Перелопатил документацию не могу понять как сделать вот эти параметры в лс на скрине отметил. Пытался найти похожую шмотку не нашел, сборка мобиуса.
 
	вот сам лс
 
	 
	<variation mineralId="94188"> 
	            <optionGroup order="0"> 
	                <optionCategory chance="100"> 
	                    <optionRange from="34249" to="34268" chance="1.37" /> 
	                    <optionRange from="34289" to="34308" chance="1.37" /> 
	                    <optionRange from="34329" to="34348" chance="1.37" /> 
	                </optionCategory> 
	            </optionGroup> 
	            <optionGroup order="1"> 
	                <optionCategory chance="55"> 
	                    <optionRange from="34409" to="34428" chance="5.89" /> 
	                </optionCategory> 
	                <optionCategory chance="35"> 
	                    <optionRange from="34449" to="34468" chance="0.94" /> 
	                </optionCategory> 
	                <optionCategory chance="10"> 
	                    <optionRange from="34489" to="34508" chance="1.85" /> 
	                </optionCategory> 
	            </optionGroup> 
	        </variation>
 
	[/CODE]
 
	Вот как понимаю эти оптионы которые отвечают за этот параметр, этих оптионов просто нету.
 
	[CODE]
 
	                    <optionRange from="34289" to="34308" chance="1.37" /> 
	                    <optionRange from="34329" to="34348" chance="1.37" /> 
	                </optionCategory> 
	            </optionGroup> 
	            <optionGroup order="1"> 
	                <optionCategory chance="55"> 
	                    <optionRange from="34409" to="34428" chance="5.89" /> 
	                </optionCategory> 
	                <optionCategory chance="35"> 
	                    <optionRange from="34449" to="34468" chance="0.94" /> 
	                </optionCategory> 
	                <optionCategory chance="10"> 
	                    <optionRange from="34489" to="34508" chance="1.85" />
 
	[/CODE]
 
	 
 
	вот пример оптиона на хп он есть в этом лс и норм работает, подскажите как сделать именно те параметры которые отметил на скрине
 
	    <option id="34249" name="max_hp"> 
	        <effects> 
	            <effect name="MaxHp"> 
	                <amount>25</amount> 
	                <mode>DIFF</mode> 
	            </effect> 
	        </effects> 
	    </option>
 
	 
 
	    <option id="34268" name="max_hp"> 
	        <effects> 
	            <effect name="MaxHp"> 
	                <amount>480</amount> 
	                <mode>DIFF</mode> 
	            </effect> 
	        </effects> 
	    </option>
 
	 
 
	Вот документация скилов
 
	[SPOILER]
 
