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  1. 1)как сделать продажу сабов через альт б (сразу 3 профа) 2)за определительною ценой (тоисть что б брало адену ,ресурси и тд) пример : 1-5 сабов 20кк 100 крис а 100 адаманта и тд 2-5 сабов 40кк 200 крис 3) сделать сроки 1-3 1 днб 4-7 3 дня и тд скрипт от отдельних проф <html> <body> <title>My account (Control panel) - Rebirth</title> <center> <br> <table> <tr> <td FIXWIDTH=250><font color="LEVEL"><a action="bypass -h _bbslink">My account (Control panel)</a> -> Rebirth</font></td> </tr> </table> <br> <table width=550 border=0> <tr> <td>Current chain of rebirths:</td> <td WIDTH=330><font color="AAAAAA">%rebirth_list%</font></td> </tr> <tr> <td>Date of next rebirth:</td> <td><center><font color="%r_date_color%">%rebirth_date%</font></center></td> </tr> <tr> <td>Required level:</td> <td><center><font color="%r_level_color%">%rebirth_level%</font></center></td> </tr> <tr> <td>Required adena:</td> <td><center><font color="%r_price_color%">%rebirth_price%</font></center></td> </tr> </table> <br> <center><font color="AAAAAA">Choose your race for rebirth:</font></center> <br> <table> <tr> <td><button value="Human" action="bypass -h _bbsRebirthShow;1101" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Elf" action="bypass -h _bbsRebirthShow;1102" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Dark Elf" action="bypass -h _bbsRebirthShow;1103" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Orc" action="bypass -h _bbsRebirthShow;1104" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Dwarf" action="bypass -h _bbsRebirthShow;1105" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Kamael" action="bypass -h _bbsRebirthShow;1106" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> <br> <center><br><img src="L2UI.SquareWhite" width=600 height=1><br></center> <br> </body> </html>
  2. через рибака можно , если не подходит то через исходщики
  3. XaTTa6bI4

    Ошыбка В Альт Б

    я дал что там написано
  4. XaTTa6bI4

    Ошыбка В Альт Б

    <html> <body> <title>My account (Control panel) - Rebirth</title> <center> <br> <table> <tr> <td FIXWIDTH=250><font color="LEVEL"><a action="bypass -h _bbslink">My account (Control panel)</a> -> Rebirth</font></td> </tr> </table> <br> <table width=550 border=0> <tr> <td>Current chain of rebirths:</td> <td WIDTH=330><font color="AAAAAA">%rebirth_list%</font></td> </tr> <tr> <td>Date of next rebirth:</td> <td><center><font color="%r_date_color%">%rebirth_date%</font></center></td> </tr> <tr> <td>Required level:</td> <td><center><font color="%r_level_color%">%rebirth_level%</font></center></td> </tr> <tr> <td>Required adena:</td> <td><center><font color="%r_price_color%">%rebirth_price%</font></center></td> </tr> </table> <br> <center><font color="AAAAAA">Choose your race for rebirth:</font></center> <br> <table> <tr> <td><button value="Human" action="bypass -h _bbsRebirthShow;1101" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Elf" action="bypass -h _bbsRebirthShow;1102" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Dark Elf" action="bypass -h _bbsRebirthShow;1103" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Orc" action="bypass -h _bbsRebirthShow;1104" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Dwarf" action="bypass -h _bbsRebirthShow;1105" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Kamael" action="bypass -h _bbsRebirthShow;1106" width=90 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> <br> <center><br><img src="L2UI.SquareWhite" width=600 height=1><br></center> <center> <font color=3293F3>nonamegame.net</font></font> </center> <br> </body> </html>
  5. Зачем мне русский язык я украинец
  6. как снять провельно?? #!/bin/bash # exit codes of GameServer: # 0 normal shutdown # 2 reboot attempt while :; do [ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log" [ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log" java -Djava.util.logging.manager=com.l2jserver.util.L2LogManager -Xms1024m -Xmx4096m -cp ./../libs/*:l2jserver.jar:config com.lameguard.LameGuard com.l2jserver.gameserver.GameServer > log/stdout.log 2>&1 [ $? -ne 2 ] && break # /etc/init.d/mysql restart sleep 10 done
  7. XaTTa6bI4

