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MrDante

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Весь контент MrDante

  1. Спасибо, сам разобрался
  2. Не могу решить проблему при Загрузке ГС выдает ошибки: ---------------------------------------------------------------------=[ NPCs ] HerbDropTable: Loaded 2 herbs groups. PetDataTable: Loaded 12 pets. NpcTable: Loaded 6533 NPC templates. NpcTable: Loaded 20844 npc skills. NpcTable: Loaded 1 drops. NpcTable: Loaded 89 Skill Learn. NpcTable: Loaded 0 minions. NpcTable: Loaded 6515 AIs. WalkerRoutesTable: Loaded 12 NpcWalker routes. DoorTable: Loaded 550 doors templates for 15 regions. StaticObject: Loaded 29 templates. SpawnTable: Loaded 162 Npc Spawn Locations. RaidBossSpawnManager: Loaded 0 Instances RaidBossSpawnManager: Scheduled 0 Instances DayNightSpawnManager: Day/Night handler initialised -------------------------------------------------------=[ Olympiads & Heroes ] Olympiad System: Loaded 22 stadiums. Olympiad System: Loading Olympiad system.... Olympiad System: Currently in Competition period. Olympiad System: 6835 minutes until period ends. Olympiad System: Next weekly change is in 5779 minutes. Olympiad System: Loaded 0 nobles. Olympiad System: Competition period starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Thu Nov 26 18:00:07 EET 2015 Hero System: Couldnt load Heroes Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. --------------------------------------------------------------------=[ Cache ] Cache[HTML]: Running lazy cache Cache[Crest]: 0 files loaded. TeleportLocationTable: Loaded 643 templates. Initializing PetitionManager HennaTable: Loaded 180 templates. HennaTreeTable: Loaded 7128 HennaTree templates. HelperBuffTable: Loaded 14 buffs. CursedWeaponsManager: Skipping loading. ---------------------------------------------------------=[ Quests & Scripts ] Olympiad System: Olympiad game started. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \L2AttackableAIScript.java (at line 221) _log.info("Class not found: " + t.getType() + "Instance"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\ai\L2Attack ableAIScript.java. See L2AttackableAIScript.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in D:\Program Files\12\gameserver\data\scripts\ai\L2AttackableAIScript. java (at line 221) _log.info("Class not found: " + t.getType() + "Instance"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\ai\individu al\OpenDoors.java. See OpenDoors.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in D:\Program Files\12\gameserver\data\scripts\ai\L2AttackableAIScript. java (at line 221) _log.info("Class not found: " + t.getType() + "Instance"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\ai\individu al\Benom.java. See Benom.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \Donate.java (at line 61) for (L2PcInstance player : L2World.getInstance().getAllPlayers().values( )) { ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.util.Map$Entry cannot be resolved. It is indirectly referenced fro m required .class files ---------- ---------- 2. ERROR in D:\Program Files\12\gameserver\data\scripts\ai\L2AttackableAIScript. java (at line 221) _log.info("Class not found: " + t.getType() + "Instance"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 2 problems (2 errors)The type java.util.Map$Entry cannot be resolved. It is indi rectly referenced from required .class files The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\ai\individu al\Donate.java. See Donate.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \EchoCrystals.java (at line 1) /* ^ The type java.util.Map$Entry cannot be resolved. It is indirectly referenced fro m required .class files ---------- 1 problem (1 error)The type java.util.Map$Entry cannot be resolved. It is indire ctly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\custom\Echo Crystals\EchoCrystals.java. See EchoCrystals.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \ShadowWeapon.java (at line 73) htmltext = st.showHtmlFile("exchange.htm").replace("%msid%", multisell); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 2. ERROR in \ShadowWeapon.java (at line 73) htmltext = st.showHtmlFile("exchange.htm").replace("%msid%", multisell); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the argu ments (String, String) ---------- 2 problems (2 errors)The type java.lang.CharSequence cannot be resolved. It is i ndirectly referenced from required .class files The method replace(char, char) in the type java.lang.String is not applicable fo r the arguments (java.lang.String, java.lang.String) Failed executing script: D:\Program Files\12\gameserver\data\scripts\custom\Shad owWeapon\ShadowWeapon.java. See ShadowWeapon.