	AbnormalShield: Blocks a given amount of debuffs. (Like DOTA's Linken Sphere) 
	AbnormalTimeChange: Changes the duration of the buffs/debuffs of the target. 
	AbsorbDamage: Absorbs given amount of damage. Immune message is displayed when damage is blocked. Target can still be debuffed. 
	AbstractConditionalHpEffect: Abstract class for managing conditional HP stats. Skills like Frenzy, Final Fortress, etc. 
	AbstractStatAddEffect: Abstract class for managing stat adding. 
	AbstractStatEffect: Abstract class for managing stats. 
	AbstractStatPercentEffect: Abstract class for managing stat percentages. (l2jmobius) 
	Accuracy: P. Accuracy stat. 
	AddHate: Instant effect that increases target's hate towards you. 
	AddHuntingTime: Add time for time limited hunting zones. (l2jmobius) 
	AdditionalPotionCp: Increases the amount of CP heal gained from potions or elixirs. (l2jmobius) 
	AdditionalPotionHp: Increases the amount of HP heal gained from potions or elixirs. (l2jmobius) 
	AdditionalPotionMp: Increases the amount of MP heal gained from potions or elixirs. (l2jmobius) 
	AddSkillBySkill: Add skill when other skill already exists. (l2jmobius) 
	AddTeleportBookmarkSlot: Instant effect that increases the amount of My Teleport slots. 
	AgathionSlot: Agathion slot modifier. (l2jmobius) 
	AreaDamage: Topography (Danger Zone) resistance stat. 
	ArtifactSlot: Artifact slot modifier. (l2jmobius) 
	AttackAttribute: Stat that increases specific attack attribute. 
	AttackAttributeAdd: Stat that increases all attack attribute. 
	AttackBehind: Enables all attacks regardless of position to land towards the back. 
	AttackTrait: Stat that manages all attack traits. 
	AutoAttackDamageBonus: Auto attack damage modifier. (l2jmobius) 
	Backstab: Inflicts physical damage according to the backstab formula. 
	Betray: Causes the target summon to attack its owner. 
	Blink: Teleport to location effect. 
	BlinkSwap: You teleport to target's location and target teleports to your location. 
	BlockAbnormalSlot: Blocks any AbnormalType from receiving its skill effects. Horn, Drum, Pipe Organ Melody etc are using this. 
	BlockAction: Blocks basic gameplay actions (Bot Report button stuff) 
	BlockActions: Prevents target from doing any actions. Stun, paralyze etc. 
	BlockChat: Chat ban effect (Bot Report button stuff) 
	BlockControl: Blocks target's control over itself. Fear. 
	BlockEscape: Blocks teleportation 
	BlockMove: Blocks movement. Root. 
	BlockParty: Party ban effect (Bot Report button stuff) 
	BlockResurrection: Blocked target from getting ressurected. 
	BlockSkill: Blocks usage of given skill magic types. Identity Crysis. 
	BlockTarget: Causes the target to become untargetable. 
	Bluff: Rotates the target so you face its back. 
	BonusDropAdena: Bonus amount for dropped adena. (l2jmobius) 
	BonusDropAmount: Bonus amount for dropped items. (l2jmobius) 
	BonusDropRate: Bonus chance for dropping items. (l2jmobius) 
	BonusDropRateLCoin: Bonus chance for LCoins. (l2jmobius) 
	BonusRaidPoints: Bonus amount for raid points. (l2jmobius) 
	BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius) 
	Breath: Underwater breathing stat. 
	BuffBlock: Blocks target from receiving buffs. 
	CallLearnedSkill: Calls existing learned skill. (l2jmobius) 
	CallParty: Recalls whole party. 
	CallPc: Recalls a Player. 
	CallRandomSkill: Triggers a random skill. (l2jmobius) 
	CallSkill: Triggers a specified skill. 
	CallSkillOnActionTime: Triggers a specified skill every given amount of time. 
	CallTargetParty: Recalls the whole party of the target. 
	ChameleonRest: Relax and Silent Move-like effect. 
	ChangeBody: Transforms the target, but its unable to use the transformation template's skills. 
	ChangeFace: Changes the Player's face. Facelifting Potion. 
	ChangeFishingMastery: Empty effect. 
	ChangeHairColor: Changes the Player's hair color. 
	ChangeHairStyle: Changes the Player's Hair style. 