    Куплю Lg Hf

    По домену есть
  8. Той програмой что делал режим разрабочика
  9. Скачуешь редакто наз. Л2 файле ... в нети найдьошь там кош шмот скачивал есть текс файли типо итемс.тхт армот.тхт веапон .тхт. от с них копируй и кидай в систем
  10. А ти их прописал в итем и веапон армор и тд??
  11. Кароче могу так сказать сервак уже откривали 2 раза первий раз работал 1-2мес , последний сайт зоне линеаге. Админи криворуки больше ни чево сказать не могу больше
  12. XaTTa6bI4

    Продам Домен

    регистрация стоит 99р
  13. XaTTa6bI4

    Програма .dat

    стати ето не мои серваки
  14. Краткие технические характеристики 27” IPS (2560x1440) LED, глянцевый / Intel Core i7 (3.5 ГГц) / RAM 32 ГБ / HDD 1 ТБ SSD / nVidia GeForce GTX 780M, 4 ГБ / без ОД / веб-камера / LAN / Wi-Fi / Bluetooth / кардридер / Mac OS X Mavericks / клавиатура + мышь Процессор Четырехъядерный Intel Core i7 (3.5 ГГц) Объем оперативной памяти 32 ГБ Тип памяти DDR3-1600 МГц Видеокарта Дискретная, nVidia GeForce GTX 780M, 4 ГБ GDDR5 выделенной памяти Обьем HDD 1 ТБ SSD норм уменя комп???
  15. суть моих мисель обьясню на примери паладин он не моет брать саб танков овера крафтера и камов суть вопроса как снять ети огранечения и если моно что ю табличка бистрава запуска не минялася
  16. /** * Character Sub-Class Definition <BR> * Used to store key information about a character's sub-class. * @author Tempy */ public final class SubClass { private static final byte _maxLevel = Config.MAX_SUBCLASS_LEVEL < ExperienceTable.getInstance().getMaxLevel() ? Config.MAX_SUBCLASS_LEVEL : (byte) (ExperienceTable.getInstance().getMaxLevel() - 1); private PlayerClass _class; private long _exp = ExperienceTable.getInstance().getExpForLevel(Config.BASE_SUBCLASS_LEVEL); private int _sp = 0; private byte _level = Config.BASE_SUBCLASS_LEVEL; private int _classIndex = 1; public SubClass(int classId, long exp, int sp, byte level, int classIndex) { _class = PlayerClass.values()[classId]; _exp = exp; _sp = sp; _level = level; _classIndex = classIndex; } public SubClass(int classId, int classIndex) { // Used for defining a sub class using default values for XP, SP and player level. _class = PlayerClass.values()[classId]; _classIndex = classIndex; } public SubClass() { // Used for specifying ALL attributes of a sub class directly, // using the preset default values. } public PlayerClass getClassDefinition() { return _class; } public int getClassId() { return _class.ordinal(); } public long getExp() { return _exp; } public int getSp() { return _sp; } public byte getLevel() { return _level; } /** * First Sub-Class is index 1. * @return int _classIndex */ public int getClassIndex() { return _classIndex; } public void setClassId(int classId) { _class = PlayerClass.values()[classId]; } public void setExp(long expValue) { if (expValue > (ExperienceTable.getInstance().getExpForLevel(_maxLevel + 1) - 1)) { expValue = ExperienceTable.getInstance().getExpForLevel(_maxLevel + 1) - 1; } _exp = expValue; } public void setSp(int spValue) { _sp = spValue; } public void setClassIndex(int classIndex) { _classIndex = classIndex; } public void setLevel(byte levelValue) { if (levelValue > _maxLevel) { levelValue = _maxLevel; } else if (levelValue < Config.BASE_SUBCLASS_LEVEL) { levelValue = Config.BASE_SUBCLASS_LEVEL; } _level = levelValue; } public void incLevel() { if (getLevel() == _maxLevel) { return; } _level++; setExp(ExperienceTable.getInstance().getExpForLevel(getLevel())); } public void decLevel() { if (getLevel() == Config.BASE_SUBCLASS_LEVEL) { return; } _level--; setExp(ExperienceTable.getInstance().getExpForLevel(getLevel())); } }
