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  1. Бесплатный

    Source Essence 4.0 Dwelling Of Spirits (ALL SOURCE PACK L2JMOBIUS).

    Приватный пак сорцов от l2jmobius в том числе и Essence полный пак.

    253 раза скачали

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  2. Бесплатный

    Исходники Gracia Final

    (Freya) - L2Open_rev_1853_by_revolt_team
    (Freya) - L2Brick
    (Freya) - L2jServer
    (Freya) - Lasteam
    (Freya) - OpenTeam
    (Freya) - The Abyss

    357 раз скачали

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  3. Бесплатный

    [Шара] Исходники с4 festina-project

    Очень давно пылится на харде, возможно кто то продолжит разработку.
     
    Не забываем благодарить

    215 раз скачали

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  4. Бесплатный

    исходники с4 сервера Oldgaming.net

    шарю свои сервер который стоял на oldgaming.net(не реклама) C4 x10 сервер потерпел фейл из за низкого онлайна 7-10 человек зашел на сервер.
    сервер основан на L2jlisvus

    334 раза скачали

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  5. Бесплатный

    aCis 364 diff

    Диффка для исходников aCis, версия обновления 364
     
    [spoiler=Что нового в этой версии?]
    Scheme buffer v2, Auctioneer, Misc
     
    Tryskell, the scheme buffer v2 !
    - skill names and descriptions, hold by XML rather than Config.
    - less panels, easier to use.
    - paging system to avoid scrolling effect.
    - no "blinking" effect.
    - Drop of BufferMaxSkillsPerScheme config (now uses player max).
     
    Auctioneer instance is reworked :
    - bypasses work anew (caused by getCastle() refactor)
    - fix "Back" button on Bidders list (ty Anarchy)
    - Cleanup and more safety (ConcurrentHashMap, less calls of .get(), everything is try/catch, return is correctly used, paging system is refreshed).
     
    Misc
    - Fix Lucky skill acquisition. Ty Ailierynn for report.
    - Valakas doesn't use a dummy anymore which lighten the code and avoid to bug custom raidboss checkers showing wrong location.
    - Revert interaction range edit (100 is buggy, return back to 150) until someone decides to care about all types of range in one throw.
    - Fix Broadcasting Tower knownlist issue. Methods are sync-ed with observe olympiad. Drop _observerMode boolean (can be guessed with clever use of _savedLocation). inObserveMode() renamed for isInObserveMode().
    - Fix the "unhandled slot type" issue. Ty Sahar.
    - Addition of Flame/Control infos on castle admin panel.
    - Wrath skill enchant route fix. Ty Sahar.
    - Olympiads : No forced stand up on L2OFF.
    - Olympiads : You are teleported back to a random town location, not your saved location.
    - teachTo is slightly edited ; avoid to generate 6k empty ArrayList and drop most of getters. Ty katara.
    - Rework the NPC skills holding system, avoid to generate 28k empty ArrayList.
    - Rework L2TamedBeast (cleaner version).
    - Fix previous revision regarding GrandBoss using returnHome. Ty Sahar.
    - Fix social/abnormal admin panels/commands. Ty katara for report.
     
    Ty to SweeTs for buffer design and Sahar for XML definition.


     

    62 раза скачали

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  6. Бесплатный

    aCis last rev 367 Build+Source

    Changeset 367 (668)
     
    Reorganization ! You will hate me.
     
    Edit all instance types.
     
    All instances types are shortcuted as following : L2PetInstance > Pet (remove "L2" and "Instance" from naming convention, to shortcut checks and writing style).
    Mother classes simply lose the "L2" prefix (L2Attackable, L2Character, L2Playable,...).
     
    The previous rule doesn't apply exactly on following cases :
     