	CheapShot: Oldschool cheap shot SA effect. Has a chance to consume less soulshots during attack. 
	ClassChange: Switch to the given subclass index. Main class, Dual class, Sub-class 1, Sub-Class 2. 
	Compelling: Force target to move at caster. (l2jmobius) 
	Confuse: Causes the target to attack random target. 
	ConsumeBody: Removes target NPC's corpse. 
	ConvertItem: Kamael's Change Weapon skill effect. 
	CounterPhysicalSkill: Counters a physical skill. 
	CpHeal: Increases current CP by a given amount. 
	CpHealOverTime: Increases current CP by a given amount over time. 
	CpHealPercent: Increases current CP by a given percentage amount. 
	Cp: Increases current CP by a static amount. 
	CpRegen: CP Regeneration stat. 
	CraftRate: Craft success rate bonus. (l2jmobius) 
	CriticalDamage: Critical Damage stat. 
	CriticalDamagePosition: Critical Damage depending on position stat. 
	CriticalRate: Critical Rate stat. 
	CriticalRatePositionBonus: Critical Rate depending on position stat. Ignores the critical rate cap of 500. 
	CubicMastery: Max cubics stat. 
	DamageBlock: Blocks Hp or Mp damage/heal. 
	DamageByAttack: An effect that changes damage taken from an attack. 
	DamageShield: Reflect damage percentage stat. 
	DamageShieldResist: Reflect damage percentage resist. 
	DamOverTime: Damage over time effect. Magic Critical results in 10 times amount to me instantly inflicted before the effect is started. 
	DamOverTimePercent: Damage percentage of HP over time. 
	DeathLink: Inflicts magical damage proportional to your current HP. 
	DebuffBlock: Blocks target being affected from debuffs. 
	DefenceAttribute: Stat that increases specific defence attribute. 
	DefenceCriticalDamage: Critical Damage resist stat. 
	DefenceCriticalRate: Critical Rate resist stat. 
	DefenceMagicCriticalDamage: Magic Critical Damage resist stat. 
	DefenceMagicCriticalRate: Magic Critical Rate resist stat. 
	DefenceSkillCriticalDamage: Physical skill Critical Damage resist stat. (l2jmobius) 
	DefenceTrait: Stat that manages all defence traits. 
	DeleteHate: Has a chance to delete target's hate towards everyone. 
	DeleteHateOfMe: Has a chance to delete target's hate towards you. 
	DeleteTopAgro: Has a chance to delete target's most hated from the list. 
	DetectHiddenObjects: Finds hidden doors 
	Detection: Detects hidden creatures. 
	DisableTargeting: Disables your target's ability to target. 
	Disarm: Removes the weapon of target player. 
	Disarmor: Removes the armor of target player. 
	DispelAll: Stops all effects of the target. 
	DispelByCategory: Removes given amount of target's effects from a BUFF/DEBUFF category. 
	DispelBySlot: Removes given amount of target's effects by specified AbnormalType and maximum abnormal level. 
	DispelBySlotMyself: Removes given amount of effects by specified AbnormalType 
	DispelBySlotProbability: Removes given amount of effects by specified AbnormalType at a given rate. 
	DoubleCast: Triggers Fire, Water, Wind, Earth stance and enables the ability to cast two skills at once. 
	DuelistFury: Synergy effect for Faceoff effect. (l2jmobius) 
	ElementalSpiritAttack: Elemental spirit attack stat effect. (JoeAlisson) 
	ElementalSpiritDefense: Elemental spirit defense stat effect. (JoeAlisson) 
	EnableCloak: See/unsee cloaks. 
	EnchantRate: Enchant rate modifier, does not work for non grade items. (l2jmobius) 
	EnemyCharge: Charges towards the enemy. Rush Impact. 
	EnergyAttack: Physical attack based on Momentum formula. Triple Sonic Slash, Double Sonic Slash etc. 
	EnlargeAbnormalSlot: Increase the amount of buff slots. 
	EnlargeSlot: Increases the amount of inventory, warehouse, recipe or trade slots. 
	Escape: Teleport to Town, Castle, Clanhall etc effect. Scroll of Escape effects. 
	ExpModify: Bonus EXP stat. 
	Faceoff: Focuses attacking a given target with all other damage blocked. 
	FakeDeath: Plays dead to avoid enemy NPC aggression. 
