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Найдено: 218 результатов

  1. Extazy

    Nexid

    login/config/main/loginservera файл от туда ,что тут не так ? # Используйте true/false для управления параметрами # Отображать лицензионное соглашение после авторизации # Даная опция присылает клиенту 2 дополнительных ключа при авторизации # Если вы ее отключаете, и у вас ухитрились залезсть с подменой ака, то потом не жалуйтесь. ShowLicence = true # Разрешить автоматическую регистрацию новых серверов AcceptNewGameServer = false # Уровень доступа для администратора GMMinLevel = 1 # Автоматически регистрировать аккаунты AutoCreateAccounts = false # Проверять GameGuard игроков ForceGGAuth = false # Защита от перебора пароля BrutProtection = true # Защита от DDoS # 1 - включить/выключить # 2 - время жизни сессии (от входа до выбора сервера), секунды # 3 - максимальное количество сессий, которое можно набрать за врмя жизни. Если больше, # то все сессии будут закрыты # 4 - после того, как пользователь прошел аутентификацию, и выбрал сервер # command - исполнить команду указаную в OnSelectServerCommand # notify - передать IP пользователя гейм-серверу в пакете DDoSProtection = true SessionTTL = 15 MaxSessions = 100 OnSelectServer=notify OnSelectServerCommand=
  2. Rsk

    [C4] l2jlisvus rev.507

    Название: [C4] l2jlisvus rev.507 Добавил: Rsk Добавлен: 14 Mar 2015 Категория: Сборки Автор: l2jХроники: Прочее ƒл¤ запуска требуетс¤ Java 1.7 Fixed Atk Speed exploits. Thanks Karakan & Odoir. Fixed Baium strange behaviour. Stuck-Sub implementation and general changes. For more details, check forum. Check forum for details. Continuing previous revision. Admin features reworked. Details will be posted soon. Fixed library problem for previous revision. Thanks Pret for reporting. - Corrected GM teleportation to Core. - Equipped items should not be sold (there is no bug though). - Added few Admin Shop comforts. GM Shop html window will pop up e... New GeoEngine. Check forum for details. Continuing Headquarters work. - Fixed players buffing/debuffing Siege Flags. *Note for previous revision: Removed 2 non-needed packets in PetStat. Few GM Shop changes. - Renamed Potions list to Consumables and added all missing consumables. - Fixed Dyes 1/2 list being in "armors" team. Now there is an html which directs to those 2 buylists. - Fixed small visual problem with S grade it... New Class Master. Thanks Pandragon. - Minor fix for HP/MP when starting level is set to more than 1. - Placed some Rift entering checks to be done earlier to save time. Configurable starting level for new characters. Thanks Yusuketh. - Configurable starting level for new subclass. Thanks Yusuketh. - Players cannot use teleporters while flagged or in combat. Thanks Yusuketh. - Custom starting spawn point ... Reverted deprecation check in build.xml. - Admin Raid Boss Teleports updated. Replaced old bad teleports (reported some of them as wrong some time ago) with new, more correct and more organized. - Fixed bug for Core minions. - Small check... Telnet Server update. - Updated Telnet Login server side to match Telnet Game server. - Added debugFull, and teleports reload commands. - Seperated Login port from Game port. It must not be the same if both Login and Game Telnet server are ... Intended format for most htmls. Sorry for doing so many commits but it was a big patch. Thanks Pandragon. Intended format for most htmls part 2. Thanks Pandragon. Intended format for most htmls part 1. Thanks Pandragon. Boat general & movement update. Fixes some old bugs. Also, boats are now compatible with coordsynchronization. - Removed useless packets, checks, and fixed problem with passenger xyz coords being updated to rarely. - Also, little cleaning... Movement check and vertical movement fixes. Next revision will be related to movement, as well. Problem with lack of coord synchronization while following is not fixed. Implementing Shift + target, based on Pret's idea. Thanks a lot. - Fixed rbs & minions not attacking if their companion was affected by a non-damage skill. It's based on Pret's concept. Thanks a lot. - Fixed Saga quests not being reloaded... Possible fix for parsing exception. Thanks Pret. - Fixed GG NPE. Thanks avoegio. Also, added log warning for gameguard reply. - Clan members can no longer cast curses to each other. Thanks Pret. - Small check for extractable items. Imperial Slaves will now spawn when GraveKeeper is attacked even if player is not undertaking clan lvl 5 quest. Also, reduced teleportation chance to a more logical rate. - Corrected minion count data to C4. Thanks nemiroff, Karakan, and ... TvT Event update. - Reported bugs fixes. More details will be posted in forums. Champion System. Thanks Karakan for sharing the prototype version of l2j. This is an updated, bugless (the old one was indeed buggy) version with few extra configs (different title, min & max drop chance, passive or aggro etc). - Small fi...Updated and fixed all bugs for SQL Account Manager. It cleans all account & character-related tables, just like it should. (still buggy with clan data in l2j). - Added new settings for server & settings, classpath and javabuilder for data... Fixed polymorphing issues for npc id 1062. Thanks lordeze. - Small correction for Legacy of Insolence quest. Added more rewards