    - L2BufferInstance > SchemeBuffer (fits better with the role).
    - L2PcInstance > Player (I guess Pc stands for 'player character', so make it more intuitive).
    - L2SummonInstance > Servitor (to avoid confusion between L2Summon and L2SummonInstance ; the first being mother class of all summons and second being summoners servitors).
    - L2XMassTreeInstance > ChristmasTree (because we aren't #1337 #YOLO #Swag #doge).
    - L2WarehouseInstance > WarehouseKeeper (conflict with Warehouse, part of Inventory).
    - L2CastleWarehouseInstance > CastleWarehouseKeeper (to fit with above).
    - L2CabaleBufferInstance > CabalBuffer (cabal in english, not cabale).
    - L2ArtefactInstance > HolyThing (L2OFF naming).
    - L2ObservationInstance > BroadcastingTower (more proper name).
    - L2NpcInstance > Folk (because those are considered as non attackable targets).
    - L2MutedNpcInstance > MutedFolk (because they are based on Folk).
    - L2FriendlyMobInstance > FriendlyMonster (Monster not Mob).
    - L2NpcWalkerInstance > Walker (drop of Npc).
    - L2TeleporterInstance > Gatekeeper (fits better with the role).
    - L2DoormenInstance > Doorman (not plural).
    - L2CastleDoormenInstance > CastleDoorman (not plural).
    - L2ClanHallDoormenInstance > ClanHallDoorman (not plural).
    - L2GoldenRamInstance > GoldenRamMercenary (more informative).
    - L2CastleTeleporterInstance > CastleGatekeeper.
     
    - All "Manager" ending NPC types are followed by "Npc" to avoid any conflict with instancemanager (ex : L2ClanHallManagerInstance > ClanHallManagerNpc), even if there isn't any conflict (just respect same rule everytime).

    - Rename StaticObject serverpacket to StaticObjectInfo (after all we got CharInfo, PetInfo, UserInfo,...), to avoid conflict with StaticObject instance type.
     
    Misc
    - Fix //removecastle admincommand (owner was still listed).
    - Fix Christmas Trees (and cleanup the instance). Ty Azik for report.
    - Deletion of GNU headers. Reasons :
    - aCis uses its own licence.
    - There is more licence than actual code characters in 80% of classes (notably packets).
    - Faster search tool, lighweight-ier sources when distributed.
    - Edit of licence.htm with latest aCis ToA.

    PS : Since it's a complete mess, I will share, exceptionally, the complete pack on rev 367. For people who already owns a server, may Elmoroden gods pity you. I'm the best troll ever.

    151 раз скачали

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  7. Бесплатный

    L2jFrozen lost revision

    Исходники последней ревизии L2jFrozen .
    Может кому то нужно будет .

    248 раз скачали

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  8. Бесплатный

    aCis [Diff File] 340 to 341

    Файл для обновления с версии 340 до 341
     
    Changeset 341
     
    MMOCore, Announcements, Eclipse settings, Scripts, Misc
     
    MMOCore - basic update to latest L2J version.
    - Add a try/catch to avoid core crashing.
    - Disable Nagle's algorithm (better latency, but bigger bandwitdh usage). It's a real time application, for love of goodness !
    - Client is setted on putPacketIntoWriteBuffer method.
     
    Announcements
    - Fix an issue regarding Announcement limit.
    - Add //announce all_auto, allowing to announce auto tasks. Add the appropriate button on Announcements admin panel.
     
    Eclipse settings
    - Added project based Java8 compliance on both projects.
    - Copied project settings from gameserver to datapack. It seems I was using workbench settings on datapack.
    - Fix few missing stuff on datapack, such as static keywords or nested return.
    - "Incomplete switch cases on enum option" is now setted to "Ignore".
     
    Scripts
    - addition of SecondClassChange script. I can't test all cases and HTMs, so please report any issue on forums.
    - addition of Q662. Ty RooT.
     
    Misc
    - numerous packets cleanups
    - clean one nested Item Class.
    - improve readability or performance.
    - reduce the amount or complexity of variables / parameters when not needed.
    - HennaInfo is fixed, the class level defines the number of henna slots. Ty RooT.
    - getItems() from Inventory returns a List, not an array anymore.
    - Fix possible double attacks issue, ty Hasha.
    - Decrease timer between multiple pickups.
    - Added a new multisell bypass, with a newbie check for L2Merchant exchange equipment. Ty ArhsGr.
    - Fix a NPE regarding CrestCache rework. Ty katara for report.

    90 раз скачали

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  9. Бесплатный

    aCis 363 diff

    Диффка для исходников aCis, версия обновления 363
     
    [spoiler=Что нового в этой версии?]
    Benom, Castles, Castle Manor, Event listeners, Sieges, Seven Signs, Inventories, Misc
     
    Benom
    - Addition of Benom script.
     