	FatalBlow: Physical attack based on blow formula. Deadly Blow, Lethal Blow etc. 
	FatalBlowRate: Blow land rate stat. 
	FatalBlowRateDefence: Blow land rate defence stat. (l2jmobius) 
	Fear: Causes the target to run away. Does not block it though. 
	Feed: Gives food to pet. 
	FishingExpSpBonus: Bonus Exp and SP from fishing. (l2jmobius) 
	Flag: Starts pvpflag. 
	FlyMove: Moves towards target location. 
	FocusEnergy: Max momentum stat. 
	FocusMaxMomentum: Increases momentum to its maximum. 
	FocusMomentum: Increases momentum by a given value. 
	FocusSouls: Increases souls by a given value. 
	GetAgro: Causes enemy NPC to attack you. 
	GetDamageLimit: Sets the maximum amount of damage you can receive. 
	GetMomentum: Increases momentum by a given value at fixed rate. 
	GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius) 
	GiveExpAndSp: Gives a given amount of XP and SP. (l2jmobius) 
	GiveFame: Gives a given amount of Fame. (l2jmobius) 
	GiveHonorCoins: Gives a given amount of Honor Coins. (l2jmobius) 
	GiveRecommendation: Gives recommendations to a player. Blue name. 
	GiveSp: Gives a given amount of SP. 
	GiveXp: Gives a given amount of XP. (l2jmobius) 
	Grow: Sets NPC collision to its growth collision. 
	HairAccessorySet: See/Unsee hair accessory. 
	Harvesting: Manor's harvesting seed. 
	HateAttack: Attacks with increased hate value 
	HeadquarterCreate: Creates a siege flag 
	HealEffect: Increases the amount of HP received. 
	Heal: Increases current HP by a given amount. 
	HealOverTime: Increases current HP by a given amount over time. 
	HealPercent: Increases current HP by a given percentage amount. 
	Hide: Hide effect. 
	HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius) 
	HitNumber: Polearm attack max hit creatures. 
	HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference 
	HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit. 
	HpCpHeal: Increases current HP by a given amount. If the given amount exceeds maximum HP, it increases current CP with the rest value as well. 
	HpDrain: Magical attack that absorbs given percentage of the damage inflicted as HP. 
	Hp: Increases current HP by a static value. 
	HpRegen: HP Regeneration stat. 
	HpToOwner: DOT effect that absorbs HP over time. 
	IgnoreDeath: Become undying. Hp cannot decrease below 1. 
	ImmobileDamageBonus: Bonus damage to immobile targets. (l2jmobius) 
	ImmobileDamageResist: Resist damage while immobile. (l2jmobius) 
	ImmobilePetBuff: Causes your pet to become immobilized. 
	InstantKillResist: Resist against Lethal strike. 
	KarmaCount: Sets current Karma. 
	KnockBack: Knocks back or knocks down target. 
	Lethal: Upon success sets enemy Player's CP to 1 and enemy NPC's HP to 50%. 
	LimitCp: Sets maximum recoverable CP through heals. 
	LimitHp: Sets maximum recoverable HP through heals. 
	LimitMp: Sets maximum recoverable MP through heals. 
	Lucky: dummy effect since behavior is hardcoded 
	MagicAccuracy: M. Accuracy stat. 
	MagicalAbnormalDispelAttack: Magical attack that does damage only if it manages to dispel the given AbnormalType 
	MagicalAbnormalResist: Magical mesmerizing resist. 
	MagicalAttackByAbnormal: Curse of divinity effect. 
	MagicalAttackByAbnormalSlot: Magical attack that does damage only if given AbnormalType is present. 
	MagicalAttack: Magical attack effect. 
	MagicalAttackMp: Mana burn effect. 
	MagicalAttackRange: Magical attack effect that is blocked by shield. Has percentage range of the amount of shield p.def to act as m.def 
	MagicalAttackSpeed: Casting Spd. stat 
	MagicalDamOverTime: Magical attack over time. 
	MagicalDefence: M. Def stat. 
	MagicalEvasion: M. Evasion stat. 
	MagicalSkillPower: Magical Skill Power stat. (l2jmobius) 
	MagicalSoulAttack: Magical attack based on souls formula. 
	MagicCriticalDamage: Magical Critical Damage stat 
	MagicCriticalRate: Magical Critical Rate stat. 
	MagicCriticalRateByCriticalRate: Magical Critical Rate bonus from Critical Rate stat. (l2jmobius) 