gained by Walderal. - Removed Shining Bow recipes from Gather the Flames quest. Thanks lordeze. - Small fix fo... New Script Engine. Removed Polymorphing_mob and added Polymorphing_onAttack script. It's the same script as L2J's but rewritten from java to python. However, the original script was buggy. Monsters that disappeared when attacked (in order to polymorph),... Task completed. There are few more surprises for quest system to come. *Sorry for commit spamming. More quest. Few more and we are done. Added method getRandom(int) to Quest.java. This allows us to use random values on AI scripts. - Little more of quest work. Continuing previous revision. - Updated 2nd class quests. Added Polymorphing mob script. Thanks Karakan. - Changed int(st.get()) to st.getInt() for several quests, in order to get rid of jython errors. These quests are 1st class quests, noblesse-related quests, subclass-related quests, pet-relat... A mixed major update containing Dimensional Rift implementation & bug fixes. Check forum for details. Fixed Target NPE error. Thanks Karakan. - Datapack support for Dimensional Rift (still working on core). General update. Check forum for details. Fixes for previous update. - Fixed Drain-Type skills not consuming spiritshots. - Fixed enchant scrolls being consumed even if item has reached maximum enchant limit. Datapack-sided update. Check forum for details. Core-sided update. I' ll commit datapack part separately to avoid too big files. Updated and fixed flaws for Test of the Healer quest. Thanks xlinkinx. - Fixed Whisper of Dreams Part 2 problem. Thanks Karakan. - Added missing Roy the Cat NPC to npc table. Thanks Chiuvi. - Trove engine. It will be used more in the futu... Fixed WhisperOfDreams quests. Thanks Karakan. -Since many complain about this, i add ss/bss novice rewards to quests missing them, according to guides. Details were got by Annchen before, but rewards had been added only for 1 of those ques... Missing HTML message for Class Master. Thanks arteon. This was commited accidentally. -.- Anyway, fixing the fix. Fixed skill ClassCastException. Thanks manutuning2. - Fixed Soul Crystal leveling ClassCastException. Thanks Karakan. - DeadLock Detector implementation. It can be activated in options.properties. - A useful RB check for admins who kill t... Small check update. - Separating RaidDefenceMultiplier to PDef and MDef respectively. Thanks Karakan. Christmas Update. Details will be posted at forum, as soon as possible. Check forum for details. Configurable teleportation to towns, the castles of which are under attack. Thanks Cartman and dandiarena. Login Server optimization. There had been a case where LS loaded all ThreadPool types just for a single schedule in IP ban. This was completely a waste, so LS now uses a different way to declare IP ban time. Also, LS will now load server id... Removing a useless (for svn) file. - Small check to fix Fake Death issues in stucksub servers. Thanks Cartman. Proper html for npc 7668. Thanks Karakan. - Corrected merchant html for Dragon Valley trader. - Corrected Giran Dragon Valley teleport. Thank you "all". - Test of Reformer quest update. Fixed some issues and corrected conditions (They ... Correction for previous revision. Sorry about that. Fixed map region problem with players getting ported from Alligator Island to Giran Castle Town. Thanks WilliamFS. - Fixed map region problem with players getting ported from Lair of Valakas to Talking Island Village. - Fixed NPE error. T... Fixed Multisell exploit. Thanks lordeze. - Fixed 2 merchant htmls being broken, therefore causing critical errors to players. - Corrected FOG noblesse teleport. Thanks Cartman. - Added missing viewNpc configuration. Thanks Karakan. - Fixe... Corrected stats for Adventurer's/Traveler's items. Thanks Karakan. - Fixed Magic Skill Block not working. Thanks Cartman. - Added missing minions for some mobs. Thanks Cartman. - Corrected a check of previous commit in AttackableKnownList... Added 5 Archangels to Baium AI (L2J-like). However, once players attack Baium, angels will as well. - Fixed Confuse mob skills not considering success rate and landing even on RBs. Also, improved the way confuse skills work. - Corrected R... Oops. Missed an engine. Some cleaning and related stuff. - Added method maxNegated for those who want to put a limit to buffs removed by Cancel or Touch of Death. - Fixed negate skills not removing several effects. - Build improvements. Also, it was about time t... Updated An Arrogant Search quest. Now it's fully working. Thanks Romash for reporting. Implemented the part that player can undertake this quest with 2 more companions, as well. After many tests, i believe the new quest is stable. - Corre... Added configurations to allow/disallow each class transfer (1st,2nd,3rd) separately. Thanks DanielaCZ. - Added merchant bought/sold htmls. Admins who have not Subversion installed or Eclipse can't define its path, should be able to compile. Thanks DanielaCZ. Added class change with html pop up window. Players don't have to get back to town to change class anymore. Added some beauty to class change htmls. Both this, and class master are configurable, but seperately in case somebody doesn't want ... Added random walk support for Town Pets. It's configurable, just like NPC walkers. Thanks xlinkinx