    Castles
    - CastleManager cleanup by svipben. Castles are hold on a Map, the key being castleId.
    - Castle doormen "busy" HTM is shared among all instances (39 HTMs dropped).
    - Drop _siegeRegistrationEndDate. The registration end time is now directly calculated from siege date (siege date - 1 day). It could generate issues if you didn't edit both times. regTimeEnd dissapears from castle.sql.
    - Static informations are now loaded from castles.xml (circlet id, related tickets, related NPCs, artifact id) and have been unhardcoded.
    - Create MercenaryTicket model, holding ticket infos. Each Castle got its own List of static tickets.
    - NPC getCastle() is entirely cleaned up and generated from castles.xml.
    - Castle model must be generated from a castle id and castle name.
    - Drop entirely castle index logic wherever it was used (replaced by castleId logic).
    - Move removeCirclet logic from CastleManager to Castle.
    - Avoid to generate pointless integers for each L2WyvernManager.
    - Add retail HTMs and core logic for Mercenary Managers. Introduce Seven Signs buylists (show different output depending who is currently owning the Seal of Strife).
    - Castle entity rework :
    - now holds Set<ItemInstance> _droppedTickets (before held by MercTicketManager).
    - now holds int _circletId (before held by CastleManager).
    - now holds List<Integer> _relatedNpcIds (before was generated on the fly using weird castle index and distance check).
    - now holds List<MercenaryTicket> _tickets (before held by MercTicketManager on multiple splitted static arrays ; which weren't even holding Seven Signs state).
    - now holds List<L2Npc> _siegeGuards (before held by MercTicketManager).
    - Artifact is now linked by id, and not by instance.
    - Dropped tickets are now processed by ItemsOnGroundTaskManager.
     
    Castle Manor
    - L2Manor (seeds.xml parsing) is merged with CastleManorManager. Castles related procure/crop lists are moved to CastleManorManager aswell (easier to handle database storage that way).
    - The different internal classes are now moved into model.manor package.
    - Addition of ManorMode enum.
    - CastleManorManager follows latest L2J for the writing style.
    - Complete ExShowCropInfo, ExShowCropSetting, ExShowManorDefaultInfo, ExShowSeedInfo, RequestSetSeed packets.
    - Delete 6 admincommands related to manor. Keep only //manor, based on latest L2J. Incorporate //manor into game_menu.htm.
    - Fix seed/harvest issues.
    - CastleUpdater is dropped. The automatic saving is now handled on CastleManorManager (save manor states every 2h). No more alternative saving Config.
     
    Event listeners
    - Addition of an event layer for sieges addSiegeNotify(castleId). Rework the system to handle siege status with an Enum, under SiegeStatus (which drops 2 booleans).
    - Item listener is now lazy initialized (as it was used for a single item until now, which avoid to generate 6k empty lists for nothing).
     
    Sieges
    - Teleport system during siege is entirely redone and fixed. All ppl are moved to second closest town, no matter what.
    - Drop SiegeManager and split content between castle entity initialization, Config, CastleManager. getSieges() method is dropped, use getCastles() / getSiege on a for loop to get them.
    - When a Life Control or Flame Control Tower is destroyed, a little, not-attackable version of it spawns.
    - Add 2 SystemMessage related to sieges (when all life controls are destroyed, and when you try to use L2Doormen open/close doors function when castle is being sieged).
    - Add Ressurection siege conditions (can't ress if not participant to a siege, if attacker hasn't a flag or if defender hasn't anymore Life Crystals).
     
    Seven Signs
    - Introduce following Enums : CabalType, SealType, PeriodType. Those enums are 'improved versions' and hold more infos (which avoid few static methods).
    - Due to previous change, all seven signs related tables must be edited.
    - Complete cleanup, which avoids sometimes 15-18 .get() calls and avoid String operations (notably on cabal type).
     
    Inventories
    - Drop Warehouse abstract layer, and slight cleanup on Inventories.
    - Creation of ItemState Enum to enforce item related modifications.
    - Replace ItemContainer CopyOnWriteArrayList for ConcurrentSkipListSet (because of terrible performance on write).
    - Order items (avoid the items jump on inventories), based on inventory's item addition (similar to L2OFF ; I didn't see other rule). We use an unused ItemInstance variable to store it, _time.
    - Edit items.sql to optimize datatypes. Drop useless column time_of_use.
    - Drop ItemInstance.changeCountWithoutTrace (single use).
    - Drop L2PcInstance._arrowItem (no uses).
    - Cleanup L2PcInstance.reduceArrowCount (probably can be replaced entirely by a simple destroyItem) && checkAndEquipArrows.
     
