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  1. Бесплатный

    aCis [Full Source]

    Очередная ревизия от команды aCis. Хотелось бы напомнить, что сборка славится своей оптимизацией, что очень радует.
     
    Changeset 340
     
    Caches, Announcements, Misc
     
    Caches
    - Filters are moved back into classes.
     
    CrestCache
    - Drop of //admin_fix_cache_crest admincommand.
    - Drop of OLD_PLEDGE related stuff.
    - BMP filter edited for DDS one, crests are stored under .dds format file. Consider to CONVERT .bmp into .dds !
    - Crests are stored on a Map for an easier management.
     
    Announcements - Ty Sikken, xblx (&& me ofc).
    - Renamed Announcements > AnnouncementTable, moved into datatables. Addition of Announcement model. General cleanup and rework.
    - Addition of critical announcement type.
    - Addition of scheduled announcement ; you can schedule your announcement to happen X times, every Y times.
    - Saved under XML format instead of TXT.
    - Drop of //reload_announcements (handled directly by AdminAdmin //reload generic admincommand), //announce_menu (no use).
    - Merge of numerous announcements admincommands, now handled by //announce <list|all|add|add_auto|del>.
    - Addition of //say admincommand (critical counterpart for //ann).
    - Old //announce renamed for //ann.
     
    Misc
    - Little reorganization on Gameserver.java.
     
    PS : so basically, regarding Announcements admincommands, you only have :
    - //ann && //say for instant announcements type.
    - //announce <list|all|add|add_auto|del> for advanced mode.
    - //reload announcement.

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    aCis [Diff File] 342 to 343

    Файл для обновления с версии 342 до 343
     
    Changeset 343
     
    Scripts, Inventories, Misc
     
    Scripts
    - Addition of Q220, Q226. Ty roko91.
     
    Inventories
    - Drop the unused "block" system on PcInventory.
    - Drop the "quests slots" system on PcInventory. Easier slots check.
     
    Misc
    - Fix Packet Forge tool. Ty roko91 for the fix.
    - Fix a NPE on ShortcutInit packet.
    - Fix a NPE on removeCrest().
    - Fix a NPE on calculateRewards(), overhit related. Ty SweeTs for the fix.
    - Added a missing check on pickup method, related to overweight. Now you can't be 110% full...
    - RequestDestroyItem got its checks edited, with the addition of CANNOT_DESTROY_NUMBER_INCORRECT message (for both < 1 and > max item number conditions).
    - Remove GMs priviledges on few packets, leading to a most appropriated casual player experience for : attack stance on restart/logout, slot/weight overbuy, outofcontrol Action.

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    aCis [Diff File] 339 to 340

    Файл для обновления с версии 339 до 340
     
    Changeset 340
     
    Caches, Announcements, Misc
     
    Caches
    - Filters are moved back into classes.
     
    CrestCache
    - Drop of //admin_fix_cache_crest admincommand.
    - Drop of OLD_PLEDGE related stuff.
    - BMP filter edited for DDS one, crests are stored under .dds format file. Consider to CONVERT .bmp into .dds !
    - Crests are stored on a Map for an easier management.
     
    Announcements - Ty Sikken, xblx (&& me ofc).
    - Renamed Announcements > AnnouncementTable, moved into datatables. Addition of Announcement model. General cleanup and rework.
    - Addition of critical announcement type.
    - Addition of scheduled announcement ; you can schedule your announcement to happen X times, every Y times.
    - Saved under XML format instead of TXT.
    - Drop of //reload_announcements (handled directly by AdminAdmin //reload generic admincommand), //announce_menu (no use).
    - Merge of numerous announcements admincommands, now handled by //announce <list|all|add|add_auto|del>.
    - Addition of //say admincommand (critical counterpart for //ann).
    - Old //announce renamed for //ann.
     
    Misc
    - Little reorganization on Gameserver.java.
     
    PS : so basically, regarding Announcements admincommands, you only have :
    - //ann && //say for instant announcements type.
    - //announce <list|all|add|add_auto|del> for advanced mode.
    - //reload announcement.