for reporting. - Added a missing Town Pet (Dorothy) to spawnlist. - Replaced ugly recipe registration messages with more proper ones, and a... More changes as regarding to stability, and few implementations. Check forum for more details. Using boolean hasAggro() for skill that cause hate when casted. Removing commons-logging-1.1 library. It wasn't being used anywhere, plus it caused eclipse errors for some kind of reason. Small fixes for compile warnings. Fixed Bluff not cancelling cast & attack. Thanks yusuketh. Aggro skills do not affect players in C4. Thanks yusuketh. Tutorial update. It's more C4-like now, plus some improvements. C4 novice status is back. If one character reaches level 6... Pursuit Clan Ambition quest fixes. - Fixed players not being able to talk to Blacksmith Kusto until they hand over the eggs to Martien. - Witch cleo quest part spawns 2 more witches, but it spawned witch cleo once more, so as to talk. Use o... Party Matching implementation. Check forum for details. Added Manage Clan option to Admin Panel. Admins can create a clan, delete it, or change its level. -Fixed Admin Panel login html not working. -Added Grand Boss jewels to gmshop -> S grade items. Thanks WilliamFS for sharing. -Fixed serious... NPC related update. Check forum for details. Total optimization of hate while casting support magic on hated player. My eyes couldn't believe it was being done in such an awful way. The formula is still the same, but hate and its checks are being done in a more nice and bugless way. R... GeoEditor Update. Removed check from autoAttackCondition. There is no reason for mobs to attack petrified players, plus i have no clue about it being retail. Added TvT commands (.tvtjoin and .tvtleave) for TvT Event. Thanks DanielaCZ & romali for suggesting. Corrected enchant values and did few checks. TvTManager was renamed to TvTEvent and moved to entity folder. Removed a folder that remained from previous update & cleaning. Added message for potion use. Removed isEffectReplaceable check from quick healing potion. Implemented admin command //giveitem, based on jamaica's share. Thanks a lot. Eclipse is misbehaving. Oops. Previous revision got error. Updating Libraries. This is an update of pure optimization. AI Update. Check forum for more details. AutoAnnouncement implementation by L2JServer. Thanks a lot jamaica. Added a configuration to modify buff duration. Thanks vitorjose12 and WilliamFS for suggesting. Details will be posted in forum. Have fun. Missing Quests (Part 3). Thanks a lot roko91. Check forum for more details. This is a general update. Missing Quests Part 2. Special thanks to roko91. Core support for onAggroRangeEnter. Possible ClassCastException fix. Ai thread pool is being used now. Have a nice summer. Missing Quests Part 1. All done by roko91. Missing htmls by roko91. Thanks a lot roko91. Added a message for effect zones in admin command handler related to command "zone_check". Creating a branch. Effect Zone support. Added Big Head zones (Hot springs). Thanks G-hamster for reporting, and roko91 for feedback. Added missing NPC spawns. Thanks roko91. Added a small fix for disabled skills that had no cast range. Database Updates. Fixed a dozen of NPEs in Remedy handler. Updated Proof of Clan Alliance quest. Fixed all errors & bugs and added some exploit protections. Fixed Symbol of Loyalty being stackable in items table and non-stackable in client. Added a check to ... Minor change for TvT Event. Added all S grade (including hero) weapons to GMShop. Just click S grade Items to move to weapons and armors. ^^ Fixed Friend List not working. Friends were being notified too early, and before they are registered to L2World. Fixed Little Wing's Adventure quest being fully exploitable. Mystery Potion is a buff now, just like retail and players can fig... Fixed flying players not being visible on wyvern to other players but only themselves. - Fear skills do no affect players at pvp anymore. That's the retail way. - Fixed players with fear state being able to move to a target, cast a skill ... Small fix for PartySpelled packet. I heard that if a party member clicked to see another members' buffs, he would get a critical error. I believe this is caused if player has more than 20 effects, which is the retail limit. Now, once effect... Retail inventory item order. The last item obtained should be the first in the item list. This was achieved by using a special loop in ItemList packet. Auto Attack update. Auto attack hits number should be more accurate now. This might also fix auto attack stop caused in server machines with low memory or heavy CPU. Also, fixed stackorder for Resist Aqua/Fire/Wind. This caused problems. More TvT checks. Thanks DanielaCZ. Fixed Noblesse quest. Thanks G-hamster. Added messages for TvT Registration. TvT Manager being instanced caused bugs. Some methods have become static for the sake of TvT engine working like it should. Now Focus Attack skill of warlord class is retail like.When activated, player can hit a single target at a time. Add... Нажмите здесь, чтобы скачать файл
  3. Когда я запускаю клиент, всплывает окно "Файл GameGuard поврежден, переустановите программу защиты. (ErrorCode=153). Из чистым dsetup.dll ошибки нету. Акуму говорит проблема у меня... где? подскажите плз!? Я в недопонимании!