    Misc
    - Due to mercenary tickets handling edition, ItemsOnGroundTaskManager has to be mandatory, so SaveDroppedItem config is now dropped to avoid admin "lack of brain" issue. All timers and configs are still reachable.
    - Drop StartingAdena config (value was wrong, and it can be handle with another config).
    - Edit default GC type for CMS, which avoid lag spikes.
    - Fix pet gain system (wolf, sin eater, etc). Ty Erlandys for the complete fix.
    - Drop deprecated KnownListUpdateInterval config, ty SweeTs for reminder.
    - Cleanup L2PcInstance.storeEffect() - ty svipben.
    - getName() / getTitle()
    - Headquarters name/title follows L2OFF. Ty RooT for fix.
    - isCustomNpc() approach is given up. We rely on templates to feed name/title, but current name/title can be changed (which fixes changename admincommand).
    - changename is merged with setname. Both changename and changename_menu commands are dropped. You can now settitle on L2Npc (it is temporary, similar to setname).
    - HennaTable StatsSet is re-used (avoid to generate 180 HashMaps).
    - MapRegionTable uses getInstance() logic (that's the point of singleton).
    - Edit TownZone "taxById" variable to "castleId", which is friendlier to understand.
    - Merge summon conditions SiegeManager.checkIfOkToSummon && SevenSigns.checkSummonConditions in L2PcInstance.checkUseMagicConditions (single use).
    - L2PcInstance.isCastleLord is cleaned up (compare castle ids directly, not godamn Castle entities).
    - Cleanup GatekeeperSpirit script.
    - Fix NPE on ExListPartyMatchingWaitingRoom, ty sahar for report.
    - //create_set admincommand is extended :
    - armorsets.xml now hold set name. ArmorSetsTable use StatsSet to feed ArmorSet objects.
    - A new panel is generated with existing sets (because good luck to remember chestId).
    - ArmorSet model is cleaned up.
    - CastleManorManager seeds parsing is slightly edited (StatsSet is reused).
    - Clicking on "Item" button simply popup itemcreation.htm.
    - Duel system : partymatch system is ended for any players (was written as TODO since Duel rework).
    - Edit checkEffectRangeInsidePeaceZone x, y, z parameters for Location.
    - Move and cleanup signet cast condition from L2Character to L2PcInstance.checkDoCastConditions.
     
    PS : castle guards spawn (from neutral castle) system isn't yet processed. Don't report it.
    PS : due to heavy changes, it is STRONGLY adviced to make a clean installation of tables if you got no clue about what you are doing.
     
    Due to the HUGE amount of edited engines (Seven Signs, Manor, Castles, Sieges,...), consider it as a part I, even if it's not finalized. I need your reviews to complete the part II. This changeset, in term of coding, worth 3 to 4 regular revisions. Unfortunately, as everything depends of everything, it couldn't be done of another mean.
     
    Some things have been voluntarly broken - I think notably about NPC guards, but most shouldn't. Consider to report everything. Due to the amount of code, I couldn't test all, and didn't test Benom, Seven Signs && Manor.

     

    63 раза скачали

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  10. Бесплатный

    Исходники Gracia Final

    T2.3 (Gracia Final) - L2Ace
    T2.3 (Gracia Final) - SC_v170
    T2.3 (Gracia Final) - L2Dream
    T2.3 (Gracia Final) - L2jFree
    T2.3 (Gracia Final) - L2jServer
    T2.3 (Gracia Final) - L2Open

    268 раз скачали

    Отправлено

  11. Бесплатный

    Rhongominyad Rev 133

    Исходник Interlude на клиенте High Five, с дополнениями. За базу была взята сборка ацис, многое было переписано полностью, дп полностью выправлен. За исключением мелких недочетов вполне играбельно по задуманной концепции. Пакетка полная только по геймплейной части, ненужную хрень типа невита и итем молла я не делал.
     

    190 раз скачали

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  12. Бесплатный

    aCis [Diff File] 343 to 344

    Файл для обновления с версии 343 до 344
     
    Changeset 344
     
    Duels - part I
     
    I decide to commit first part of Duels, as there is already a lot of work.
    All is functional, and far better written than before. Part 2 will get few fixes && little tweaks for Party Duels, probably 10% of what I'm commiting now.
     
    - General cleanup : aCis code style, DuelState Enum creation, setIsInDuel > setInDuel rename. Numerous comments && Javadoc as documentation.
     
    DuelManager
    - Fix a ConcurrentException on DuelManager (couldn't handle simultaneous Duel creations).
    - Duel id is correctly calculated (it was probably very, very sad before).
     
