<skill id="45349" toLevel="1" name="Born To Be Dead">
<!-- If the character is dead because of attacks, Reviving After Death is triggered. The character becomes alive again. <Reviving After Death> When active, grants immunity for 3 sec. HP/ MP recovery unavailable. (Cooldown: 600 sec.) -->
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Undying Will -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>45356</skillId> <!-- -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="45356" toLevel="1" name="Forbidden To Revive">
<!-- While the restriction is active, Reviving After Death cannot be triggered even after a killing blow. -->
<icon>icon.skill0000</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>RACE_ORC2</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel>
<hitTime>200</hitTime>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0.2</hitCancelTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>10</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>45346</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>