  4. Это отключи. # Использование gameguard для проверки клиента # GameGuardEnforce - использует запрос gameguard при входе персонажа в игру # GameGuardProhibitAction - не разрешит игроку заниматься торговлей, разговаривать с npc # и передвигаться до получения ответа от gameguard GameGuardEnforce = True GameGuardProhibitAction = True =)))
  5. не это? ################################################### # Настройка защиты от флуда неизвестными пакетами ################################################### # Включить защиту от флуда неизвестными пакетами PacketProtection = True # Количество неизвестных пакетов в секунду после которых будет произведено наказание UnknownPacketsBeforeBan = 5 # Наказание # 1 - сообщить гмам # 2 - выкинуть из игры (по умолчанию) # 3 - выкинуть с игры и забанить UnknownPacketsPunishment = 2 ############################################## # Настройка античитерской защиты ############################################## # Использование gameguard для проверки клиента # GameGuardEnforce - использует запрос gameguard при входе персонажа в игру # GameGuardProhibitAction - не разрешит игроку заниматься торговлей, разговаривать с npc # и передвигаться до получения ответа от gameguard GameGuardEnforce = True GameGuardProhibitAction = True # Применить стандартное наказание если игрок покупает за ноль aden? (Стандартно, True) OnlyGMItemsFree = True # Bypass exploit protection BypassValidation = True # Время ожидания до следующей смены сабкласса ( время в секундах ) SubclassProtect=10 ############################################## # Настройка защиты логинсервера от флуда ############################################## EnableFloodProtection=True FloodProtectorInitialSize = 100 FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 ############################################## # Настройка проверки левых скиллов ############################################## # Проверять у игроков наличие левых скиллов CheckSkillsOnEnter = True # Проверять у обычных игроков наличие геройских скиллов (работает только при CheckSkillsOnEnter = True) CheckHeroSkills=True # Проверять у обычных игроков наличие нублес скиллов (работает только при CheckSkillsOnEnter = True) CheckNobleSkills=False # Скиллы которые не будут проверяться # Перечисляем через запятую например: # NonCheckSkills=10,120,324 NonCheckSkills=9000,9001
  6. ################################################################## # Основные настройки логин сервера !!! ОБЯЗАТЕЛЬНО настройте под себя!!! ################################################################## # Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP. Или используйте символ * ExternalHostname = 127.0.0.1 # Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP. Или используйте символ * InternalHostname = 127.0.0.1 # Укажите здесь (ip) адрес вашего Логин-Сервера, Или используйте символ * LoginserverHostname = 127.0.0.1 LoginserverPort = 2106 # База данных Driver=com.mysql.jdbc.Driver URL=jdbc:mysql://localhost/l2db?useUnicode=true&characterEncoding=UTF-8 Login = root Password = 123456 # Выберите параметр: "true", для создания аккаунта при входе в игру автоматически AutoCreateAccounts = True # Аксесс аккаунта для доступа на закрытый серв GMMinLevel = 100 # Адрес, по которому логин-сервер будет искать соединение с Гейм-сервером, или используйте * для привязки всех адресов LoginHostname=127.0.0.1 # Укажите порт вашего логин-сервера LoginPort=9014 # При true любой гейм-сервер может быть зарегистрирован на вашем логин-сервере AcceptNewGameServer = true # Показывать лицензию (после ввода пароля) # Рекомендуется оставить этот параметр включенным т.к. он повышает безопасность ShowLicence = True # Время обновления IP адреса сервера в минутах (для динамического IP) IpUpdateTime = 15 # ============================================================== # Тестовые настройки сервера, не включать на игровом сервере!!! # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = False #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 3
  7. всё правельно логин #### ## Основные настройки # Внешний IP ExternalHostname = actarius.zapto.org # Внутренний IP InternalHostname = 192.168.1.2 # IP, на котором будет висеть логин; в локалке ни ставил, лучше указать внешний (ExternalHostname) LoginserverHostname = 192.168.1.2 # Порт логина LoginserverPort = 2106 # База данных Driver=com.mysql.jdbc.Driver URL=jdbc:mysql://localhost/demon Login = root Password = 328653 # Авторег AutoCreateAccounts = true # Аксесс аккаунта для доступа на закрытый серв GMMinLevel = 100 # IP прослушки геймсерверов; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP LoginHostname = 192.168.1.2 # Порт прослушки геймсерверов LoginPort = 9014 #### ## Про остальные настройки в этом файле можно забыть # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = True # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime = 15 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = False #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 3 гейм # Bind ip of the gameserver GameserverHostname = 192.168.1.2 GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = actarius.zapto.org # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.1.2 # The Loginserver host and port; Внимание! Если у вас несколько серверов, то указывайте тут ВНЕШНИЙ IP LoginPort = 9014 LoginHost = 192.168.1.2 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = False #### ### Настройки базы данных ## Соединение #хост URL=jdbc:mysql://localhost/demon?useUnicode=true&characterEncoding=UTF-8 # логин Login = root # пароль Password = 328653 ## Тонкая настройка (!!