    Fixes
    - Chaotic players (karma > 0) can't start or accept a duel request.
    - Fix a potential ConcurrentException on buff/debuff storing.
    - Fix a NPE with _playerConditions.
    - Fix few custom String for SystemMessage counterparts.
    - Fix the way duels handle disconnected players. It is considered as a surrender, as L2OFF. Ty sahar for report.
    - Fix an issue with surrender SystemMessage winner name.
    - Fix the max range for duel request && check task.
    - Fix the check task
    - It is fired once the duel is accepted (instead of after countdowns). A duel can now be disturbed during the countdown.
    - Added missing checks for party duels (zones, interrupted state, distance, pvpflag).
    - Fix RequestDuelAnswerStart checks, which are now exactly the same than RequestDuelStart packet.
    - Fix when a party in a command channel requests or accepts a party duel, that party is automatically withdrawn from the command channel.
    - Fix parties teleport, which are ported back to previous stored location no matter the duel end (in prevision to arena coordinates).
     
    Victory/lose animations
    - Fix an issue with kneel animation for 'B player/party winner' case.
    - Add Victory animation for winners.
    - Animations are sent even if one side is missing.
     
    Timers
    - Revert party duel timer to 120 seconds (retail time).
    - The 1vs1 countdown is setted to 5sec instead of 3sec + "void" 3sec. Messages for 5, 4, 3, 2, 1 cases.
    - The party countdown is setted to 30sec instead of 20sec, with messages for 30, 20, 15, 10 cases. It also uses 5, 4, 3, 2, 1 messages from 1vs1.
    - Drop the 5sec timer at the end of a duel.
    - The two left tasks, CheckTask && StartTask, use scheduleGeneralAtFixedRate to avoid to generate tasks every seconds.
     
    Misc
    - Rework PartyMatchList, ExListPartyMatchingWaitingRoom serverpackets.

    118 раз скачали

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  13. Бесплатный

    aCis 356 чистые

    356 Acis чистые сурсы, автор само собой не я но они новые ( перед новым годом)

    346 раз скачали

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  14. Бесплатный

    aCis 390 Source

    нашол в просторах интернета 
    пользуйтесь на здоровье )))
    p.s просьба быть внимательней так как было скачено с другого форума
    данный сурс может быть изменённым кем-то ранние.

    226 раз скачали

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  15. Бесплатный

    Source l2jlegion

    всё плохо
    может позже займусь другими исходниками

    282 раза скачали

    Отправлено

  16. Бесплатный

    aCis 367 Build, Source, Diff

    Changeset 367 (668)
     
    Reorganization ! You will hate me.
     
    Edit all instance types.
     
    All instances types are shortcuted as following : L2PetInstance > Pet (remove "L2" and "Instance" from naming convention, to shortcut checks and writing style).
    Mother classes simply lose the "L2" prefix (L2Attackable, L2Character, L2Playable,...).
     
    The previous rule doesn't apply exactly on following cases :
     
    - L2BufferInstance > SchemeBuffer (fits better with the role).
    - L2PcInstance > Player (I guess Pc stands for 'player character', so make it more intuitive).
    - L2SummonInstance > Servitor (to avoid confusion between L2Summon and L2SummonInstance ; the first being mother class of all summons and second being summoners servitors).
    - L2XMassTreeInstance > ChristmasTree (because we aren't #1337 #YOLO #Swag #doge).
    - L2WarehouseInstance > WarehouseKeeper (conflict with Warehouse, part of Inventory).
    - L2CastleWarehouseInstance > CastleWarehouseKeeper (to fit with above).
    - L2CabaleBufferInstance > CabalBuffer (cabal in english, not cabale).
    - L2ArtefactInstance > HolyThing (L2OFF naming).
    - L2ObservationInstance > BroadcastingTower (more proper name).
    - L2NpcInstance > Folk (because those are considered as non attackable targets).
    - L2MutedNpcInstance > MutedFolk (because they are based on Folk).
    - L2FriendlyMobInstance > FriendlyMonster (Monster not Mob).
    - L2NpcWalkerInstance > Walker (drop of Npc).
    - L2TeleporterInstance > Gatekeeper (fits better with the role).
    - L2DoormenInstance > Doorman (not plural).
    - L2CastleDoormenInstance > CastleDoorman (not plural).
    - L2ClanHallDoormenInstance > ClanHallDoorman (not plural).
    - L2GoldenRamInstance > GoldenRamMercenary (more informative).
    - L2CastleTeleporterInstance > CastleGatekeeper.
     