  17. нужна помощь в исходщиках надо убрать ограничения в расах и профах и когда переключаеся что б панель на нову не переключало package com.l2jserver.gameserver.model.base; import static com.l2jserver.gameserver.model.base.ClassLevel.First; import static com.l2jserver.gameserver.model.base.ClassLevel.Fourth; import static com.l2jserver.gameserver.model.base.ClassLevel.Second; import static com.l2jserver.gameserver.model.base.ClassLevel.Third; import static com.l2jserver.gameserver.model.base.ClassType.Fighter; import static com.l2jserver.gameserver.model.base.ClassType.Mystic; import static com.l2jserver.gameserver.model.base.ClassType.Priest; import static com.l2jserver.gameserver.model.base.Race.DarkElf; import static com.l2jserver.gameserver.model.base.Race.Dwarf; import static com.l2jserver.gameserver.model.base.Race.Elf; import static com.l2jserver.gameserver.model.base.Race.Human; import static com.l2jserver.gameserver.model.base.Race.Kamael; import static com.l2jserver.gameserver.model.base.Race.Orc; import java.util.EnumMap; import java.util.EnumSet; import java.util.Set; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author luisantonioa */ public enum PlayerClass { HumanFighter(Human, Fighter, First), Warrior(Human, Fighter, Second), Gladiator(Human, Fighter, Third), Warlord(Human, Fighter, Third), HumanKnight(Human, Fighter, Second), Paladin(Human, Fighter, Third), DarkAvenger(Human, Fighter, Third), Rogue(Human, Fighter, Second), TreasureHunter(Human, Fighter, Third), Hawkeye(Human, Fighter, Third), HumanMystic(Human, Mystic, First), HumanWizard(Human, Mystic, Second), Sorceror(Human, Mystic, Third), Necromancer(Human, Mystic, Third), Warlock(Human, Mystic, Third), Cleric(Human, Priest, Second), Bishop(Human, Priest, Third), Prophet(Human, Priest, Third), ElvenFighter(Elf, Fighter, First), ElvenKnight(Elf, Fighter, Second), TempleKnight(Elf, Fighter, Third), Swordsinger(Elf, Fighter, Third), ElvenScout(Elf, Fighter, Second), Plainswalker(Elf, Fighter, Third), SilverRanger(Elf, Fighter, Third), ElvenMystic(Elf, Mystic, First), ElvenWizard(Elf, Mystic, Second), Spellsinger(Elf, Mystic, Third), ElementalSummoner(Elf, Mystic, Third), ElvenOracle(Elf, Priest, Second), ElvenElder(Elf, Priest, Third), DarkElvenFighter(DarkElf, Fighter, First), PalusKnight(DarkElf, Fighter, Second), ShillienKnight(DarkElf, Fighter, Third), Bladedancer(DarkElf, Fighter, Third), Assassin(DarkElf, Fighter, Second), AbyssWalker(DarkElf, Fighter, Third), PhantomRanger(DarkElf, Fighter, Third), DarkElvenMystic(DarkElf, Mystic, First), DarkElvenWizard(DarkElf, Mystic, Second), Spellhowler(DarkElf, Mystic, Third), PhantomSummoner(DarkElf, Mystic, Third), ShillienOracle(DarkElf, Priest, Second), ShillienElder(DarkElf, Priest, Third), OrcFighter(Orc, Fighter, First), OrcRaider(Orc, Fighter, Second), Destroyer(Orc, Fighter, Third), OrcMonk(Orc, Fighter, Second), Tyrant(Orc, Fighter, Third), OrcMystic(Orc, Mystic, First), OrcShaman(Orc, Mystic, Second), Overlord