только если на 100% уверены, что делаете!!) # Min no of connections the pool will (initially) create (per partition) MinConnectionsPerPartition = 10 # Max no of connections the pool will ever create (per partition). MaxConnectionsPerPartition = 30 # Sets number of partitions to use. PartitionCount = 5 # Number of new connections to create in 1 batch whenever we need more connections. AcquireIncrement = 5 # This sets the time (in minutes), for a connection to remain idle before sending a test query to the DB. IdleConnectionTestPeriod = 10 # Maximum age of an unused connection before it is closed off. In minutes. IdleMaxAge = 10 # Number of release-connection helper threads to create per partition. ReleaseHelperThreads = 5 # After attempting to acquire a connection and failing, wait for this value before attempting to acquire a new connection again. AcquireRetryDelay = 7000 # After attempting to acquire a connection and failing, try to connect these many times before giving up. AcquireRetryAttempts = 5 # If set to true, the connection pool will remain empty until the first connection is obtained. LazyInit = False # If set to true, stores all activity on this connection to allow for replaying it again automatically if it fails. Makes the pool marginally slower. TransactionRecoveryEnabled = False # Queries taking longer than this limit to execute are logged. QueryExecuteTimeLimit = 0 # Time to wait before a call to getConnection() times out and returns an error. ConnectionTimeout = 0 # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=[A-Za-z0-9\-]{3,16} PetNameTemplate=[A-Za-z0-9\-]{3,16} # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 1500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 735 MaxProtocolRevision = 775 #Авторестарт сервера в определенный час AutoRestartHour = 5 #GUI для Windows WindowsAdvancedConsole = False #Ваш ключ от сборки;
  8. Что за шрифт? Значит не выключил и заходишь без каких то файлов клиентских и вообще при чём тут gameguard, if it cats guard?
  9. Ввожу логин и пасс, заходит на аккаунт, беру Создать персонажа окнно выкидывает и в логин сервере выбивает:
  10. конфиги гс # ================================================================ # Настройки Игрового Сервера # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = * GameserverPort = 7777 # Внешнесетевой адрес сервера ExternalHostname = 5.100.113.68 # Внутрисетевой адрес сервера InternalHostname = 5.100.113.68 # Порт логин сервера LoginPort = 9014 # Адрес логин сервера LoginHost = 127.0.0.1 # Здесь пишем номер первого сервера (т.e. 1 это Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved) AcceptAlternateID = True # ================================================================ # СерверЛист # ================================================================ # Displays [] in front of server name ServerListBrackets = False # Displays a clock next to the server name ServerListClock = False # If true, the server will be set as GM only ServerGMOnly = False # if True, the server will be a test server (listed by testserver clients only) TestServer = False # ================================================================ # Опции клиента # ================================================================ # Удаление персонажа в течение х дней # 0 - удалить сразу DeleteCharAfterDays = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. # Default: 730 MinProtocolRevision = 730 # Default: 746 MaxProtocolRevision = 746 # ================================================================= # Элементы управления # ================================================================= # разрешить игрокам выбрасывать вещи на землю? AllowDiscardItem = True # allows creating multiple nonstackable items at one time MultipleItemDrop = True # delete from world dropped reward items after n seconds. 0 - disabled AutoDestroyDroppedItemAfter = 0 # Delete from world monsters dropped items after n seconds, 0 (disabled) by default. AutoDestroyItemTime = 0 # Time in secs after wich droped herb will be autodestroyed (default: 15 seconds) AutoDestroyHerbTime = 15 # List of items that will not be destroyed (seperated by ",") # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # items on this list will be protected regardless below options ListOfProtectedItems = 57,5575,6673 # also delete from world misc. items dropped by players (all except equipable items) # NOTE: work only if AutoDestroyDroppedItemAfter >0 DestroyPlayerDroppedItem = False # Destroy also equipable items (armor, weapon, jewelry) # NOTE: Work only if DestroyPlayerDroppedItem = true DestroyEquipableItem = False # save into DB droppped items for restoring after reboot SaveDroppedItem = False # Empty table after items are loaded into memory - safety setting # if server crash before saving items, on next start old items will be restored # and players may already picked up some of them - so this will prevent duplicates EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground, 0 to disable # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown SaveDroppedItemInterval = 0 # delete all saved items form DB On next start # NOTE: Work only if SaveDroppedItem = false ClearDroppedItemTable = False # ================================================================= # Особенности # ================================================================= AllowFreight = True AllowWarehouse = True # If True player can try on weapon and armor in shop # Each Item tried cost WearPrice adena AllowWear = True WearDelay = 5 WearPrice = 10 # Включить? AllowRace = True AllowWater = True AllowCursedWeapons = True AllowBoat = True # Those "Allow" types are set to False by default : # - Fishing will "bug" without geodata (if you activate w/o geodata, fishing is possible everywhere). AllowFishing = False # Allow characters to receive damage from falling. CoordSynchronize = 2 is recommended. # True - enabled. # False - disabled. # Auto - True if geodata enabled and False if disabled. # Default: Auto