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barabashka

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  1. barabashka

    Баффер

    Помогите))
  2. barabashka

    Баффер

    Ребят помогите поставить бафера на сервер Я его залил все нормально но нажимаю на него он мне выдает вот это http://s019.radikal.ru/i618/1304/c3/31fca6c798f9.jpg Дайте свой ник в скайпе добавляю поможете
  3. Какая у тебя прошивка стоит?
  4. barabashka

    Подзаработать

    Я тебя добавил, потверди
  5. barabashka

    Подзаработать

    Ребят, за 50 рублей кто сможешь перекрасить сет, оружия, крыло, шлем как на скрине(Скрин кину в личку или в скайп smileforsky2) Я вам кидаю полный пак со шмотом и тд
  6. http://mmoanons.ru/(Не реклама) http://l2oops.com/(Не реклама)
  7. barabashka

    Запуск L2Jfrozen

    Game server # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/.'>http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = 127.0.0.1 GameserverPort = 7777 # Configure your external ip ExternalHostname = 127.0.0.1 # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2jdb?useUnicode=true&characterEncoding= # Database name GameserverDB = LoginserverDB = # Login - Mysql's user Login = root # Password - Mysql's Password Password = qwerty123 # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb = 200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # To exacute the server under debugger with eclipse use: # DatapackRoot = ../L2jFrozen_DataPack # or point the folder directly to your server. DatapackRoot = . ###### Login #============================================================# # Frozen Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = True # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Database info Driver = com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL = jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = qwerty123 # maximum number of simultaneous connecting to the database MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = False # ============================================================= # Anti Bruteforce protection. (credits RT-Interlude) # ============================================================= #Count of trying connection to server, after which will be made checking IP addres #for a possible BrutForce #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutLogonAttempts = 15 #The average time (in seconds) between attempts to connect to the server #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutAvgTime = 30 #Number of second, for ban IP address, who time BrutAvgTime less specified #900 second = 15 minute BrutBanIpTime = 900 Assert = False EnableAllExceptionsLog = False DebugPackets = False
  8. barabashka

    Запуск L2Jfrozen

    Ребят захожу в игру пишет Доступ запрещен, хотя файлы защиты заменил, и в ини все норм что делать
  9. barabashka

    Запуск L2Jfrozen

    Спасибо большое
  10. barabashka

    Запуск L2Jfrozen

    Ребят, столкнулся с проблемой запуска гэйма, выдает ошибку Starting L2J-Frozen Core Game Server. Official website : http://www.l2jfrozen.com'>http://www.l2jfrozen.com'>http://www.l2jfrozen.com Enjoy by server core. Bee happy! ------------------------------ ======================================================================-[ Team ] # ##### ##### ##### ##### ##### ##### ## # # # # # # # # # # # # # # ### #### ### # # # # # ### # # # # # # ### # # # # # # # ##### ##### # # ## ##### ##### ##### # ## ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ java.beans .IntrospectionException: java.lang.reflect.InvocationTargetException [numThreads AwaitingCheckoutDefaultUser] ] Exception in thread "main" com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorExcep tion: Unknown database 'l2jdbl2jdb' at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:407) at com.mysql.jdbc.Util.getInstance(Util.java:382) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3603) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3535) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:934) at com.mysql.jdbc.MysqlIO.secureAuth411(MysqlIO.java:4104) at com.mysql.jdbc.MysqlIO.doHandshake(MysqlIO.java:1299) at com.mysql.jdbc.ConnectionImpl.coreConnect(ConnectionImpl.java:2338) at com.mysql.jdbc.ConnectionImpl.connectOneTryOnly(ConnectionImpl.java:2 371) at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2163) at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:794) at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:47) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:407) at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:378) at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java :305) at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag erDataSource.java:119) at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti on(WrapperConnectionPoolDataSource.java:143) at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti on(WrapperConnectionPoolDataSource.java:132) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu tomaticTestTable(C3P0PooledConnectionPoolManager.java:772) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled ConnectionPool(C3P0PooledConnectionPoolManager.java:696) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0 PooledConnectionPoolManager.java:257) at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0 PooledConnectionPoolManager.java:271) at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(A bstractPoolBackedDataSource.java:128) at com.l2jfrozen.util.database.L2DatabaseFactory_c3p0.<init>(L2DatabaseF actory_c3p0.java:88) at com.l2jfrozen.util.database.L2DatabaseFactory.getInstance(L2DatabaseF actory.java:51) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:208) Server terminated abnormally Send you bug to : http://www.l2jfrozen.com server terminated Send you bug to : http://www.l2jfrozen.com Restart® or Quit(q) ### Что делать?помогите
  11. barabashka

    Спавн

    Знаю поставлю чуть позже, а то ограничение стоит
  12. barabashka

    Спавн

    Спасибо
  13. barabashka

    Спавн

    А пв сборка в каких конфигах менять?
  14. barabashka

    Спавн

    Cпасибо
  15. barabashka

    Спавн

    А на гиран центр можешь написать координаты?
  16. barabashka

    Спавн

    Люди киньте плиз мануал, как изменить спавн когда создаешь чара Я хочу поставить не начальные зоны а гиран
  17. И мне плиз, закинь сюда сылку плиз
  18. barabashka

    Cборка

    А сылку можно?
  19. barabashka

    Cборка

    Если у кого то есть еще сборки, которые мне нужны, кидайте сылку поставляю +, мне не трудно
  20. barabashka

    Cборка

    Спасибо большое
  21. barabashka

    Cборка

    Да, мне нужна чистая с русскими конфигами, сборка и все бесплатно
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