    - All "Manager" ending NPC types are followed by "Npc" to avoid any conflict with instancemanager (ex : L2ClanHallManagerInstance > ClanHallManagerNpc), even if there isn't any conflict (just respect same rule everytime).
     
    - Rename StaticObject serverpacket to StaticObjectInfo (after all we got CharInfo, PetInfo, UserInfo,...), to avoid conflict with StaticObject instance type.
     
    Misc
    - Fix //removecastle admincommand (owner was still listed).
    - Fix Christmas Trees (and cleanup the instance). Ty Azik for report.
    - Deletion of GNU headers. Reasons :
    - aCis uses its own licence.
    - There is more licence than actual code characters in 80% of classes (notably packets).
    - Faster search tool, lighweight-ier sources when distributed.
    - Edit of licence.htm with latest aCis ToA.
     
    PS : Since it's a complete mess, I will share, exceptionally, the complete pack on rev 367. For people who already owns a server, may Elmoroden gods pity you. I'm the best troll ever.

    66 раз скачали

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  17. Бесплатный

    Jump-In-The-World-Free

    За основу взята сборка l2jServer High Five
    Последней ревизи: GS 6478 - DP 10247
    http://trac.l2jserve...anches/unstable (не реклама)
    http://trac.l2jdp.co...anches/unstable (не реклама)
    Cборка переделывается под собственные нужды по своему усмотрению
    и не является коммерческим проектом.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
    про апдейты не знаю , валялся у меня на компе решил загрузить.

    207 раз скачали

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  18. Бесплатный

    aCis 368 Build, Source, Diff

    Changeset 368 (712)
     
    Chamberlain Manor's Certificates feature, Cleanup Config, Login, MMOCore, Instance rename && reorganization part II, Logging rework, Misc
     
    Chamberlain Manor's Certificates
    - Implement a missing castle chamberlain feature, the possibility to buy Manor's Certificates. HTMs and behavior is OFF-like.
    - Added "//reset_certificates castleName" admincommand. Integrate it on the castle panel (had to reorganize it a little).
     
    Cleanup Config
    - Drop DATABASE_MAX_IDLE_TIME time (set to 0 by default).
    - Re-order login/server .properties
    - Drop ACCEPT_ALTERNATE_ID / REQUEST_ID from login on Config.java (weren't existing on .properties, not used by login)
     
    Login
    - Drop external/internal hostnames system ; only one hostname is allowed.
    - LoginServerThread cleanup :
    - Drop _waitingClients (synchronized, check logic already handled by the other CHMap).
    - Drop some variables (7 were calling Config), some unused methods. Some rename are made.
    - Move some of the security check logic here and there to make it cleaner.
    - ServerStatus content is reorganized in both LS and GS sides. Addition of age limit / pvp server tags.
    - FloodProtectedListener connections are registered on a ConcurrentHashMap.
    - Creation of ServerData class (was part of ServerList packet). Cleanup of ServerList for easier proxy handler implementation.
    - Creation of GameServerInfo class (was part of GameServerTable).
     
    MMOCore
    - Avoid to crash on packet read buffer underflow (client connection is dropped instead).
    - Tweak MMOCore values to process packets x4 faster (5k packets = from 16s to 4s).
    - Tweak CLIENT_PACKET_QUEUE_MAX_PACKETS_PER_SECOND && CLIENT_PACKET_QUEUE_MAX_AVERAGE_PACKETS_PER_SECOND default values (x2 now).
     
    Instance rename && reorganization part II
    - L2Object is renamed WorldObject.
    - Character (previously L2Character) is renamed Creature due to class already defined on JDK (and making imports complicated).
    - AI models are renamed to fit with new naming convention (PlayerAI, PlayableAI, CreatureAI, etc).
    - The package gameserver.ai is now moved on gameserver.model.actor.ai (best location). ai.model is renamed ai.type (because gameserver.model.actor.ai.model was redundant).
    - Templates, Stat && Status models are renamed to fit with new naming convention.
     
    Logging rework
    - log.cfg is renamed logging.properties.
    - Drop 'audit' layer && associated IllegalPlayerAction system (all punishements are deleted, DefaultPunish && DefaultPunishParam configs are dropped). Reason : that's the point you write integrity checks.
    - Drop GMAudit, uses the default formatter/handler/filter (all GMs are written on the same file).
    - Whole logging system is moved into commons. Create 'filter', 'formatter' && 'handler' packages on log. Rename package 'log' to 'logging'.
    - All handlers got a limit and a count to avoid to flood server with logs. The log limit is set to 1mo instead of 500ko. The count is setted to 5 files.
    - All logs are now moved in their own folders (those folders are created by default).
    - Logs name pattern has been edited (typeName_count.txt), the extension is now .txt.
    - All formatters are based on same writting style.
     