    61 раз скачали

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  4. Бесплатный

    aCis [Diff File] 340 to 341

    Файл для обновления с версии 340 до 341
     
    Changeset 341
     
    MMOCore, Announcements, Eclipse settings, Scripts, Misc
     
    MMOCore - basic update to latest L2J version.
    - Add a try/catch to avoid core crashing.
    - Disable Nagle's algorithm (better latency, but bigger bandwitdh usage). It's a real time application, for love of goodness !
    - Client is setted on putPacketIntoWriteBuffer method.
     
    Announcements
    - Fix an issue regarding Announcement limit.
    - Add //announce all_auto, allowing to announce auto tasks. Add the appropriate button on Announcements admin panel.
     
    Eclipse settings
    - Added project based Java8 compliance on both projects.
    - Copied project settings from gameserver to datapack. It seems I was using workbench settings on datapack.
    - Fix few missing stuff on datapack, such as static keywords or nested return.
    - "Incomplete switch cases on enum option" is now setted to "Ignore".
     
    Scripts
    - addition of SecondClassChange script. I can't test all cases and HTMs, so please report any issue on forums.
    - addition of Q662. Ty RooT.
     
    Misc
    - numerous packets cleanups
    - clean one nested Item Class.
    - improve readability or performance.
    - reduce the amount or complexity of variables / parameters when not needed.
    - HennaInfo is fixed, the class level defines the number of henna slots. Ty RooT.
    - getItems() from Inventory returns a List, not an array anymore.
    - Fix possible double attacks issue, ty Hasha.
    - Decrease timer between multiple pickups.
    - Added a new multisell bypass, with a newbie check for L2Merchant exchange equipment. Ty ArhsGr.
    - Fix a NPE regarding CrestCache rework. Ty katara for report.

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    aCis [Diff File] 341 to 342

    Файл для обновления с версии 341 до 342
     
    Changeset 342
     
    FloodProtectors, Scripts, Misc
     
    FloodProtectors
    - Simplified FP system (took L2JFree one). Timers are still configurable via config, all others configs are dropped (totally pointless).
    - A parameter setted to 0 means the action is always possible (you can enable/disable any FP that way).
    - Added new FPs - GLOBAL_CHAT, TRADE_CHAT, SOCIAL.
    - GLOBAL_CHAT && TRADE_CHAT FPs are desactivated by default. GLOBAL_CHAT handles "All" and "Shout" chats.
    - SOCIAL timer has been tweaked to handle animations at the most global running speeds. Edit if you don't like.
     
    Scripts
    - addition of Q224, Q228, Q663. Ty to roko91 and RooT.
     
    Misc
    - Fix, anew, the movement stuck issue.
    - Drop the empty folder in taskmanager.
    - You can use arrows UP and DOWN to move the character without making your client crashes. No configs.
    - Chats and RollDice handlers cleanup (nothing fantastic). Roll dice message is sent to anyone.
    - Complete StopRotation packet. Ty RooT.

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    aCis [Diff File] 343 to 344

    Файл для обновления с версии 343 до 344
     
    Changeset 344
     
    Duels - part I
     
    I decide to commit first part of Duels, as there is already a lot of work.
    All is functional, and far better written than before. Part 2 will get few fixes && little tweaks for Party Duels, probably 10% of what I'm commiting now.
     
    - General cleanup : aCis code style, DuelState Enum creation, setIsInDuel > setInDuel rename. Numerous comments && Javadoc as documentation.
     
    DuelManager
    - Fix a ConcurrentException on DuelManager (couldn't handle simultaneous Duel creations).
    - Duel id is correctly calculated (it was probably very, very sad before).
     
    Fixes
    - Chaotic players (karma > 0) can't start or accept a duel request.
    - Fix a potential ConcurrentException on buff/debuff storing.
    - Fix a NPE with _playerConditions.
    - Fix few custom String for SystemMessage counterparts.
    - Fix the way duels handle disconnected players. It is considered as a surrender, as L2OFF. Ty sahar for report.
    - Fix an issue with surrender SystemMessage winner name.
    - Fix the max range for duel request && check task.
    - Fix the check task
    - It is fired once the duel is accepted (instead of after countdowns). A duel can now be disturbed during the countdown.
    - Added missing checks for party duels (zones, interrupted state, distance, pvpflag).
    - Fix RequestDuelAnswerStart checks, which are now exactly the same than RequestDuelStart packet.
    - Fix when a party in a command channel requests or accepts a party duel, that party is automatically withdrawn from the command channel.
    - Fix parties teleport, which are ported back to previous stored location no matter the duel end (in prevision to arena coordinates).
     