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \RaidbossInfo.java (at line 1) /* ^ The type java.util.Map$Entry cannot be resolved. It is indirectly referenced fro m required .class files ---------- 1 problem (1 error)The type java.util.Map$Entry cannot be resolved. It is indire ctly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\custom\Raid bossInfo\RaidbossInfo.java. See RaidbossInfo.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM QuestManager: Loaded 4 quests. Initializing ItemsAutoDestroy. --------------------------------------------------------------=[ Seven Signs ] SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie t his week. SevenSigns: Next period begins in 3 days, 23 hours and 55 mins. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). -----------------------------------------------------------------=[ Handlers ] AutoChatHandler: Loaded 0 handlers. AutoSpawnHandler: Loaded 32 handlers. AdminCommandHandler: Loaded 287 handlers. ChatHandler: Loaded 13 handlers. ItemHandler: Loaded 24 handlers. SkillHandler: Loaded 74 handlers. UserCommandHandler: Loaded 14 handlers. VoicedCommandHandler: Loaded 5 handlers. CoupleManager : Loaded 0 couples. --------------------------------------------------------------=[ Chaos Event ] - Currently enabled. -------------------------------------------------------------------=[ System ] IdFactory: Free ObjectIDs remaining: 1879047389 Deadlock detector is enabled. Timer: 20s. Gameserver have started, used memory: 89 / 989 Mo. Maximum allowed players: 1000 --------------------------------------------------------------------=[ Login ] Connecting to login on 127.0.0.1:9014 Registered on login as server: [1] Bartz ставил яву 1.6, 1.7, 1.8 не знаю куда копать...
  3. Всем спасибо + тыкнул, проблема решена нужен патч с поддержкой русских символов
  4. Думаю проблема может быть таки в кириллице и длине титула там так и видно что разница между фракциями в длине символов и русские идут как ?????
  5. public static void spawnFlags() { try { File f = new File(Config.DATAPACK_ROOT + "/config/faction_flags.xml"); Document doc = XMLDocumentFactory.getInstance().loadDocument(f); int mapId = 0, factionId = 0, x = 0, y = 0, z = 0; boolean capturable = false; String flagType = "default", flagName = ""; for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling()) { if ("list".equalsIgnoreCase(n.getNodeName())) { for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) { if (d.getNodeName().equalsIgnoreCase("flag")) { mapId = Integer.valueOf(d.getAttributes().getNamedItem("mapId").getNodeValue()); flagType = d.getAttributes().getNamedItem("flag_type").getNodeValue(); flagName = d.getAttributes().getNamedItem("flag_name").getNodeValue(); factionId = Integer.valueOf(d.getAttributes().getNamedItem("faction_id").getNodeValue()); capturable = Boolean.valueOf(d.getAttributes().getNamedItem("isCapturable").getNodeValue()); x = Integer.valueOf(d.getAttributes().getNamedItem("x").getNodeValue()); y = Integer.valueOf(d.getAttributes().getNamedItem("y").getNodeValue()); z = Integer.valueOf(d.getAttributes().getNamedItem("z").getNodeValue()); if (mapId == FactionMaps.getMapId()) { String _titlea = ""; switch (factionId) { case 1: _titlea = Config.FACTION_TEAM1_NAME + " FACTION"; break; case 2: _titlea = Config.FACTION_TEAM2_NAME + " FACTION"; break; case 3: _titlea = Config.FACTION_TEAM3_NAME + " FACTION"; break; default: _titlea = "NOT CAPTURED"; break; }
  6. ошибка почти со всеми скриптами в сборке aCis - -------------------------------------------------------------------=[ World ] L2World: WorldRegion grid (136 by 136) is now setted up. MapRegionTable: Loaded 18 regions. Announcements: Loaded 16 Announcements. -------------------------------------------------------------------=[ Skills ] FishingSkillTreeTable: Loaded 109 general skills. DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills. EnchantSkillTreeTable: Loaded 14430 enchant skills. PledgeSkillTreeTable: Loaded 64 pledge skills. --------------------------------------------------------------------=[ Items ] ItemTable: Highest used itemID : 9208 SummonItemsData: Loaded 14 templates. TradeController: Loaded 639 Buylists. L2Multisell: Loaded 68 files. RecipeController: Loaded 871 recipes. ArmorSetsTable: Loaded 51 armor sets. FishTable: Loaded 270 fishes. -----------------------------------------------------------------=[ Augments ] AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 0. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 1. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 2. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 3. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 4. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 5. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 6. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 7. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 8. AugmentationData: Loaded 17 blue, 107 purple and 54 red skills for LS lvl 9. ---------------------------------------------------------------=[ Characters ] AccessLevels: Loaded 5 accesses. AdminCommandAccessRights: Loaded 290 commands accesses' rights. CharTemplateTable: Loaded 89 character templates. CharTemplateTable: Loaded 89 classes skills trees. RaidBossPointsManager: Loaded 0 characters with Raid Points infos. --------------------------------------------------------------------=[ Clans ] ClanTable: Restored 0 clans. AuctionManager: Loaded 13 auction(s) ClanHallManager: Loaded 0 clan halls. ClanHallManager: Loaded 13 free clan halls. ------------------------------------------------------------------=[ Geodata ] GeoEngine: Loading geodata... PathFinding: Loading pathnodes... --------------------------------------------------------------------=[ Zones ] Loading zones... ZoneManager: loaded 23 zones classes and 625 zones. -------------------------------------------------------------=[ World Bosses ] GrandBossManager: Loaded 11 GrandBosses instances. GrandBossManager: Initialized 0 GrandBosses zones. --------------------------------------------------------------------=[ Siege ] CastleManager: Loaded 3 castles SiegeManager: Gludio's siege next date: Sat Dec 05 18:00:00 EET 2015 SiegeManager: Dion's siege next date: Sat Dec 05 18:00:00 EET 2015 SiegeManager: Aden's siege next date: Sat Dec 05 18:00:00 EET 2015 MercTicketManager: Loaded 0 tickets. ------------------------------------------------------------=[ Manor Manager ] CastleManorManager: Manor refresh updated. CastleManorManager: New refresh period @ Tue Nov 24 20:00:00 EET 2015 CastleManorManager: Manor period approve updated. CastleManorManager: New approve period @ Tue Nov 24 06:00:00 EET 2015 ManorManager: Loaded 256 seeds. ---------------------------------------------------------------------=[ NPCs ] HerbDropTable: Loaded 2 herbs groups. PetDataTable: Loaded 12 pets. NpcTable: Loaded 6533 NPC templates. NpcTable: Loaded 20844 npc skills. NpcTable: Loaded 1 drops. NpcTable: Loaded 89 Skill Learn. NpcTable: Loaded 0 minions. NpcTable: Loaded 6515 AIs. WalkerRoutesTable: Loaded 12 NpcWalker routes. DoorTable: Loaded 550 doors templates for 15 regions. StaticObject: Loaded 29 templates. SpawnTable: Loaded 162 Npc Spawn Locations. RaidBossSpawnManager: Loaded 0 Instances RaidBossSpawnManager: Scheduled 0 Instances DayNightSpawnManager: Day/Night handler initialised -------------------------------------------------------=[ Olympiads & Heroes ] Olympiad System: Loaded 22 stadiums. Olympiad System: Loading Olympiad system.... Olympiad System: Currently in Competition period. Olympiad System: 10988 minutes until period ends. Olympiad System: Next weekly change is in 9931 minutes. Olympiad System: Loaded 0 nobles. Olympiad System: Competition period starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Mon Nov 23 18:00:35 EET 2015 Hero System: Couldnt load Heroes Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. --------------------------------------------------------------------=[ Cache ] Cache[HTML]: Running lazy cache Cache[Crest]: 0 files loaded. TeleportLocationTable: Loaded 643 templates. Initializing PetitionManager HennaTable: Loaded 180 templates. HennaTreeTable: Loaded 7128 HennaTree templates. HelperBuffTable: Loaded 14 buffs. CursedWeaponsManager: Skipping loading. ---------------------------------------------------------=[ Quests & Scripts ] Olympiad System: Olympiad game started. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \L2AttackableAIScript.java (at line 207) _log.info("Class not found: " + t.getType() + "Instance"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\ai\L2Attack ableAIScript.java. See L2AttackableAIScript.