EnableFallingDamage = Auto # ================================================================ # Отладка, и испытания конфигурации # ================================================================ # Don't load scripts NoScripts = False # Don't load spawntable NoSpawns = False # Debug messages (by default False, easily "flood" your GS logs) Debug = False Developer = False PacketHandlerDebug = False # ================================================================ # Не трогать # ================================================================ # Activate the feature (by default: False) DeadLockDetector = False # Check interval in seconds (by default: 20) DeadLockCheckInterval = 20 # Automatic restart if deadlock case is found (by default: False) RestartOnDeadlock = False # ================================================================= # Введение Логов # ================================================================= # Logging ChatWindow LogChat = False # Logging Item handling NOTE: This can be very space consuming. LogItems = False # Log GM actions GMAudit = False # ================================================================= # Настройка КБ # ================================================================= # Включить КБ?. EnableCommunityBoard = False # Show this community board section when you open it. BBSDefault = _bbshome # ================================================================= # Зашита # ================================================================= # Basic protection against L2Walker L2WalkerProtection = False # Enforces gameguard query on character login GameGuardEnforce = False # delete invalid quest from player AutoDeleteInvalidQuestData = False лс #============================================================= # Настройка Логин Сервера #============================================================= # Внешнесетевой адрес сервера ExternalHostname = 5.100.113.68 # Внутрисетевой адрес сервера InternalHostname = 5.100.113.68 # 1 - Адрес логин сервера # 2 - Порт логин сервера LoginserverHostname = * LoginserverPort = 2106 # Через сколько неудачных попыток авторизации, заблоикровать пользователя по IP LoginTryBeforeBan = 10 # Время на которое блокируется IP пользователяПо умолчанию 10 минут. (600) LoginBlockAfterBan = 600 # Порт логин сервера для игровых серверов LoginHostname = * # Порт на котором логин, будет ожидать соединение с Гейм Сервером. LoginPort = 9014 # Разрешить автоматическую регистрацию новых серверов AcceptNewGameServer = False # Отображать лицензионное соглашение после авторизации # Даная опция присылает клиенту 2 дополнительных ключа при авторизации # Если вы ее отключаете, и у вас ухитрились залезсть с подменой ака, то потом не жалуйтесь. ShowLicence = True # Что бы аккаунт создавался автоматически ставим значение "True" AutoCreateAccounts = True # Проверять регистрацию игровых серверов каждые x минут IpUpdateTime = 15 #============================================================= # Защита Логина #============================================================= # Вести лог логин сервера LogLoginController = False # Нужна ГГ авторизация # Кикать юзера если у него нет ГГ в клиенте. ForceGGAuth = True # Шифрование токена. Включить, если используется CatsGuard. CryptToken = True #Настройка АнтиФлуда EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 #============================================================= # Настройки для ТЕСТ сервера. Не трогать. #============================================================= Debug = False Developer = False PacketHandlerDebug = False
  11. тут нету такой строчки) #============================================================# # Frozen Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = -------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = ------------ # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = * # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = true # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = False # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Database info Driver = com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL = jdbc:mysql://localhost/la2 #URL=jdbc:hsqldb:hsql://localhost/la2 #URL=jdbc:sqlserver://localhost/database=la2/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = ----- # maximum number of simultaneous connecting to the database MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = False # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = False # ============================================================= # Anti Bruteforce protection. (credits RT-Interlude) # ============================================================= #Count of trying connection to server, after which will be made checking IP addres #for a possible BrutForce #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutLogonAttempts = 15 #The average time (in seconds) between attempts to connect to the server #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutAvgTime = 30 #Number of second, for ban IP address, who time BrutAvgTime less specified #900 second = 15 minute BrutBanIpTime = 900 Assert = False EnableAllExceptionsLog = False DebugPackets = False
  12. Meccup

    L2.ini

    Всем доброго времени суток. Я пытался отредактировать клиент Lineage 2 (interlude) под свой сервер, а именно строку serverAddr файла l2.ini. Открываю файл в папке лысого клиента игры программой L2fileedit (C5-C6) И тут он мне выдает " Some file not found! Maybe this file not crypt. Try to load this File? " Нажав "ок" в файле показывает только букву "L". В поисках решения проблемы, пользовался "l2encdec_281" - не помогло выдает ошибки GameGuard (360, 610) - добавлял файлы в "исключения" в антивирусе - не помогло, firewall у меня внешнего нет. К обратному - помоги пожалуйста, что же мне делать l2.ini ?