    Victory/lose animations
    - Fix an issue with kneel animation for 'B player/party winner' case.
    - Add Victory animation for winners.
    - Animations are sent even if one side is missing.
     
    Timers
    - Revert party duel timer to 120 seconds (retail time).
    - The 1vs1 countdown is setted to 5sec instead of 3sec + "void" 3sec. Messages for 5, 4, 3, 2, 1 cases.
    - The party countdown is setted to 30sec instead of 20sec, with messages for 30, 20, 15, 10 cases. It also uses 5, 4, 3, 2, 1 messages from 1vs1.
    - Drop the 5sec timer at the end of a duel.
    - The two left tasks, CheckTask && StartTask, use scheduleGeneralAtFixedRate to avoid to generate tasks every seconds.
     
    Misc
    - Rework PartyMatchList, ExListPartyMatchingWaitingRoom serverpackets.

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    L2jSunrise

    l2jSunrise
    High Five 5
    Нашел на просторах команду которая работает на l2j линк
    Собственно выкладываю сурс
     
    В архиве лежат билдеры для компила
    Также скомпилированная часть, для тех кого затруднит сделать компил

    882 раза скачали

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  8. Бесплатный

    Исходники OneSTAR (Старая ветка)

    Изменений не много, кто хочет, может продолжить работу над ними.
    Нужно проделать масштабную работу по спавну, скиллам и тд.
    Перешли на другие исходы, по этому выложу эти, может кому и будет интересно поковырять их.

    437 раз скачали

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  9. Бесплатный

    Шара исходников л2Гуано ХФ

    Девелопер уехал в армейку.

    309 раз скачали

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  10. Бесплатный

    [ШАРА] Исходники Aceworld.ru

    Сурсы ванильные, без фиксов, которые были на этапе продакшена.

    428 раз скачали

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  11. Бесплатный

    aCis 356 чистые

    356 Acis чистые сурсы, автор само собой не я но они новые ( перед новым годом)

    346 раз скачали

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  12. Бесплатный

    SVN L2jFrozen Interlude - Revision 1132

    Исходники L2jFrozen последней ревизии. Проект сейчас не развивается, но может кому-то будет интересным.

    395 раз скачали

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  13. Бесплатный

    L2J server hf github

    Исходный код L2J HF с GitHub от 23.11.2015

    261 раз скачали

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  14. Бесплатный

    Исходник Lovely

    Всем привет , предоставляю исходник L2jLovely.
     
    Исходник выкладываю без фиксов !
    Поясняю почему , так как ловели сам не знает как фиксить эвенты , то в моих интересах выложить то что покупалось..
     
    Говорю сразу , есть 2-а дюпа , 1 из них описывал NCSpawn на форуме.
    Но это 2 из известных вам или кому либо.
    Попробуете запустить твт,ктф,лх , то персонаж улетит на эвент , в итоге они не закончится , через админку вы их не отключите , то есть вывод только рестарт сервера.
    Ну и кучу неправильных переменных было...
     

    Эвент правил Kick , за что большое спасибо , да и вообще он посмеялся от души от того что там вообще творилось =)
     
    Остальное правили другие люди , но в общем смешно получилось =)
     
     
     
    P.s Lovely , эот тебе за твой язык.

    581 раз скачали

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  15. Бесплатный

    Исходники Lostworld

    Исходники Lostworld без пароля
     
    Добавлены на форум в раздел файлы в связи с отсутствием их тут

    510 раз скачали

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  16. Бесплатный

    L2Essence

    После продажи прошло достаточно времени и теперь выкладываю их в паблик. Сборка ребоподобная.

    669 раз скачали

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  17. Бесплатный

    Source L2JUnity Infinity Оdyssey - Underground + Repo (git)

    Исходники команды L2JUnity, которая долгое время работала над Infinity Оdyssey - Underground, так же копия репозитория, .git формата, для просмотра работы над сурсами, можно залить на Bitbucket.

    Над исходами трудились: Sdw, St3eT, UnAfraid, Nos, Nik, malyelfik, Gladicek, lion.

