=32

UseSound=True

;ServerActors=IpDrv.UdpBeacon

;ServerActors=IpServer.UdpServerQuery

;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900

;ServerActors=UWeb.WebServer

ServerPackages=AmbientCreatures

;ServerPackages=WarEffects

;ServerPackages=Decorations

ServerPackages=GamePlay

ServerPackages=UnrealGame

;ServerPackages=WarfareGame

;ServerPackages=WarClassLight

;ServerPackages=WarClassHeavy

;ServerPackages=WarClassMisc

;ServerPackages=Pickups

 

[WinDrv.WindowsClient]

WindowedViewportX=640

WindowedViewportY=480

FullscreenViewportX=1024

FullscreenViewportY=768

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=True

CaptureMouse=True

StartupFullscreen=True

UseWindowFrame=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Higher

TextureDetailTerrain=Higher

TextureDetailWeaponSkin=Higher

TextureDetailPlayerSkin=Higher

TextureDetailWorld=Higher

TextureDetailRenderMap=Higher

TextureDetailLightmap=Higher

NoFractalAnim=False

ScaleHUDX=0.0

 

[sDLDrv.SDLClient]

WindowedViewportX=640

WindowedViewportY=480

FullscreenViewportX=800

FullscreenViewportY=600

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=True

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

 

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

 

[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=True

CompatibilityMode=False

UsePrecache=True

ReverseStereo=false

Channels=32

MusicVolume=0.1

AmbientVolume=1.0

SoundVolume=1.0

DopplerFactor=1.0

Rolloff=0.5

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False

 

[ipDrv.TcpNetDriver]

AllowDownloads=True

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

 

[ipDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True

 

[Engine.DemoRecDriver]

DemoSpectatorClass=Warriors.CHSpectator

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60

 

[Engine.GameReplicationInfo]

ServerName=Another Unreal Server

ShortName=Unreal Server

 

[ipDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0

 

[ipServer.UdpServerQuery]

GameName=ut

 

[ipDrv.UdpBeacon]

DoBeacon=True

BeaconTime=0.50

BeaconTimeout=5.0

BeaconProduct=ut

 

[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=0.8

NoFractalAnim=True

 

[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True

 

[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=True

UseStencil=False

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

 

[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False

 

[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False

 

[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=32

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

LoadEntirePackageWhenSaving=0

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UWindow

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=GamePlay

EditPackages=LineageEffect

EditPackages=LineageWarrior

EditPackages=LineageNpc

EditPackages=LineageNpc2

EditPackages=LineageNpcEv

EditPackages=LineageMonster

EditPackages=LineageMonster2

EditPackages=LineageMonster3

EditPackages=LineageVehicle

EditPackages=LineageDeco

EditPackages=LineageEnv

EditPackages=UDebugMenu

EditPackages=NWindow

;EditPackages=WarEffects

;EditPackages=Decorations

;EditPackages=WarfareGame

;EditPackages=IHVDemoContent

;EditPackages=Pickups

;EditPackages=WarClassLight

;EditPackages=WarClassHeavy

;EditPackages=WarClassMisc

;EditPackages=AmbientCreatures

;EditPackages=Vehicles

;EditPackages=UPreview

 

[uMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True

 

[uMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

 

[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

 

[uWeb.WebServer]

;Applications[0]=UTServerAdmin.UTServerAdmin

;ApplicationPaths[0]=/ServerAdmin

;Applications[1]=UTServerAdmin.UTImageServer

;ApplicationPaths[1]=/images

DefaultApplication=0

bEnabled=False

 

[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium

 

[Engine.Console]

ConsoleKey=9

 

[WindowPositions]

GameLog=(X=0,Y=0,XL=512,YL=256)

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Вроде всё скинул прошу помоч

Изменено пользователем diablo

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Всем привет , у меня такая же проблема , но играю без инета , чисто дом серв побегать на сво . Как мне исправить лежачий серв ? Вроде все запустил в RunOFF , захожу в л2 , ввожу логин пароль, и там 9999 типо серв лежит . Не могу понять что за порты открыть то надо подскажите а 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!

Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.

Войти
Авторизация  

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

×
×
  • Создать...