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impact

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  1. Client: - Failed running: C.CharacterCreate - L2J Server Version: null - DP Revision: null error: java.lang.NullPointerException java.lang.NullPointerException at net.sf.l2j.gameserver.datatables.CustomServerData.checkRuneSkills(CustomServerData.java:1908) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkRuneSkills(L2PcInstance.java:14163) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.refreshOverloaded(L2PcInstance.java:1870) at net.sf.l2j.gameserver.model.PcInventory.refreshWeight(PcInventory.java:544) at net.sf.l2j.gameserver.model.Inventory.restore(Inventory.java:1272) at net.sf.l2j.gameserver.model.PcInventory.restore(PcInventory.java:552) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.<init>(L2PcInstance.java:867) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.create(L2PcInstance.java:674) at net.sf.l2j.gameserver.network.clientpackets.CharacterCreate.runImpl(CharacterCreate.java:110) at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:51) at org.jboss.netty.handler.execution.MemoryAwareThreadPoolExecutor$MemoryAwareRunnable.run(MemoryAwareThreadPoolExecutor.java:622) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) #Packet not completed C.CharacterCreate. IP:[Account: 123123 Может не в в тот раздел форума обратился.. Перебросьте куда надо *
  2. <skill id="8042" levels="3" name="Rune"> <table name="#rate">2 3 4</table> <set name="power" val="0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect name="Buff" time="10" count="1" val="0" > <add order="0x30" stat="rateDropChance" val="#rate"/> <add order="0x30" stat="rateDropCount" val="#rate"/> <add order="0x30" stat="rateDropCount" val="#rate"/> <add order="0x30" stat="rateDropCount" val="#rate"/> <add order="0x30" stat="rateDropCount" val="#rate"/> <add order="0x30" stat="rateDropCount" val="#rate"/> <add order="0x30" stat="rateAdenaChance" val="#rate"/> <add order="0x30" stat="rateAdenaCount" val="#rate"/> <add order="0x30" stat="rateExp" val="#rate"/> <add order="0x30" stat="rateSp" val="#rate"/> </effect> </for> </skill> Ребята помогите как сделать чтоб скил давал х2 х3 х4 к количеству дропа что тут не так написано
  3. может кто подскажет какой параметр нужно дать в оружие чтоб увеличить силу МАГ крита
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