class Quest (JQuest) :
def __init__(self,id,name,descr) : JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "accept.htm":
st.setState(State.STARTED)
st.playSound("ItemSound.quest_accept")
st.set("cond","1")
elif event == "finish.htm":
if st.getQuestItemsCount(FEATHER) >= FEATHER_NEED and st.getQuestItemsCount(BOSS_ITEM) >= 1:
st.takeItems(FEATHER, -1)
st.takeItems(BOSS_ITEM, -1)
st.giveItems(WINGS, 1)
st.set("cond","0")
st.playSound("ItemSound.quest_finish")
st.setState(State.COMPLETED)
else:
htmltext = "mobs.htm"
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
if not st:
return "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
npcId = npc.getNpcId()
idd = st.getState()
cond = st.getInt("cond")
if npcId == NPC:
if idd == State.CREATED :
htmltext = "hello1.htm"
elif cond == 1:
if st.getQuestItemsCount(FEATHER) >= FEATHER_NEED and st.getQuestItemsCount(BOSS_ITEM) >= 1:
htmltext = "mobs2.htm"
else:
htmltext = "mobs.htm"
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st or st.getInt("cond") != 1:
return
npcId = npc.getNpcId()
reward = 0
limit = 1
chance = 100
if npcId in MOBS:
reward = FEATHER
limit = FEATHER_NEED
chance = FEATHER_CHANCE
if npcId == BOSS:
reward = BOSS_ITEM
limit = 1
if reward > 0:
party = player.getParty()
if party:
for member in party.getPartyMembers():
if not member.isAlikeDead():
st = member.getQuestState("q902_FeatherGathering")
if st and st.getQuestItemsCount(reward) < limit and st.getRandom(100) <= chance:
st.giveItems(reward, 1)
st.playSound("ItemSound.quest_itemget")
if st.getQuestItemsCount(reward) >= limit:
st.playSound("ItemSound.quest_middle")
else:
if st.getQuestItemsCount(reward) < limit and st.getRandom(100) <= chance:
st.giveItems(reward, 1)
st.playSound("ItemSound.quest_itemget")
return
а так