    488 раз скачали

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  18. Бесплатный

    aCis 365 Build, Source, Diff

    Changeset 365 (652)
     
    Dimensional Rift, AbstractGroup / Party / CommandChannel, Scheme Buffer, Misc
     
    Dimensional Rift
    - cleaned up (delete _deadPlayers, unify writting style, delete single use methods).
    - Fix an issue with _isBossRoom not being fed.
    - L2 legacy website : "When the party changes (such as leaving or banning from party) in the Dimensional Rift, the party will be transported to the waiting room."
    - Remove all custom messages.
    - Fix a ConcurrentException on _revivedInWaitingRoom.
     
    AbstractGroup / Party / CommandChannel
    - cleaning
    - enum generation, enforce types.
    - party leader reference is stored and not retrieved from .get(0) - avoid a rare IOOBE (probably occuring during leader transfer ?).
    - remove L2 prefix to Party and CommandChannel classes.
    - generate a package model.group.
    - Both Party and CommandChannel use at least the 2 initial parameters (leader / invited member type).
    - creation of AbstractGroup class, a layer shared between Party and CommandChannel.
    - Modify Party creation to be handled by RequestAnswerJoinParty instead of RequestJoinParty, which was one big exploit (party leader being considered positive to isInParty() for the whole duration of invite request - while there is no party yet created).
    - Fix "The party has dispersed" bug issue, generated if you let the invite run off (due to Party object being created and immediately deleted - main reason of the above rework), ty Marcatu.
    - Party requestor is now checked regarding pending request (he wasn't before, so you could request a trade and a party invite).
    - Strategy Guide item is now consumed on CommandChannel creation, and not simply checked. Drop getPledgeClass() check (plain wrong) and item check (handled by creation) on CommandChannel invitation.
    - Addition of ONLY_A_PARTY_LEADER_CAN_TRANSFER_ONES_RIGHTS_TO_ANOTHER_PLAYER message.
    - Drop ALT_LEAVE_PARTY_LEADER config. Apply default party disband case to all scenarios.
     
    Scheme Buffer
    - Available buffs are ordered as listed on XML. Ty Sahar.
    - Fix a NumberFormatException on schemes restore. Ty Sahar.
     
    Misc
    - Fix a MysqlDataTruncation on punish_timer. Ty katara.
    - Fix TARGET_AREA_SUMMON skills type. Ty x-user.
    - Cleanup FishingSkill skillhandler, fix the penalty issue. Ty Ailierynn.
    - Introduce isUsingServerSideName / isUsingServerSideTitle to fix client/custom NPC names/titles.
    - Fix previous revision regarding AURA type skills registration on NPC templates. Ty Sahar.
    - Enforce "party size" (2/9 min/max) for Four Sepulcher and Festival of Darkness configs. Cleanup "beyond exotic" 1-man case Four Sepulcher.
    - Merchant mustn't have the option to trade Shadow Weapon coupons, only grand masters are. Refresh all Shadow Weapon related HTMs. Ty Anarchy for report.
    - Release transaction (requestor/onTransactionRequest) as fast as possible (before you were stucked in middle of a transaction on whatever returning check...). All cases are edited.
    - To keep an harmony, party duels are canceled if party is modified (added/removed member now cancels it, before only leader drop was leading to that scenario) - Dimensional Rift rule.
    - //party_info admincommand cleanup.
    - Cleanup Quest getPartyMembers / getPartyMembersState methods.

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    aCis 363 diff

    Диффка для исходников aCis, версия обновления 363
     
    [spoiler=Что нового в этой версии?]
    Benom, Castles, Castle Manor, Event listeners, Sieges, Seven Signs, Inventories, Misc
     
    Benom
    - Addition of Benom script.
     