    Misc
    - Merge math methods from Util with MathUtil. Delete Util.
    - banned_ip.cfg is renamed banned_ips.properties.
    - FloodProtectors class is moved from gameserver.util to gameserver.network.
    - Addition of SysUtil, holding system related methods.
    - L2Bookmark > Bookmark + basic cleanup of BookmarkTable.
    - Minor cleanup of GameServer and L2LoginServer (don't keep references when not needed, drop of "L2" > LoginServer).
    - MinionList cleanup, replace the CopyOnWriteArrayList (poor performance).
    - Minor cleanup of RaidBoss (drop a double isMovementDisabled() check).
    - Fix a typo error on query prior to sieges rework, ty HaddWik for report. Minor Siege class cleanup.
    - SevenSigns minor cleanup (drop 3 redundant static variables and one method).
    - Slight cleanup of RecipeShopSellList packet (avoid .get on a for loop).
    - villagemaster/30594.htm edit.
     
    PS: if you got better log writting style, I would eventually integrate it.
    PS2: build.xml is edited, some .properties are edited.

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  19. Бесплатный

    Lindvior Source Westeros

    Вот выкладаваю исход старый от Westeros  нашол на буржуйским форуме 531 протокол 

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  20. Бесплатный

    L2jmobius vanguard sources premium

    Here is for free
     
    System eu
    System eu 362
     
    System Ru
    System Ru 362
     
    Geodata 362
    Geodatas
     
    Just Say Thx

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    aCis 366 Build, Source, Diff

    Changeset 366 (664)
     
    Castle, Siege part II, ZoneManager / zones, Clans, Misc
     
    Castle
    - Rename _zone > _siegeZone (getter included).
    - Move zones attributions to entity creation (instead of getters).
     
    Siege part II
    - Due to following ZoneManager and zones rework, we now support :
    - PKs are ported in the vicinity of second closest town (and not inside).
    - banished players are ported in the vicinity of the castle (and not on closest town).
    - Cleanup L2SiegeFlagInstance, it works even if clan parameter is broken.
    - Cleanup loadSiegeClan() uses, which were called on numerous useless places (called on startSiege(), approveSiegeDefenderClan(), removeSiegeClan(), startAutoTask()).
    - On castle siege end, if your clan is victorious versus former clan, you gain static 1K CRP instead of calculated amount based on former clan CRPs.
    - All CastleManager.getInstance().getCastle(player) used to only retrieve an ACTIVE siege are now replaced by CastleManager.getInstance().getSiege(player), as it is shorter and cleaner.
    - Drop SiegeClan layer. Siege flag is now registered on L2Clan.
    - Creation of SiegeSide enum. Store it under String format rather than int (similar to CabalType, SealType, etc).
    - CopyOnWriteArrayLists about attackers / defenders / pending defenders are replaced by a single ConcurrentHashMap (better performance and avoid heavy lists manipulations).
    - Creation of checkSide(L2Clan), checkSide(L2Clan, SiegeSide), checkSides(L2Clan, SiegeSide...) methods, which is now the center of sides checks (instead of getAttackerClan / getDefenderClan).
    - Drop the possiblity for a clan to hold numerous headquarters flags (it was producing a IOOBE when the first flag of the list was destroyed anyway).
    - L2Clan.isRegisteredOnSiege() method simply checks memory content rather than making a SQL query.
    - Fix following checks :
    - dissolve alliance now checks if ANY allied clans is registered on a active siege (before was only checking your clan status).
    - create alliance now checks if your clan is registered into an ACTIVE siege (avoid to stuck creation if you're castle lord).
    - join alliance now checks if the invited clan is registered as an opposite clan, on any active siege. The previous check checking both characters are on siege zone is dropped (pointless).
     