(Orc, Mystic, Third), Warcryer(Orc, Mystic, Third), DwarvenFighter(Dwarf, Fighter, First), DwarvenScavenger(Dwarf, Fighter, Second), BountyHunter(Dwarf, Fighter, Third), DwarvenArtisan(Dwarf, Fighter, Second), Warsmith(Dwarf, Fighter, Third), dummyEntry1(null, null, null), dummyEntry2(null, null, null), dummyEntry3(null, null, null), dummyEntry4(null, null, null), dummyEntry5(null, null, null), dummyEntry6(null, null, null), dummyEntry7(null, null, null), dummyEntry8(null, null, null), dummyEntry9(null, null, null), dummyEntry10(null, null, null), dummyEntry11(null, null, null), dummyEntry12(null, null, null), dummyEntry13(null, null, null), dummyEntry14(null, null, null), dummyEntry15(null, null, null), dummyEntry16(null, null, null), dummyEntry17(null, null, null), dummyEntry18(null, null, null), dummyEntry19(null, null, null), dummyEntry20(null, null, null), dummyEntry21(null, null, null), dummyEntry22(null, null, null), dummyEntry23(null, null, null), dummyEntry24(null, null, null), dummyEntry25(null, null, null), dummyEntry26(null, null, null), dummyEntry27(null, null, null), dummyEntry28(null, null, null), dummyEntry29(null, null, null), dummyEntry30(null, null, null), /* * (3rd classes) */ duelist(Human, Fighter, Fourth), dreadnought(Human, Fighter, Fourth), phoenixKnight(Human, Fighter, Fourth), hellKnight(Human, Fighter, Fourth), sagittarius(Human, Fighter, Fourth), adventurer(Human, Fighter, Fourth), archmage(Human, Mystic, Fourth), soultaker(Human, Mystic, Fourth), arcanaLord(Human, Mystic, Fourth), cardinal(Human, Priest, Fourth), hierophant(Human, Priest, Fourth), evaTemplar(Elf, Fighter, Fourth), swordMuse(Elf, Fighter, Fourth), windRider(Elf, Fighter, Fourth), moonlightSentinel(Elf, Fighter, Fourth), mysticMuse(Elf, Mystic, Fourth), elementalMaster(Elf, Mystic, Fourth), evaSaint(Elf, Priest, Fourth), shillienTemplar(DarkElf, Fighter, Fourth), spectralDancer(DarkElf, Fighter, Fourth), ghostHunter(DarkElf, Fighter, Fourth), ghostSentinel(DarkElf, Fighter, Fourth), stormScreamer(DarkElf, Mystic, Fourth), spectralMaster(DarkElf, Mystic, Fourth), shillienSaint(DarkElf, Priest, Fourth), titan(Orc, Fighter, Fourth), grandKhavatari(Orc, Fighter, Fourth), dominator(Orc, Mystic, Fourth), doomcryer(Orc, Mystic, Fourth), fortuneSeeker(Dwarf, Fighter, Fourth), maestro(Dwarf, Fighter, Fourth), dummyEntry31(null, null, null), dummyEntry32(null, null, null), dummyEntry33(null, null, null), dummyEntry34(null, null, null), maleSoldier(Kamael, Fighter, First), femaleSoldier(Kamael, Fighter, First), trooper(Kamael, Fighter, Second), warder(Kamael, Fighter, Second), berserker(Kamael, Fighter, Third), maleSoulbreaker(Kamael, Fighter, Third), femaleSoulbreaker(Kamael, Fighter, Third), arbalester(Kamael, Fighter, Third), doombringer(Kamael, Fighter, Fourth), maleSoulhound(Kamael, Fighter, Fourth), femaleSoulhound(Kamael, Fighter, Fourth), trickster(Kamael, Fighter, Fourth), inspector(Kamael, Fighter, Third), judicator(Kamael, Fighter, Fourth); private Race _race; private ClassLevel _level; private ClassType _type; private static final Set mainSubclassSet; private static final Set neverSubclassed = EnumSet.of(Overlord, Warsmith); private static final Set subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight); private static final Set subclasseSet2 = EnumSet.of(TreasureHunter, AbyssWalker, Plainswalker); private static final Set subclasseSet3 = EnumSet.of(Hawkeye, SilverRanger, PhantomRanger); private static final Set subclasseSet4 = EnumSet.of(Warlock, ElementalSummoner, PhantomSummoner); private static final Set subclasseSet5 = EnumSet.of(Sorceror, Spellsinger, Spellhowler); private static final EnumMap> subclassSetMap = new EnumMap<>(PlayerClass.class); static { Set subclasses = getSet(null, Third); subclasses.removeAll(neverSubclassed); mainSubclassSet = subclasses; subclassSetMap.put(DarkAvenger, subclasseSet1); subclassSetMap.put(Paladin, subclasseSet1); subclassSetMap.put(TempleKnight, subclasseSet1); subclassSetMap.put(ShillienKnight, subclasseSet1); subclassSetMap.put(TreasureHunter, subclasseSet2); subclassSetMap.put(AbyssWalker, subclasseSet2); subclassSetMap.put(Plainswalker, subclasseSet2); subclassSetMap.put(Hawkeye, subclasseSet3); subclassSetMap.put(SilverRanger, subclasseSet3); subclassSetMap.put(PhantomRanger, subclasseSet3); subclassSetMap.put(Warlock, subclasseSet4); subclassSetMap.put(ElementalSummoner, subclasseSet4); subclassSetMap.put(PhantomSummoner, subclasseSet4); subclassSetMap.put(Sorceror, subclasseSet5); subclassSetMap.put(Spellsinger, subclasseSet5); subclassSetMap.put(Spellhowler, subclasseSet5); } PlayerClass(Race pRace, ClassType pType, ClassLevel pLevel) { _race = pRace; _level = pLevel; _type = pType; } public final Set getAvailableSubclasses(L2PcInstance player) { Set subclasses = null; if (_level == Third) { if (player.getRace() != Kamael) { subclasses = EnumSet.copyOf(mainSubclassSet); subclasses.remove(this); switch (player.getRace()) { case Elf: subclasses.removeAll(getSet(DarkElf, Third)); break; case DarkElf: subclasses.removeAll(getSet(Elf, Third)); break; } subclasses.removeAll(getSet(Kamael, Third)); Set unavailableClasses = subclassSetMap.get(this); if (unavailableClasses != null) { subclasses.removeAll(unavailableClasses); } } else { subclasses = getSet(Kamael, Third); subclasses.remove(this); // Check sex, male subclasses female and vice versa // If server owner set MaxSubclass > 3 some kamael's cannot take 4 sub // So, in that situation we must skip sex check if (Config.MAX_SUBCLASS <= 3) { if (player.getAppearance().getSex()) { subclasses.removeAll(EnumSet.of(femaleSoulbreaker)); } else { subclasses.removeAll(EnumSet.of(maleSoulbreaker)); } } if (!player.getSubClasses().containsKey(2) || (player.getSubClasses().get(2).getLevel() < 75)) { subclasses.removeAll(EnumSet.of(inspector)); } } } return subclasses; } public static final EnumSet getSet(Race race, ClassLevel level) { EnumSet allOf = EnumSet.noneOf(PlayerClass.class); for (PlayerClass playerClass : EnumSet.allOf(PlayerClass.class)) { if ((race == null) || playerClass.isOfRace(race)) { if ((level == null) || playerClass.isOfLevel(level)) { allOf.add(playerClass); } } } return allOf; } public final boolean isOfRace(Race pRace) { return _race == pRace; } public final boolean isOfType(ClassType pType) { return _type == pType; } public final boolean isOfLevel(ClassLevel pLevel) { return _level == pLevel; } public final ClassLevel getLevel() { return _level; } }
  18. XaTTa6bI4

    Скили У Рибака

    сделать таблички типо люди глад тх нерк сорк и тд ельф свс сс
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