	MagicLampExpRate: Sets the magic lamp exp rate. (l2jmobius) 
	MagicMpCost: Sets mana cost per magic type. Clarity. 
	ManaCharge: Mana Recharge stat. 
	ManaDamOverTime: Mana damage over time. 
	ManaHealByLevel: Increases current MP depending on the level diff of the effector and effected. 
	ManaHeal: Increases current MP. 
	ManaHealOverTime: Increases current MP over time. 
	ManaHealPercent: Increases current MP by a given percentage. 
	MAtk: M. Atk. stat. 
	MAtkByPAtk: M. Atk. bonus from P. Atk stat. (l2jmobius) 
	MaxCp: Max. CP stat. 
	MaxHp: Max. HP stat. 
	MaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius) 
	MaxMp: Max. MP stat. 
	ModifyCraftPoints: Modifies player Craft Point count. (l2jmobius) 
	ModifyDeathPoints: Modifies player Death Point count. (l2jmobius) 
	ModifyMagicLampPoints: Modifies player MagicLamp point count. (l2jmobius) 
	ModifyVital: Modifies current HP/MP/CP 
	MpConsumePerLevel: Consumes mana over time depending on your level. 
	Mp: Increases current MP by a given static amount. 
	MpRegen: MP Regeneration stat. 
	MpShield: Transfers given percentage of damage as mana damage. Mana Shield. 
	MpVampiricAttack: Absorbs given percentage of mana during attack. 
	Mute: Prevents target from using magical skills. Silence. 
	NoblesseBless: Does not remove buffs upon death except itself. 
	OpenChest: Opens a treasure chest. 
	OpenCommonRecipeBook: Shows the common recipe book window. 
	OpenDoor: Unlocks doors at a given chance. 
	OpenDwarfRecipeBook: Shows the dwarven craft recipe book window. 
	Passive: Disables skills and movement of npc. 
	PAtk: P. Atk stat. 
	PhysicalAbnormalResist: Physical mesmerizing stat. 
	PhysicalAttackHpLink: Physical attack proportional to your current HP. 
	PhysicalAttack: Physical attack effect. 
	PhysicalAttackMute: Prevents autoattack. 
	PhysicalAttackRange: Autoattack range. 
	PhysicalAttackSaveHp: Physical attack that does not recude HP more than the given percentage value. 
	PhysicalAttackSpeed: Atk. Spd. stat. 
	PhysicalAttackWeaponBonus: Physical attack depending on WeaponType. Erruption. 
	PhysicalDefence: P. Def stat. 
	PhysicalEvasion: P. Evasion stat. 
	PhysicalMute: Prevents the usage of physical skills. Shield Slam. 
	PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle. 
	PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius) 
	PhysicalSkillPower: Physical Skill Power stat. 
	PhysicalSoulAttack: Physical attack depending on souls. 
	PkCount: Increases PK kills. 
	Plunder: Takes bonus item from monster. Sweep effect. 
	PolearmSingleTarget: Effect used by Focus Attack (317) skill. 
	ProtectDeathPenalty: Unable to acquire death penalty. 
	ProtectionBlessing: Keeps you safe from a PK if he is 10 levels or higher. 
	PullBack: Pulls the target towards you.  
	PveMagicalSkillDamageBonus: Magical skill damage stat against NPCs. 
	PveMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from NPCs. 
	PvePhysicalAttackDamageBonus: Autoattack damage stat against NPCs. 
	PvePhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from NPCs. 
	PvePhysicalSkillDamageBonus: Physical skill damage stat against NPCs. 
	PvePhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from NPCs. 
	PveRaidMagicalSkillDamageBonus: Magical skill damage stat against Raidbosses. (l2jmobius) 
	PveRaidMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from Raidboss NPCs. 
	PveRaidPhysicalAttackDamageBonus: Autoattack damage stat against Raidbosses. (l2jmobius) 
	PveRaidPhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from Raidboss NPCs. 
	PveRaidPhysicalSkillDamageBonus: Physical skill damage stat against Raidbosses. (l2jmobius) 
	PveRaidPhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from Raidboss NPCs. 
	PvpMagicalSkillDamageBonus: Magical skill damage stat against Players and Summons. 
	PvpMagicalSkillDefenceBonus: Magical skill defence stat when taking damage from Players and Summons. 