    ZoneManager / zones
    - Little cleanup of ZoneManager (drop of getArena(L2PcInstance), getOlympiadStadium(L2PcInstance), checkId(int) and getClosestZone(L2Object, Class<T>) methods).
    - L2SiegeZone zones are now considered L2SpawnZone, and hold following L2OFF lists : other_restart_village_list && chao_restart_point_list. Drop the isGM() exception from banishForeigners. Zones shape match with retail values.
    - L2CastleZone zones now hold banish_point_list. chao_restart_point_list is moved to L2SiegeZone, but still hold owner_restart_point_list. We drop _castle variable, which is pointless. Zones shape match with retail values.
    - L2CastleTeleportZone cleanup (isOnline() check is wrong, it basically means a offline shop can stay here).
    - L2ZoneType _characterList is edited from CopyOnWriteArrayList to ConcurrentHashMap (performance boost). The class is cleaned up (javadocs, comments, organization).
    - ZoneManager _debugItems is edited from List to ConcurrentHashMap (performance boost).
    - L2DynamicZone is deleted (no purpose).
    - //zone_visual adena drop count reflects zone id (for an instant overview). Their step spawn is also cutted by 2.5 (from 20 to 50) to faster the generation process.
     
    Clans
    - clans are registered into a ConcurrentHashMap to avoid ConcurrentException. Drop synchronized keywords. getClans() returns a Collection instead of array.
    - destroyClan() is reworked ; parameter is now a L2Clan, the clan is removed of ANY siege (before : only if you had a castle)
    - getClanAllies() returns a Collections.emptyList() if no alliance is found.
    - checkAllyJoinCondition is now static (as variables are setted up as parameters).
     
    Misc
    - RequestRestartPoint packet is cleaned up, jail location is now static.
    - Drop ALT_GAME_FREE_TELEPORT config, as HTMs can't scale with that config (were still displaying adena cost).
    - Fix L2TeleportLocation isForNoble() item consumption, ty Heinsenberg.
    - Fix skillId 1402 enchantlevel, ty Anarchy.
    - Fix TownPet instance task. Ty TreasureHuman for report.
    - Fix the merchant NPE due to Castle rework.
    - Random cleanup
    - MapRegionTable.getTeleToLocation renamed getLocationToTeleport (english plz). Method is cleaned up, MDT location is now static.
    - FIXED revive option uses player.getPosition() rather than generating a new Location object based on x/y/z.
    - RequestAnswerJoinAlly packet is secured (transaction is correctly cleaned up).
     
    PS : due to Sieges part II, sieges_clans is edited. I invite you to either drop the whole table and add the new one asking your players to register anew on sieges (castle owners are automatically registered), or you can query it to edit all int values to String values.

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    Asgard-Revolution

    Как и обещал первая версия исходного кода с минимальными исправлениями.

    93 раза скачали

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  23. Бесплатный

    Lucera 1.7 (сборка и исходники)

    Наткнулся на одном забугорном форуме на вот такой интересный архив
    Сборку запустил. Рабочая. Скорее всего кто-то расшарил чей-то проект (при создании чара в титуле выдает Линейка.ру)
    Там же в архиве исходники.
    Судя по файлам, сборка относительно свежая. По крайней мере если сравнивать с тем, что есть на этом форуме

    328 раз скачали

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    Private L2JMobius feb/2022

    Here is for free
    If need. 
    Share don't hurt.
     
    Click here L2JMobius Premium Sources

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    aCis [Diff File] 339 to 340

    Файл для обновления с версии 339 до 340
     
    Changeset 340
     
    Caches, Announcements, Misc
     
    Caches
    - Filters are moved back into classes.
     
    CrestCache
    - Drop of //admin_fix_cache_crest admincommand.
    - Drop of OLD_PLEDGE related stuff.
    - BMP filter edited for DDS one, crests are stored under .dds format file. Consider to CONVERT .bmp into .dds !
    - Crests are stored on a Map for an easier management.
     
    Announcements - Ty Sikken, xblx (&& me ofc).
    - Renamed Announcements > AnnouncementTable, moved into datatables. Addition of Announcement model. General cleanup and rework.
    - Addition of critical announcement type.
    - Addition of scheduled announcement ; you can schedule your announcement to happen X times, every Y times.
    - Saved under XML format instead of TXT.
    - Drop of //reload_announcements (handled directly by AdminAdmin //reload generic admincommand), //announce_menu (no use).
    - Merge of numerous announcements admincommands, now handled by //announce <list|all|add|add_auto|del>.
    - Addition of //say admincommand (critical counterpart for //ann).
    - Old //announce renamed for //ann.
     
    Misc
    - Little reorganization on Gameserver.java.
     
    PS : so basically, regarding Announcements admincommands, you only have :
    - //ann && //say for instant announcements type.
    - //announce <list|all|add|add_auto|del> for advanced mode.
    - //reload announcement.

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