    Castles
    - CastleManager cleanup by svipben. Castles are hold on a Map, the key being castleId.
    - Castle doormen "busy" HTM is shared among all instances (39 HTMs dropped).
    - Drop _siegeRegistrationEndDate. The registration end time is now directly calculated from siege date (siege date - 1 day). It could generate issues if you didn't edit both times. regTimeEnd dissapears from castle.sql.
    - Static informations are now loaded from castles.xml (circlet id, related tickets, related NPCs, artifact id) and have been unhardcoded.
    - Create MercenaryTicket model, holding ticket infos. Each Castle got its own List of static tickets.
    - NPC getCastle() is entirely cleaned up and generated from castles.xml.
    - Castle model must be generated from a castle id and castle name.
    - Drop entirely castle index logic wherever it was used (replaced by castleId logic).
    - Move removeCirclet logic from CastleManager to Castle.
    - Avoid to generate pointless integers for each L2WyvernManager.
    - Add retail HTMs and core logic for Mercenary Managers. Introduce Seven Signs buylists (show different output depending who is currently owning the Seal of Strife).
    - Castle entity rework :
    - now holds Set<ItemInstance> _droppedTickets (before held by MercTicketManager).
    - now holds int _circletId (before held by CastleManager).
    - now holds List<Integer> _relatedNpcIds (before was generated on the fly using weird castle index and distance check).
    - now holds List<MercenaryTicket> _tickets (before held by MercTicketManager on multiple splitted static arrays ; which weren't even holding Seven Signs state).
    - now holds List<L2Npc> _siegeGuards (before held by MercTicketManager).
    - Artifact is now linked by id, and not by instance.
    - Dropped tickets are now processed by ItemsOnGroundTaskManager.
     
    Castle Manor
    - L2Manor (seeds.xml parsing) is merged with CastleManorManager. Castles related procure/crop lists are moved to CastleManorManager aswell (easier to handle database storage that way).
    - The different internal classes are now moved into model.manor package.
    - Addition of ManorMode enum.
    - CastleManorManager follows latest L2J for the writing style.
    - Complete ExShowCropInfo, ExShowCropSetting, ExShowManorDefaultInfo, ExShowSeedInfo, RequestSetSeed packets.
    - Delete 6 admincommands related to manor. Keep only //manor, based on latest L2J. Incorporate //manor into game_menu.htm.
    - Fix seed/harvest issues.
    - CastleUpdater is dropped. The automatic saving is now handled on CastleManorManager (save manor states every 2h). No more alternative saving Config.
     
    Event listeners
    - Addition of an event layer for sieges addSiegeNotify(castleId). Rework the system to handle siege status with an Enum, under SiegeStatus (which drops 2 booleans).
    - Item listener is now lazy initialized (as it was used for a single item until now, which avoid to generate 6k empty lists for nothing).
     
    Sieges
    - Teleport system during siege is entirely redone and fixed. All ppl are moved to second closest town, no matter what.
    - Drop SiegeManager and split content between castle entity initialization, Config, CastleManager. getSieges() method is dropped, use getCastles() / getSiege on a for loop to get them.
    - When a Life Control or Flame Control Tower is destroyed, a little, not-attackable version of it spawns.
    - Add 2 SystemMessage related to sieges (when all life controls are destroyed, and when you try to use L2Doormen open/close doors function when castle is being sieged).
    - Add Ressurection siege conditions (can't ress if not participant to a siege, if attacker hasn't a flag or if defender hasn't anymore Life Crystals).
     
    Seven Signs
    - Introduce following Enums : CabalType, SealType, PeriodType. Those enums are 'improved versions' and hold more infos (which avoid few static methods).
    - Due to previous change, all seven signs related tables must be edited.
    - Complete cleanup, which avoids sometimes 15-18 .get() calls and avoid String operations (notably on cabal type).
     
    Inventories
    - Drop Warehouse abstract layer, and slight cleanup on Inventories.
    - Creation of ItemState Enum to enforce item related modifications.
    - Replace ItemContainer CopyOnWriteArrayList for ConcurrentSkipListSet (because of terrible performance on write).
    - Order items (avoid the items jump on inventories), based on inventory's item addition (similar to L2OFF ; I didn't see other rule). We use an unused ItemInstance variable to store it, _time.
    - Edit items.sql to optimize datatypes. Drop useless column time_of_use.
    - Drop ItemInstance.changeCountWithoutTrace (single use).
    - Drop L2PcInstance._arrowItem (no uses).
    - Cleanup L2PcInstance.reduceArrowCount (probably can be replaced entirely by a simple destroyItem) && checkAndEquipArrows.
     