  13. Папка System Ru Ertheia Protocol 603 Чистая папка system, ничего не вырезано/не добавлено, отключен GameGuard и Frost Декодированы .dat файлы и l2.ini Скачать: https://drive.google.com/file/d/0B1aqFWZ8xqFMWGt0SnpqNHQwcFU/edit?usp=sharing
  14. А вы учли что файл может не работать с патчем? Например итем дат эртеи не работает с линдвиором к примеру.. пишем в гугл сеедующий текст ​Чистая папка system (хроники) с убитым gg gg - GameGuard
  15. По немаю что это проблема не кого не волнует. Но хотел бы разабрать данную ситуацию. Приобрел защиту ЛГ, поставил как положено! После выбора клиента не пускает на севрер, висит. В логе пишет что приконнектился. Но никакого отклика нет. В конфиге геймсервера отключил другие защиты, GameGuard и остальное. Наш билд от Build-Date: 2012.07.01 23:44(пример) и он для l2p а не для нас(......) Утверждаю потому что у нашего разработчика есть свой сервер и тоже стоит ЛГ и у него все нормально и она согласно его сборки по названию. Разработчик ЛГ утверждает если запись в логе появляется, то проверку защиты проходит нормально. Показал ЛГ скрипт запуска геймсервера. Потом конфиг! Со среды пока молчание. Подскажите в чем может быть проблема, может что-то у на не так?
  16. валялась на компе думаю это исходники защиты GameGuard клиента вот линк кому надо качайте
  17. Прочла там мануал - пара основных советов ниже + дополнения и ссылочки . Обычно гем гвард убивают наскока помню это относится к классу бинарных модификаций GameGuard disable DLL ( dsetup.dll )
  18. historyinside

    Gg

    Как удалить полностью GameGuard с сборки и с патча?
  19. # Обычно используют следующий значения ExternalHostname # - 127.0.0.1 (если будете играть на той же машине, где и сервер) # - LAN IP* (если собираетесь играть внутри локальной сети) # - WAN IP** (если собираетесь играть через Интернет) # * = Чтобы узнать LAN IP, нажмите "Пуск" => "Выполнить..." наберите "cmd", в появившемся окне введите "ipconfig" # **= Чтобы узнать WAN IP, посетите http://2ip.ru # ================================================================ # Основные настройки сервера!!! Обязательно смените их!!! # ================================================================ # IP для LoginServer, используйте * чтобы LoginServer был доступен на всех IP-адресах LoginserverHostname = * LoginserverPort = 2106 # Список внутренних адресов, так же можно использовать продвинутый список из внешнего файла, # продвинутый список очень удобен и значительно шустрее когда много сетей, например 1000 # что бы использовать продвинутый список нужно указать в параметре строку следующего вида: "NetList@путь_к_файлу" # продвинутый список должен состоять из строк следующего вида: "i1.i2.i3.i4" или "i1.i2.i3.i4/m1.m2.m3.m4" или "i1.i2.i3.i4/m" # пример: InternalIpList=NetList@./config/InternalIPs.conf InternalIpList=127.0.0.1,192.168.0.0-192.168.255.255,10.0.0.0-10.255.255.255,172.16.0.0-172.16.31.255 # Настройка сетевого соединения Login <--> Server # Адрес на котором сервер принимает соединения серверов LoginHost=127.0.0.1 # Порт, на котором будет слушаться LoginServer LoginPort=9014 # Combo mode - run GameServer inside LoginServer ComboMode = False # Если поставить True, любой GameServer сможет зарегистрироваться в свободном слоте LoginServer'a AcceptNewGameServer = False # Отображать лицензию. # Даная опция присылает клиенту 2 дополнительных ключа при авторизации ShowLicence = True # Database info DataBaseTypeConnectingPool = DBCP Driver=com.mysql.jdbc.Driver URL=jdbc:mysql://localhost/l2s Login=root Password=1991 MaximumDbConnections=10 # Через сколько секунд после последней активности будут закрыватся соединения с базой, по умолчанию 600 (10 минут) # данный параметр важно согласовывать с настройками в самом mysql сервере, параметр interactive_timeout # насколько известно мне по умолчанию параметр interactive_timeout имеет значение 28800 (8 часов) MaxIdleConnectionTimeout=600 # Интервал проверки неактивных соединений, по умолчанию 60 (1 минута) # При условии стабильного соединения с базой и корректной настроки MaxIdleConnectionTimeout, можно выставлять 0 (не проверять) IdleConnectionTestPeriod=60 UseDatabaseLayer = True # Используемые значения: "True" - "False", опция определяет, автоматически регистрировать # аккаунты или нет. AutoCreateAccounts = False # Формат Акаунтов AnameTemplate=[A-Za-z0-9]{3,14} # Формат