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in D:\Program Files\12\gameserver\data\scripts\ai\L2AttackableAIScript. java (at line 207) _log.info("Class not found: " + t.getType() + "Instance"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\ai\individu al\OpenDoors.java. See OpenDoors.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in D:\Program Files\12\gameserver\data\scripts\ai\L2AttackableAIScript. java (at line 207) _log.info("Class not found: " + t.getType() + "Instance"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\ai\individu al\Benom.java. See Benom.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \Donate.java (at line 61) for (L2PcInstance player : L2World.getInstance().getAllPlayers().values( )) { ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.util.Map$Entry cannot be resolved. It is indirectly referenced fro m required .class files ---------- ---------- 2. ERROR in D:\Program Files\12\gameserver\data\scripts\ai\L2AttackableAIScript. java (at line 207) _log.info("Class not found: " + t.getType() + "Instance"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 2 problems (2 errors)The type java.util.Map$Entry cannot be resolved. It is indi rectly referenced from required .class files The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\ai\individu al\Donate.java. See Donate.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \EchoCrystals.java (at line 1) /* ^ The type java.util.Map$Entry cannot be resolved. It is indirectly referenced fro m required .class files ---------- 1 problem (1 error)The type java.util.Map$Entry cannot be resolved. It is indire ctly referenced from required .class files 1. ERROR in \RaidbossInfo.java (at line 1) /* ^ The type java.util.Map$Entry cannot be resolved. It is indirectly referenced fro m required .class files ---------- 1 problem (1 error)The type java.util.Map$Entry cannot be resolved. It is indire ctly referenced from required .class files Failed executing script: D:\Program Files\12\gameserver\data\scripts\custom\Raid bossInfo\RaidbossInfo.java. See RaidbossInfo.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM QuestManager: Loaded 4 quests. Initializing ItemsAutoDestroy. --------------------------------------------------------------=[ Seven Signs ] SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie t his week. SevenSigns: Next period begins in 6 days, 21 hours and 8 mins. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). -----------------------------------------------------------------=[ Handlers ] AutoChatHandler: Loaded 0 handlers. AutoSpawnHandler: Loaded 32 handlers. AdminCommandHandler: Loaded 287 handlers. ChatHandler: Loaded 13 handlers. ItemHandler: Loaded 24 handlers. SkillHandler: Loaded 74 handlers. UserCommandHandler: Loaded 14 handlers. VoicedCommandHandler: Loaded 5 handlers. CoupleManager : Loaded 0 couples. -----------------------------------------------------------=[ Faction Engine ] Spawned flag: Trees Camp Spawned flag: River Camp Spawned flag: Behind Castle Spawned flag: Castle Crystal Spawned flag: Treasure Room Spawned flag: Upstairs Spawned flag: Balcony Spawned flag: Balcony 2 Spawned flag: Landing Zone Spawned flag: Stone Wall Spawned flag: Castle Corner Spawned flag: Defence Wall --------------------------------------------------------------=[ Chaos Event ] - Currently enabled. -------------------------------------------------------------------=[ System ] IdFactory: Free ObjectIDs remaining: 1879047391 Deadlock detector is enabled. Timer: 20s. Gameserver have started, used memory: 80 / 989 Mo. Maximum allowed players: 1000 --------------------------------------------------------------------=[ Login ] Connecting to login on 127.0.0.1:9014 Registered on login as server: [1] Bartz мб, кто-то сталкивался? или хотя бы направите куда копать?
  7. C конфига зборки! разве не видно?! case 1: _titlea = Config.FACTION_TEAM1_NAME + " FACTION";
  8. Что никто не знает в чем проблема?
  9. Суть проблемы: не корректно отображается титул в нпс... проблема видна на скринах там вместо надписи только "FA" "FAC" сама установка я так понимаю тут: if (mapId == FactionMaps.getMapId()) { String _titlea = ""; switch (factionId) { case 1: _titlea = Config.FACTION_TEAM1_NAME + " FACTION"; break; case 2: _titlea = Config.FACTION_TEAM2_NAME + " FACTION"; break; case 3: _titlea = Config.FACTION_TEAM3_NAME + " FACTION"; break; default: _titlea = "NOT CAPTURED"; break;
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