	PvpPhysicalAttackDamageBonus: Autoattack damage stat against Players and Summons. 
	PvpPhysicalAttackDefenceBonus: Autoattack defence stat when taking damage from Players and Summons. 
	PvpPhysicalSkillDamageBonus: Physical skill damage stat against Players and Summons. 
	PvpPhysicalSkillDefenceBonus: Physical skill defence stat when taking damage from Players and Summons. 
	RandomizeHate: Target NPC stops hating you and starts hating random target with your hate. 
	RealDamage: Static damage. 
	RealDamageResist: Resist modifier for RealDamage effect. (l2jmobius) 
	RearDamage: Multiplier for damage done from behind the target. (l2jmobius) 
	RebalanceHP: Balances targets' current HP. 
	RebalanceHPSummon: Balances targets' current HP for summons. 
	RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius) 
	ReduceCancel: Magic skill casting interruption stat. 
	ReduceDropPenalty: Reduces EXP lost and death penalty chance. 
	ReflectMagic: Deflects magical damage back to the attacker. 
	ReflectSkill: Deflects physical/magical debuffs back to the attacker. 
	RefuelAirship: Increases Airship's fuel. 
	Relax: Sits down and increases HP regeneration until full. 
	ResetInstanceEntry: Resets instance re-entry time. (l2jmobius) 
	ResistAbnormalByCategory: Buff/debuff resist stat. 
	ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage) 
	ResistDispelByCategory: Buff/Debuff cancellation resist. 
	ResistSkill: Become invulnerable against given skills. 
	Restoration: Creates specified item id and count. 
	RestorationRandom: Creates items randomly from a specified list. Its multiplied by extractable rate from config. 
	Resurrection: Resurrects target Player or Summon. 
	ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs. 
	Reuse: Decreases skill reuse time based on its magic type. 
	ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius) 
	ReuseSkillIdByDamage: Resets reuse time for the skill with the specific id when damage is taken. (l2jmobius) 
	Root: Stops movement. 
	SacrificeSummon: Sacrifices the players summon. (l2jmobius) 
	SafeFallHeight: Minimum falling height for taking damage stat. 
	SayhaGraceSupport: Set Sayha Grace support end time. (l2jmobius) 
	SendSystemMessageToClan: Sends the specified SystemMessageId to the clan. 
	ServitorShare: Servitor share effect. 
	SetHp: Sets current HP to the given amount. 
	SetCp: Sets current CP to the given amount. (l2jmobius) 
	SetSkill: Adds a skill to the Player and saves it in the database. 
	ShieldDefence: Shield P. Def stat. 
	ShieldDefenceRate: Shield block success rate stat. 
	ShotsBonus: Additional shot damage bonus. (l2jmobius) 
	SilentMove: Prevents aggressive mobs from attacking you when entering aggression range. 
	SkillBonusRange: Additional cast range for skills. (l2jmobius) 
	SkillCriticalDamage: Skill critical damage stat. 
	SkillEvasion: Skill evasion stat. 
	SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat. 
	SkillMasteryRate: Bonus chance for skill mastery stat. 
	SkillPowerAdd: Adds set ammount of power to skills. (l2jmobius) 
	SkillTurning: Stops target's casting. 
	SkillTurningOverTime: Stops target's casting at a fixed rate. 
	SoulBlow: Physical attack based on blow formula with bonus damage from souls. 
	SoulEating: Absorbs souls when taking exp from mobs and sets max soul count. 
	Sow: Planting a seed into NPC target. Manor stuff. 
	Speed: Speed stat. 
	SphericBarrier: Blocks damage and buff/debuff incoming from outside the specified range. 
	SpiritExpModify: Spirit EXP modify stat effect. (JoeAlisson) 
	SpModify: Bonus SP stat. 
	Spoil: Spoils a mob activating its extra sweep drop. 
	StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius) 
	StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius) 
	StatAddForStat: Adds a fixed amount of a Stat based on player current value. (l2jmobius) 
	StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat. 