Паролей ApasswdTemplate=[A-Za-z0-9]{5,16} # Актуальное шифрование, рекомендуется Whirlpool/DoubleWhirlpoolWithSalt DefaultPasswordEncoding = Whirlpool # Поддерживаемые устаревшие методы, есть DES (офф) и SHA1 (l2j) LegacyPasswordEncoding = SHA1;DES DoubleWhirlpoolSalt = L2System # Кешированые ключи BlowFishKeys = 20 RSAKeyPairs = 10 # ============================================================== # Test server setting, shoudn't be touched in online game server # ============================================================== Debug = False # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Задержка в минутах, после которой логин обновит адреса игрового сервера. IpUpdateTime = 15 # Проверка на GameGuard GGCheck = False #Проверка геймсервера пингом, время ожидания ответа указывается в секундах PingServer = True WaitPingTime = 5 # Проверка таймаута авторизации клиента (по умолчанию - 2000 мс) # При использовании LameGuard поставить 30000 TimeOutChecker = 2000 SelectorSleepTime = 3 # AutoRestart period, hours # Default -1 AutoRestart = -1 # ============================================================== # Настройка позволяющая зайти на любой аккаунт # ============================================================== AllowSuperAccess = false # Должен быть не меньше 6 символов! SuperPassword = 000000 AllowIpList = 127.0.0.1
  20. Привет всем! Кто может сделать под сборку гринда GameGuard? Не пускает в игру...
  21. Jigsaw

    Gg В Kamael Клиенте

    Здравствуй, форум! Подскажите, как решить проблему ошибки #153 ("поврежденный GameGuard") в клиенте Kamael.
  22. Если ядро с котами с шары,то нужен отдельный конфиг,он закидывается в gameserver\config . Далее идем в gameserver\config\protection.cfg - выключаем GameGuard (если он был включен). Потом шуруем тут же в папке config в commands.cfg и делаем так: ## .security # Включить привязку по HWID? (Только с LameGuard) HWID = True Если перед этим все файлы (ядро гс,сами коты,ядро лс,клиент файлы) верно розложил по папкам,и все прописал в classpath.bat и startLoginServer.bat - то должно все нормально работать.
  23. Хоть сам то понял что написал,тут идет речь о CatsGuard - а ты суешь конфиг с GameGuard?!
  24. soulvision

    Порты И Сервер

    Логин: # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 94.158.156.111 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.0.103 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = 192.168.0.103 LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 192.168.0.103 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Шифровать Токен для CatsGuard ? # Включить, если работает защита CatsGuard. CryptToken = true # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Bruteforce protection. (credits RT-Interlude) # ============================================================= #Count of trying connection to server, after which will be made checking IP addres #for a possible BrutForce #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutLogonAttempts = 15 #The average time (in seconds) between attempts to connect to the server #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutAvgTime = 30 #Number of second, for ban IP address, who time BrutAvgTime less specified #900 second = 15 minute BrutBanIpTime = 900 Assert = False EnableAllExceptionsLog = False DebugPackets = False Гейм: # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = 192.168.0.103 GameserverPort = 7777 # Configure your external ip ExternalHostname = 94.158.156.111 # Configure your internal ip InternalHostname = 192.168.0.103 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 192.168.0.103 # Datapack folder # To exacute the server under debugger with eclipse use: # DatapackRoot = ../L2jFrozen_DataPack # or point the folder directly to your server. DatapackRoot = . Все порты открыты 2106,7777 и т.д Да!
  25. Добрый день уважаемые форумчане! Очень нужна ваша помощь. Имеется сборка Гринд Тим с защитой gameguard, нужно как то вырезать защиту. Чтобы не забрасывали тапками заранее оговорюсь, в батниках ничего вырезать не получится т.к запуск сервера производится через 2 exe фаила. Или пожалуйста посоветуйте нормальную сборку HF, просто эта его сборка зарекомендовала себя хорошо, уже 3 месяца стоит на проекте у друга, и ни одного взлома.. Заранее спасибо! За помощь конечно же +!
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