    Misc
    - Due to mercenary tickets handling edition, ItemsOnGroundTaskManager has to be mandatory, so SaveDroppedItem config is now dropped to avoid admin "lack of brain" issue. All timers and configs are still reachable.
    - Drop StartingAdena config (value was wrong, and it can be handle with another config).
    - Edit default GC type for CMS, which avoid lag spikes.
    - Fix pet gain system (wolf, sin eater, etc). Ty Erlandys for the complete fix.
    - Drop deprecated KnownListUpdateInterval config, ty SweeTs for reminder.
    - Cleanup L2PcInstance.storeEffect() - ty svipben.
    - getName() / getTitle()
    - Headquarters name/title follows L2OFF. Ty RooT for fix.
    - isCustomNpc() approach is given up. We rely on templates to feed name/title, but current name/title can be changed (which fixes changename admincommand).
    - changename is merged with setname. Both changename and changename_menu commands are dropped. You can now settitle on L2Npc (it is temporary, similar to setname).
    - HennaTable StatsSet is re-used (avoid to generate 180 HashMaps).
    - MapRegionTable uses getInstance() logic (that's the point of singleton).
    - Edit TownZone "taxById" variable to "castleId", which is friendlier to understand.
    - Merge summon conditions SiegeManager.checkIfOkToSummon && SevenSigns.checkSummonConditions in L2PcInstance.checkUseMagicConditions (single use).
    - L2PcInstance.isCastleLord is cleaned up (compare castle ids directly, not godamn Castle entities).
    - Cleanup GatekeeperSpirit script.
    - Fix NPE on ExListPartyMatchingWaitingRoom, ty sahar for report.
    - //create_set admincommand is extended :
    - armorsets.xml now hold set name. ArmorSetsTable use StatsSet to feed ArmorSet objects.
    - A new panel is generated with existing sets (because good luck to remember chestId).
    - ArmorSet model is cleaned up.
    - CastleManorManager seeds parsing is slightly edited (StatsSet is reused).
    - Clicking on "Item" button simply popup itemcreation.htm.
    - Duel system : partymatch system is ended for any players (was written as TODO since Duel rework).
    - Edit checkEffectRangeInsidePeaceZone x, y, z parameters for Location.
    - Move and cleanup signet cast condition from L2Character to L2PcInstance.checkDoCastConditions.
     
    PS : castle guards spawn (from neutral castle) system isn't yet processed. Don't report it.
    PS : due to heavy changes, it is STRONGLY adviced to make a clean installation of tables if you got no clue about what you are doing.
     
    Due to the HUGE amount of edited engines (Seven Signs, Manor, Castles, Sieges,...), consider it as a part I, even if it's not finalized. I need your reviews to complete the part II. This changeset, in term of coding, worth 3 to 4 regular revisions. Unfortunately, as everything depends of everything, it couldn't be done of another mean.
     
    Some things have been voluntarly broken - I think notably about NPC guards, but most shouldn't. Consider to report everything. Due to the amount of code, I couldn't test all, and didn't test Benom, Seven Signs && Manor.

     

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    aCis 364 diff

    Диффка для исходников aCis, версия обновления 364
     
    [spoiler=Что нового в этой версии?]
    Scheme buffer v2, Auctioneer, Misc
     
    Tryskell, the scheme buffer v2 !
    - skill names and descriptions, hold by XML rather than Config.
    - less panels, easier to use.
    - paging system to avoid scrolling effect.
    - no "blinking" effect.
    - Drop of BufferMaxSkillsPerScheme config (now uses player max).
     
    Auctioneer instance is reworked :
    - bypasses work anew (caused by getCastle() refactor)
    - fix "Back" button on Bidders list (ty Anarchy)
    - Cleanup and more safety (ConcurrentHashMap, less calls of .get(), everything is try/catch, return is correctly used, paging system is refreshed).
     
    Misc
    - Fix Lucky skill acquisition. Ty Ailierynn for report.
    - Valakas doesn't use a dummy anymore which lighten the code and avoid to bug custom raidboss checkers showing wrong location.
    - Revert interaction range edit (100 is buggy, return back to 150) until someone decides to care about all types of range in one throw.
    - Fix Broadcasting Tower knownlist issue. Methods are sync-ed with observe olympiad. Drop _observerMode boolean (can be guessed with clever use of _savedLocation). inObserveMode() renamed for isInObserveMode().
    - Fix the "unhandled slot type" issue. Ty Sahar.
    - Addition of Flame/Control infos on castle admin panel.
    - Wrath skill enchant route fix. Ty Sahar.
    - Olympiads : No forced stand up on L2OFF.
    - Olympiads : You are teleported back to a random town location, not your saved location.
    - teachTo is slightly edited ; avoid to generate 6k empty ArrayList and drop most of getters. Ty katara.
    - Rework the NPC skills holding system, avoid to generate 28k empty ArrayList.
    - Rework L2TamedBeast (cleaner version).
    - Fix previous revision regarding GrandBoss using returnHome. Ty Sahar.
    - Fix social/abnormal admin panels/commands. Ty katara for report.
     