	StatBonusSpeed: Changes Speed stat to depend on the specified base stat. 
	StatByMoveType: Adds stat based on your movement type (standing, running, walking). 
	StatMulForBaseStat: Multiplies a Stat based on player current BaseStat value. (l2jmobius) 
	StatMulForLevel: Multiplies a fixed amount of a Stat for a specific player level. (l2jmobius) 
	StatUp: Increases the specified base stat. 
	StealAbnormal: Steals enemy's buffs. 
	Summon: Summons a servitor. 
	SummonAgathion: Summons the specified agathion Npc Id. 
	SummonCubic: Summons the specified Cubic ID. 
	SummonHallucination: Creates a doppelganger. Clone Attack skill. 
	SummonMulti: Summons a servitor without unsummoning previous servitors. 
	SummonNpc: Summons a specified Npc Id. 
	SummonPet: Summons a specified pet. 
	SummonPoints: Maximum summon points stat. 
	SummonTrap: Summons a trap. 
	Sweeper: Takes extra items from a spoiled mob's corpse. 
	Synergy: Gives a buff at fixed rate based on current AbnormalType. Party Solidarity. 
	TakeCastle: Engraves a castle. 
	TakeCastleStart: Starts engraving a castle. 
	TakeFort: Engraves a fortress. 
	TakeFortStart: Starts engraving a fortress. 
	TalismanSlot: Maximum talisman slots stat. 
	TargetCancel: Cancels enemy's target. 
	TargetMe: Changes your enemy's target to you. 
	TargetMeProbability: Changes your enemy's target to you with a given probability. 
	Teleport: Teleports to a specified XYZ location. 
	TeleportToNpc: Teleports to a specified Npc Id. 
	TeleportToPlayer: Teleports to targeted player. (l2jmobius) 
	TeleportToSummon: Teleports to your summon. 
	TeleportToTarget: Teleports to your target. 
	TransferDamageToPlayer: Transfers portion of incoming damage from target to you. 
	TransferDamageToSummon: Transfers portion of incoming damage towards your summon. 
	TransferHate: Transfers Npc's hate from you to your target. 
	Transformation: Transforms into the specified transformation id and gives its template skills. 
	TrapDetect: Detects a hidden trap. 
	TrapRemove: Removes a trap. 
	TriggerSkill: Triggers a specified skill. (l2jmobius) 
	TriggerSkillByAttack: Triggers a specified skill when you deal damage. 
	TriggerSkillByAvoid: Triggers a specified skill when you avoid autoattack damage. 
	TriggerSkillByDamage: Triggers a specified skill when you receive damage. 
	TriggerSkillByDeathBlow: Triggers a specified skill when you land a death blow (killing a creature). 
	TriggerSkillByDualRange: Triggers a specified skill based on close or ranged distance. (l2jmobius) 
	TriggerSkillByHpPercent: Triggers a specified skill based on effected HP percent. (l2jmobius) 
	TriggerSkillByKill: Triggers a specified skill when you kill a creature. 
	TriggerSkillByMagicType: Triggers skill when you finish casting a skill with a specified magic type. 
	TriggerSkillBySkillAttack: Triggers skill when you finish casting a skill that does damage. 
	TriggerSkillBySkill: Triggers skill when you finish casting a specified skill. 
	TwoHandedBluntBonus: P. Atk and accuracy bonus while using Two Handed Blunt weapon. 
	TwoHandedSwordBonus: P. Atk and accuracy bonus while using Two Handed Sword weapon. 
	UnsummonAgathion: Unsummons current summoned agathion. 
	Unsummon: Unsummons a target summon. 
	UnsummonServitors: Unsummons target servitors. 
	Untargetable: Becomes untargetable. 
	VampiricAttack: Increases current HP when dealing damage. 
	VampiricDefence: Resist stat towards VampiricAttack 
	VitalityExpRate: Sets the vitality exp rate. (l2jmobius) 
	VitalityPointsRate: Vitality points consume rate. 
	VitalityPointUp: Increases vitality points. 
	WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius) 
	WeaponBonusMAtk: Additional MAtk for weapons. (l2jmobius) 
	WeaponBonusPAtk: Additional PAtk for weapons. (l2jmobius) 
	WeightLimit: Maximum weight stat. 
	WeightPenalty: Weight penalty level stat. 
	WorldChatPoints: Modify world chat points to use per day. 
	[/SPOILER]