    Ty to SweeTs for buffer design and Sahar for XML definition.


     

    62 раза скачали

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  21. Бесплатный

    aCis_rev 364 + Source

    Сегодня демон выложил дифы(патчи) для aCis, и вот я выкладываю уже пропатченый сурс ревизии 364, так же в архиве лежит сама сборка 364 ревы.
    Для людей который не знают как пропатчить и как скомпилить исходники.

    324 раза скачали

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  22. Бесплатный

    L2jFrozen lost revision

    Исходники последней ревизии L2jFrozen .
    Может кому то нужно будет .

    248 раз скачали

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  23. Бесплатный

    aCis last rev 367 Build+Source

    Changeset 367 (668)
     
    Reorganization ! You will hate me.
     
    Edit all instance types.
     
    All instances types are shortcuted as following : L2PetInstance > Pet (remove "L2" and "Instance" from naming convention, to shortcut checks and writing style).
    Mother classes simply lose the "L2" prefix (L2Attackable, L2Character, L2Playable,...).
     
    The previous rule doesn't apply exactly on following cases :
     
    - L2BufferInstance > SchemeBuffer (fits better with the role).
    - L2PcInstance > Player (I guess Pc stands for 'player character', so make it more intuitive).
    - L2SummonInstance > Servitor (to avoid confusion between L2Summon and L2SummonInstance ; the first being mother class of all summons and second being summoners servitors).
    - L2XMassTreeInstance > ChristmasTree (because we aren't #1337 #YOLO #Swag #doge).
    - L2WarehouseInstance > WarehouseKeeper (conflict with Warehouse, part of Inventory).
    - L2CastleWarehouseInstance > CastleWarehouseKeeper (to fit with above).
    - L2CabaleBufferInstance > CabalBuffer (cabal in english, not cabale).
    - L2ArtefactInstance > HolyThing (L2OFF naming).
    - L2ObservationInstance > BroadcastingTower (more proper name).
    - L2NpcInstance > Folk (because those are considered as non attackable targets).
    - L2MutedNpcInstance > MutedFolk (because they are based on Folk).
    - L2FriendlyMobInstance > FriendlyMonster (Monster not Mob).
    - L2NpcWalkerInstance > Walker (drop of Npc).
    - L2TeleporterInstance > Gatekeeper (fits better with the role).
    - L2DoormenInstance > Doorman (not plural).
    - L2CastleDoormenInstance > CastleDoorman (not plural).
    - L2ClanHallDoormenInstance > ClanHallDoorman (not plural).
    - L2GoldenRamInstance > GoldenRamMercenary (more informative).
    - L2CastleTeleporterInstance > CastleGatekeeper.
     
    - All "Manager" ending NPC types are followed by "Npc" to avoid any conflict with instancemanager (ex : L2ClanHallManagerInstance > ClanHallManagerNpc), even if there isn't any conflict (just respect same rule everytime).

    - Rename StaticObject serverpacket to StaticObjectInfo (after all we got CharInfo, PetInfo, UserInfo,...), to avoid conflict with StaticObject instance type.
     
    Misc
    - Fix //removecastle admincommand (owner was still listed).
    - Fix Christmas Trees (and cleanup the instance). Ty Azik for report.
    - Deletion of GNU headers. Reasons :
    - aCis uses its own licence.
    - There is more licence than actual code characters in 80% of classes (notably packets).
    - Faster search tool, lighweight-ier sources when distributed.
    - Edit of licence.htm with latest aCis ToA.

    PS : Since it's a complete mess, I will share, exceptionally, the complete pack on rev 367. For people who already owns a server, may Elmoroden gods pity you. I'm the best troll ever.

    151 раз скачали

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  24. Бесплатный

    l2jlovely

    Чистый исходники l2jlovely 18.0

    364 раза скачали

    Отправлено

  25. Бесплатный

    Source RvR

    Source RvR
    Build

    221 раз скачали

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